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It is much improved from MES1. The whoops are more realistic, the rhythm sections take practice and offer alternate lines. Makes for some really great racing. FYI- I play with all assists off. Started with realistic AI, but have since backed it down to Medium difficulty until I get faster. Last night I had some great battles with the AI, more so than I ever did on the last game.
My biggest complaint is the track editor, which was my addiction on the previous version. I like some of the track features they added, but to edit a section, you have to delete all the way back to that section, you cant just replace or remove an obstacle like you could before. I like to test the track, then change it up to improve the flow, etc..Now you will have to delete everything created after that section you want to alter, no bueno.
All in all, happy I purchased it. I definitely feel the game has improved. yes, a lot of it is copy/paste from MES1, but they put the development where it matters, the riding experience.
My .02 esq
PS4- "CODYCOLORADO72".
Look forward to getting smoked !
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In my one race, it took me until the end of qualifying to get a single decent lap in and I ended up 9th. In my heat I got a good start and led for about a lap before I crashed and ended up just making the main in 9th. In the main I ran 4th for damn near the entire thing before I crashed late and ended up 13th. It was tough as hell, but it is fun and rewarding. Just from my very limited time with it I felt like it was a big step from the last game.
First off, training does improve the experience of the game, however, it's not as significant as you would think. For example, I am still about the same pace on here as I was GP Pro as well as battle with the exact same individuals, most of which with zero training completion. So it's not as dramatic as it was in Pro, but I do notice a difference, personally.
If you are wanting to get the most significant results with as little time as possible, steer clear of the scrub and reflex categories. You would expect that maxing out the reflex category would result in Alessi performance off the line, but I've noticed no correlation between training and holeshots in online lobbies. The scrub category is a miss altogether for me as I historically don't use the wonky scrub in all of their games. This game is no different in that the scrub animation is just terrible. There are better ways to scrub jumps by leaning and turning than that shitty animation.
The categories that are useful: landing, cornering, and leaning. Leaning is perhaps the most useful category, with noticeable improvements with every 10 stars achieved. Cornering comes second with the improved breaking. Couple these two at max and you can finally keep up with realistic AI in those flat 180 turns. Without and it's almost impossible not to lose 4 seconds every time the track loops back onto the start straight. Landing is the next most useful with somewhat significant improvements on maneuverability in-air. All three combined gives the game a feeling similar to GP Pro with training maxed out as well.
I still have a bone to pick with Milestone regarding this whole "training" thing in the first place. I can deal if it's implemented like GP Pro, where you can knock all of them out in sequence in about 30 min. This whole "scheduling your week" bullshit is exactly that, bullshit. It's like they couldn't make the game challenging enough and had to rig the system against the player to keep them interested. It's just a bummer to me when I beat the realistic AI on my first race yet had to grind out 4 seasons of career just to do training. Real big miss on that one, Milestone.
Other notes: the online multiplayer and collisions have improved tremendously from their previous 3 games. You can actually race hard in lobbies without having to worry about collisions destroying other riders without your intentions. So once you finish your training and have finally reached your limit on headstart races with the realistic AI, go ahead and hop into a multiplayer lobby where the real competition is and you can truly enjoy the game.
BTW, for my fellow Vitards gaming on XB1, add me @scrallex and join my lobbies. The more the merrier!
Where 1 sucks. 10 awesome.....
Xbox gamer tag—> whyzee250f
Bummed about hearing that guys can take you out from behind still
Pit Row
Good thread for adding everyone to PS4. Mine is "Rocko24".
So i was initially excited when i checked out this video when the reviewer spoke about “how critical it was not to case over shoot jumps or you’ll be thrown off the bike immediately”. That was until i noticed the entire time he’s talking he’s literally casing jump after jump and/or landing 30 ft past the landing spot sometimes coming down on top of the bowl turns yet would continue on like nothing happened? Haven’t played the game yet but have pretty low expectations this issue has been addressed based on the online gameplay I’ve viewed.
1) Do my eyes deceive me or is he not doing exactly what he’s saying you can’t do in the game without crashing?
2) Why can’t they make a game(aka Madskills MX) where you’re actually rewarded for hitting your marks? Surely it can’t be that difficult...
Thanks in advance for the enlightenment...
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