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I do wish the ai wasnt so crazy though. I smoke them on medium and then run the same pace as them on hard, but they run into me and make me crash almost every corner. And they are all so close together. So you can go from 3rd to 16th in 2 seconds if you crash or an ai punts you off the track. They also seem to have more power. Like going up horse power hill I can never match their speed even though the power on my bike is set to maximum. I would love to race against people more realistically. Wish there was a lobby for that.
I skipped it to the 10:30 mark, but this was just too cool not to share. Beyond excited to see the edits that will emerge out of this. Most underrated feature of this most recent update.
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I see several posts that the game plays better in, 1st person. I have played all previous titles in, 3rd person and never had an issue until they switched to the, "Unreal 4" engine.
I see several posts that the game plays better in, 1st person. I have played all previous titles of, MTV vs ATV in, 3rd person and never had an issue until they switched to the, "Unreal 4" engine. I get dizzy when playing the game in, 1st person.....sucks for me, I guess. :-(
On the topic of career mode wishlist for their next game:
- Baja Edge of Control... something special about getting sponsored by a fish taco company and slapping their logo on the side of your vehicle. Sponsors are fun, sponsors are neat, like badge of honor when you see it on your gear/bike.
Additional elements from other games I'd like, The Golf Club 2019 PGA edition you move up through the ranks sub-amateur --> Q-school --> PGA tour, and you can lose your pro card if you under-perform. Ricky Carmichael Championship Motocross for PS1, you could buy upgrade bottom ends, top ends, tires for different soils, etc.
- One element no moto game has ever done for me that would be super immersive, is ditch (or option to) the pro-riders and do a career mode with fantasy riders similar to "auto-generate" in Madden/2k that would allow for team-swaps, number changes, class changes. That decision would be a tough call though.
Physics wise: this game would be PERFECT for step up, bus-jump, ski-slopes/golf-courses/city streets and all the other fantasy locations. Super-moto and enduro-cross rap up my wish-list.
Low key, these bikes sounds are dope. Cool echo effect.
Pit Row
I’m getting old.
Edit*
I just did a race on hard. The 15th place guys fastest lap was 1:53.
Then I did a race on medium and the 2nd place guys fastest lap was 2:12.
So almost 20 seconds a lap between the faster medium AI riders and the slowest hard AI riders.
Not good.
So much potential in this game, unfortunately they miss so many open goals in that would make a huge difference, even though they are just small details
I think I found a 3rd person camera setup that does not make the bike bounce around, similar to how the 1st person camera feels. I think it was the follow camera (the third 3rd person camera in list?). I max the FOV and pull in the camera closer similar to the previous (chase?) cam and it feels like it reduces the bike hopping to me.
RAINBOW / anyone: I re-downloaded the xbox digital version of the game (version 2.8 I believe). My camera settings are not saving and the controller button config is not saving. I make a camera change and as soon as I change events, it reverts back to defaults. It does the same thing with the controller config too! I double checked that camera adjustment setting was enabled. Turned setting off then on again. No go. The download had all my gear, rider setups is there, just not allowing settings to save. Anyone else have this problem? Suggestions?
So something changed. I reset it again before my next race and when I went in to race it changed again. Like I said I will try again tonight and really make sure. I am on the PC version.
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