MX vs ATV REFLEX DEMO

Eatmydirt03
Posts
250
Joined
6/12/2009
Location
Arvada, CO, USA
11/16/2009 10:53am
DL wrote:
Are the best lap times posted 1st lap times? The track gets rough fast and gets increasingly difficult to get a good time.
1st lap doesnt count due to the long straight away , after the holeshot. My best time of date is 57.5 on the 450f and 59.04 on the 250f.
Motodave
Posts
781
Joined
3/25/2007
Location
Temple City, CA, USA
11/16/2009 10:56am
Can anybody help me out , who made the instrumental song at the begging of the game, where you choose skills or play.
jasonv43
Posts
10283
Joined
4/1/2008
Location
Thousand Oaks, CA, USA
11/16/2009 11:11am
Triton wrote:
You're over using the right stick.
jasonv43 wrote:
I am trying to barely use it and it still gets me in trouble.
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you...
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you want to go, and don't be afraid to tap to that direction and let go. When using the gas or the brakes, be a little slower on the trigger and it'll help you keep traction. And finally don't be afraid to coast.
Is the sensativity of the controller going to be something that we can adjust in the game?
Tiki
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10630
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8/1/2006
Location
Corona, CA, USA
Fantasy
11/16/2009 11:19am
I was once told that trying to fly a helicopter is like balancing a bowling ball on top of a bowling ball. The controls to this game seem similar to that. Jason, dont try racing the other players first, just build your speed by racing yourself.

What has helped me
Counter steer. When coming into a turn slowly counter steer the bike for the bank
Slow and easy, don't full throttle everywhere. Carry speed let off, counter steer align then gas it.
On straights, lean back, but only slightly
Spend some time in the lobby, check out the SX jumps and the whoops. Left and right of the Freestyle jumps.
The 250 seems easier (for me) to control. Start with that.
you can initiate a turn with the reflex stick, follow up with the steering stick.

Slow down some, all in all it sounds like you are trying to go too fast. My fastest time was done by carrying speed and placing the bike where I wanted it. Granted the other riders are spodes and will hit you just let the pack go and think smooth.

See if that helps.

The Shop

11/16/2009 11:19am
jasonv43 wrote:
I am trying to barely use it and it still gets me in trouble.
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you...
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you want to go, and don't be afraid to tap to that direction and let go. When using the gas or the brakes, be a little slower on the trigger and it'll help you keep traction. And finally don't be afraid to coast.
jasonv43 wrote:
Is the sensativity of the controller going to be something that we can adjust in the game?
Yes.

Motodave, sorry I don't have the answer. Triton may know?
jasonv43
Posts
10283
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Location
Thousand Oaks, CA, USA
11/16/2009 11:36am
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you...
A couple other big tips to help, be gentle on the controls. Don't slam the sticks all the way over, roll them slower to where you want to go, and don't be afraid to tap to that direction and let go. When using the gas or the brakes, be a little slower on the trigger and it'll help you keep traction. And finally don't be afraid to coast.
jasonv43 wrote:
Is the sensativity of the controller going to be something that we can adjust in the game?
Yes.

Motodave, sorry I don't have the answer. Triton may know?
Thanks. I know that you guys are trying to put out the best possible product you can and we all want it to be the best obviously. Hopefully the feedback helps.
sdfog1
Posts
966
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5/24/2009
Location
Flower Mound, TX, USA
11/16/2009 12:00pm Edited Date/Time 11/16/2009 12:25pm
Turned a 54:91 on the 450 on the second lap. I put a pic of the lap times in my profile on here if you want proof, I couldn't get it to embed.
Triton
Posts
618
Joined
10/1/2006
Location
Redmond, WA, USA
11/16/2009 12:16pm
Motodave wrote:
Can anybody help me out , who made the instrumental song at the begging of the game, where you choose skills or play.
Checking...
JW381
Posts
10638
Joined
7/21/2009
Location
Harrisburg, OR, USA
11/16/2009 1:00pm
Tiki wrote:
I was once told that trying to fly a helicopter is like balancing a bowling ball on top of a bowling ball. The controls to this...
I was once told that trying to fly a helicopter is like balancing a bowling ball on top of a bowling ball. The controls to this game seem similar to that. Jason, dont try racing the other players first, just build your speed by racing yourself.

What has helped me
Counter steer. When coming into a turn slowly counter steer the bike for the bank
Slow and easy, don't full throttle everywhere. Carry speed let off, counter steer align then gas it.
On straights, lean back, but only slightly
Spend some time in the lobby, check out the SX jumps and the whoops. Left and right of the Freestyle jumps.
The 250 seems easier (for me) to control. Start with that.
you can initiate a turn with the reflex stick, follow up with the steering stick.

Slow down some, all in all it sounds like you are trying to go too fast. My fastest time was done by carrying speed and placing the bike where I wanted it. Granted the other riders are spodes and will hit you just let the pack go and think smooth.

See if that helps.
That's what i felt exactly. Practically took the words right off of my keyboard.
PastranaWho
Posts
1934
Joined
4/1/2008
Location
Boogie Down Bronx, NY, USA
11/16/2009 3:00pm
I think using the clucth in corners makes no difference? i like the feel and movement of the bike in the whoops and air much more realism than untamed. Another good add is you actually have to use the brakes in this game, everything in untamed was wide open. Hey RBW_triton tell the guys @ rainbow they did a good job.


Im glad the boost crap is out also!!!
SPYGUY
Posts
2174
Joined
8/15/2006
Location
USA
11/16/2009 3:16pm
All in all I'd say it's a definite improvement over Untamed.

A few things that stick out:

- I love that you have to actually be smart about what lines you take. That's awesome.

- I can't believe you are still able to jump the start, hit the gate and STILL get the holeshot. I've done it several times against the AI. If you hit the gate before it drops, you should get stuck in it and be dead last.

- If you go through the trouble of getting Ricky Carmichael on the game, why not at least use his famous, oversized, #4? The #4 that is used looks awful. (Same goes for any pro in the game. RC is just my example since he's the rider in the demo.)

- Bike sounds still don't sound right. While maybe a tad bit better then Untamed, they still don't sound as good as Unleashed did.

11/16/2009 3:21pm
Rooster wrote:
57.14 lap on the 450 58.64 on the 250F I'm loving this new game. It takes awhile to come to terms with the new controller, but...
57.14 lap on the 450
58.64 on the 250F

I'm loving this new game. It takes awhile to come to terms with the new controller, but it seems to give you more control than you had before.
x2 my best lap is a 55.84 on the 450 and a 57.01 on the 250. Lovin this game!

MX45
Posts
1157
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11/14/2008
Location
Phoenix, AZ, USA
11/16/2009 4:40pm
"- I can't believe you are still able to jump the start, hit the gate and STILL get the holeshot. I've done it several times against the AI. If you hit the gate before it drops, you should get stuck in it and be dead last. "

This is not the case against the more difficult AI Smile
swizcore
Posts
4234
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4/1/2008
Location
Fenton, MI, USA
11/16/2009 5:01pm
SPYGUY wrote:
All in all I'd say it's a definite improvement over Untamed. A few things that stick out: - I love that you have to actually be...
All in all I'd say it's a definite improvement over Untamed.

A few things that stick out:

- I love that you have to actually be smart about what lines you take. That's awesome.

- I can't believe you are still able to jump the start, hit the gate and STILL get the holeshot. I've done it several times against the AI. If you hit the gate before it drops, you should get stuck in it and be dead last.

- If you go through the trouble of getting Ricky Carmichael on the game, why not at least use his famous, oversized, #4? The #4 that is used looks awful. (Same goes for any pro in the game. RC is just my example since he's the rider in the demo.)

- Bike sounds still don't sound right. While maybe a tad bit better then Untamed, they still don't sound as good as Unleashed did.

x2
Devil1nNj
Posts
960
Joined
11/12/2006
Location
Hewitt, NJ, USA
11/16/2009 5:33pm
SPYGUY wrote:
All in all I'd say it's a definite improvement over Untamed. A few things that stick out: - I love that you have to actually be...
All in all I'd say it's a definite improvement over Untamed.

A few things that stick out:

- I love that you have to actually be smart about what lines you take. That's awesome.

- I can't believe you are still able to jump the start, hit the gate and STILL get the holeshot. I've done it several times against the AI. If you hit the gate before it drops, you should get stuck in it and be dead last.

- If you go through the trouble of getting Ricky Carmichael on the game, why not at least use his famous, oversized, #4? The #4 that is used looks awful. (Same goes for any pro in the game. RC is just my example since he's the rider in the demo.)

- Bike sounds still don't sound right. While maybe a tad bit better then Untamed, they still don't sound as good as Unleashed did.

swizcore wrote:
x2
I agree as well.
Has anyone played it on Xbox and PS3 (demo)?
My wife and I played it on both last night, and we weren't sure but it seemed like on PS3 the ruts were much less forgiving, but really cool when you got your lines dialed.
Xbox owns the graphics (as always).

I couldn't really tell, I just wanted to get your guys take on it.

I love this game. I can't believe you guys are pulling down 55's!!! That is awesome. I'm still acclimating to the new controls but I thought my 59 was good LOL! You guys must be gapping 2nd pretty good.

Im also really really stoked to rip the SX track, especially with the new reflex control, 180 turns are so much more realistic.

Can't wait for the full release!
Devil1nNj
Posts
960
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11/12/2006
Location
Hewitt, NJ, USA
11/16/2009 5:49pm
JackLHyde wrote:
As soon as I can buy this game, I will get it along with a PS3. The new Full HD TV needs to be tested! Also...
As soon as I can buy this game, I will get it along with a PS3. The new Full HD TV needs to be tested!

Also, is there a rider's perspective? That would be awesome along with the possibility to control tearoffs.
With a 1080p tv the Xbox blows the PS3 away. It has High def plugs as opposed to RCA's. On MX Reflex the graphics are incredibly better on xbox.
If you are looking for your ps3 to also be your blue ray player then the ps3 is right up your alley. I'm not sure, some other guys here can help out, but Im pretty sure xbox is 1080, and PS3 is 720. Only reason I'm sharing is you noted you wanted to fully test your HD tv. Either system, this game is sick!
Motodave
Posts
781
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Location
Temple City, CA, USA
11/16/2009 6:07pm
The supercross section in the pre play area kicks ass, i went and made my own rut coming out of the corner and into the face of the triple and it was beautiful, When you rail the rut you made perfectly it is badass and the fact that the face starts to wear out the more you ride it, only thing i couldnt do to much, but i hope you can in the game is rut out whoops, That would make sx n-tense.

J.Saunders144
Posts
1216
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4/1/2008
Location
St. Clair, MI, USA
11/16/2009 6:11pm
just downloaded it today, and finally gravity doesn't rip you off your bike when you whip it like a man! But these stock controls are killing me whens the real game come out!
Camp332
Posts
8715
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Location
Zoo Jersey, USA
11/16/2009 6:19pm
Devil1nNj wrote:
With a 1080p tv the Xbox blows the PS3 away. It has High def plugs as opposed to RCA's. On MX Reflex the graphics are incredibly...
With a 1080p tv the Xbox blows the PS3 away. It has High def plugs as opposed to RCA's. On MX Reflex the graphics are incredibly better on xbox.
If you are looking for your ps3 to also be your blue ray player then the ps3 is right up your alley. I'm not sure, some other guys here can help out, but Im pretty sure xbox is 1080, and PS3 is 720. Only reason I'm sharing is you noted you wanted to fully test your HD tv. Either system, this game is sick!
PS3 has HDMI cabling, for Hi-Def.
Hank_Thrill
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4659
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9/22/2008
Location
Arlen, TX, USA
11/16/2009 6:29pm Edited Date/Time 4/17/2016 6:58pm
I'm getting use to it now, and really like it. I can't wait to play the other tracks and such. So far, it seems like it's going to be better than MX vs. ATV Unleashed ('05; my fav).


I've been playing these games for quite sometime [MCM1 circa '99], and use to the fastest lines stuck out like a sore thumb to me, I guess because of my years of playing them, along with watching racing in real life. In all the other games, cornering was a piece of cake. So I really love the fact that cornering is so technical in this game. It's also really incredible how easily you can get into trouble by riding over your head (just like in real life). I think it's going to take a real expert at this game to be able to ride aggressively, and go faster. Thus far, the faster I try to go - the slower I go. My fastest lap was a 58.9 on the 250F. Most of the time i'm in the 60 second range.


I just hope I'll be able to whip it somewhat decent someday without looking like a goon. I haven't really figured that out. What are some tips for some good whips? In the old untamed game, i would whip it, hit the brake to give it that realistic gyro effect, then pin it, and straighten out.



WAY TO GO RAINBOW!




ps.

Does anyone know if the same group of guys who made MCM1 made this game, or how many people are left from the original crew, and if they developed the last game? My son Bobby's friend says that games these days have different sets of developers that alternate off each year.
FIREfish148
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5485
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Location
Kirkland, WA, USA
11/16/2009 6:30pm
Damn i seriously cant get past the 56.8 mark wtf.
swizcore
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Fenton, MI, USA
11/16/2009 6:51pm Edited Date/Time 11/16/2009 6:56pm
My fastest is 1:01 and Im happy with that. I dont really even focus on laptimes much, just workin on being as smooth around the track as possible. Laptimes will lower if I do my job on the bike. I'd like to thank my sponsors...
Camp332
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Zoo Jersey, USA
11/16/2009 6:52pm
58. 2 to 1:02 is my range. Damn! I need to find better lines in some sections.
adamdf
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St. Michael, BB
11/16/2009 7:06pm
Rooster wrote:
57.14 lap on the 450 58.64 on the 250F I'm loving this new game. It takes awhile to come to terms with the new controller, but...
57.14 lap on the 450
58.64 on the 250F

I'm loving this new game. It takes awhile to come to terms with the new controller, but it seems to give you more control than you had before.
Bronson905 wrote:
x2 my best lap is a 55.84 on the 450 and a 57.01 on the 250. Lovin this game!

Pretty good, i spent some time on it tonight, my fastest lap is around 1:04, not sure why i haven't got it down yet. But let me just say this, i was a huge motocross madness 2 guy, i used to dload all the extra tracks that guy used to put up which were replicas of the real ones etc and i was a lap time freak, but the reason i loved mcm wasn't because of the tracks alone, it was because of how hard it was to play at first and when you did something cool, you felt like you accomplished something and the opportunities to do so much more were still there. Since those days, this game reminds me of mcm the most, and it is the most rewarding gaming experience since mcm. Granted we always will want more, but thats human nature, i say excellent job you guys, i hope this is a sign of what we have to look forward to in the future, as of right now i can't wait to get the full game!
mxrulez
Posts
52
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5/11/2008
Location
Adelaide, AU
11/16/2009 7:41pm
lol i think im winning speed and style with a 57.8 and a completely landed front flip up the triple
FIREfish148
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5485
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1/20/2009
Location
Kirkland, WA, USA
11/16/2009 7:44pm
Rooster wrote:
57.14 lap on the 450 58.64 on the 250F I'm loving this new game. It takes awhile to come to terms with the new controller, but...
57.14 lap on the 450
58.64 on the 250F

I'm loving this new game. It takes awhile to come to terms with the new controller, but it seems to give you more control than you had before.
Bronson905 wrote:
x2 my best lap is a 55.84 on the 450 and a 57.01 on the 250. Lovin this game!

adamdf wrote:
Pretty good, i spent some time on it tonight, my fastest lap is around 1:04, not sure why i haven't got it down yet. But let...
Pretty good, i spent some time on it tonight, my fastest lap is around 1:04, not sure why i haven't got it down yet. But let me just say this, i was a huge motocross madness 2 guy, i used to dload all the extra tracks that guy used to put up which were replicas of the real ones etc and i was a lap time freak, but the reason i loved mcm wasn't because of the tracks alone, it was because of how hard it was to play at first and when you did something cool, you felt like you accomplished something and the opportunities to do so much more were still there. Since those days, this game reminds me of mcm the most, and it is the most rewarding gaming experience since mcm. Granted we always will want more, but thats human nature, i say excellent job you guys, i hope this is a sign of what we have to look forward to in the future, as of right now i can't wait to get the full game!
Damn they should have added a supercross to the demo too.
Factoryphoto
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851
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Location
Northern California, CA, USA
11/16/2009 9:10pm
I finally was able to play for a straight hour while the wife and daughter were gone.. I tried the 250f its cool but going to concentrate on the 450.. So far on a 450 im down to a 54.09 but its on the first lap after that the next 2 laps are in the 1:00 range give or take a sec.
I think they did an outstanding job on this game..Im not much of a consule game player, I played motocross madness until MVA came out in 05' for the PC.. This game would be unreal with user made tracks..Doing the whips over the finish line are priceless lol
J.Saunders144
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1216
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4/1/2008
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St. Clair, MI, USA
11/16/2009 10:06pm
finally hit 57.88 250f i was getting pissed im still avg more towards 59-101 though
jackson222
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753
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12/20/2008
Location
Nsw, AU
11/16/2009 10:09pm
I've hit a couple 58's on the 450, my average is around a minute though, struggle to get under a minute on the 250 though.
This game is loads of fun
mxgoon
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1062
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4/1/2008
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Sydney, AU
11/17/2009 12:00am
Anyone from outside the US get this downloaded and if so what did you have to do?

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