Upgrade to enjoy this feature!
Vital MX fantasy is free to play, but Premium users receive great benefits. Premium benefits include:
- View and download rider stats
- Pick trends
- Create a private league
- And more!
Only $10 for all 2026 SX, MX, and SMX series.
I would agree with randomly assigned gate picks.
I also think that it would be interesting if racers started off facing each other like jousting and raced to the first corner. Of course the race would probably end at the first corner too.
The Shop
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Free shipping: VITALMX
Luxon 4-Post Bar Mounts
$189.95 - $239.95
It’s not about being penalized. Stop making the first 75 feet the determining factor in a race. It’s like 90% of the race done in 3 seconds.
Needs changing up big time.
I can't believe this is a topic... Supercross without whoops? Sounds real wrong
Sweet dreams Coop and Roger....
Easy track means less passing as there isnt anything to seperate guys and its no exciting knowing the guys arent being challenged.
a hard track increases the risk factor and therefore injuries which seperate everyone's skill level and therefore the time gaps on them
either way the best guys will always end up out front.
the tracks have been good, and many of the crashes i've seen are rider error like Shimoda. as for the whoops eating everyone up, the last decade has seen progressively easier whoops with riders complaining theyre too easy and even pointing out the the whoops in AX were harder. Rider skill in the whoops is lacking, even Mookie who is known for his skill has been mediocre in them. If anything, a shorter whoop section would be good, the set from A3 and Pheonix were quite long
Pit Row
Racers may begin sandbagging during qualification events.
btw...do you like that I have whoops on the start straight? You thought it was mayhem into the first turn before....just wait till you see this!!!
People recalling Daytona '86...
Great thread.
Post a reply to: Would traks with no whoops make closer racing?