MX vs ATV Supercross Encore

flatout111
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10/29/2015 2:22pm
Reflex for PC's custom AMA replicas are THE best gaming in MX/SX. Especially JamieT's replicas. However, I don't really enjoy playing online that much and want to recreate a full season with the real riders like in MXGP's championship mode. Kinda like I'm playing thru a SX/MX version of NBA2K. So in that regard Reflex comes up short as the AI is terrible.

Hopefully, with the next version in the series, we finally get some replicas. It really does make a difference. Nothing cooler than comparing lines with the Pros in a virtual game. But the AI being trained is crucial as single player still exists and is strong.
flatout111
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10/29/2015 2:29pm
Glad to see some improvements in traction, toned down clutch and some other subtle things done for Encore, though. Thankful for any MX/SX games at this point!
40Plus_922mx
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10/29/2015 3:31pm
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into...
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into the backside of the jumps upon landing. Secondly you can rotate the whip to look way more natural.

P.S.Reflex will NEVER be updated. It is gone for ever get over it. This company has some really cools stuff in the works. They are also listening to the gaming public and trying very hard to accommodate them.

Here is a better video of the whip. Yes still needs some work. But it is getting better.

mmcmx wrote:
I'll keep playing the old reflex thanks
You are welcome.
10/29/2015 3:35pm
Been doing some online races lately, the gameplay isn't all that bad with a full factory all parts unlocked 450.

There is some really weird glitch with online races though, before a race starts there is this 30 seconds period where you can free ride the track, often when the start line cut-scene is playing the inputs from before that are still applied and people will be all over the starting straight instead of behind the gate lol ...

I did about 10 races and this happened atleast 6-7 times. Either way i raced against some really fast guys and that was pretty fun. The arcade-ish gameplay can lead to some interesting battles.

The Shop

peelout
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10/29/2015 4:33pm
tough crowd.

one thing i've learned about gamers of all genres, is that it will NEVER be perfect and NEVER please everyone.

looks like a big improvement to Supercross (which i enjoyed) so i'll be picking it up soon
zehn
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Anchorage, AK US
10/29/2015 5:23pm Edited Date/Time 10/29/2015 5:26pm
MXGP has great gameplay when it comes to replica tracks, bike handling characteristics (while on the ground), real teams, riders, OEM bikes, and better AI.

It falls WAY short in some really key areas though. The rider movement on the bikes is hilariously bad, like so bad that it's almost comical to watch the race replays. Yeah, I know most people use the first person view (myself included) and you don't notice it while racing, but it's pretty painful to watch the jerky rider movements, even when you're being smooth with the controls. As oddly large the rider is relative to the bike in Supercross and how stiff they look on the bike, the rider movements are still light years ahead of where MXGP is (right now). I really hope they address this issue, as it's a huge downfall that nobody seems to talk about.

Then there is the track deformation. The deformation models are really bad, at least on the 360 version. After enough riders have passed over it, the ground gets these massive 6-8 in spikes in it, but of course you don't feel it come through the bike. Not to mention, the track deformation doesn't actually make the track any rougher, like in Reflex, which has the best track deformation of any game ever made, by a mile IMO.

And don't get me started on the much-maligned scrub/whip physics. Those are in a league of their own.

I say all of this as a huge fan of MXGP. I play it pretty much daily, even still.
10/29/2015 6:44pm
I might get it when it comes out for XBone, but I might wait for MXGP 2 instead. Milestone toop 20 steps forward with MXGP from MUD, hopefully they dont go backwards with MXGP 2. Ill probably still pick up Encore though, as I sorta enjoyed SX, but the ammount of online bugs drive me away because racing the AI gets old after awhile. Anyone thats on one add me, play some Forza 6 while we wait for our version of Encore. GT: BigAirBadAssMX
MXGooner
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Beverly Hills, CA US
10/29/2015 7:04pm
Its really sad what has happened to MX
Gaming since reflex. Both MXGP and MX vs atv, have their strengths, but while combining both still don't compare to reflex, even with these recent updates.

That game is the template you should
Work from. Listen to your customers! Do what you gotta do
bobby397
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NC US
10/29/2015 7:39pm
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into...
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into the backside of the jumps upon landing. Secondly you can rotate the whip to look way more natural.

P.S.Reflex will NEVER be updated. It is gone for ever get over it. This company has some really cools stuff in the works. They are also listening to the gaming public and trying very hard to accommodate them.

Here is a better video of the whip. Yes still needs some work. But it is getting better.

If they were listening to the gamers, reflex like physics would had already been back. cant believe they cant just reuse it ?...
disbanded
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10/29/2015 9:39pm
We want Reflex!
flatout111
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10/29/2015 10:10pm Edited Date/Time 10/30/2015 6:58am
MX45(Mike) is on here. I hate to beat a dead horse but I have to ask. Like EVERY one of your customers want Reflex with new tracks. What stops you from doing that? Is it the teams' personal preference? I mean it has gotten to the point that it is almost comical. Reflex had a better seat bounce mechanic, was slower and more realistic, had a realistic clutch, controlled much better, looked more realistic and was overall a far superior game to Supercross, even 6 years later.

What stops the team from taking the exact Reflex code, making some new realistic tracks scaled down some (like JamieT's preferably), training the AI better and releasing it? I mean, literally you could take the EXACT code, not touch, make new tracks scaled down some and you would have a huge hit and please all your fans.

Why does that not happen? It has to be the team's personal preference because the fans scream it every day on FB, Youtube, Vital, Amazon...everywhere.

I realize you want to use the engine you built but what would stop you from doing it for the next full game? Did the code get lost or something? No, that isn't true because I remember someone on your team saying you guys used the exact clutch code from Reflex and then boosted it for Supercross.

It is perplexing, bud. No one understands.
thorns
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NZ
10/29/2015 11:05pm
Are the supercross tracks new, or are they last versions games ?
flatout111
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10/29/2015 11:18pm
The tracks are the ones from Supercross. But it does look like there are some nice improvements to the game.
1-forty-8
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GB
10/30/2015 12:22am
Has anyone watched the new video for MXGP 2? Hate to break it to ya boys but that game is gonna suck balls too.

A community as passionate as ours deserves more.
1-forty-8
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10/30/2015 12:32am
And I'm while I'm here, what the hell is up with the frame rate on the "National" tracks on Encore? Anyone else having those issues?
Thelen20
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Marshall, TX US
10/30/2015 12:49am
flatout111 wrote:
MX45(Mike) is on here. I hate to beat a dead horse but I have to ask. Like EVERY one of your customers want Reflex with new...
MX45(Mike) is on here. I hate to beat a dead horse but I have to ask. Like EVERY one of your customers want Reflex with new tracks. What stops you from doing that? Is it the teams' personal preference? I mean it has gotten to the point that it is almost comical. Reflex had a better seat bounce mechanic, was slower and more realistic, had a realistic clutch, controlled much better, looked more realistic and was overall a far superior game to Supercross, even 6 years later.

What stops the team from taking the exact Reflex code, making some new realistic tracks scaled down some (like JamieT's preferably), training the AI better and releasing it? I mean, literally you could take the EXACT code, not touch, make new tracks scaled down some and you would have a huge hit and please all your fans.

Why does that not happen? It has to be the team's personal preference because the fans scream it every day on FB, Youtube, Vital, Amazon...everywhere.

I realize you want to use the engine you built but what would stop you from doing it for the next full game? Did the code get lost or something? No, that isn't true because I remember someone on your team saying you guys used the exact clutch code from Reflex and then boosted it for Supercross.

It is perplexing, bud. No one understands.
I would like to see this direct question answered also . . . I would love to see it happen although I am only a casual gamer. Encore will be the first MX vs ATV game I am not going to buy, the last few have not been as fun as reflex and I can see encore is pretty much more of the same thing I already have that I'm not really wanting to play.

I'm ready for MX vs ATV NATIONALS!!!!

Reflex was not perfect but the bike in air/whip/scrub physics were perfect imo, you could get a little loose, have a ton of fun scrubbing like bubba and still stay on the track. The way you whipped and brought it back with the controls felt natural. Since alive I can't ride with any style if I want a fast lap . . . and yes I do suck at all these games.

Take reflex, change the cornering, change the gravity/weight or whatever but bring back those in air physics!!!
10/30/2015 2:10am
I freaking love Reflex as much as anyone but I also remembering people hating on that game too (though to less of an extent).
kongols
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Riga LV
10/30/2015 2:25am
Can`t get my controller to work.
mx836
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; BF
10/30/2015 6:46am
This is the first mx vs atv game I will not be purchasing. It's come to the point that I honestly don't care if they make another one because this game will never go in the direction we want it to. Apparently they would rather market to an audience that knows nothing about MX. I sometimes wonder if those people even get any enjoyment from the last few games in the series. No offense to any of the creators reading this. I know some of them post here from time to time.
BSmooth13
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10/30/2015 9:23am
Sadly, I will also be joining the others in this thread that won't be purchasing a mx/sx game for the first time after this release. I'm not mad, these people don't owe me a damn thing, but it's deflating to see the lack of substantial improvements in response to the feedback from fans they claim to "listen to." We hear a lot from the developers leading up to their releases - and even after releases are criticized - that "big things are in the works." Call me cynical, but I'll believe it when I see it.

As someone above my post mentioned, I think it comes down to who they are making these games for. The logical path to maximizing the potential sales of a game is to pander to the largest possible population, meaning the average fan/video game player who is pleased with an arcade game. I do not believe the games are being made for the people who are passionate about playing them - mx/sx fans who have informed opinions about what they feel should be included/improved/worked best - which I guess is a function of a business having to make strategic decisions. To whatever extent this line of thought might be true, it is the only reason I can think of which would explain the stagnant progression on a number of things which are consistently criticized (i.e., in-air physics, unrealistic clutch, etc.). I hope the MvA guys can genuinely consider feedback from the passionate fans and develop a product which proves me wrong.

All of this said - if there is one thing we can all agree on, it's that we want to see this game, and all MX/SX games, succeed.
40Plus_922mx
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High Desert, CA US
10/30/2015 10:06am
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into...
The rider in that video does not know how to ride the bike. His first error is he that doesn't push the front wheel down into the backside of the jumps upon landing. Secondly you can rotate the whip to look way more natural.

P.S.Reflex will NEVER be updated. It is gone for ever get over it. This company has some really cools stuff in the works. They are also listening to the gaming public and trying very hard to accommodate them.

Here is a better video of the whip. Yes still needs some work. But it is getting better.

bobby397 wrote:
If they were listening to the gamers, reflex like physics would had already been back. cant believe they cant just reuse it ?...
I could not agree with you more. I love Reflex too. I was very disappointed with this game upon release. Just learned to like it and they are slowly tweaking it. It looks like they are in it for the long haul. So hopefully it will just get better with time.
gnarwhip
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Los Angeles, CA US
10/30/2015 11:56am
Mxunleashed and Reflex ruled. I used to have epic online battles on reflex. That was 5+ years ago and still no one can make s good game with good online racing, so lame
dirtmike86
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10/30/2015 12:45pm
If you have a full time job/family/responsibilities then you, like me are not mx vs atvs target market. Iam sure they would love to make a bad ass game, but you cant please everyone. Everytime iam in a lobby i hear little kids. Iam guessing 1 out of 10 players in a lobby is someone over 25. We all probably played the living shit out of mcm,unleased and ea supercross, atleast i did cause i had the time, but unfortunatly little kids rule the market right now.
flatout111
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10/30/2015 3:31pm Edited Date/Time 10/30/2015 8:48pm
I edited my long winded post. It probably won't matter, either way. Long story short, Encore is an improvement over Supercross and I hope they are now heading in the right direction. We shall see.

Milestone, for sure, is. MXGP2 looks to be right on track, simulating our great sport. Let's hope Rainbow joins them and gives us 2 awesome moto games.

I encourage all moto fans to pick up both Encore and for sure MXGP2.

Cheers.
zehn
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10/30/2015 3:54pm
flatout111 wrote:
I edited my long winded post. It probably won't matter, either way. Long story short, Encore is an improvement over Supercross and I hope they are...
I edited my long winded post. It probably won't matter, either way. Long story short, Encore is an improvement over Supercross and I hope they are now heading in the right direction. We shall see.

Milestone, for sure, is. MXGP2 looks to be right on track, simulating our great sport. Let's hope Rainbow joins them and gives us 2 awesome moto games.

I encourage all moto fans to pick up both Encore and for sure MXGP2.

Cheers.
Nice write up. I agree with most of your points. I feel like there must be a reason that many of the shortcomings in these recent games haven't been addressed. I don't know if it's because of limited manpower and funds, pure stubbornness on the part of the developers who are determined to use their new code/engines, or what. Hell, there could even be legal reason why they don't use more of the proven Reflex code that so many people love.

Whatever it is, it can be really frustrating for the fans who wax daily about what they want to see in future offerings. I realize that at this point, the developers are also likely frustrated by all the negative reviews and comments they get, but this is a cutthroat industry where you either give your fans what they want, or you fail.

I do appreciate that this series has been resurrected from the dead, and I really don't want to see it collapse again. I'll buy all these games in hopes for a brighter future, but it's getting harder and harder to shell out the cash for what I (and many others) see as a stagnant development cycle.
Motofinne
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10/30/2015 3:58pm Edited Date/Time 10/30/2015 4:04pm
Constructive criticism is always good!

I agree on most of your points.

But Reflex was released 6 freaking years ago and MvA series has just gone downhill since then. Alive was okay but most of the tracks were catastrophic and some of the texturing was kind of bad(i know the xbox and ps3 isn't the most powerful machines, modded Reflex on PC is really good). And the 6 year old Reflex game looks better than any of the newer MvA games, that tells you everything about how sloppy they are with the optimizing, modeling and texturing. They haven't figured out what the core MvA "fans" want in 6 effin years. That's why i have given up on the MvA series.
tasco
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10/30/2015 8:20pm
After buying supercross I will not be wasting my money on another mx vs atv game unless there are major improvements. Its beyond me how people even enjoyed that game. The physics are horrible, twitchy and nowhere near beginner friendly. I literally laughed out loud the first time the game loaded and I saw the graphics. Which was fallowed by tons of disappointment. Maybe if they made the instruction booklet out of toilet paper to wipe my butt I would of felt less ripped off.
DoctorJD
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10/31/2015 4:50am
1-forty-8 wrote:
And I'm while I'm here, what the hell is up with the frame rate on the "National" tracks on Encore? Anyone else having those issues?
Yea, almost unplayable on my gaming PC.
10/31/2015 8:17am
I liked Alive better then this one. The braking is just bad. It immediately makes you turn 180 degrees.... and when you are standing still and use the clutch on the 450 it's just not possible to control.... The only thing from this game that i like better then Alive are the supercross tracks and the gear....
10/31/2015 8:56am
1-forty-8 wrote:
Has anyone watched the new video for MXGP 2? Hate to break it to ya boys but that game is gonna suck balls too. A community...
Has anyone watched the new video for MXGP 2? Hate to break it to ya boys but that game is gonna suck balls too.

A community as passionate as ours deserves more.
If people were spending money on dirtbike games like they spend on halo and call of duty, then I would say I have to agree with you. But they aren't, so we get what the market allows for. Mediocrity. Mediocre sales yields mediocre game.

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