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Only $10 for all 2024 SX, MX, and SMX series (regularly $30).
Kinda like mxgp where you can work into a team.
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So after cooling off a bit. I sat down and performed a few tests. I rode many laps on the same track in both the editor and the game. It is absolutely different. The bike in the editor is far superior to the 450 Yami I built in the game with the best of everything.
I enjoy making tracks so much that I don't want to set it down. Looks like I just need to under build the tracks to accommodate the inferior bikes within the game.
I really do not get why Milestone has allowed this. Or if they are even aware? Maybe those 4 You-tubers didn't notice?
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Gamertag: Insanity Fist
If they aren't scanning riders, that probably means no game next year, eh?
I thought I was hot shit on SLC time attack last night. #54 or something in 250s, goddamn #188 in 450s ?
This game is very realistic... I'm not as fast as I think I am.
1) cornering is a joke- According to this game unless you’re practically stopped, you’d need a parking lot the size of a football field to turn the bike around even while turning and leaning as much as possible. Just isn’t realistic
2) Mods are pointless- Just like every other Milestone MX game, I can’t tell one iota of difference between a stock 250 and fully modded 450.
3) Jumps- if you mess up a rhythm section, you’re toast. In real life if you case a jump you can easily get back in flow but in the game you’re basically f’d the entire rest of the section which is beyond fake. As if a factory 450 doesn’t have enough power to clear the next jump. In the game you’ll case every preceding jump after messing up one.
Pit Row
Cornering on flat or tight hard pack is crap though. On rutted stuff, corning is amazing if you come into the corner hot and on the brakes on the outside of the turn. Then while on the front brake and full throttle you can shoot the bike straight out of a turn like crazy. That or line it right onto the bottom edge of a berm and just lean through the whole turn at like quarter throttle until you're out.
It feels like ruts have a harder programmed surface at the bottom that gives you traction. People say they don't notice ruts in this game, and I agree until they get big enough on certain tracks and have crazy traction.
Keep playing with the controls. It gets pretty fun.
In order to effectively turn you need to utilize the left stick properly by turning INTO the turn a hair before turning the direction you want to go. You also need to use BOTH brakes and DOWN SHIFT accordingly. It is THE most realistic handling bike in any video game ever built.
When you mess up a rhythm you need to down shift back to first. Then you can double from the bottom of usually any g-out and start getting the flow back. Again very realistic.
Give it time bro. There is definitely a "slow down to go faster" theory behind this game vs the 1st one.
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