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Only $10 for all 2026 SX, MX, and SMX series.
1) tuff blocks seem to send you off your bike into next year on Seattle and A2, haven't really had any issues anywhere else. I thought the over/under table was funky in Tampa but my bike setup changed that.
2) it seems like ANY mud race, the tuff blocks act as a gravity well and pull your bike in.
Beyond that, this game has been playing beautifully once I got used to the controls.
I find the whole "training" / challenge aspect of the game shockingly bad, so I decided to do a season and just skip the races in order to rush back to the training/challenge screen and get that out the way before doing a 450 season proper with everything levelled full. Problem is Iv'e selected 'challenge' in my weekly schedule but (I presume because Iv'e been missing races and scoring zero points) now have no one to actually challenge. So I'm now stuck on that screen and can't progress to the next race it seems...
Love the game otherwise but man I hate the whole training thing.
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Another bug I keep getting is my rider getting stuck in an awkward sitting position with his left arm contorted in a weird position. Usually resets the next race...
After dominating the 250 class I am really struggling on the 450. DNQ first round and 20th second round (almost got lapped). All settings are on the hardest with manual transmission. Wonder if I'm doing something wrong. My training is not complete, not sure how much that affects it. Bike is fully upgraded too.(went with Suzuki, could be the issue haha)
Anyone else experiencing this?
Sounds like all the bottom end grunt is gone. Full on sewing machine style. Very frustrating.
Went on their social media and a bunch of people are commenting the same thing.
Shame, hope they fix it!
The reason I ask is because I noticed that the games smoothness and overall quality went up huge when I went from HD to 4K.
There are small details that really make the game quite amazing. Like I noticed that not only do they do track work after qualifying and rebuild the features of the track fresh for the race, but I noticed that the dirt changed from daytime practice to night time racing - like the moisture content changes similar to what would happen for real.
Pit Row
Still come out ahead but qualifying is an absolute motherfucker in the higher skill levels.
I personally think this is due to the fact that I haven't started the 2nd tier of "training". I noticed that (in the 250s) the more stars I accrued, the more stable my rider became. I wasn't high-siding, or eating sh*t every time I glanced at a Tuff Block the wrong way. I got a couple of races into the 450s before I figured out I had to complete the challenges to even unlock the 2nd tier of training. Still haven't unlocked it, got one more timed challenge to do.
I'm not complaining in the least, I've been campaigning for harder AI in this game since MXGP. At least now I know that if I want a real challenge, I can restart the career and not do any of the training.
The track editor is fixed in terms of being able to work mid track and change objects without having to delete all of that forward progress. Very glad for this. Thank you Milestone.
The dirt in the editor has now changed back to the MEC1 look as hard pack and lighter color. I was not a fan of the 6" dark brown moon dust in the MEC2 editor when it first came out but I thought there might be a happy medium between the two somewhere.
The sound of the bike in the editor has lost it's low grunt sound like others have mentioned.
Currently working on Round two this week.
The training must make a difference then. I'll have to finish it off.
Fast AI is good. Just threw me off because the first game was so damn easy.
Absolutely love this game.
It was nice getting in a chat and talking with people too.
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