Monster Energy Supercross 3 (Game)

Stuntman949
Posts
2857
Joined
11/10/2015
Location
San Clemente, CA US
2/9/2020 12:13pm
Are the physics anything like the last MXGP game?
I think the physics actually feel a lot like Mx Vs ATV: ALIVE
I liked the first-person physics of this one, so it made me wonder if the last MXGP game was worth getting.
1
USA
Posts
2536
Joined
9/4/2016
Location
Richmond, TX US
Fantasy
2/9/2020 12:37pm
JBeanz09 wrote:
The game is growing on me as I get the hang of it. Really wish there was like a pre-race track study feature (like a track...
The game is growing on me as I get the hang of it. Really wish there was like a pre-race track study feature (like a track walk).

The only thing I’m absolutely hating right now is this bug that makes my 1st place finishes register as last place a lap behind. What the hell is that about?
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it...
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it.

Milestone, FUCKING FIX THIS!!!
Yeah, I have had 5 races in a row where I finished 6-7 and the game credits me with 17-21... it's so frustrating, and it makes me not enjoy the game
1
2/9/2020 12:48pm
JBeanz09 wrote:
The game is growing on me as I get the hang of it. Really wish there was like a pre-race track study feature (like a track...
The game is growing on me as I get the hang of it. Really wish there was like a pre-race track study feature (like a track walk).

The only thing I’m absolutely hating right now is this bug that makes my 1st place finishes register as last place a lap behind. What the hell is that about?
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it...
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it.

Milestone, FUCKING FIX THIS!!!
USA wrote:
Yeah, I have had 5 races in a row where I finished 6-7 and the game credits me with 17-21... it's so frustrating, and it makes...
Yeah, I have had 5 races in a row where I finished 6-7 and the game credits me with 17-21... it's so frustrating, and it makes me not enjoy the game
Same here, it's getting really annoying, to the point I'm thinking of just trying to get a refund, a bug this simple should be caught in testing, assuming they did that. Also, is it just me, or is there no way to retire from a race ? All previous games had this option, but it seems I have to go through the entire thing.
3
1
ClappedOut
Posts
222
Joined
6/29/2009
Location
Clovis, CA US
2/9/2020 1:45pm
Game is garbage. Constantly crashing my XboxOne.
11

The Shop

2/9/2020 3:02pm
For those who wants to shift up with the left stick, I think you can change the controller buttons on Xbox One. Just put the B on the stick button and it should work fine.
1
2/10/2020 7:14am
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !

Dude, how did you scrub like that at 0:46? Shocked
1
zacksavchuk
Posts
276
Joined
11/18/2016
Location
New Castle, PA US
2/10/2020 7:28am
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !

Dude, how did you scrub like that at 0:46? Shocked
Roll the sticks to bring it back instead of just using sticks side to side. Maybe you can make sense of what I mean? Kind of hard to explain. Once you get it down though it makes a world of difference.
1
skankhunt69
Posts
153
Joined
1/19/2020
Location
South Park, CO US
2/10/2020 7:45am
At least you can throw some sauce



2
1
2/10/2020 9:02am
ClappedOut wrote:
Game is garbage. Constantly crashing my XboxOne.
That's interesting. It's run absolutely perfectly now for about 7 or 8 hours of game play on my xbox one. Not even one single crash.
Maybe you need to disconnect the calibrator. If you take apart your xbox one you'll find calibrator wires in there. Just unplug them and all will be good.
2/10/2020 9:03am
For those who wants to shift up with the left stick, I think you can change the controller buttons on Xbox One. Just put the B...
For those who wants to shift up with the left stick, I think you can change the controller buttons on Xbox One. Just put the B on the stick button and it should work fine.
Yes, you can completely remap the controls if you wish.
SPODEBOY
Posts
803
Joined
4/1/2008
Location
Apple Valley, CA US
2/10/2020 12:19pm
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please...

1). Allow us to cancel a previously started single event without making us race it We used to be able to opt out at the prompt. That option is gone.

2). When we use manual/auto trans the game will down shift the trans soon after we up shift. So if you are trying to click up to 3rd between jumps in a rhythm section the game forces it back down to 2 too quickly. Very frustrating.

Honestly I scratch my head at how a game in it's 3rd release can have the potential to be so freakin good but now have gone backward on other fundamental stuff? Boggles my mind. I mean I do believe they have the best of intentions. I know they want to release a good product. So how does this stuff happen? Who gives the final say? What guy played this game and said, "Yup it's perfect let's release it?".. Cause I wanna slap him!
3
1
fourfourone
Posts
3043
Joined
10/14/2017
Location
86oh, CT US
2/10/2020 12:25pm
SPODEBOY wrote:
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please... 1). Allow us to cancel a previously started single event without...
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please...

1). Allow us to cancel a previously started single event without making us race it We used to be able to opt out at the prompt. That option is gone.

2). When we use manual/auto trans the game will down shift the trans soon after we up shift. So if you are trying to click up to 3rd between jumps in a rhythm section the game forces it back down to 2 too quickly. Very frustrating.

Honestly I scratch my head at how a game in it's 3rd release can have the potential to be so freakin good but now have gone backward on other fundamental stuff? Boggles my mind. I mean I do believe they have the best of intentions. I know they want to release a good product. So how does this stuff happen? Who gives the final say? What guy played this game and said, "Yup it's perfect let's release it?".. Cause I wanna slap him!
I notice the shifting issue as well. I use auto but shift a lot. Especially upshifting into 4th when hitting whoops. As soon as I shift to 4th it drops me back down to 3rd and drastically slows me down through the whoops.
2
1
SPODEBOY
Posts
803
Joined
4/1/2008
Location
Apple Valley, CA US
2/10/2020 12:45pm



I went ahead and made A1 for XBOX ONE "SPX 2020 SX R1 ( still waiting on my version for my PS4 - I know I know, it's a gift from some one and they bought it from Target LoL, should be here soon).

Even with my dislikes and issues I think it came out pretty good. I am hoping Milestone heads our advice on the editor fixes as it will make the track creating experience much better.


SPYGUY
Posts
2160
Joined
8/15/2006
Location
US
2/10/2020 1:18pm
SPODEBOY wrote:
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please... 1). Allow us to cancel a previously started single event without...
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please...

1). Allow us to cancel a previously started single event without making us race it We used to be able to opt out at the prompt. That option is gone.

2). When we use manual/auto trans the game will down shift the trans soon after we up shift. So if you are trying to click up to 3rd between jumps in a rhythm section the game forces it back down to 2 too quickly. Very frustrating.

Honestly I scratch my head at how a game in it's 3rd release can have the potential to be so freakin good but now have gone backward on other fundamental stuff? Boggles my mind. I mean I do believe they have the best of intentions. I know they want to release a good product. So how does this stuff happen? Who gives the final say? What guy played this game and said, "Yup it's perfect let's release it?".. Cause I wanna slap him!
If I'm understanding you correctly, being able to start a new single event instead of having to continue a previously started event is indeed an option. I forget what button it is (maybe the top R button) but you are able to toggle between continuing with the previous event or starting a new one.

If that's not what you're referring to, my apologies.
2
2/10/2020 1:29pm Edited Date/Time 2/10/2020 1:30pm
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !
Not the cleanest lap but 1st overhaul on Detroit Time Attack (Xbox One). Road to 47 now !

Dude, how did you scrub like that at 0:46? Shocked
Roll the sticks to bring it back instead of just using sticks side to side. Maybe you can make sense of what I mean? Kind of...
Roll the sticks to bring it back instead of just using sticks side to side. Maybe you can make sense of what I mean? Kind of hard to explain. Once you get it down though it makes a world of difference.
By roll do you mean a 'hadouken' half circle type of move?

Looked dope!
1
2/10/2020 1:34pm
Spodeboy:
Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom than selecting items from a toolbox of premade obstacles?
jmo443
Posts
1840
Joined
4/5/2019
Location
NY US
2/10/2020 1:52pm
So is this game worth buying? Seems like some like it and some absolutely HATE it.
2
Stuntman949
Posts
2857
Joined
11/10/2015
Location
San Clemente, CA US
2/10/2020 1:56pm
jmo443 wrote:
So is this game worth buying? Seems like some like it and some absolutely HATE it.
If you liked any of the previous Milestone games, then yes.

If its new to you, I would certainly wait for patches and a price drop.
2
SPODEBOY
Posts
803
Joined
4/1/2008
Location
Apple Valley, CA US
2/10/2020 2:52pm
SPODEBOY wrote:
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please... 1). Allow us to cancel a previously started single event without...
MILESTONE FIX UPDATES. Along with all the other stuff I griped about. Can you please...

1). Allow us to cancel a previously started single event without making us race it We used to be able to opt out at the prompt. That option is gone.

2). When we use manual/auto trans the game will down shift the trans soon after we up shift. So if you are trying to click up to 3rd between jumps in a rhythm section the game forces it back down to 2 too quickly. Very frustrating.

Honestly I scratch my head at how a game in it's 3rd release can have the potential to be so freakin good but now have gone backward on other fundamental stuff? Boggles my mind. I mean I do believe they have the best of intentions. I know they want to release a good product. So how does this stuff happen? Who gives the final say? What guy played this game and said, "Yup it's perfect let's release it?".. Cause I wanna slap him!
SPYGUY wrote:
If I'm understanding you correctly, being able to start a new single event instead of having to continue a previously started event is indeed an option...
If I'm understanding you correctly, being able to start a new single event instead of having to continue a previously started event is indeed an option. I forget what button it is (maybe the top R button) but you are able to toggle between continuing with the previous event or starting a new one.

If that's not what you're referring to, my apologies.

I greatly appreciate your enlightenment. I will try that when I get home. Wink
SPODEBOY
Posts
803
Joined
4/1/2008
Location
Apple Valley, CA US
2/10/2020 3:06pm Edited Date/Time 2/10/2020 3:07pm
Spodeboy: Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom...
Spodeboy:
Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom than selecting items from a toolbox of premade obstacles?

As much? Hmm good question.

Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. In both appearance and ridability. It can be very easy to duplicate the lines by spacing objects so far apart that in the game we are forced to double that or triple that but then you have this flat line between jumps. However when you look at the real track those jumps are spaced very close together in comparison. We are always trying to tame the bike in these games.

Trying accomplish this in MCM2 required hours upon ours of work in Photoshop in order to hand paint the displacement map. Object shape, height, transition vert, was all painstakingly done by hand. Being able to do this one thing good separated the real good guys from the rest. Guys like MIKE MACH, RON RON, TWISTED, MAUI COOL, DIZ_NO_REBASE etc. This in turn gave me a gnarly case of carpel tunnel. So bad that when I was still racing I had issues on hard landings. My right hand would grab a handful of throttle on my 450. Not fun. That's why I quit making tracks back then.

FF to today. I'd say it is more fun for me to do it this way for the one reason that it is simply easier. As this game has progressed the editor has been updated and made it easier for us to create realistic looking/riding tracks.

So when this version came out I have to admit I yelled at my TV more than a few times in question as to why they would go backward with the editor? One question why not duplicate every object used through out the season? Split lane jumps, Elevated step on/off turns, etc.

I really am thankful to Milestone for making these games. But I hope they listen to us too. They have in the past so we'll just have to see.
1
dsmith
Posts
4556
Joined
3/29/2011
Location
way north, IN US
Fantasy
2/10/2020 3:27pm
Spodeboy: Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom...
Spodeboy:
Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom than selecting items from a toolbox of premade obstacles?
SPODEBOY wrote:
As much? Hmm good question. Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. In...

As much? Hmm good question.

Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. In both appearance and ridability. It can be very easy to duplicate the lines by spacing objects so far apart that in the game we are forced to double that or triple that but then you have this flat line between jumps. However when you look at the real track those jumps are spaced very close together in comparison. We are always trying to tame the bike in these games.

Trying accomplish this in MCM2 required hours upon ours of work in Photoshop in order to hand paint the displacement map. Object shape, height, transition vert, was all painstakingly done by hand. Being able to do this one thing good separated the real good guys from the rest. Guys like MIKE MACH, RON RON, TWISTED, MAUI COOL, DIZ_NO_REBASE etc. This in turn gave me a gnarly case of carpel tunnel. So bad that when I was still racing I had issues on hard landings. My right hand would grab a handful of throttle on my 450. Not fun. That's why I quit making tracks back then.

FF to today. I'd say it is more fun for me to do it this way for the one reason that it is simply easier. As this game has progressed the editor has been updated and made it easier for us to create realistic looking/riding tracks.

So when this version came out I have to admit I yelled at my TV more than a few times in question as to why they would go backward with the editor? One question why not duplicate every object used through out the season? Split lane jumps, Elevated step on/off turns, etc.

I really am thankful to Milestone for making these games. But I hope they listen to us too. They have in the past so we'll just have to see.
monster energy 1,2 and 3 track maker...reminds me of mcm1 track maker.
1
Shaggin589
Posts
223
Joined
4/30/2019
Location
Gallatin, TN US
2/10/2020 5:45pm
Got a lobby goin on Xbox live right now if anyone wants to race. Look for Viral Moto
Spudnut
Posts
1943
Joined
6/25/2018
Location
WA US
2/10/2020 5:48pm
BMc914 wrote:
What is the best suspension setup? + and - for each?
goinrcn44h wrote:
Most of us have been going quite a bit softer. I'm full soft on rear, -3 on forks both compression and preload. Rebound rear is like...
Most of us have been going quite a bit softer.

I'm full soft on rear, -3 on forks both compression and preload.

Rebound rear is like a +2 or +3 to try and tame the kick at the end of the whoops.

Been playing with both mid and long gear

Give that a whirl.
Goinrcn44h on ps4
jjavaman wrote:
Thanks, I am liking your setup!
This set up is legit!
BMc914
Posts
533
Joined
11/23/2018
Location
Denver, CO US
Fantasy
2/10/2020 10:14pm
Just got the update for ps4
jmo443
Posts
1840
Joined
4/5/2019
Location
NY US
2/10/2020 10:50pm
jmo443 wrote:
So is this game worth buying? Seems like some like it and some absolutely HATE it.
If you liked any of the previous Milestone games, then yes.

If its new to you, I would certainly wait for patches and a price drop.
Hated every new game I played since n64 plus.
1
2/10/2020 11:28pm
BMc914 wrote:
Just got the update for ps4
Any info what’s updated? If the results are still messed up this game is going on the shelf.
1
2
TKL965
Posts
151
Joined
5/5/2014
Location
AU
2/11/2020 12:45am
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it...
This right here. The fact that the game can't do basic math is absurd. I've lost count of how many races got screwed because of it.

Milestone, FUCKING FIX THIS!!!
USA wrote:
Yeah, I have had 5 races in a row where I finished 6-7 and the game credits me with 17-21... it's so frustrating, and it makes...
Yeah, I have had 5 races in a row where I finished 6-7 and the game credits me with 17-21... it's so frustrating, and it makes me not enjoy the game
Dan541 wrote:
Same here, it's getting really annoying, to the point I'm thinking of just trying to get a refund, a bug this simple should be caught in...
Same here, it's getting really annoying, to the point I'm thinking of just trying to get a refund, a bug this simple should be caught in testing, assuming they did that. Also, is it just me, or is there no way to retire from a race ? All previous games had this option, but it seems I have to go through the entire thing.
As spy guy said, you can toggle between continue and new single event on the square in the main menu, i thought the same haha, why cant i just do a different track!.
2/11/2020 6:35am
BMc914 wrote:
Just got the update for ps4
Any info what’s updated? If the results are still messed up this game is going on the shelf.
The patch notes say they fixed the issue with Triple Crown finishes.

https://supercrossthegame.com/game-updates/
adamdf
Posts
2129
Joined
4/1/2008
Location
St. Michael BB
2/11/2020 7:42am
Spodeboy: Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom...
Spodeboy:
Slightly off topic, but do you enjoy making tracks for MESX as much as you did for MCM2? Do you wish there was more freedom than selecting items from a toolbox of premade obstacles?
SPODEBOY wrote:
As much? Hmm good question. Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. In...

As much? Hmm good question.

Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. In both appearance and ridability. It can be very easy to duplicate the lines by spacing objects so far apart that in the game we are forced to double that or triple that but then you have this flat line between jumps. However when you look at the real track those jumps are spaced very close together in comparison. We are always trying to tame the bike in these games.

Trying accomplish this in MCM2 required hours upon ours of work in Photoshop in order to hand paint the displacement map. Object shape, height, transition vert, was all painstakingly done by hand. Being able to do this one thing good separated the real good guys from the rest. Guys like MIKE MACH, RON RON, TWISTED, MAUI COOL, DIZ_NO_REBASE etc. This in turn gave me a gnarly case of carpel tunnel. So bad that when I was still racing I had issues on hard landings. My right hand would grab a handful of throttle on my 450. Not fun. That's why I quit making tracks back then.

FF to today. I'd say it is more fun for me to do it this way for the one reason that it is simply easier. As this game has progressed the editor has been updated and made it easier for us to create realistic looking/riding tracks.

So when this version came out I have to admit I yelled at my TV more than a few times in question as to why they would go backward with the editor? One question why not duplicate every object used through out the season? Split lane jumps, Elevated step on/off turns, etc.

I really am thankful to Milestone for making these games. But I hope they listen to us too. They have in the past so we'll just have to see.
Man, I used to thoroughly enjoy riding all of the Supercrooss tracks you made for MCM2 back in the day! The amount of hours I had in that game, and the longevity your tracks gave the game is immeasurable! Glad to have the opportunity to thank you for it here on this forum!!

I haven't really enjoyed a Motocross game since the MCM2 days to be honest. I have MES2 but really don't play it, however after hearing your comments and review on the game I will give it another try.
1
2/11/2020 10:31am
Hey everyone. If you’re in PS4 and looking for a challenge, we’ve gathered some of the best of the early access riders and built a series! We will have an IceBreaker Triple Crown race next Wednesday followed by the series opener that Friday. More info can be found in the series discord, where you can join teams, reserve your number, and chat amongst the other top riders on PS4 the link is below!

https://discord.gg/CB7Wv5F

Thanks again, let’s have a great race season!!
1
2

Post a reply to: Monster Energy Supercross 3 (Game)

The Latest