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anyone else hear it?
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I gotta say I'm enjoying it way more than MXGP Pro. I feel like this one you really have to mess with bike setup and fine tune things which is what i've been messing with, but I like the way the bikes handle and the riding characteristics, the cornering feels better and your not crashing out every 2 minutes. The tracks look awesome and the super rutty tracks do play a factor, especially when it's raining and the bikes struggling through them. It's not perfect but I'm enjoying it.
https://youtu.be/96CYNB6SCvU
Awesome. Yeah, I knew when I saw the little red arrows (which look like the ones they use at The Iron Giant (Erzberg) that this would be my favorite section of the game. 100% agree that we need more Waypoint markers to slow it down plus creeks, rock beds, uphill streams and bigger and seriously steep ascents and descents. There should be uphills you struggle to make or have to zigzag up as well as descents that you must ride the back brake. Also some denser forest sections for areas like Die Grune Holle (The Green Hell) in Erzberg. Like seriously, this is the reason I am keeping this game Milestone. The rest is good but it's still kinda the same so let's open it up a bit or better yet look at Enduro or better yet Hard Enduro as a new IP. WESS is growing. But for now, please expand upon what you can do here in the playground in the enduro type section. Thanks, Resolute.
I also just ran the enduro course at night in the rain and it gave it a Hell's Gate, or The Tough One kinda vibe. Really hard to do the zigzag part in wet terrain. But the harder the sections the better for this aspect of it. It opens up a whole new game basically but it needs more checkpoints and some harder sections. Still real cool, though.
Also, I was hoping for MXoN for Redbud! Is it possibly going to be DLC?
Except Matterly... F that track.
Why is this so funny to me?
Quick question, on a PS3 controller, is anyone actually talented enough to ride using separate brakes, manual shifting, while also being able to steer and shift the rider weight? I'm having to be a hack and run joint brakes and auto shifting. Any tips on button setup?
Pit Row
How can some of you guys call this the best mx game ever? What are you smoking?
If you YouTube mxgp2019 first look game play the guy is riding a couple tracks and rarely sliding around corners. Windham151 is the channel or whatever you call it
*effect
Support the rear and sliding is killing me.
they completely fucked up the FPV. whipping in FPV is an improvement but everywhere else is off. i see what they are going for, as previous FPV cam was too high, but now it may be too low and it just doesn’t work. i can appreciate the effort but it’s wrong. you also can’t start in any gear but first (to my knowledge) we need to be able to do second gear starts.
they still have the same horrendous jersey lettering and numbers and shitty sizing too. there’s so much that was bad about previous titles that they just rolled over into this one. the track editor is really really bad. i was ok with no elevation but the rollers are bad, the rhythm sections are bad....it was all just created and put in the game with zero testing. the orange contrast to each track piece doesn’t show appropriate size of the obsticle which shows they spent zero time on the specifics that allow the user to know what they’re building. you can’t even reverse some of the obstacles. the turns you get to use are absolute shit and offer zero originality. bottom line is, and you can tell by the completely white background to the menu screens, this game was thrown together after they focused on their “2019 season” and the after messing with the physics some. since when was jorge prado’s name “jorge prado garcia”?
there is some good to the game tho. i like the feeling the bike has connected to the ground. many think it feels like theirs a magnet holding you down, but in my opinion, motocross games have been too floaty over the years and we’ve gotten used to a false sense of gravity. i truly believe the gravity in this game is more towards real then not. specifically, going up a hill and hitting an inside line with a roller in it, the way the bike rolls up and over the mound feels real, where in other moto games you might catch some airtime on that inside hump instead of staying glued to the ground, going up and over and then accelerating through the turn. the ability to check up in turns and pivot is a pro to the game. the rider animation when you do so is well done IMO, it feels right, but normal cornering like i said, is way off. also, the downsizing of the jumps imo really make the gravity seem more than it is, if you find a large jump, i think the “airtime” and gravity is correct. the problem is a lot of the jump faces are just too small. with that being said, i would be careful complaining about the gravity of the game because they could make the bike more floaty and imo that’s not the problem. so be careful what you ask for.
and you’re telling me that they haven’t learned the importance of being able to load your saved bike settings when playing online? you give me a few seconds to set my bike up and expect that to be enough time? imo this complete fail and miss for online players is one of the single biggest indicators that Milestone has their head in there ass. it is absolutely essential that online players can load saved bike settings while playing online. to some extent it ruins online racing completely. once you get specific bike settings and you get used to how the bike feels on specific tracks, and then you can’t race online with those settings...it ruins the experience. people take online racing pretty serious. this fail is baffling to me.
i want to like this game and im not even mad about the money. i’m fine with funding them, but they better start putting out some updates and the next game better start feeling like motogp19, cause that game is killer
their are some sick graphics for the honda 450 tho...
Make it fun !
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