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Yes the physics feel legit as you blitz rhythm sections and hover over whoops.
Really?
A kiddie computer game simulating real life riding/racing?
Literally ALL of this or I'm never buying another motocross game from them. They could do DLC per season with track and bike updates. The number and name font thing has me so pissed as it's so damn easy to implement into the game. This game costs 3 times more than a simple DLC update would be and everyone would buy it. AND THE PHYSICS WOULDN'T CHANGE... I want to walk into Milestone and start yelling at these fools. Someone buy me a plane ticket I'll do it.
Obviously, but that was the end of an era, can you imagine the Reflex code improvements vs the others in 2022…
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The codes were "lost"
The online Tourney racing is fun on MES. I wish they would spend a bit more effort on gameplay and less on the training bs.
Just got a bigass update for MxVsAtv and holy hell did they fix the sliding in turns..Its way better, you guys might want to give it another shot.
it just came out today. last night i did a back to back between sx5 and mxvatv. This update has fixed alot of my issues.
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I copy and pasted the patch notes
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v1.16 Patch Notes
Devon Grousis
12/15/2022
Highlights
Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride
Added a setting to adjust the Time of Day in Exhibition and Online Custom Match
Added SlayCo. rider gear: two pairs of jerseys and pants, one set of gloves, and one helmet
Added a Rainbow Winter Holiday gear set: two pairs of jerseys and pants
Added colorization to all vehicle frames
Improved AI on SX World Tour tracks and added target lap times
Overhauled tire slip and friction physics and updated tire tuning parts
Fixed inconsistencies in wreck conditions triggered by bad landings
Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump
Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability
Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub
Adjusted engine power characteristics of MX450F and MX250
Improved surface audio and resolved issues causing distortion
Fixed general audio issues causing sporadic corruption and distortion
Fixed issue causing incorrect engine audio to play on some AI and online opponents
Improved overall audio mix
Detailed changelog
Animation: Improved ATV riding and stunt animations and resolved the torso twisting during some animations
Animation: Improved MX Bike riding and stunt animations and resolved the torso twisting/jittering during some animations
Animation: Updated Goon stunt animation to fix head in handlebars and loose feet
Animation: Improved handle-bars steering animation blending when changing surface types
Audio: Addressed further issues causing terrain driving sounds to become incorrect or distorted in some areas
Audio: Addressed further issues causing distorted audio, especially music and engine audio
Audio: Rebalanced and improved some surface audio, particularly on ramps and other metal objects
Audio: Fixed issue causing some AI/network vehicles to use the incorrect engine audio; mostly OEM DLC bikes
Customization: Added SlayCo. gear: 2 jerseys and pants, 1 gloves, 1 helmet
Customization: Added Winter Holiday rider gear: 2 jerseys and pants
Customization: Added colorization to vehicle frames (basic tinting, will be improved in future patches)
Gameplay: Update to player positions and count when a player leaves an online match
Gameplay: Fixed issue causing impossible lap target times, especially in SX World Tour
Gameplay: Added Axell Hodges to AI Rider roster
Physics: Reduced instances of wrecks on ramps caused by exceeding acceptable angle thresholds
Physics: Overhauled tire slip and friction physics to better account for roll angle, side slip angle, and speed
Physics: Added ability to avoid wrecks caused by leaning over too far at speed; in this state, oversteer gradually increases until a wreck occurs, the wreck can be avoided by reducing the lean angle
Physics: Adjusted engine power characteristics of MX450F and MX250; vehicles remain competitive, but MX250 is no longer faster than MX450F in most cases
Physics: Improved clutch response across all vehicles
Physics: Increased lateral wreck threshold when sliding for Slip tuning tires
Physics: Slightly increased length of clutch boost effect on all MX bikes, especially MX450F
Physics: Adjusted tire slip physics to reduce jitteriness when landing on or taking-off from ramps
Physics: Adjusted tire slip physics to increase friction during cornering in berms when at full tire spin and leaning
Physics: Tweaked grip and slip tuning tires to increase overall friction
Physics: Increased turning capabilities and overall grip of grip tuning tires
Physics: Reduced turning capabilities of slip tuning tires and increased loss of grip during high tire-spin
Physics: Increased performance of preload and seat-bounce of grip tuning tires, but reduced ability to scrub
Physics: Decreased performance of preload and seat-bounce of slip tuning tires, but increased ability to scrub
Physics: Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump
Physics: Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability
Physics: Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub
Physics: Fixed bugs in wreck conditions on bad landings, particularly on high-pitched rear wheel landings and sideways landings
Physics: Slightly increased surface friction of hard packed dirt terrain
Tracks: Small AI improvements in tough sections in Atlanta SX
Tracks: Fixed issue resulting in deformation being absent in Denver SX
Tracks: Cleaned up collision on some small assets
Tracks: Improved deformation on SX World Tour Australia tracks
Tracks: Improved AI across all difficulties in SX World Tour tracks
UI: Added Time of Day selection in Event Settings for Exhibition Quickplay and Time Trial and Online Custom Match
UI: Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride to temporarily track bests during the session
UI: Fixed a bug where some players may display 0th position before the race starts
UI: Hide the place indicators on all players and AI until someone gets the holeshot
UI: Fixed bug where vehicle filter appears twice in Split Screen
UI: Fixed inconsistent deformation settings during Online race and lobby
UI: Fixed focus and icon issues in skin tone and body menus
UI: Fixed bug causing clutch is disabled after finishing a race and changing events
UI: Increased resolution of Joker icon during Joker Lane Open and Joker Finish announcements
UI: Added imposes to Online menu flow to better indicate when Game-to-Server communication is occurring
UI: Correctly hide lap counter when setting HUD to Hidden in Gameplay Settings
I haven't played the official tracks in quite a long time. There are lots of great tracks in the custom track library. I agree whoops are small on most of the official tracks. You'll find big whoops on some of the custom ones. I'd recommend looking through the "Track Editor Contest" category in the custom track library. These are just a few of the users that I have found make great tracks:
Arm Sx6072
sxcory
beansmoked
Wooly793
If anybody can recommend more please do. I have a long list going of tracks that I really like.
Is anyone else having the issue on Supercross 5 in online play, where right after the first turn your rider shoots far off to the left uncontrollably? The milestone sx games are very enjoyable to me but this has made SX5 virtually impossible for me to play
Definitely have not experienced that.
This. I wasn't going to bring up MX Bikes, but since you did...
I've been debating on buying it for a few months.
I bought the beta a couple of years ago. The generic bikes looked terrible and sounded like sh*t. I couldn't figure out how to get the controller settings right and it was just awkward. I chalked it up as a waste of money and never touched it again.
Fast forward to last May: I got the Rona and was under quarantine for 10 days. I was bored out of my mind, and somewhere down my YouTube rabbit hole, I started seeing videos of MX Bikes, except it didn't remotely resemble the POS that I had. I started doing some research, and in a short time, I had my controller set up with the exact layout as my SX games.
Then I realized that there was a OEM bike pack you can download with all the current bikes, along with a few classic 2-strokes. Then I went crazy on the MXB Mods site and started binge-downloading skins and tracks. Downloading this stuff is amazingly simple, and there are almost infinite options.
The learning curve is steeper than MESX, but not near as steep as MX Sim (which I also have). I paid $35 during the beta launch, not sure how much it is now. My son got his on Steam.
Im curious if milestone stays onboard for the smx series. Id love to get the Ama outdoor tracks in a future game release
I bought every mxgp and sx game, they progressively get worse in my opinion. I understand they are contracted to release one every year so I give them 2 games to make a difference now, I hated 5 though. And this looks exactly like 5. I think MES1-2 were peak. MXGP1-3 were great. Now they are in such a weird area with their games.
Me and my buddy’s have been on MX bikes, it has its issues and its got a steep learning curve, but it’s better than most of the games out now by a long shot. Don’t even get me start on MX Vs atv, I used to love the games but it’s even weirder now too.
Been playing legends for a few days now , it’s interesting reflex is still the best mx game, even with its flaws.
not a fan , so far of career mode. Riding around to chat with everyone doesn’t seem necessary, and I don’t like that you can just do the mx career. Week 1-3 is moto , 4-6 is quads.
Go back and play the first game in the Monster supercross series. Then play the latest…there have been significant changes that have massively improved the experience and gameplay.
Bump- how do they not hear the customers? Most of this seems very doable. 🤷🏼 i still think the bikes need more hit and power off the bottom even when decked out.
Pit Row
I'd love it if they could have a dirtbike controller for pc/consoles. I know there was a yamaha one that had come out for GP games, and back in the 80's/90's there were some arcade controllers for things like paperboy. Hell, at A2 a couple years ago they had full size bikes controlling the game. I dont need that, but would love to have something similar to a steering wheel and pedals set up for the house.
Plus all the other complaints people have.
I use to think about this all the time years ago and came to the conclusion that it would never give a good experience unless it was an entire bike mounted in some type of gyro which essentially means it is impractical if not impossible. With a car you’re only controlling the car with the pedals and wheel. With a motorcycle, you don’t just have the handle bars and controls. You also need a way to lean the bike and weight the suspension. You also need physical feed back in all of it to make a realistic experience like you can get in a car sim.
Only having handlebars and levers would, quite frankly, suck. There was a PC controller back in the 90s or early 2000s of this and it was crap.
Are you the type that considers ALL video games "kiddie"?
I'm not familiar with ANY of them, and am not interested in becoming familiar.
Just me. I'd much rather ride than pretend to ride.
I started playing MESX 3 again and have been enjoying it. That’s the last one I liked.
LOL, we have a badass over here.
I'm assuming around 10pm when you're winding down before bed that you go out to the garage, fire up your bike and go for a ride?
Sees thread about video games
thinks to self - video games are for children and posers
Proceeds to read the thread and then let the other posters know that theyre discussing video games, which only posers and children should partake in
So do you not watch the races either, or do you wear your helmet on the couch?
This thread got me looking into MXGP games. You can get MXGP Pro on the PlayStation store for 3.74 right now.
As someone who doesn't play online I've become extremely frustrated with the AI. With almost every moto game that comes out, I usually start with the most difficult settings from day 1. For mesx 5 though, I'm stuck on medium difficulty, because once you go above that you're playing destruction derby and it's damn near impossible to ride a clean lap. If there's a 90 degree corner you can almost guarantee you're getting pushed outside. There's parts of some tracks where you have to slow down to go faster, but if there's AI on the track you can't do those lines because they'll come clean you out.
It also seems like a lot of the stuff in career is completely scripted. Ive reset my career stuff a lot and it's kind of funny how almost no matter what, the results end up the exact same over and over again. Once time runs out, everything changes. You can be out front leading, then everything seems to go haywire, and with one mistake you can be shuffled back to last in one section. Once you're in last you can put in you're best laps of the moto, but 21st position is suddenly riding at the same pace as the leader.
They need to take a lesson from the tony Stewart games, imo those are some of the coolest racing games out there. You can work your way up from local, regional, and then national series, with multiple different car classes to choose from. There's also a lot you can do to adjust the AI which is nice.
Actually MES1 has probably the best graphics in the series, the most fun physics and the sense of speed that for whatever reason was removed with weird camera setup in the next games. It just felt right.
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