Will we ever get a real MX game?

tprice07
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12/4/2016 2:17pm
A little more gameplay using the Gyro.

I may try to do this with MX Simulator. It worked pretty well with MXGP and Reflex. The fact that you can switch to one stick on Encore really helps to give you full control..



And a re-edit to the original video:
cjg23307
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12/4/2016 2:36pm
Favorite game was reflex. I wish they would of gone that direction instead of backwards with alive and supercross now. Is mxsim hard to download tracks? I've never been super smart with computers willing to try that if I can figure out how to download the tracks and skins and everything.
12/4/2016 3:03pm
disbanded wrote:
Riding an actual motorcycle is like 10 times easier than MXSim
This guy gets it. I downloaded MX sim and played it for a couple hours. I'm pretty good playing games. I've never had a bike fall over for no reason in any game I've ever played before that one. Can't make a turn without a berm, and a few other things that turned me off to the point of giving up on it after a week. Sure, it has a few cool things, but overall, MXGP2 is far superior, plus I can get on my xbox and play with friends all over.
Ehm24
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Fantasy
12/4/2016 3:14pm
flatout111 wrote:
Here's a totally different take on all of this. But one that I find important and no one ever really mentions. I think the best MX...
Here's a totally different take on all of this. But one that I find important and no one ever really mentions.

I think the best MX games made are MXGP 2, Reflex for PC (due to the excellent replica track DLC), MX Sim and then the old EA Supercross 2000. However, one important aspect of what brings Reflex for PC and MX Sim way down, for me, is the lack of trained AI by the CPU. Everyone assumes everyone plays online but that is not the case, at all.

At my current residence I still do not have high speed internet. I use Mifi units and the like to achieve internet access but everything is capped so try doing any gaming with those limits. I'm not alone. Lots of people are in the same situation, even here in 2016. It made me wonder so I actually posed the question to one of the main programmers at Rainbow Studios who I often had corresponded with. My question was what percentage of gamers play online? I figured it was prob 85% play online.

Did you know that it is the exact opposite? Overwhelmingly, more gamers play offline. Like, I'm talking the same kinda numbers but in the opposite way. I was shocked but this is the case from a very reliable source.

In my case, what I want in a MX game is the same thing that Madden or 2K offers to their sports franchises. A realistic, authentic, LICENSED MX product that also has competent AI. You could call it Simcade if you like. It doesn't have to be a total simulator but treat the sport like the 2K series treats basketball. Ever played the 2K basketball games? You feel like you are part of the NBA experience. Their AI is nothing to sneeze at and there is a lot of work done to make sure their games DO have programmed, competent AI. I don't expect this of one ma, (Josh), who makes Sim, or for the creators of the Reflex custom tracks. They aren't making tracks for the masses. But it is important, nonetheless, to me to have this aspect in a MX game. I realize its apples to oranges with budgets when you're talking 2K compared to anything our sport would get but even MXGP 2 offers a great feeling of being in the experience of the GPs and also does a pretty decent job programming computer AI...which, again, is needed if you are not playing online.

I love spinning laps on Reflex for PC on the excellent user made replica SX tracks. But riding solo gets old after a while. Same with MX Sim. Those games have zero computer AI programmed so it really is an aspect that detracts from those games...for me. I realize I'm one of the few in that situation on here...but, according to the numbers, more people than you think play offline than on so it again strengthens the need for a new MX game featuring the AMA riders that can offer more like what MXGP 2 does for their series.

Just a different take on it. I was shocked to hear the numbers that there are GREATLY more offline gamers than online gamers. It's something you never hear about and it's weird because, these days, everything seems made for online gaming with DLC, etc.

It would be nice if Reflex for PC or MX Sim had trained AI. Neither does, so it does change my personal way of looking at it and steers me more towards the console titles that do some of the time.

Actually, if I had my wish, EA or Codemasters would make a licensed MX/SX game and give it the same treatment they give their other sports. That would be my ultimate game for my preferences. As great as MX Sim and Reflex are they still do not have a full license where you can really role play like you can in NBA2K, Madden, etc. MXGP 2 and EA Supercross 2000 are the only games in our sport to come close. And yeah, the gameplay of Reflex on PC and Sim are far superior but they aren't what NBA2K is for basketball or MXGP 2 is to our sport. It's a different approach. Both are valid.
DUDE! I've literally always dreamed of EA giving us a game like this! Even have different skill levels for the riders just like madden has catching, speed, etc. We could have the replica series and allow for other people to make tracks for the game as well.

The Shop

flatout111
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12/4/2016 3:36pm Edited Date/Time 12/4/2016 3:49pm
EA did this way back in 1999 with EA Supercross 2000. They even had heats, lcqs, mains, replica tracks, the full AMA license and even had Art Eckman and David Bailey on commentary. The 2 EA Supercross games are still the only mx or sx games to have the full series license. That was 16 years ago. it can't be that difficult to acquire.

Of course, EA were the series sponsor so it was much easier for them but THQ sure never got it done when they were the sponsor. Rainbow obviously has a relationship with Feld as they use the game for track maps but they sure haven't got it done in regards to a series license or even releasing those replicas. Pretty disappointing.

All I need is EA Supercross 2000 updated with the new licenses and with current next gen gameplay and I would be perfectly content. I would do about anything for that game. Lol.
12/4/2016 7:47pm
Nope, not because of the learning curve, because it wasn't actually fun. Motorcycles don't just tip over for no reason, they want to go straight. The physics weren't there, and it made it not fun. Fix the constant tipping over problem, and the other physics issues that make you crash or run off track for no reason, and it would get fun.

I'm all about simulations, but there has to be fun mixed in with the sim part. It also has to have a championship with points, at the least for a single player mode. And, last but not least, you can't be expected to spend a month reading internet forums and trying to download extra's to make the game look decent.
nickkraze
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12/4/2016 8:36pm
Well after reading this thread I am even more excited to get MXGP 2 for Christmas! Sick of booting up my 360 to play mx vs atv supercross.
Radical
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12/4/2016 8:50pm Edited Date/Time 12/4/2016 8:51pm
disbanded wrote:
Riding an actual motorcycle is like 10 times easier than MXSim
I actually almost spit out my drink. Sadly the arcade games from the 2000's have been the best so far.............. if that says anything. No major...
I actually almost spit out my drink.

Sadly the arcade games from the 2000's have been the best so far.............. if that says anything.

No major studio is going to pick up on this anymore, the height of our sport's popularity was in the early 2000's sadly, mainstream wise.

The whole " extreme / alternative " sport thing is dead, look at the x games.
Why do you think there won't be any more MX games?
It only takes one studio to green light it and we're in.
If a major studio is convinced that they can make a significant profit, it'll get approved.

I haven't given up. Neither should you.

To do a great game will cost $2-4 million and take 2 years+.

If anyone wants to write that check, I'll deliver the most kick ass Motocross game ever developed. That I guarantee you.
tprice07
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12/5/2016 5:16am
We all have our opinions. Not sure on your logic exactly but then again you think a pile of shit game like MX sim is the best game ever. Somehow a $42 fart machine with the playability and features dating back before mcm is the best game out there.

It's a video game. If I want to simulate riding guess what. I go outside. I put on my gear. And I ride a real bike.

When I want to relax and enjoy a game I'd rather not bash my head into a keyboard.
cmarona463
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12/5/2016 7:36am
Nope, not because of the learning curve, because it wasn't actually fun. Motorcycles don't just tip over for no reason, they want to go straight. The...
Nope, not because of the learning curve, because it wasn't actually fun. Motorcycles don't just tip over for no reason, they want to go straight. The physics weren't there, and it made it not fun. Fix the constant tipping over problem, and the other physics issues that make you crash or run off track for no reason, and it would get fun.

I'm all about simulations, but there has to be fun mixed in with the sim part. It also has to have a championship with points, at the least for a single player mode. And, last but not least, you can't be expected to spend a month reading internet forums and trying to download extra's to make the game look decent.
It wasn't fun because of the learning curve then lol.

And about the bike tipping over, if you put your bike in first gear and just push it off, is it gonna fall over or go straight? It's gonna fall over. It's you, the rider that causes it to stay up at low speeds. Exactly the same as MX Sim.

Also, the only things you would download to make it look better from the stock version, are bikes, gear and tracks. The things that are literally at the top of each topic in the forums. Not a month worth of reading, to make it look good lol
Creiz
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12/5/2016 8:44am
Saying Mxs sucks, because it´s too hard is just really embarrassing... Had a friend over yesterday, and he doesnt know a thing about mx, and he was flying around stocktracks in an hour.

IMO, if you havnt tried and actually tried not sucking at Mxs, your opinion on realistic mx games isnt really worth a lot.
I just saw Moto Racer 4 came out. Seems like a good game for those who think mxs is too hard haha
12/5/2016 9:35am
cmarona463 wrote:
It wasn't fun because of the learning curve then lol. And about the bike tipping over, if you put your bike in first gear and just...
It wasn't fun because of the learning curve then lol.

And about the bike tipping over, if you put your bike in first gear and just push it off, is it gonna fall over or go straight? It's gonna fall over. It's you, the rider that causes it to stay up at low speeds. Exactly the same as MX Sim.

Also, the only things you would download to make it look better from the stock version, are bikes, gear and tracks. The things that are literally at the top of each topic in the forums. Not a month worth of reading, to make it look good lol
Nope, it's not the learning curve, I think it sucks. You have your opinion, I have mine. I have yet to tip over in first gear trying to get moving on my motorcycle, any of them, and I've only been riding since I was 3....so 45 years now. I am a first generation gamer as well, Atari came out when I was a kid and I've played ever since. If you search you may find my name in the credits of a game as well.

Just because you and a few thousand other people like that unfinished game, does not mean the general public will buy it. That was a core belief at Rainbow, the lead developer, the physics guys, and Roncada was that the game had to be fun to play, and if you wanted it to be a total sim just put on your gear and go outside and ride. I always wanted something more sim like. But, I also want to have a complete game that's fun to play, and that my friends have the exact same game, that they can play.

I played MX Sim for a couple weeks, I was able to win some races on it, not crash etc. It's just not as good as MXGP2 that some friends can buy and play the same night.
norcal racer
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12/5/2016 10:41am
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big screen while interviewing a guy about it, it was a EA sports fully licensed video game for PlayStation 2 at the time and IT NEVER CAME OUT! I always wondered about that
tprice07
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12/5/2016 10:50am
cmarona463 wrote:
It wasn't fun because of the learning curve then lol. And about the bike tipping over, if you put your bike in first gear and just...
It wasn't fun because of the learning curve then lol.

And about the bike tipping over, if you put your bike in first gear and just push it off, is it gonna fall over or go straight? It's gonna fall over. It's you, the rider that causes it to stay up at low speeds. Exactly the same as MX Sim.

Also, the only things you would download to make it look better from the stock version, are bikes, gear and tracks. The things that are literally at the top of each topic in the forums. Not a month worth of reading, to make it look good lol
Nope, it's not the learning curve, I think it sucks. You have your opinion, I have mine. I have yet to tip over in first gear...
Nope, it's not the learning curve, I think it sucks. You have your opinion, I have mine. I have yet to tip over in first gear trying to get moving on my motorcycle, any of them, and I've only been riding since I was 3....so 45 years now. I am a first generation gamer as well, Atari came out when I was a kid and I've played ever since. If you search you may find my name in the credits of a game as well.

Just because you and a few thousand other people like that unfinished game, does not mean the general public will buy it. That was a core belief at Rainbow, the lead developer, the physics guys, and Roncada was that the game had to be fun to play, and if you wanted it to be a total sim just put on your gear and go outside and ride. I always wanted something more sim like. But, I also want to have a complete game that's fun to play, and that my friends have the exact same game, that they can play.

I played MX Sim for a couple weeks, I was able to win some races on it, not crash etc. It's just not as good as MXGP2 that some friends can buy and play the same night.
I agree with you entirely.

It is all a matter of opinion. A smart developer will build their game around the most people that have the same opinion.

Here is my opinion on how each game can be fixed:

MVA Encore: loosen up the physics so you can alter the style of whip and rider movement, scale the tracks back down and use real tracks.

MXGP2: get rid of the whip preset and let users control the whip. Slow the game down.

MX SIM: give me a reset button while I'm learning. Give the rider some natural balance. Split the leaning and steering into two sticks. That would help a lot. Pay some of the modelers for their models and put decent bikes as stock. Record some real bike sounds. Or put the midi through a filter to give it some kind of dynamic sound vs bubble sharts.
PastranaWho
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12/5/2016 11:03am
The problem i have with MXGP2 is the game looks like it runs on slo-mo and the air physics still need work. I just cant get past these two issues to try and play it again. The only 2 mx games that i have enjoyed are MCM and reflex and i still play reflex every once i a while.
12/5/2016 12:08pm
tprice07 wrote:
We all have our opinions. Not sure on your logic exactly but then again you think a pile of shit game like MX sim is the...
We all have our opinions. Not sure on your logic exactly but then again you think a pile of shit game like MX sim is the best game ever. Somehow a $42 fart machine with the playability and features dating back before mcm is the best game out there.

It's a video game. If I want to simulate riding guess what. I go outside. I put on my gear. And I ride a real bike.

When I want to relax and enjoy a game I'd rather not bash my head into a keyboard.
The absolute CRITICAL difference between MX Simulator and other motocross games is that you are actually controlling the handlebars in MXS, whereas in other games you are just controlling this bike+rider on a virtual turntable and those games have aids that keep you upright. Its this simple fact which makes MXS so awesome, really. The way the bike reacts in MXS is due to actual physics, not handicaps in the background helping you along. For example, in MXS you don't fly further in the air by dipping the front end down and whipping, simply because that's not what happens in real life.

If you go into the settings, what is your stability currently set at? Try setting it somewhere between 80-100 to start out, and once you get the hang of things and feel like the handling is too stiff, lower that number a bit and keep riding. As a beginner you'll find that a stability setting of 60 or so is about the sweet spot for being able to get around the track quickly and hit jumps. Even as a fast pro, guys are using the equivalent of about a 30 stability.

By the way, using that gyroscope control in MXS will be insanely awkward, again because you are controlling the handlebars in MXS and not just a bike+rider on a turntable. Even with a set of handlebars as a controller, it will be weird. Why? Because the default configuration in MXS actually reverses your steering. So a "left" input on the controll will turn the handlebars to the right. Why does it do this? Because on a real motorcycle, after you overcome a certain speed just higher than rolling, you turn left by actually turning the handlebars to the right and initiating a lean, followed by countersteering to stop the lean and to bring it back upright.
tprice07
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12/5/2016 12:13pm
tprice07 wrote:
We all have our opinions. Not sure on your logic exactly but then again you think a pile of shit game like MX sim is the...
We all have our opinions. Not sure on your logic exactly but then again you think a pile of shit game like MX sim is the best game ever. Somehow a $42 fart machine with the playability and features dating back before mcm is the best game out there.

It's a video game. If I want to simulate riding guess what. I go outside. I put on my gear. And I ride a real bike.

When I want to relax and enjoy a game I'd rather not bash my head into a keyboard.
The absolute CRITICAL difference between MX Simulator and other motocross games is that you are actually controlling the handlebars in MXS, whereas in other games you...
The absolute CRITICAL difference between MX Simulator and other motocross games is that you are actually controlling the handlebars in MXS, whereas in other games you are just controlling this bike+rider on a virtual turntable and those games have aids that keep you upright. Its this simple fact which makes MXS so awesome, really. The way the bike reacts in MXS is due to actual physics, not handicaps in the background helping you along. For example, in MXS you don't fly further in the air by dipping the front end down and whipping, simply because that's not what happens in real life.

If you go into the settings, what is your stability currently set at? Try setting it somewhere between 80-100 to start out, and once you get the hang of things and feel like the handling is too stiff, lower that number a bit and keep riding. As a beginner you'll find that a stability setting of 60 or so is about the sweet spot for being able to get around the track quickly and hit jumps. Even as a fast pro, guys are using the equivalent of about a 30 stability.

By the way, using that gyroscope control in MXS will be insanely awkward, again because you are controlling the handlebars in MXS and not just a bike+rider on a turntable. Even with a set of handlebars as a controller, it will be weird. Why? Because the default configuration in MXS actually reverses your steering. So a "left" input on the controll will turn the handlebars to the right. Why does it do this? Because on a real motorcycle, after you overcome a certain speed just higher than rolling, you turn left by actually turning the handlebars to the right and initiating a lean, followed by countersteering to stop the lean and to bring it back upright.
Honestly, I have been trying to give this game a chance for a while and just restarted trying when this thread popped up.

A simple reset/respawn button would help for learning. That way when I am trying new things it doesn't take 4 hours of resetting.
JW381
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12/5/2016 12:31pm
MX Sim sucks. I agree that the physics are way too hard, harder than actually riding a bike. Motocross just doesn't translate over to a video game well, therefore it needs to be more of a "simcade" as someone put it. Like the 2k series or Madden. Immerse the player into the sport, but don't make it so you have to control each step a football player takes, or ever dribble on a basketball game. Same either MXS. You should be able to ride around the track, albeit slowly, without tipping over constantly. Just like real life lol

Reflex was mediocre at best. The bikes had no weight, felt closer to freakstyle than an MX racing game.

MXGP is really the standard. If you want authentic, support that franchise. MVA Supercross isn't terrible, I picked it up again this weekend. But no official aspects of the game kill it for me.
12/5/2016 12:50pm
tprice07 wrote:
Honestly, I have been trying to give this game a chance for a while and just restarted trying when this thread popped up. A simple reset/respawn...
Honestly, I have been trying to give this game a chance for a while and just restarted trying when this thread popped up.

A simple reset/respawn button would help for learning. That way when I am trying new things it doesn't take 4 hours of resetting.
Try going into time trial mode. Any time you hit your backup key the bike will reset before the finish line.
tprice07
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12/5/2016 12:57pm
tprice07 wrote:
Honestly, I have been trying to give this game a chance for a while and just restarted trying when this thread popped up. A simple reset/respawn...
Honestly, I have been trying to give this game a chance for a while and just restarted trying when this thread popped up.

A simple reset/respawn button would help for learning. That way when I am trying new things it doesn't take 4 hours of resetting.
Try going into time trial mode. Any time you hit your backup key the bike will reset before the finish line.
Thanks for the info. I'll give it a try. I really do want to like the game. I have done some decent skins for Reflex and wouldn't mind doing some models/skins for MX Sim.




http://reflex-central.com/tprice07
Motodave15
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12/5/2016 1:26pm
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big...
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big screen while interviewing a guy about it, it was a EA sports fully licensed video game for PlayStation 2 at the time and IT NEVER CAME OUT! I always wondered about that
+100

I was so hyped about that game.. and it never ever appeared

i remember them scanning david bailey and i think jimmy button standing up. thats all i can remember about that clip at the sx.
mx836
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12/5/2016 1:32pm
JW381 wrote:
MX Sim sucks. I agree that the physics are way too hard, harder than actually riding a bike. Motocross just doesn't translate over to a video...
MX Sim sucks. I agree that the physics are way too hard, harder than actually riding a bike. Motocross just doesn't translate over to a video game well, therefore it needs to be more of a "simcade" as someone put it. Like the 2k series or Madden. Immerse the player into the sport, but don't make it so you have to control each step a football player takes, or ever dribble on a basketball game. Same either MXS. You should be able to ride around the track, albeit slowly, without tipping over constantly. Just like real life lol

Reflex was mediocre at best. The bikes had no weight, felt closer to freakstyle than an MX racing game.

MXGP is really the standard. If you want authentic, support that franchise. MVA Supercross isn't terrible, I picked it up again this weekend. But no official aspects of the game kill it for me.
If you put in the time and effort on Sim you'd change your mind. Takes a long time. MXGP2 is lame in comparison.
Crash82
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12/5/2016 1:49pm
Just bought a PS4, I couldn't bring myself to spend 60.00 bucks on MXGP2 or 29.00 on that lame ass MX vs ATV Alive they keep redoing every year. On the bright side Uncharted is a fun and different game and I will probably get NASCAR HEAT or whatever it is. Around 1995 I played the MXM Demo on PC then bought the game and dreamed of what was to come, WHAT A MF"N DAMN LET DOWN WHERE ARE THE MX GAMES?!!!!!? I will play MXsim if you made a version I didn't have to work on, I don't feel like coming home and trying to make my damn game work or trouble shoot it and the big headed rude folks don't help. I bought MXSIM and never got close to riding current SX tracks or making a lap without crashing on the beginner tracks, it was weird sometimes your skins work, sometimes they don't same with tracks. So many variables to deal with. What is the latest MX vs game anyway ? Oncore? They should call it MX vs ATV redo. No redooky.
JW381
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12/5/2016 2:05pm
JW381 wrote:
MX Sim sucks. I agree that the physics are way too hard, harder than actually riding a bike. Motocross just doesn't translate over to a video...
MX Sim sucks. I agree that the physics are way too hard, harder than actually riding a bike. Motocross just doesn't translate over to a video game well, therefore it needs to be more of a "simcade" as someone put it. Like the 2k series or Madden. Immerse the player into the sport, but don't make it so you have to control each step a football player takes, or ever dribble on a basketball game. Same either MXS. You should be able to ride around the track, albeit slowly, without tipping over constantly. Just like real life lol

Reflex was mediocre at best. The bikes had no weight, felt closer to freakstyle than an MX racing game.

MXGP is really the standard. If you want authentic, support that franchise. MVA Supercross isn't terrible, I picked it up again this weekend. But no official aspects of the game kill it for me.
mx836 wrote:
If you put in the time and effort on Sim you'd change your mind. Takes a long time. MXGP2 is lame in comparison.
But that's the point! Why would I put in more time on a video game than is necessary on an actual dirtbike? I remember my first day at the track like it was yesterday. I was slow and goony, but I wasn't tipping over 100 times per lap. If MXS was just a little more user friendly, I'd be all about it. But he over did it with the difficulty.
JW381
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12/5/2016 2:06pm
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big...
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big screen while interviewing a guy about it, it was a EA sports fully licensed video game for PlayStation 2 at the time and IT NEVER CAME OUT! I always wondered about that
Motodave15 wrote:
+100 I was so hyped about that game.. and it never ever appeared i remember them scanning david bailey and i think jimmy button standing up...
+100

I was so hyped about that game.. and it never ever appeared

i remember them scanning david bailey and i think jimmy button standing up. thats all i can remember about that clip at the sx.
I remember that too. I think the trailer is on youtube.
12/5/2016 2:23pm
JW381 wrote:
But that's the point! Why would I put in more time on a video game than is necessary on an actual dirtbike? I remember my first...
But that's the point! Why would I put in more time on a video game than is necessary on an actual dirtbike? I remember my first day at the track like it was yesterday. I was slow and goony, but I wasn't tipping over 100 times per lap. If MXS was just a little more user friendly, I'd be all about it. But he over did it with the difficulty.
Maybe because you have way more available time to play video games vs real riding?

Run your stability at 80-100 in the bike settings. When you feel like the bike isn't leaning over fast enough and you're feeling comfortable, lower the stability number a little.
12/5/2016 2:58pm Edited Date/Time 12/5/2016 2:58pm
Won't happen. Not enough hardcore little jimmys out there. All they want are fricken sharks with fricken later beams on there head. with that said I still got the fattest, nastiest, dirtiest whip on REFLEX. I wish I could get a good video of it, I used to laugh at the videos I seen online.
MX45
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12/5/2016 5:08pm
Interesting thread.
tprice07
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12/5/2016 9:20pm
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big...
One thing I always remembered. I went to Las Vegas supercross in like 2001 or 2002 when I was a kid. They showed on the big screen while interviewing a guy about it, it was a EA sports fully licensed video game for PlayStation 2 at the time and IT NEVER CAME OUT! I always wondered about that
Motodave15 wrote:
+100 I was so hyped about that game.. and it never ever appeared i remember them scanning david bailey and i think jimmy button standing up...
+100

I was so hyped about that game.. and it never ever appeared

i remember them scanning david bailey and i think jimmy button standing up. thats all i can remember about that clip at the sx.
JW381 wrote:
I remember that too. I think the trailer is on youtube.
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12/5/2016 9:35pm
Motodave15 wrote:
+100 I was so hyped about that game.. and it never ever appeared i remember them scanning david bailey and i think jimmy button standing up...
+100

I was so hyped about that game.. and it never ever appeared

i remember them scanning david bailey and i think jimmy button standing up. thats all i can remember about that clip at the sx.
I remember being so excited as a kid about that game too. The game was cancelled before it was finished. I'm not sure why but EA Sports stopped being the title sponsor of Supercross at the end of 2002. THQ was it starting in 2003. I'm thinking that circumstance and the game being cancelled wasn't a coincidence.

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