Upgrade to enjoy this feature!
Vital MX fantasy is free to play, but Premium users receive great benefits. Premium benefits include:
- View and download rider stats
- Pick trends
- Create a private league
- And more!
Only $10 for all 2026 SX, MX, and SMX series.
I sold my xbox awhile ago and haven't played in a very long time. Reflex and COD can get very addicting.
The Shop
Luxon 4-Post Bar Mounts
$189.95 - $239.95
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
The first metal ramp you can launch to the first lip of the next jump, you wont always land it but you need to hit that corner perfect. You need to glitch the corner though, for people who don't know if you launch into a berm and whip it alittle while you land, you kinda get a boost. It's hard to explain but there are some sections where it is perfect for
The section in the back after the whoops their were alot of different ways to get through it, I forget most of them but I have done every combination that can be done
The 2nd metal ramp launching to the single is pretty easy but still fun
Man I wish I would have filmed all the crazy shit I did
Try it just wiggling the reflex stick in burms and to the face of the jump you'll clear it , I would recommend trying it at Manchester 1 in the beginning you go through that first rythem section that that big bowl turn an you can hunk it over that table top down the back side
looks like a lot of faffing for nought if you ask me
The physics on Alive were 100x better. The overall game setup sucked fat dick, but the actual gameplay was way closer to the real deal than Reflex. Sure, it had problems, but they weren't as massive and prevalent as they were in Reflex. I can at least pick up Alive and play for an hour or so. Reflex, not at all.
and getting input from someone who in a recent training video said he doesn't play games
despite many attempts to like it and reaching level 50... a couple of races and i have to turn it off...just isn't that fun
kind of the same as grid 1 to grid 2 ...what were they thinking trying to appeal to a mass market, but isolating the true fans
each to their own i guess
Pit Row
"Clutch Master", "Wrecking Ball"
I ain't Miley Cyrus...
I still have one PC just for MCM2.
While this was said as a joke, some of it is true. When playing Reflex I love to throw it sideways and listen to that rev limiter, something that is hard to do in Alive. I have played these two games with a few moto enthusiasts, some of which having raced professional, and almost all favor Reflex.
In Alive, THQ's vision was to make it easier to play right out of the box. I thought that it was actually harder to catch on and play. Yeah you had to learn the Rider Reflex system in Reflex, but once you got the hang of that it was just about putting in laps to improve. I play MX Simulator and sometimes I think that Alive is harder to conquer than Sim.
For a console game I don't want something that is so realistic that it is hard to play. If you want something that is realistic, buy MX Simulator as JLV and the guys over there really have it figured out. Well worth the $42. What I want on a console is something my buddies and I can battle online throwing mean whips and scrubs and just having a good time, much like in Reflex.
I like to compare this situation to the Forza franchise and iRacing. Being developed by Microsoft, Forza has the closest game to realism while it is still an arcade style racing game, if that makes sense. While iRacing is as real as it gets without actually getting into a car in driving it. Granted Microsoft has a much larger budget than Nordic Games but I think this is the approach they should take. They should make it as real as possible without taking out the fun factor. Leave the simulator for JLV.
Thanks
Post a reply to: MX vs ATV resurrected! MX vs ATV Supercross official press release!!