Monster Energy Supercross 2

greenmx5
Posts
1641
Joined
4/1/2014
Location
USA
3/3/2019 2:39pm
They need to release an update to get rid of the stadium announcer. It's making my ears bleed.
5
craigathan404
Posts
744
Joined
5/2/2017
Location
Oregon City, OR, USA
3/3/2019 2:48pm
Anyone else have an issue with the bike sound completely going mute? I can hear other people’s bikes and the announcers and everything else. But my bike is totally mute. It’s like they added the Alta Redshift to the game.
kawirider819
Posts
707
Joined
10/18/2006
Location
st petersburg, FL, USA
3/3/2019 3:09pm
greenmx5 wrote:
They need to release an update to get rid of the stadium announcer. It's making my ears bleed.
Its obvious they didnt test the editor much between the announcer and the invalid time issues. Let's hope theyre fixed for the next update.
Bennett59
Posts
864
Joined
9/3/2015
Location
Bakersfield, CA, USA
3/3/2019 3:14pm
motoholt wrote:
i’m still enjoying the game. my custom tracks are getting really fun to build and ride. so many things you can do with the premade jumps...
i’m still enjoying the game. my custom tracks are getting really fun to build and ride. so many things you can do with the premade jumps other than how you would normally use them. there’s potential to make some really unique sections and it isn’t until you learn exactly what each obstacle is in relation to its picture in the track editor, that you can really put cool sections together. i’ve noticed that the “picture” or the moveable object you’re using in the editor doesn’t always look on the track what it looks like while in the editor. i’m kinda over the stock tracks for now but for me the playability from the editor tracks is enough. not to mention simply building skill in the game and getting better at playing makes it much more enjoyable. right now i’m into making big jumps out of 90 degree corners and like i think i mentioned before, using the premade single to table jump but turning it around and building a section where your tire tapping off stuff to get over stuff. 95% of the tracks i find online are garbage or just simple. imo it’s a completely different game when playing track editor tracks compared to playing the stock tracks. they must fix the resetting issue and how simple it is to get an invalid time on time attack. sometimes the “3-2-1” counter will strike when simply riding a berm high or whipping the bike and the rear crossing over the tuff blocks. it’s absolutely rediculous. i’ve tried building some jumps on a “turn” and it re-sets you every time. it’s probably the games most annoying issue. i havnt been as frustrated since the last update with cornering for some reason, i think they made it easier to turn sharp. they need to add the option to “add to favorites” after riding a custom track. otherwise you have to go back and search for it if you even remember the name. there’s no reason why they can’t add that feature. i feel like they missed some really simple features in the game. can’t play tracks online? wtf is that shit. imagine how cool it would be if they released monthly track obstacles as DLC. being able to pick your dirt type. their track editor alone is a gem and they need to capitalize on it.
There is a favorites tab that you click and there in there own area.

The Shop

SPODEBOY
Posts
804
Joined
4/1/2008
Location
Apple Valley, CA, USA
3/3/2019 4:48pm Edited Date/Time 3/3/2019 4:50pm
An update to fix....

1) loosen the spline reprimands where you are yanked back onto the track in 1/2 a second and left at a dead stop. Also if you are on the edge of the lane within the tuff blocks you can go out even over a triple? Also when racing your ghost if you test the spline limits that lap then goes red and does not count. This happens even if you don't leave the track and just rail tuff blocks.

2). Yes get rid of "OH AND DOWN HE GOES" or an option to mute.

3). Longer track file names. They still limit them to 15. Funny for a game with a 50 character name.

4). Allow us to move the track cursor piece across the gap between the beginning and the end of the track. MEC1 allowed this..

5). Still need 1/2 lane jumps, and long rollers like 10 feet but only 10 to 12 inches high.

6). Why can we no longer control the weather when setting up a custom tourney/championship?

7). We still need to be able to turn the bars in any direction when we jump. The predetermined bar turn keeps the bars pointing the opposite direction for a millisecond just the wheels make contact with the dirt. So you are never able to land with the front wheel pointing in the direction you want to go after landing. So there is a weight distribution issue, a timing issue as the bike goes from auto-mode to input mode.

8). Make all of the 450 models have the exact same performance. Building tracks using the Husky rocket bike screws up the accuracy of the track when it is imported into the game.

I am very thankful that the guys at Milestone worked very hard to improve the game. I am having a lot of fun with it. But I hope they listen to us.


By the way here is that hotlap I promised.

https://youtu.be/S5AqP_z72Sg



4
3/3/2019 8:30pm
There is a track on Xbox called “#1”. It’s super fun and unique. Kudos to the dude who made it.
zuk338
Posts
204
Joined
5/22/2017
Location
North Tonawanda, NY, USA
3/3/2019 10:04pm
SPODEBOY wrote:
An update to fix.... 1) loosen the spline reprimands where you are yanked back onto the track in 1/2 a second and left at a dead...
An update to fix....

1) loosen the spline reprimands where you are yanked back onto the track in 1/2 a second and left at a dead stop. Also if you are on the edge of the lane within the tuff blocks you can go out even over a triple? Also when racing your ghost if you test the spline limits that lap then goes red and does not count. This happens even if you don't leave the track and just rail tuff blocks.

2). Yes get rid of "OH AND DOWN HE GOES" or an option to mute.

3). Longer track file names. They still limit them to 15. Funny for a game with a 50 character name.

4). Allow us to move the track cursor piece across the gap between the beginning and the end of the track. MEC1 allowed this..

5). Still need 1/2 lane jumps, and long rollers like 10 feet but only 10 to 12 inches high.

6). Why can we no longer control the weather when setting up a custom tourney/championship?

7). We still need to be able to turn the bars in any direction when we jump. The predetermined bar turn keeps the bars pointing the opposite direction for a millisecond just the wheels make contact with the dirt. So you are never able to land with the front wheel pointing in the direction you want to go after landing. So there is a weight distribution issue, a timing issue as the bike goes from auto-mode to input mode.

8). Make all of the 450 models have the exact same performance. Building tracks using the Husky rocket bike screws up the accuracy of the track when it is imported into the game.

I am very thankful that the guys at Milestone worked very hard to improve the game. I am having a lot of fun with it. But I hope they listen to us.


By the way here is that hotlap I promised.

https://youtu.be/S5AqP_z72Sg



Absolutely love this track I had a blast playing it tonight!! Finish line whoops were hard on a 250 but I got some solid laps in.
1
funktree
Posts
127
Joined
4/1/2008
Location
USA
3/3/2019 10:40pm
Am I missing something or can you not save bike settings online? Single player has presets but online every race I have default setup even when in same lobby.
1
greenmx5
Posts
1641
Joined
4/1/2014
Location
USA
3/4/2019 9:02am Edited Date/Time 3/4/2019 9:02am
https://supercrossthegame.com/news/new-patch-available-now/?fbclid=IwAR…

"This patch is all about the community’s feedback, while adding one of your favorite features: the Online Championship.
With the Online Championship you’ll be able to organize a Championship in order to play with your friends. Gather some of your friends and let the race begin! Do you want to challenge your friends on the official tracks or you’re more into picking one of the best tracks made by the community? With the Online Championship you’ll be able to compete at your own rules!

After listening to your feedback, we’ve made some tweaks on the cornering and scrubbing in the game, in order to make them more responsive to your inputs. We’ve even slightly modified the game progression, so you’ll get more value from playing the game! And finally, we have unlocked the Red Plate for the 450 classes!

Talking about customization, we’ve modified the plate numbers so now they can become bigger than before, while the problems with plates, numbers and clothing items are now solved.
We’ve made some improvements with the track editor, as long as modules are concerned.
A fix pass on UI and in-game graphics have been made, with minor fixes implemented.

Here is the summary of the new patch

Add Online Championship
Tweaked physics for cornering and scrub maneuver
Increased credits earnings
Improved track editor modules
Tweaked plate number size customization
Fixed unlock inferno boots
Fixed unlock number 1 in rider customization
Fixed unlock Donald Braap trophy
Fixed red plate for 450 championship
Minor online fixes
Minor UI fixes
Minor graphic fixes"
3
akillerwombat
Posts
3211
Joined
10/16/2013
Location
Los Angeles, CA, USA
3/4/2019 9:06am Edited Date/Time 3/4/2019 9:07am
I'm really starting to enjoy it. Took a lot longer to figure out than MES1 (braking and acceleration control are way more touchy) but the payoff of finally finding my flow feels great.

Have had some killer battles online... glad they fixed the tough block issue.

The only real problem I have with the game at this point are the shitty people who dive bomb you every chance they get / the guys who decide to just park it in the middle of the track to block people they clearly can't beat.
craigathan404
Posts
744
Joined
5/2/2017
Location
Oregon City, OR, USA
3/4/2019 10:32am
I'm really starting to enjoy it. Took a lot longer to figure out than MES1 (braking and acceleration control are way more touchy) but the payoff...
I'm really starting to enjoy it. Took a lot longer to figure out than MES1 (braking and acceleration control are way more touchy) but the payoff of finally finding my flow feels great.

Have had some killer battles online... glad they fixed the tough block issue.

The only real problem I have with the game at this point are the shitty people who dive bomb you every chance they get / the guys who decide to just park it in the middle of the track to block people they clearly can't beat.
I know it’s not ideal but I really just can’t play online with the collision settings turned on. The chances of making it thru the first turn without chaos is so low.. And like you said there is always someone trying to dive bomb and send you into the bleachers..
jdub2035
Posts
46
Joined
3/30/2018
Location
Portland, OR, USA
3/4/2019 10:41am
If anyone on PS4 wants to race clean Jdub2035
Denn700
Posts
1283
Joined
11/7/2006
Location
Shreveport, LA, USA
3/4/2019 11:06am
My main issue is with hotlapping the user made tracks. It never counts a lap and always says I go out of bounds when I don’t.
1
akillerwombat
Posts
3211
Joined
10/16/2013
Location
Los Angeles, CA, USA
3/4/2019 11:14am Edited Date/Time 3/4/2019 11:18am
I know it’s not ideal but I really just can’t play online with the collision settings turned on. The chances of making it thru the first...
I know it’s not ideal but I really just can’t play online with the collision settings turned on. The chances of making it thru the first turn without chaos is so low.. And like you said there is always someone trying to dive bomb and send you into the bleachers..
Like all motocross games; the first turn is going to be a crap shoot, the last place guy is going to eventually park his bike in blind spots out of corners, in the sand, or at the finish line to start trying to block people, positions 4-8 are going to ride super wide lines / try and dive bomb you because they're too slow to actually race, but if you can get into that top 3 group you're going to have some really fun (clean) racing till the last few corners... then all bets are off.

Although every once in a while you get that guy with a high ranking that will try to push you out of the way because he thinks he's the only one that should win. Always fun to be a 30 rank player beating someone in the 80's... even after they spend a whole lap trying to push you wide in the corners.

It'll get way better in a little while when casual fans stop playing.
MotoMo165
Posts
1415
Joined
4/3/2014
Location
USA
3/4/2019 12:01pm
Pumped on the continuous updates to cornering/scrubbing. I didn’t notice much of a change last update but gonna check it out right now online
greenmx5
Posts
1641
Joined
4/1/2014
Location
USA
3/4/2019 12:39pm Edited Date/Time 3/4/2019 12:40pm
The one issue I have with the turning is the lag in the controls. I've noticed it's hardest to perfect coming out of the corners. I feel like sometimes I don't hold the sticks long enough and end up going off the outside of the track or I hold too long and the bike just completely hooks coming out of the corner. I went to All Out and didn't have any issues coming out of the corners. Haven't tried it since the update though.
2
goinrcn44h
Posts
378
Joined
9/20/2011
Location
Sedro Woolley, WA, USA
3/4/2019 2:20pm
greenmx5 wrote:
They need to release an update to get rid of the stadium announcer. It's making my ears bleed.
I have tried every conceivable option to turn it off, and it is still there, I am now focused in on it and I can't tune it out, sucks the fun out in a hurry.

Not saving and being able to load a setup is #2 in my wtf list.
#1 is online racing lobbies and choosing where you want to go. If I want to race online and get greased 47 times by spodes I would do that, I do not want to do that!!!

Overall the game is quickly fading for me, and it sucks as I was very excited for it.

There is a group of like 8 of us that all battle on all the MX games and those guys feel the same unfortunately.
1
rp031x
Posts
112
Joined
2/4/2019
Location
Raleigh, NC, USA
3/4/2019 5:10pm
There should be a setting in career mode that makes all the races use triple crown format. I think those are more fun to be honest.
AussieParaMX
Posts
1704
Joined
7/30/2009
Location
Mount Waverley, VIC, AU
3/4/2019 6:25pm Edited Date/Time 3/4/2019 7:24pm
I cant enjoy this game, i was so hyped but ive tried and tried and the controls of the bike and the cornering is so jankey. The scrubs are just weird and messes me up for the next corner every time. The cornering has no flow at all and is ready to spin out at any point. And the Jumping overall seems to have a kind of sling shot effect where the bike seems to lose a lot of speed in the air.

I hate that messing up in the rhythm sections means you must literally roll every single jump to the end because it doesnt have the pickup and ability to sort of seat bounce and get back in rhythm like you could in the first one.

I wish I could just get all these tracks for the first one. Very disappointed buyer
4
jemcee
Posts
12812
Joined
8/11/2008
Location
AU
3/4/2019 7:35pm
greenmx5 wrote:
The one issue I have with the turning is the lag in the controls. I've noticed it's hardest to perfect coming out of the corners. I...
The one issue I have with the turning is the lag in the controls. I've noticed it's hardest to perfect coming out of the corners. I feel like sometimes I don't hold the sticks long enough and end up going off the outside of the track or I hold too long and the bike just completely hooks coming out of the corner. I went to All Out and didn't have any issues coming out of the corners. Haven't tried it since the update though.
Oh man same here.. I'm really getting the shits with it I usually hate to play with the 'rewind' option available but my playstation would be a smouldering mess on my frontyard if I didn't use it haha I find it really inconsistent
1
MotoMo165
Posts
1415
Joined
4/3/2014
Location
USA
3/4/2019 7:53pm
Man. Me and my buddies are racing and having goood battles. We’ve gotten use to the steering, and now even complaining it’s too easy. They made turning easier, but also better.. before it looked/feeler weird to turn at really low speeds. They fixed that, and feels as if they made the throttle control more managible
jemcee
Posts
12812
Joined
8/11/2008
Location
AU
3/4/2019 11:01pm Edited Date/Time 3/4/2019 11:02pm
MotoMo165 wrote:
Man. Me and my buddies are racing and having goood battles. We’ve gotten use to the steering, and now even complaining it’s too easy. They made...
Man. Me and my buddies are racing and having goood battles. We’ve gotten use to the steering, and now even complaining it’s too easy. They made turning easier, but also better.. before it looked/feeler weird to turn at really low speeds. They fixed that, and feels as if they made the throttle control more managible
It could very well be just me, but a place I was really struggling with it last night was rd11.. sorry I don't know the city, but it's the track where the start is split by the over/under.. I know that on some tighter corners that you have to power out of, that you let go of the stick just before you get to the exit and it hooks you straight, but that corner off the start straight into the whoops no matter what I try I'm either understeering off the track to the outside tuffblocks or hookin sharply to the inside tuffblocks same after those whoops..

ffffffaaaaarken frustrating haha
3/5/2019 5:16am
rp031x wrote:
There should be a setting in career mode that makes all the races use triple crown format. I think those are more fun to be honest.
There is, but its not in career. In championship you can customize the entire season.
Bennett59
Posts
864
Joined
9/3/2015
Location
Bakersfield, CA, USA
3/5/2019 7:22am
After the update the game feels so different me and my buddy kept thinking we where playing with standard physics, so we kept making sure it was advanced and the, feels kind of gone for me seems like it’s way easier now. Before you could get on the brakes too hard and nose wheelie coming into corners. Lot harder to go down hopefully it grows on me
SPODEBOY
Posts
804
Joined
4/1/2008
Location
Apple Valley, CA, USA
3/5/2019 10:09am


imho I think the update improved the game a lot. The bike is a lot more forgiving. It corners way better now. You spend less time trying to be absolutely perfect on a bike that was very high maintenance in order to ride fast. I had more fun racing online last night with it. Diving inside of turns way better. Thank you Milestone for this. I do scratch my head a little at the appearance of the dirt in the game vs in the editor. The editor dirt is beautiful. The dirt on the game with clear weather is a dry dusty orange color. I'd like to see the dirt from the editor in the game.

As far as the editor changes I'd like to see a list of what was done. The only improvement I saw was that the screen is more clear and detailed. The objects appear to be exactly the same as before. I could be wrong. The rocket bike is still in there too. This just means that I have to test ride all my tracks in the game now since the editor bike is too fast. LoL.
1
Motofinne
Posts
11547
Joined
1/4/2014
Location
FI
3/5/2019 10:11am
More and more skins are dropping to the PC version. I'm still waiting for the full 2019 rider line up though...


Stuntman949
Posts
2857
Joined
11/10/2015
Location
San Clemente, CA, USA
3/5/2019 10:32am
Valid question- After all these games they've done, why does the suspension only move when loading up in the corners? Seeing those physics ruin it for me
1
Yamaha245
Posts
91
Joined
4/17/2014
Location
Yoncalla, OR, USA
3/5/2019 11:07am
It’s a moto game. I’m happy with any moto game
4
akillerwombat
Posts
3211
Joined
10/16/2013
Location
Los Angeles, CA, USA
3/5/2019 11:15am
The update totally fucked my first person view.

Out of every corner it takes 5 or more seconds for the bike to recenter in the frame. Makes it completely unplayable.
2
SPODEBOY
Posts
804
Joined
4/1/2008
Location
Apple Valley, CA, USA
3/5/2019 12:14pm
Working on SPX 2019 R4 OAKLAND. It will be done tonight. Trying to catch up with the series. Although 10 days in Maui here soon won't help..
1

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