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And I was upset that you can't slide the back end around in corners like mes1. Are you doing it any differently than in MES1?
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Edit: no it hasnt. Faaaark
PS Marvin is by the far the dirtiest one
I wish they had an option to turn of collision for the first 10 seconds of the game. EVERYTIME I hole shot well I end up getting nailed by some ass clown flying into the first corner. I swear people do it on purpose.
Do you know if this game is cross platform? If so, which systems?
Thnx
Minor issues, I can get over...
1) The fact that 60% of outdoor races are mudders. Come on, mussels happen so should be apart of the game but do they really occur 5 times a season?
2) The fact there’s zero discernible difference between.a fully modded 450 and stock 250. Nothing else to say.
3) The fact that a fully modded 450 somehow isn’t able to easily clear the next jump if you mess up a rhythm section. Yes including using 1st gear. Which i might add my mostly stock 250 can do in real life. You may not be able to make the next triple but you can certainly at least double the next jump. Part of this is power and part of this is due to the final issue I’ll address below.
4) The fact that the don’t remove tuff blocks from the middle of track half the time so you have to avoid them every subsequent lap. Can you imagine if they did that in real life?
Anyways, all those things i can get over and chalk up to “no game is perfect”...
However, the one feature that is completely and utterly idiotic and virtually ruins an otherwise mostly promising game is as follows:
* The fact that when you case a jump or land on an obstacle anywhere but the backside of a jump the bike reacts as if it had just landed on a trampoline and catapults the bike both up(yes up) and out meaning you land either on or close to the next jump which in turn makes it virtually impossible to regain your rhythm. Which when combined with the aforementioned lack of power makes it virtually impossible to clear the next obstacle and regain your rhythm.
I mean really? For all you guys claiming it’s the most realistic game ever can you show me a single video where a bike literally bounces up the equivalent of 10ft in the air and out 15ft after landing on an obstacle/casing a jump? As if the bike’s tires were suddenly replaced with giant pogo sticks? Obviously there needs to be a penalty for messing up a jump but why not take the real world/mad skills approach and just have it result in killing your momentum/inability to triple next obstacle?
It’s just frustrating because if they resolved this one completely unrealistic/nonsensical flaw in the game physics i’d agree it’d be by far the best MX game ever created even taking into consideration all those other minor/annoying issues i mentioned...
Alright, rant over. Feel free to flame away and pour on the thumbs downs: )
Remember you can still shift if you aren't in the right gear
Pit Row
In celebration of my 30th wedding anniversary I am gone for 10 days. As promised I busted out 3 reps and one original that is a kick to race. Here are the videos.
SPX JOKER LANE
https://youtu.be/pp9zzoyXxIs
SPX 2019 SX R5 SAN DIEGO
https://youtu.be/GGeZLhPVWvA
SPX 2019 SX R6 MINNEAPOLIS
https://youtu.be/04tFsKqWgo8
SPX 2019 RX R7 ARLINGTON
https://youtu.be/OEFROT6OoLs
Edit: got it, just pulled back most of the time.
https://youtu.be/Ce9AXvCjoOQ
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