Milestone | Monster Energy Supercross 6

Zycki11
Posts
7701
Joined
4/1/2008
Location
Edwardsville, IL US
12/15/2022 5:46am
Zack981 wrote:
I actually really enjoy the Milestone games, Monster Energy Supercross 5 as well as MXGP2021.  I must admit I DID NOT like these games when I...

I actually really enjoy the Milestone games, Monster Energy Supercross 5 as well as MXGP2021.  I must admit I DID NOT like these games when I first played them, and I agree the gameplay is pretty bad when played in the third person.  

First person is definitely much better.  I even play in the goggle view so you have to pull tear offs to make it that much more immersive.  

I’d also recommend manual transmission, MUCH better than automatic.

When played in a first person view and with manual transmission I’d say the game is pretty realistic.  You ride the Supercross tracks like you would in real life; second gear most of the track, shift up to third mid-rythym section to triple something, third in the whoops, third-fourth on longer straightaways.

I definitely think the air physics could use some work.  I don’t love the pre-animated whips and scrubs.  I wish you could whip/scrub like you used to be able to do in Reflex.

I also agree on the desire for more bike number and jersey fonts.  The custom helmet thing is nice but it would be cool if you could choose a helmet model rather than just having the one generic helmet shape.  

There are lots of great custom tracks you can play.  I have a list that I keep on Apple Notes of my favorite custom tracks.  There is a “Favorites” category where you can save tracks to but it only holds so many.  

 

I did buy MX vs ATV Legends but I just can’t get into it. I want to like the game, and I give it another shot every few weeks but I just can’t get into it.  The gameplay feels very arcade-y, I don’t like how you drift in the corners etc.

I’m excited for Supercross 6, and I hope that there have been some improvements to the air physics.  It doesn’t seem like a new MXGP game will be coming out.  Has anybody heard anything on that one?

 

kNewc wrote:
I agree. The Milestone games in FPV are miles ahead of any motocross/supercross game. I never get the feeling of a good race in MX Sim...

I agree. The Milestone games in FPV are miles ahead of any motocross/supercross game. I never get the feeling of a good race in MX Sim or MX Bikes. These games have it down (in FPV). 3rd person view needs a ton of work, I'm not sure why that isn't the 3rd view option instead of FPV.  I'm an IT guy and tried to get MX Simulator setup prefectly. Downloaded Red Bud, multiple bikes/skins..the gameplay is still off no matter how much adjustments are made. The Milestone bike physics feel legit, but in 3rd person view they look terrible. It's like you either have to scale it for 3rd person view and make it more arcadey, or make it tough and cater to the hardcore FPV people. IDK..

Yes the physics feel legit as you blitz rhythm sections and hover over whoops. 

1
1
Mick 22
Posts
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Location
Cranberry Twp, PA US
12/15/2022 5:47am

Really?

A kiddie computer game simulating real life riding/racing?

 

10
12/15/2022 6:23am
SPODEBOY wrote:
Just wish they'd open up the game more.    1). Custom track multiplayer tourney racing - Why did they take it away? 2). Custom naming your...

Just wish they'd open up the game more. 

 

1). Custom track multiplayer tourney racing - Why did they take it away?

2). Custom naming your room to attract racers.

3). More options/objects in the editor allowing all objects to be reversed etc.

4). Allow custom track search by creator name 

5). Stop the auto shift from automatically going to 2nd - even while in the air

6). Allow realistic fonts for names and numbers

7). Widen the custom tracks 10%

8). Allow for riders to land on tops of Tuff blocks and throttle off of them (Like RC) - Just touching a Tuff block shouldn't always end up in the rider auto ejecting

Not baggin. Just love to see this game continue to get better and better. 

Literally ALL of this or I'm never buying another motocross game from them. They could do DLC per season with track and bike updates. The number and name font thing has me so pissed as it's so damn easy to implement into the game. This game costs 3 times more than a simple DLC update would be and everyone would buy it. AND THE PHYSICS WOULDN'T CHANGE... I want to walk into Milestone and start yelling at these fools. Someone buy me a plane ticket I'll do it.

4
12/15/2022 8:10am
MOTOCAM25 wrote:
I bought an Xbox 360 console and the Reflex game at a pawn shop. $55 out the door, and have more fun on that game than...

I bought an Xbox 360 console and the Reflex game at a pawn shop. $55 out the door, and have more fun on that game than anything from the MXGP or MX vs ATV franchises

-MAVERICK- wrote:

Reflex is part of the MX vs ATV franchise...

Obviously, but that was the end of an era, can you imagine the Reflex code improvements vs the others in 2022…

1

The Shop

Zycki11
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7701
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Location
Edwardsville, IL US
12/15/2022 8:35am
MOTOCAM25 wrote:
I bought an Xbox 360 console and the Reflex game at a pawn shop. $55 out the door, and have more fun on that game than...

I bought an Xbox 360 console and the Reflex game at a pawn shop. $55 out the door, and have more fun on that game than anything from the MXGP or MX vs ATV franchises

-MAVERICK- wrote:

Reflex is part of the MX vs ATV franchise...

MOTOCAM25 wrote:

Obviously, but that was the end of an era, can you imagine the Reflex code improvements vs the others in 2022…

The codes were "lost"

1
fourfourone
Posts
3043
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Location
86oh, CT US
12/15/2022 8:42am

The online Tourney racing is fun on MES. I wish they would spend a bit more effort on gameplay and less on the training bs. 

3
Motodave15
Posts
4252
Joined
8/7/2010
Location
Temple City, CA US
12/15/2022 10:01am

Just got a bigass update for MxVsAtv and holy hell did they fix the sliding in turns..Its way better, you guys might want to give it another shot.

it just came out today. last night i did a back to back between sx5 and mxvatv. This update has fixed alot of my issues.

 

=============================================

I copy and pasted the patch notes

=============================================

v1.16 Patch Notes

Devon Grousis

12/15/2022

Highlights

Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride

Added a setting to adjust the Time of Day in Exhibition and Online Custom Match

Added SlayCo. rider gear: two pairs of jerseys and pants, one set of gloves, and one helmet

Added a Rainbow Winter Holiday gear set: two pairs of jerseys and pants

Added colorization to all vehicle frames

Improved AI on SX World Tour tracks and added target lap times

Overhauled tire slip and friction physics and updated tire tuning parts

Fixed inconsistencies in wreck conditions triggered by bad landings

Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump

Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability

Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub

Adjusted engine power characteristics of MX450F and MX250

Improved surface audio and resolved issues causing distortion

Fixed general audio issues causing sporadic corruption and distortion

Fixed issue causing incorrect engine audio to play on some AI and online opponents

Improved overall audio mix

Detailed changelog

Animation: Improved ATV riding and stunt animations and resolved the torso twisting during some animations

Animation: Improved MX Bike riding and stunt animations and resolved the torso twisting/jittering during some animations

Animation: Updated Goon stunt animation to fix head in handlebars and loose feet

Animation: Improved handle-bars steering animation blending when changing surface types

Audio: Addressed further issues causing terrain driving sounds to become incorrect or distorted in some areas

Audio: Addressed further issues causing distorted audio, especially music and engine audio

Audio: Rebalanced and improved some surface audio, particularly on ramps and other metal objects

Audio: Fixed issue causing some AI/network vehicles to use the incorrect engine audio; mostly OEM DLC bikes

Customization: Added SlayCo. gear: 2 jerseys and pants, 1 gloves, 1 helmet

Customization: Added Winter Holiday rider gear: 2 jerseys and pants

Customization: Added colorization to vehicle frames (basic tinting, will be improved in future patches)

Gameplay: Update to player positions and count when a player leaves an online match

Gameplay: Fixed issue causing impossible lap target times, especially in SX World Tour

Gameplay: Added Axell Hodges to AI Rider roster

Physics: Reduced instances of wrecks on ramps caused by exceeding acceptable angle thresholds

Physics: Overhauled tire slip and friction physics to better account for roll angle, side slip angle, and speed

Physics: Added ability to avoid wrecks caused by leaning over too far at speed; in this state, oversteer gradually increases until a wreck occurs, the wreck can be avoided by reducing the lean angle

Physics: Adjusted engine power characteristics of MX450F and MX250; vehicles remain competitive, but MX250 is no longer faster than MX450F in most cases

Physics: Improved clutch response across all vehicles

Physics: Increased lateral wreck threshold when sliding for Slip tuning tires

Physics: Slightly increased length of clutch boost effect on all MX bikes, especially MX450F

Physics: Adjusted tire slip physics to reduce jitteriness when landing on or taking-off from ramps

Physics: Adjusted tire slip physics to increase friction during cornering in berms when at full tire spin and leaning

Physics: Tweaked grip and slip tuning tires to increase overall friction

Physics: Increased turning capabilities and overall grip of grip tuning tires

Physics: Reduced turning capabilities of slip tuning tires and increased loss of grip during high tire-spin

Physics: Increased performance of preload and seat-bounce of grip tuning tires, but reduced ability to scrub

Physics: Decreased performance of preload and seat-bounce of slip tuning tires, but increased ability to scrub

Physics: Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump

Physics: Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability

Physics: Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub

Physics: Fixed bugs in wreck conditions on bad landings, particularly on high-pitched rear wheel landings and sideways landings

Physics: Slightly increased surface friction of hard packed dirt terrain

Tracks: Small AI improvements in tough sections in Atlanta SX

Tracks: Fixed issue resulting in deformation being absent in Denver SX

Tracks: Cleaned up collision on some small assets

Tracks: Improved deformation on SX World Tour Australia tracks

Tracks: Improved AI across all difficulties in SX World Tour tracks

UI: Added Time of Day selection in Event Settings for Exhibition Quickplay and Time Trial and Online Custom Match

UI: Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride to temporarily track bests during the session

UI: Fixed a bug where some players may display 0th position before the race starts

UI: Hide the place indicators on all players and AI until someone gets the holeshot

UI: Fixed bug where vehicle filter appears twice in Split Screen

UI: Fixed inconsistent deformation settings during Online race and lobby

UI: Fixed focus and icon issues in skin tone and body menus

UI: Fixed bug causing clutch is disabled after finishing a race and changing events

UI: Increased resolution of Joker icon during Joker Lane Open and Joker Finish announcements

UI: Added imposes to Online menu flow to better indicate when Game-to-Server communication is occurring

UI: Correctly hide lap counter when setting HUD to Hidden in Gameplay Settings

Zack981
Posts
57
Joined
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Location
Bend, OR US
12/15/2022 10:09am
Zack981 wrote:
I actually really enjoy the Milestone games, Monster Energy Supercross 5 as well as MXGP2021.  I must admit I DID NOT like these games when I...

I actually really enjoy the Milestone games, Monster Energy Supercross 5 as well as MXGP2021.  I must admit I DID NOT like these games when I first played them, and I agree the gameplay is pretty bad when played in the third person.  

First person is definitely much better.  I even play in the goggle view so you have to pull tear offs to make it that much more immersive.  

I’d also recommend manual transmission, MUCH better than automatic.

When played in a first person view and with manual transmission I’d say the game is pretty realistic.  You ride the Supercross tracks like you would in real life; second gear most of the track, shift up to third mid-rythym section to triple something, third in the whoops, third-fourth on longer straightaways.

I definitely think the air physics could use some work.  I don’t love the pre-animated whips and scrubs.  I wish you could whip/scrub like you used to be able to do in Reflex.

I also agree on the desire for more bike number and jersey fonts.  The custom helmet thing is nice but it would be cool if you could choose a helmet model rather than just having the one generic helmet shape.  

There are lots of great custom tracks you can play.  I have a list that I keep on Apple Notes of my favorite custom tracks.  There is a “Favorites” category where you can save tracks to but it only holds so many.  

 

I did buy MX vs ATV Legends but I just can’t get into it. I want to like the game, and I give it another shot every few weeks but I just can’t get into it.  The gameplay feels very arcade-y, I don’t like how you drift in the corners etc.

I’m excited for Supercross 6, and I hope that there have been some improvements to the air physics.  It doesn’t seem like a new MXGP game will be coming out.  Has anybody heard anything on that one?

 

kNewc wrote:
I agree. The Milestone games in FPV are miles ahead of any motocross/supercross game. I never get the feeling of a good race in MX Sim...

I agree. The Milestone games in FPV are miles ahead of any motocross/supercross game. I never get the feeling of a good race in MX Sim or MX Bikes. These games have it down (in FPV). 3rd person view needs a ton of work, I'm not sure why that isn't the 3rd view option instead of FPV.  I'm an IT guy and tried to get MX Simulator setup prefectly. Downloaded Red Bud, multiple bikes/skins..the gameplay is still off no matter how much adjustments are made. The Milestone bike physics feel legit, but in 3rd person view they look terrible. It's like you either have to scale it for 3rd person view and make it more arcadey, or make it tough and cater to the hardcore FPV people. IDK..

Zycki11 wrote:

Yes the physics feel legit as you blitz rhythm sections and hover over whoops. 

I haven't played the official tracks in quite a long time.  There are lots of great tracks in the custom track library.  I agree whoops are small on most of the official tracks.  You'll find big whoops on some of the custom ones.  I'd recommend looking through the "Track Editor Contest" category in the custom track library.  These are just a few of the users that I have found make great tracks:

Arm Sx6072
sxcory
beansmoked
Wooly793

If anybody can recommend more please do.  I have a long list going of tracks that I really like.

 

Thompson24
Posts
5
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Location
Anaheim, CA US
12/15/2022 8:25pm

Is anyone else having the issue on Supercross 5 in online play, where right after the first turn your rider shoots far off to the left uncontrollably? The milestone sx games are very enjoyable to me but this has made SX5 virtually impossible for me to play 

Zack981
Posts
57
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10/11/2020
Location
Bend, OR US
12/16/2022 9:12am
Thompson24 wrote:
Is anyone else having the issue on Supercross 5 in online play, where right after the first turn your rider shoots far off to the left...

Is anyone else having the issue on Supercross 5 in online play, where right after the first turn your rider shoots far off to the left uncontrollably? The milestone sx games are very enjoyable to me but this has made SX5 virtually impossible for me to play 

Definitely have not experienced that. 

DoctorJD
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Somewhere in..., GA US
12/16/2022 9:50am
Zycki11 wrote:
Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to...

Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to things that would improve the game. 

This. I wasn't going to bring up MX Bikes, but since you did...Laughing

2
fourfourone
Posts
3043
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Location
86oh, CT US
12/16/2022 10:30am
Zycki11 wrote:
Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to...

Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to things that would improve the game. 

DoctorJD wrote:
This. I wasn't going to bring up MX Bikes, but since you did...

This. I wasn't going to bring up MX Bikes, but since you did...Laughing

I've been debating on buying it for a few months. 

DoctorJD
Posts
2971
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Location
Somewhere in..., GA US
12/16/2022 10:48am
Zycki11 wrote:
Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to...

Buy Mx Bikes and be done. This rinse and repeat shit is old. At first I wanted to support them, but they don’t even listen to things that would improve the game. 

DoctorJD wrote:
This. I wasn't going to bring up MX Bikes, but since you did...

This. I wasn't going to bring up MX Bikes, but since you did...Laughing

I've been debating on buying it for a few months. 

I bought the beta a couple of years ago. The generic bikes looked terrible and sounded like sh*t. I couldn't figure out how to get the controller settings right and it was just awkward. I chalked it up as a waste of money and never touched it again. 

Fast forward to last May: I got the Rona and was under quarantine for 10 days. I was bored out of my mind, and somewhere down my YouTube rabbit hole, I started seeing videos of MX Bikes, except it didn't remotely resemble the POS that I had. I started doing some research, and in a short time, I had my controller set up with the exact layout as my SX games.

Then I realized that there was a OEM bike pack you can download with all the current bikes, along with a few classic 2-strokes. Then I went crazy on the MXB Mods site and started binge-downloading skins and tracks. Downloading this stuff is amazingly simple, and there are almost infinite options.

The learning curve is steeper than MESX, but not near as steep as MX Sim (which I also have). I paid $35 during the beta launch, not sure how much it is now. My son got his on Steam. 

Thompson24
Posts
5
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12/15/2022
Location
Anaheim, CA US
12/17/2022 12:09pm

Im curious if milestone stays onboard for the smx series. Id love to get the Ama outdoor tracks in a future game release 

12/17/2022 12:24pm

I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I give them 2 games to make a difference now, I hated 5 though. And this looks exactly like 5. I think MES1-2 were peak. MXGP1-3 were great. Now they are in such a weird area with their games.

  Me and my buddy’s have been on MX bikes, it has its issues and its got a steep learning curve, but it’s better than most of the games out now by a long shot. Don’t even get me start on MX Vs atv, I used to love the games but it’s even weirder now too.

2
Flatliner
Posts
4091
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11/3/2009
Location
CA
12/17/2022 1:20pm

Been playing legends for a few days now , it’s interesting reflex is still the best mx game, even with its flaws. 
 

not a fan , so far of career mode.  Riding around to chat with everyone doesn’t seem necessary, and I don’t like that you can just do the mx career.   Week 1-3 is moto , 4-6 is quads. 

bump_start
Posts
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12/8/2022
Location
Texas, TX US
12/17/2022 1:47pm
I don’t even get my hopes up anymore, I already knew it was going to be more of the same before I pressed play. 0:21 shows...

I don’t even get my hopes up anymore, I already knew it was going to be more of the same before I pressed play.

0:21 shows the same weak “whip” physics, 0:28 shows the same oddly-rigid whoop physics. Slow the video down to .25 speed and you’ll see what I mean.

They don’t even attempt to make improvements to the physics, just reskin the riders with the newest rosters like EA with most of their sports games. So yet again, I’ll be speaking with my wallet by keeping my $60 in it. Guess I’ll get my racing fix in when the newest Forza Motorsport drops early next year.

Go back and play the first game in the Monster supercross  series. Then play the latest…there have been significant changes that have massively improved the experience and gameplay. 

3
2
1/10/2023 3:31pm

Bump- how do they not hear the customers? Most of this seems very doable. 🤷🏼 i still think the bikes need more hit and power off the bottom even when decked out.

pkiczuk
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404
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Location
Colchester, CT US
1/11/2023 7:50am

I'd love it if they could have a dirtbike controller for pc/consoles. I know there was a yamaha one that had come out for GP games, and back in the 80's/90's there were some arcade controllers for things like paperboy. Hell, at A2 a couple years ago they had full size bikes controlling the game. I dont need that, but would love to have something similar to a steering wheel and pedals set up for the house. 

 

Plus all the other complaints people have.

731chopper
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DFW, TX US
1/11/2023 11:46am
pkiczuk wrote:
I'd love it if they could have a dirtbike controller for pc/consoles. I know there was a yamaha one that had come out for GP games...

I'd love it if they could have a dirtbike controller for pc/consoles. I know there was a yamaha one that had come out for GP games, and back in the 80's/90's there were some arcade controllers for things like paperboy. Hell, at A2 a couple years ago they had full size bikes controlling the game. I dont need that, but would love to have something similar to a steering wheel and pedals set up for the house. 

 

Plus all the other complaints people have.

I use to think about this all the time years ago and came to the conclusion that it would never give a good experience unless it was an entire bike mounted in some type of gyro which essentially means it is impractical if not impossible. With a car you’re only controlling the car with the pedals and wheel. With a motorcycle, you don’t just have the handle bars and controls. You also need a way to lean the bike and weight the suspension. You also need physical feed back in all of it to make a realistic experience like you can get in a car sim.
 

Only having handlebars and levers would, quite frankly, suck. There was a PC controller back in the 90s or early 2000s of this and it was crap.  

1
D.K.O.N.
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San Diego, CA US
1/11/2023 12:07pm
Mick 22 wrote:

Really?

A kiddie computer game simulating real life riding/racing?

 

Are you the type that considers ALL video games "kiddie"? 

1
Mick 22
Posts
336
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Location
Cranberry Twp, PA US
1/18/2023 4:46pm
Mick 22 wrote:

Really?

A kiddie computer game simulating real life riding/racing?

 

D.K.O.N. wrote:
Are you the type that considers ALL video games "kiddie"? 

Are you the type that considers ALL video games "kiddie"? 

I'm not familiar with ANY of them, and am not interested in becoming familiar.

 

Just me. I'd much rather ride than pretend to ride.

13
Dirt.Squirt
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The Low-Dez, OR US
1/19/2023 12:15pm

I started playing MESX 3 again and have been enjoying it. That’s the last one I liked. 

Kyle978
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Dirt, NM US
1/19/2023 12:21pm
Mick 22 wrote:

I'm not familiar with ANY of them, and am not interested in becoming familiar.

 

Just me. I'd much rather ride than pretend to ride.

LOL, we have a badass over here. 

I'm assuming around 10pm when you're winding down before bed that you go out to the garage, fire up your bike and go for a ride? 

 

10
zookrider62!
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Plano, TX US
1/19/2023 1:05pm
Mick 22 wrote:

I'm not familiar with ANY of them, and am not interested in becoming familiar.

 

Just me. I'd much rather ride than pretend to ride.

Kyle978 wrote:
LOL, we have a badass over here.  I'm assuming around 10pm when you're winding down before bed that you go out to the garage, fire up...

LOL, we have a badass over here. 

I'm assuming around 10pm when you're winding down before bed that you go out to the garage, fire up your bike and go for a ride? 

 

Sees thread about video games

thinks to self - video games are for children and posers

Proceeds to read the thread and then let the other posters know that theyre discussing video games, which only posers and children should partake in

5
defeatist45
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Raleigh, NC US
1/19/2023 1:35pm
Mick 22 wrote:

I'm not familiar with ANY of them, and am not interested in becoming familiar.

 

Just me. I'd much rather ride than pretend to ride.

So do you not watch the races either, or do you wear your helmet on the couch?

1
champipple
Posts
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Location
La Fayette, GA US
1/21/2023 12:52am
I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I...

I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I give them 2 games to make a difference now, I hated 5 though. And this looks exactly like 5. I think MES1-2 were peak. MXGP1-3 were great. Now they are in such a weird area with their games.

  Me and my buddy’s have been on MX bikes, it has its issues and its got a steep learning curve, but it’s better than most of the games out now by a long shot. Don’t even get me start on MX Vs atv, I used to love the games but it’s even weirder now too.

This thread got me looking into MXGP games. You can get MXGP Pro on the PlayStation store for 3.74 right now.

tyler113
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3/24/2011
Location
Fg, WI US
1/21/2023 6:14am
I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I...

I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I give them 2 games to make a difference now, I hated 5 though. And this looks exactly like 5. I think MES1-2 were peak. MXGP1-3 were great. Now they are in such a weird area with their games.

  Me and my buddy’s have been on MX bikes, it has its issues and its got a steep learning curve, but it’s better than most of the games out now by a long shot. Don’t even get me start on MX Vs atv, I used to love the games but it’s even weirder now too.

As someone who doesn't play online I've become extremely frustrated with the AI. With almost every moto game that comes out, I usually start with the most difficult settings from day 1. For mesx 5 though, I'm stuck on medium difficulty, because once you go above that you're playing destruction derby and it's damn near impossible to ride a clean lap. If there's a 90 degree corner you can almost guarantee you're getting pushed outside. There's parts of some tracks where you have to slow down to go faster, but if there's AI on the track you can't do those lines because they'll come clean you out.

It also seems like a lot of the stuff in career is completely scripted. Ive reset my career stuff a lot and it's kind of funny how almost no matter what, the results end up the exact same over and over again. Once time runs out, everything changes. You can be out front leading, then everything seems to go haywire, and with one mistake you can be shuffled back to last in one section. Once you're in last you can put in you're best laps of the moto, but 21st position is suddenly riding at the same pace as the leader.

They need to take a lesson from the tony Stewart games, imo those are some of the coolest racing games out there. You can work your way up from local, regional, and then national series, with multiple different car classes to choose from. There's also a lot you can do to adjust the AI which is nice.

6
Zalev
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Glogow PL
1/22/2023 3:35am
bump_start wrote:
Go back and play the first game in the Monster supercross  series. Then play the latest…there have been significant changes that have massively improved the experience...

Go back and play the first game in the Monster supercross  series. Then play the latest…there have been significant changes that have massively improved the experience and gameplay. 

Actually MES1 has probably the best graphics in the series, the most fun physics and the sense of speed that for whatever reason was removed with weird camera setup in the next games. It just felt right. 

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