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DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Especially waypoint races where you crash and it resets you behind other riders from where you took off from rather thanwhere you landed. Face of a jump with no momentum.
I love this game. But these events just piss me off. Stick to the vehicles we want. Not shit no one wants.
The official Supercross game was also made in UE4 and its leaps and bounds better then All Out.
Model clips into bike.
Tracks are 50ft wide, even in supercross.
The 2 stroke engine sound in the air? Garbage.
Did not have fun at all. Refunded through steam.
i mean if you’re pressed for money then yeah get your refund but i encourage you to keep playing it
then again, idk why i care lol
I went through the Pro 250 nationals last night and some of the tracks towards the end were cool, especially the last one. I'll keep plugging away.
I'm speaking purely as a game... this is a good one. Everyone that came into it expecting realism had the wrong expectations. They posted videos and screenshots for months before release. If you bought it after seeing those and then complained about graphics and scale... I don't feel sorry for you.
IMO this game feels like a cross breed is reflex and unleased. To me that is great.
My only concern is all the bugs. I've been kicked to the menu more times I can count but the game is so fun it's still worth going through that. The bugs will be fixed eventually.
Pit Row
My initial impressions were not good and I thought I had just wasted $50. I, like most others who are disliking it, was expecting something different I guess. But the bottom line is that it's a Rainbow Studios game and they always just have that 'feel' to them and they're probably never going to go away from that. Same with the Call of Duty franchise and any other gaming franchise out there.
The game has a play-ability and fun factor that is just that.. play-able and fun. It reminds me of Unleashed on steroids. I loved that game and logged prob thousand of hours with that one. And I'd be lying if some aspects don't remind me of MCM2 for some odd reason (also thousands of hrs with that one). It's like both of those games with way better in-air physics.
Speaking of the in-air physics, the NATS on this game are awesome, and those big floaty jumps really let you hang it out with the turn-down whips.
Online works flawlessly, which is a big relief coming from those shitty Milestone servers, spending 30-45min. trying to get into a race. Doesn't look like I'll be picking up those games for a while now.
Only real complaint is having to do the UTV races and ATV races to unlock some of the later series. But just bump the difficulty down, 3 lappers, and it's done in no time.
If it wasn't for a buddy telling me he picked it up and liked it, I probably wouldn't have bought it listening to most of you idiots.
To you guys saying you only played a few series and returned the game, did you bring your bike back after you couldn't figure out how to take off using a clutch? Or could you not get it started because it had too much compression, then returned it? I'm assuming yes.
there aren’t other tracks to unlock in the game right? just different race series?
Also, it has a 1 stick option in the controls if you want it to feel more like Reflex.
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