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Replays! at least 5 laps worth (Unleashed)
Real tracks
Real bikes
Real riders
but most of all real championships. 17 round SX, and 2x moto 12 round Nationals!
Keep the physics like reflex.
In Reflex you had to be smooth and use the reflex sticks to keep your rhythem , if you hit a corner right in a burm if you used alittle reflex stick and keep your momentum and speed you would hit the quad , 5 in Manchester 2 ,,, I personally like the reflex stick for preload instead of the meter preload in Alive it was garbage, unless they maybe let you use the preload meter or the reflex stick to preload to hit quads and stuff for both sides of who likes the other in the OPTIONS MENU in the game ....
Reflex physics - GOOD
Alive physics - GOOD
#1. Reflex bikes , Track designs , and floaty feel jumping in reflex were good (instead of alives game you come falling / crashing down fast like a missle which is bad and the tracks were just to narrow reflex tracks width were good just scale the jumping distance ALITTLE not alot)...
#2. Alives graphics were good!
#3. Real tracks of the Monster Energy SX 2014
#4. Get rid of the preload feature that Alive has , keep it like Reflex where you just hold back on the joystick and you make it over the jiump . (Unless of course you make the feature coming out of turns to seat bounce with the pre-load , but other then that leave the preload feauture out please.)
#5. Helmet cam (show the full front fender and the handle bars from time to time when you going throw whoops, and even show the front # plate when you get air on a jump to throw some nice whips and the side # plate also ...
#6. Physics alittle like Reflex and Alive , (Online make it so you can rub elbows and not crash like alive, and make it where you crash a couple of times your fender well get bent or handle bars , BUT this doesn't effect your racing it's just a feature to the game!
#7. Full career mode , start from a rookie work your way up to the pros , (Red #Plate online feature goes to #9 with the online points system feature till you raced all the sx tracks to reset back to 0 and once it resets you lose the red #plate till you win the first race and hold the red plate if you are ahead in points)
#8. Customize , we all would like all the gear clothes wear for our rider , all the bikes customizable to chains and tires , rims , handle bars , all the , all the name brands to make yourself stick out with some nice looking boots etc ...
#9. Online game points system feature online (which once it goes through all the sx tracks it'll reset points back to 0 same with outdoor nationals so everyone can feel competitve) ...
I would personally would build the game off Reflex coding and take some good things from Alive like graphics and being able to bang bars like in Alive without crashing good keys from there for sure and Stewarts home track was also great.
They dumbed it down!!
apart from the falling out of the sky like a ton a bricks when landing, the stupid preload button,
for those that said reflex was too twitchy... are you saying you cannot lean over too far around a corner? put too much weight on the rear end on a flat corner? lean too far foward off a jump? this is whats realistic about Reflex.
i hope this new game is like reflex physics., just fix the rider collisions, give more tracks and bikes :D
i hated the bikes power on Reflex and not be able to jump a triple on a 450 unless everything was perfect before it. when is the last time anyone saw a factory 450 not be able to clear a triple jump...
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The traction in Alive WAS good as well as the rider collisions , but everything else was a step backwards absolutely no FLOW in Alive and the cornering became dumbed down.
triples are easy on Reflex, is the QUADS that you need to do everything "perfect" which is realistic and satisfying when you get it right
As long as the bikes look realistic then that's fine (like in reflex).
Last but not least can the clutch actually work like a proper clutch (like mx simulator) if people want an auto clutch let them have the option of a recluse or something.
I vote for Reflex physics all the way! I feel like Reflex was the sweet spot for motocross games. The only thing that I liked better about Alive was the fact it wasn't so easy to crash when touching other riders.
I couldn't give a rat's behind about real names or tracks in the game.
I also agree that track deterioration is more realistic in alive and that's ok if you plan on riding the same track for an hour trying to get a rut in a video game. you have to speed up the track deterioration to make it work in a video game where you ride 5 laps and then the track is freshly groomed again.
As far as an editor goes they should take a look at the editing on trials evolution. It has a "terrain modification" tool that allows you to make almost any landing, takeoff, whoop/rhythm section or any other obstacle you want.
apparently, re this thread i really have to grab reflex off a used listing somewhere. Liked alive a lot but never got reflex- iirc it got tanked in reviews when it came out and that scared me off.
Super bummers the SX tracks couldn't be raced. I'd simply like a time to set lap times. That shit is sooooo difficult! Played many hours on each track and don't think I've ever had a lap where I've nailed every rhythm the way I intend.
Can't wait to fill you in on some details as things come together.
Pit Row
Ruts and lines are a part of most tracks, I would like to see ruts in turns and a advantage hitting them right and a penalty if not.
I'm with the others, the JS7 track is a great example how real tracks can be made challenging and fun.
The biggest feature in Reflex which makes it the top on my list is how you actually need to carry momentum to keep a rhythm, and when you get a feel for it you can start stretching out quads and other unique line choices which require skill to achieve not just point, shoot, drop clutch, and hit a pre load button.
The biggest complaint with reflex is the other riders. So frustrating when you have an epic battle going on and the computer crashes like a first time c rider or turns the wrong way and either jumps into the rest of the track or straight into you. They also need to make the computer way way faster. Its depressing to set it to the highest difficulty and still pull 20-40 seconds in a 3-4 lap race. Maybe they could make the computer relative to your speed, for example make 1-3 riders at least half a second faster than your last lap time or average, and then taper it down from there, also make maybe make a rider in 4-10th place make a charge to the front of the pack.
Either way a new game will be refreshing, I just hope its better than alive because I switched back to reflex after 1 day of alive, and have not played it since and have no interest in playing it ever again as well.
Since the mid 2000's I think games in general have gotten too complicated,and there is too much going on. Whether its Madden, COD, or mx games. I also think sales have suffered because of that. The video game market is not what it was in the early 2000s, yes you have some games that do well, but overall the market isnt what it was. Look at sales / number of games available.
Im pretty sure video games were created to be fun, not something you need to sit down and spend hours on a night. That is why I have never played MXSim. Im one to do things all out, so if I would play MXSim I would want to do all the races which would mean hours spent a day to be good, especially to learn the game.
I personally want to see something more like Unleashed, they could even get rid of the clutch. I would just like to play something more "arcadish" and I'm sure Im in the minority. But Im past the point of racing online super competitively, I just want to have fun. just pick up the controller and learn the track, not setting up your bike, no gay scrub master, or clutch master.
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