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I may try to do this with MX Simulator. It worked pretty well with MXGP and Reflex. The fact that you can switch to one stick on Encore really helps to give you full control..
And a re-edit to the original video:
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Of course, EA were the series sponsor so it was much easier for them but THQ sure never got it done when they were the sponsor. Rainbow obviously has a relationship with Feld as they use the game for track maps but they sure haven't got it done in regards to a series license or even releasing those replicas. Pretty disappointing.
All I need is EA Supercross 2000 updated with the new licenses and with current next gen gameplay and I would be perfectly content. I would do about anything for that game. Lol.
I'm all about simulations, but there has to be fun mixed in with the sim part. It also has to have a championship with points, at the least for a single player mode. And, last but not least, you can't be expected to spend a month reading internet forums and trying to download extra's to make the game look decent.
It only takes one studio to green light it and we're in.
If a major studio is convinced that they can make a significant profit, it'll get approved.
I haven't given up. Neither should you.
To do a great game will cost $2-4 million and take 2 years+.
If anyone wants to write that check, I'll deliver the most kick ass Motocross game ever developed. That I guarantee you.
It's a video game. If I want to simulate riding guess what. I go outside. I put on my gear. And I ride a real bike.
When I want to relax and enjoy a game I'd rather not bash my head into a keyboard.
And about the bike tipping over, if you put your bike in first gear and just push it off, is it gonna fall over or go straight? It's gonna fall over. It's you, the rider that causes it to stay up at low speeds. Exactly the same as MX Sim.
Also, the only things you would download to make it look better from the stock version, are bikes, gear and tracks. The things that are literally at the top of each topic in the forums. Not a month worth of reading, to make it look good lol
IMO, if you havnt tried and actually tried not sucking at Mxs, your opinion on realistic mx games isnt really worth a lot.
I just saw Moto Racer 4 came out. Seems like a good game for those who think mxs is too hard haha
Just because you and a few thousand other people like that unfinished game, does not mean the general public will buy it. That was a core belief at Rainbow, the lead developer, the physics guys, and Roncada was that the game had to be fun to play, and if you wanted it to be a total sim just put on your gear and go outside and ride. I always wanted something more sim like. But, I also want to have a complete game that's fun to play, and that my friends have the exact same game, that they can play.
I played MX Sim for a couple weeks, I was able to win some races on it, not crash etc. It's just not as good as MXGP2 that some friends can buy and play the same night.
It is all a matter of opinion. A smart developer will build their game around the most people that have the same opinion.
Here is my opinion on how each game can be fixed:
MVA Encore: loosen up the physics so you can alter the style of whip and rider movement, scale the tracks back down and use real tracks.
MXGP2: get rid of the whip preset and let users control the whip. Slow the game down.
MX SIM: give me a reset button while I'm learning. Give the rider some natural balance. Split the leaning and steering into two sticks. That would help a lot. Pay some of the modelers for their models and put decent bikes as stock. Record some real bike sounds. Or put the midi through a filter to give it some kind of dynamic sound vs bubble sharts.
If you go into the settings, what is your stability currently set at? Try setting it somewhere between 80-100 to start out, and once you get the hang of things and feel like the handling is too stiff, lower that number a bit and keep riding. As a beginner you'll find that a stability setting of 60 or so is about the sweet spot for being able to get around the track quickly and hit jumps. Even as a fast pro, guys are using the equivalent of about a 30 stability.
By the way, using that gyroscope control in MXS will be insanely awkward, again because you are controlling the handlebars in MXS and not just a bike+rider on a turntable. Even with a set of handlebars as a controller, it will be weird. Why? Because the default configuration in MXS actually reverses your steering. So a "left" input on the controll will turn the handlebars to the right. Why does it do this? Because on a real motorcycle, after you overcome a certain speed just higher than rolling, you turn left by actually turning the handlebars to the right and initiating a lean, followed by countersteering to stop the lean and to bring it back upright.
A simple reset/respawn button would help for learning. That way when I am trying new things it doesn't take 4 hours of resetting.
Reflex was mediocre at best. The bikes had no weight, felt closer to freakstyle than an MX racing game.
MXGP is really the standard. If you want authentic, support that franchise. MVA Supercross isn't terrible, I picked it up again this weekend. But no official aspects of the game kill it for me.
Pit Row
http://reflex-central.com/tprice07
I was so hyped about that game.. and it never ever appeared
i remember them scanning david bailey and i think jimmy button standing up. thats all i can remember about that clip at the sx.
Run your stability at 80-100 in the bike settings. When you feel like the bike isn't leaning over fast enough and you're feeling comfortable, lower the stability number a little.
This one (55:16)?
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