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Hopefully, with the next version in the series, we finally get some replicas. It really does make a difference. Nothing cooler than comparing lines with the Pros in a virtual game. But the AI being trained is crucial as single player still exists and is strong.
There is some really weird glitch with online races though, before a race starts there is this 30 seconds period where you can free ride the track, often when the start line cut-scene is playing the inputs from before that are still applied and people will be all over the starting straight instead of behind the gate lol ...
I did about 10 races and this happened atleast 6-7 times. Either way i raced against some really fast guys and that was pretty fun. The arcade-ish gameplay can lead to some interesting battles.
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one thing i've learned about gamers of all genres, is that it will NEVER be perfect and NEVER please everyone.
looks like a big improvement to Supercross (which i enjoyed) so i'll be picking it up soon
It falls WAY short in some really key areas though. The rider movement on the bikes is hilariously bad, like so bad that it's almost comical to watch the race replays. Yeah, I know most people use the first person view (myself included) and you don't notice it while racing, but it's pretty painful to watch the jerky rider movements, even when you're being smooth with the controls. As oddly large the rider is relative to the bike in Supercross and how stiff they look on the bike, the rider movements are still light years ahead of where MXGP is (right now). I really hope they address this issue, as it's a huge downfall that nobody seems to talk about.
Then there is the track deformation. The deformation models are really bad, at least on the 360 version. After enough riders have passed over it, the ground gets these massive 6-8 in spikes in it, but of course you don't feel it come through the bike. Not to mention, the track deformation doesn't actually make the track any rougher, like in Reflex, which has the best track deformation of any game ever made, by a mile IMO.
And don't get me started on the much-maligned scrub/whip physics. Those are in a league of their own.
I say all of this as a huge fan of MXGP. I play it pretty much daily, even still.
Gaming since reflex. Both MXGP and MX vs atv, have their strengths, but while combining both still don't compare to reflex, even with these recent updates.
That game is the template you should
Work from. Listen to your customers! Do what you gotta do
What stops the team from taking the exact Reflex code, making some new realistic tracks scaled down some (like JamieT's preferably), training the AI better and releasing it? I mean, literally you could take the EXACT code, not touch, make new tracks scaled down some and you would have a huge hit and please all your fans.
Why does that not happen? It has to be the team's personal preference because the fans scream it every day on FB, Youtube, Vital, Amazon...everywhere.
I realize you want to use the engine you built but what would stop you from doing it for the next full game? Did the code get lost or something? No, that isn't true because I remember someone on your team saying you guys used the exact clutch code from Reflex and then boosted it for Supercross.
It is perplexing, bud. No one understands.
A community as passionate as ours deserves more.
I'm ready for MX vs ATV NATIONALS!!!!
Reflex was not perfect but the bike in air/whip/scrub physics were perfect imo, you could get a little loose, have a ton of fun scrubbing like bubba and still stay on the track. The way you whipped and brought it back with the controls felt natural. Since alive I can't ride with any style if I want a fast lap . . . and yes I do suck at all these games.
Take reflex, change the cornering, change the gravity/weight or whatever but bring back those in air physics!!!
Pit Row
As someone above my post mentioned, I think it comes down to who they are making these games for. The logical path to maximizing the potential sales of a game is to pander to the largest possible population, meaning the average fan/video game player who is pleased with an arcade game. I do not believe the games are being made for the people who are passionate about playing them - mx/sx fans who have informed opinions about what they feel should be included/improved/worked best - which I guess is a function of a business having to make strategic decisions. To whatever extent this line of thought might be true, it is the only reason I can think of which would explain the stagnant progression on a number of things which are consistently criticized (i.e., in-air physics, unrealistic clutch, etc.). I hope the MvA guys can genuinely consider feedback from the passionate fans and develop a product which proves me wrong.
All of this said - if there is one thing we can all agree on, it's that we want to see this game, and all MX/SX games, succeed.
Milestone, for sure, is. MXGP2 looks to be right on track, simulating our great sport. Let's hope Rainbow joins them and gives us 2 awesome moto games.
I encourage all moto fans to pick up both Encore and for sure MXGP2.
Cheers.
Whatever it is, it can be really frustrating for the fans who wax daily about what they want to see in future offerings. I realize that at this point, the developers are also likely frustrated by all the negative reviews and comments they get, but this is a cutthroat industry where you either give your fans what they want, or you fail.
I do appreciate that this series has been resurrected from the dead, and I really don't want to see it collapse again. I'll buy all these games in hopes for a brighter future, but it's getting harder and harder to shell out the cash for what I (and many others) see as a stagnant development cycle.
I agree on most of your points.
But Reflex was released 6 freaking years ago and MvA series has just gone downhill since then. Alive was okay but most of the tracks were catastrophic and some of the texturing was kind of bad(i know the xbox and ps3 isn't the most powerful machines, modded Reflex on PC is really good). And the 6 year old Reflex game looks better than any of the newer MvA games, that tells you everything about how sloppy they are with the optimizing, modeling and texturing. They haven't figured out what the core MvA "fans" want in 6 effin years. That's why i have given up on the MvA series.
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