MXGP 2019 (Game)

6/19/2019 7:26am
GioFMX wrote:
How can I embed a video?
How can I embed a video?
When you click 'share' on the Youtube video it comes up with some options. Click 'embed'. Then copy the text in the box on the right. When you post a comment on here, click 'video'. Paste the text in there and click submit.
1
6/19/2019 8:02am
I have bought every Milestone Mx/Sx and the last MXGP pro had three major flaws to fix:

1) Ruts are inexistant or it is just graphic ruts which you cannot take as a real one

2) The whip/Scrub is an animation and not free nor effective (Hello 90/00’s Mx game)

3) AND last but not least there was NO TRACTION ! For god sake sometimes it felt like playing a supermoto game. Fuc..ng lame IMO this is motocross Milestone we need the grunt and the traction of a dirtbike.

Fix these 3 major flaws and you get the best MX game ever. I hope they listen to us and work on it but i doubt it...

I will buy it anyway because in a way it support our sport to have a SX/MX game release every year
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1
greenmx5
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6/19/2019 8:11am
GioFMX wrote:
How can I embed a video?
How can I embed a video?
You can also right click in the video and click "copy embed code" Wink

The Shop

gt757
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6/19/2019 8:31am
GioFMX wrote:
Another gameplay:

MXGP 2019 Gameplay


I don't like the crowd reaction to a scrub like it was a trick or something, it seems dumb to me
1
Stuntman949
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6/19/2019 8:51am
How come the shock doesn't move
MotoMo165
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6/19/2019 9:25am Edited Date/Time 6/19/2019 9:26am
What physics is this guy playing on? Was that first gameplay clip on a muddy track? Can’t be too critical yet. Looks OKAY, these games always grow on me once I play them and ad my own style to it (even the shitty mxvsatv games) so I’m not too worried
6/19/2019 10:42am
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
5
1
GioFMX
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6/19/2019 11:56am
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make...
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best system. They should just make the ruts more deep and stiff like in some replica tracks for reflex so the bike locks into them because of the physics. I didn't play mxgp 3 but I read that its ruts were the best. Is It true?
5
jjavaman
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6/19/2019 1:16pm
Was it just me or did I hear the bikes popping and backfiring on deceleration? I can’t wait✊
1
Mossy
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Newport News, VA US
6/19/2019 2:59pm
I mean it looks fun and all but it literally looks exactly like MXGP Pro. This is the same fucking track they used in the sneak peak or whatever for MXGP Pro as well, except they were right after the finish line for that one.

I think I’ll just play Pro when I want my moto video game fix Dry Pinch
MotoMo165
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6/19/2019 3:02pm
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make...
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
Way too easy bro lol
2
greenmx5
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6/19/2019 3:37pm
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make...
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
GioFMX wrote:
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best...
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best system. They should just make the ruts more deep and stiff like in some replica tracks for reflex so the bike locks into them because of the physics. I didn't play mxgp 3 but I read that its ruts were the best. Is It true?
Mxgp 3 had the best ruts. You could do time attacks and build your own ruts, rail the corners harder and drop your lap times with each lap.
1
GioFMX
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IT
6/19/2019 4:00pm
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make...
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
GioFMX wrote:
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best...
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best system. They should just make the ruts more deep and stiff like in some replica tracks for reflex so the bike locks into them because of the physics. I didn't play mxgp 3 but I read that its ruts were the best. Is It true?
greenmx5 wrote:
Mxgp 3 had the best ruts. You could do time attacks and build your own ruts, rail the corners harder and drop your lap times with...
Mxgp 3 had the best ruts. You could do time attacks and build your own ruts, rail the corners harder and drop your lap times with each lap.
So milestone is going backwards...why can't they just replicate the mXgp3 ruts
Bennett59
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Bakersfield, CA US
6/19/2019 5:11pm
How come the shock doesn't move
Air shock 😆
1
6/19/2019 10:48pm
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make...
I just had a thought about the ruts problem. They could have them work like the grind mechanics in the early Tony Hawks game. Don't make it a special move, just when the bike is lined up with the rut it "locks in". Then as you go around the vibration on the controller can tell you how close you are to tipping over or popping out of the rut. The less your control vibrates, the more power you can put down. Program each rut to get worse each time it's used. Like, make it 2-3% more difficult to rail the rut every lap. Can't be hard to implement this if the Tony Hawks games did something similar on the N64.
GioFMX wrote:
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best...
You guys forget that this is a game. If you can Rail the rut like this then the corner becomes too Easy. Reflex had the best system. They should just make the ruts more deep and stiff like in some replica tracks for reflex so the bike locks into them because of the physics. I didn't play mxgp 3 but I read that its ruts were the best. Is It true?
I think you're right. Maybe I was overthinking it! :D
22Ryann
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AU
6/20/2019 12:42am
Weightless rider again. RIP
1
6/20/2019 12:49am
Went back and played mxgp3 tonight and man it feels good. It really feels like you have traction everywhere and it just felt fun. The rider feels a little more stiff as far as turning and body weight but I still really enjoyed it. I’d rather play it than MXGP pro.
4
VET176
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Brisbane AU
6/20/2019 12:57am
I have bought every Milestone Mx/Sx and the last MXGP pro had three major flaws to fix: 1) Ruts are inexistant or it is just graphic...
I have bought every Milestone Mx/Sx and the last MXGP pro had three major flaws to fix:

1) Ruts are inexistant or it is just graphic ruts which you cannot take as a real one

2) The whip/Scrub is an animation and not free nor effective (Hello 90/00’s Mx game)

3) AND last but not least there was NO TRACTION ! For god sake sometimes it felt like playing a supermoto game. Fuc..ng lame IMO this is motocross Milestone we need the grunt and the traction of a dirtbike.

Fix these 3 major flaws and you get the best MX game ever. I hope they listen to us and work on it but i doubt it...

I will buy it anyway because in a way it support our sport to have a SX/MX game release every year
4) Both wheels turned slower than the terrain creating a skidding effect. Especially bad when viewing replays.
rawdawgin
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MD US
6/20/2019 11:28am
Seems like the bike sounds like a KLX110... Either that or the player was just cruising around. I want to hear that 450 banging off the rev limiter like Barcia. Fingers crossed that they bring back ruts like MXGP3.
2
cjg23307
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Savage, MD US
6/20/2019 12:44pm
Have bought every game including mud, I appreciate the effort but there is a lot they could fix to make these better. I hate to bitch about someone trying and making a game every year but would be nice to actually be able to move the bike in the air, also not having any traction is annoying the last gp game if you hit a corner fast you would just rip over and wasn’t even enjoyable. And yet again one of the main reasons I loved the first few games was because you could make a custom rider and he could ride any factory bike or team, this game you won’t be able to do that still and I don’t get why all the bikes and teams are already in the game so what’s the difference if you make a rider to go on the bike. Also the bike graphics why can’t they at least give us some decent ones to pick from instead of the horrible options they have. Highly annoying when you don’t want to look at the bike you are riding.
2
cjg23307
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6/20/2019 12:48pm
JCU927
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Kissimmee, FL US
6/20/2019 2:19pm
Physics look a little better in my opinion
1
6/21/2019 6:23am
Is it just me or does it look like the bike drops straight down, like it weighs 10k pounds?
gt757
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6/21/2019 9:20am
HandicapMX wrote:
Is it just me or does it look like the bike drops straight down, like it weighs 10k pounds?
yes, i thought the same thing
Sweetd31
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6/21/2019 11:22am
HandicapMX wrote:
Is it just me or does it look like the bike drops straight down, like it weighs 10k pounds?
Oh my, I can’t handle this. “This motocross game floats”, “this motocross game sinks too fast”

They’re games my dudes, games
1
3
WW444
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Decatur, AL US
6/21/2019 11:43am
They went backwards with MES 2 compared to 1. The bike pogo'ing off every jump and the rider being hunched over everywhere. And they kind of went backwards from mxgp 3 to pro. I have figured out how to play and control mxgp pro to make it fun. The 250 2 strokes are pretty fun and actually sound like legit smokers. If they can just bring the same rut feature from 3 to this new one then it will be a pretty good game overall.
4
Fresh
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6/21/2019 11:46am
WW444 wrote:
They went backwards with MES 2 compared to 1. The bike pogo'ing off every jump and the rider being hunched over everywhere. And they kind of...
They went backwards with MES 2 compared to 1. The bike pogo'ing off every jump and the rider being hunched over everywhere. And they kind of went backwards from mxgp 3 to pro. I have figured out how to play and control mxgp pro to make it fun. The 250 2 strokes are pretty fun and actually sound like legit smokers. If they can just bring the same rut feature from 3 to this new one then it will be a pretty good game overall.
All they have to do is exactly what you said. Bring back the ruts from 3!
2
seraphim
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Rosedale, MD US
6/21/2019 7:26pm
you’re all smoking crack if you think 3 had good ruts lol. you’re all just a echo chamber of useless information. no wonder the games don’t turn out the way you want. the bike drops too fast, the bike floats too much, the bike slides too much in corners but when it hooks up good then the ground physics suck. on these forums when 3 was out, you all bitched their were no ruts. so idk what you guys are talking about. yeah maybe you can catch a rut here and there but don’t act like theirs usable ruts all over the track. and i’ll say what i always do around this time when we get new gameplay vids, 1. the game always looks different when the game comes out. as in, when you’re playing at home, it doesn’t look or feel the way it did in pre release. how you guys haven’t learned this yet is beyond me. 2. you can’t judge a game until you play it. until you feel the physics. you’re judging a game not a movie.

i’m on the beach in the bahamas, decided to check in lol. you guys are nuts. if you can’t see all the changes in the riders upper body movements and how he moves on the bike, idk lol. i watched 2 short clips in 480p and could tell a difference. “copy paste” lol. you guys don’t get it. they can’t have a new engine every release. and they can’t wait 2+ years to release new games because THEY NEED TO MAKE MONEY TO PAY THE DEVS WHO CREATE THE GAMES. darrrrrrr
3
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Fresh
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6/22/2019 2:33am
seraphim wrote:
you’re all smoking crack if you think 3 had good ruts lol. you’re all just a echo chamber of useless information. no wonder the games don’t...
you’re all smoking crack if you think 3 had good ruts lol. you’re all just a echo chamber of useless information. no wonder the games don’t turn out the way you want. the bike drops too fast, the bike floats too much, the bike slides too much in corners but when it hooks up good then the ground physics suck. on these forums when 3 was out, you all bitched their were no ruts. so idk what you guys are talking about. yeah maybe you can catch a rut here and there but don’t act like theirs usable ruts all over the track. and i’ll say what i always do around this time when we get new gameplay vids, 1. the game always looks different when the game comes out. as in, when you’re playing at home, it doesn’t look or feel the way it did in pre release. how you guys haven’t learned this yet is beyond me. 2. you can’t judge a game until you play it. until you feel the physics. you’re judging a game not a movie.

i’m on the beach in the bahamas, decided to check in lol. you guys are nuts. if you can’t see all the changes in the riders upper body movements and how he moves on the bike, idk lol. i watched 2 short clips in 480p and could tell a difference. “copy paste” lol. you guys don’t get it. they can’t have a new engine every release. and they can’t wait 2+ years to release new games because THEY NEED TO MAKE MONEY TO PAY THE DEVS WHO CREATE THE GAMES. darrrrrrr
3 had great ruts man idk what you’re talking about.
1

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