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To anyone saying mesx1 is better than mesx2... you’re on crack
https://www.youtube.com/watch?v=IH-pWZld_uE&feature=youtu.be&fbclid=IwA…
The Shop
Scrub, then before tires leave the lip slide the right stick around to the top. It’s sorta tough to get the hang of but very rewarding.
Real tracks will also rut up in 3 laps given enough riders. Ever ride one?
Pit Row
4 The record, I am a fan of this series. Just waiting for significant improvement before returning. Same with Madden, have not bought one since Madden 25.
In saying that, the gravity looks really good in this one, I know that seems like a weird thing to say, but I have been a hard critic on them for gravity. But it appears they have finally nailed it. The rider actually looks like he pumps, and is transferring momentum with his body movements. In addition, I remember an old MXGP 2 early access video with RV, and it had free whips to the point he was doing barrel rolls, and backflips MVA All Out style. --They obviously ditched it for instability, maybe it is time to try again. Until then, I currently have a game where I can have an actual conversation with the game studio, and they respond back with updates and new content. I think its fair to say that is the standard Milestone should meet. If more companies across the spectrum started listening to its fans vs its investors, we would have the game catalogs of our dreams.
Peace,
Daniel
Wyndham suck ass at gp pro from his small clip, anything he says about the game isn’t even credible.
The guy playing was full throttle and full brake full throttle full brake, ofc he’s gonna be sliding around. We’ll see home launch day. The guy couldn’t even put together logical lines on the track🤦♂️ Every milestone game has looked like shit until someone actually good gets the controller in their hands (me)
The pre release footage never looks good, I don’t know why milestone doesn’t get someone halfway decent behind the controller to make the game look good.
I remember the same thing happening with Reflex. Some people hated the lack of traction/ice rink feeling, so they "fixed" it and subsequently every other iteration was worse...
Reflex and the MXGP games are all perfectly masterable with gear selection, throttle control and learning the tracks. That is the gameplay, that is the challenge. If there's great traction everywhere then I'm not sure where the difficulty comes from. This is an MX game exclusively, so there are no difficult rhythm sections that require fantastic timing etc. What separates the players?
I agree that the deformation should actually do something though. There should be a clear advantage and noticeable difference to what you can get away with whilst in a rut vs not being in one. Then after a few laps it should get too deep so that it begins to hinder (if this can't be achieved visually, then mechanically i.e your bike begins to feel slow as it does in a mud race) so you're forced to search elsewhere for better lines.
https://youtu.be/3tbIpjoOjz8
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