MX vs ATV resurrected! MX vs ATV Supercross official press release!!

JW381
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1/10/2014 12:11pm
Dirt_Dawg wrote:
Alive fanboy.
Nah, I guess I'm not explaining my thoughts well. Alive the game sucked ass. The tracks were fun, but in stupid locations. The bikes were dumb, the leveling system was an idea we all want to see, but was poorly executed, and the DLC thing was a huge bust. I'm talking solely about the GAMEPLAY. Physics-wise, Alive has more potential to be a great game in the right package.
trb989
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Helsinki, FI
1/10/2014 12:40pm Edited Date/Time 1/10/2014 12:45pm
Now you guys started talking about whip glitching and different rhythm sections, i decided to record couple of them to video.. Maybe not the fastest lines but finding new jumps and new lines keeps this game still alive for me. Tried alive but didnt like it, at all. And about recording a videogame? Yup, winter really is this boring! Laughing


edit. aaaand i cant embed a video..
2thefront
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Mascotte, FL, USA
1/10/2014 1:32pm
Played both again last night. I think Alive is closer to what it needs to be than Reflex. While Alive had some momentum issues on landings, Reflex was the exact opposite. Almost impossible to kill momentum unless you're going over the bars. The bike feels so light and super soft. It needs to be somewhere in the middle. The bike needs to feel like it weighs 200+ lbs.

I think the supercross physics and tracks in Alive were awesome besides the fact they were really short and the whoop physics need a lot of work. The scale was realistic and the tracks definitely had flow to them as long as you were precise with the controls. I enjoyed it.

Neither are perfect and I guess if your idea of a good MX game is a fantasy world where you just pin it all the way around the track and jump 150 ft. triples and throw crazy whips then Reflex would be your choice. I simply prefer the direction of more realistic scale, the bikes feeling like they weigh 200+ lbs, feeling of bottom end power and having to slow way down in the corners. I really could care less about "style" and "sick whips" and the like. Just me though.
JW381
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1/10/2014 4:03pm
2thefront wrote:
Played both again last night. I think Alive is closer to what it needs to be than Reflex. While Alive had some momentum issues on landings...
Played both again last night. I think Alive is closer to what it needs to be than Reflex. While Alive had some momentum issues on landings, Reflex was the exact opposite. Almost impossible to kill momentum unless you're going over the bars. The bike feels so light and super soft. It needs to be somewhere in the middle. The bike needs to feel like it weighs 200+ lbs.

I think the supercross physics and tracks in Alive were awesome besides the fact they were really short and the whoop physics need a lot of work. The scale was realistic and the tracks definitely had flow to them as long as you were precise with the controls. I enjoyed it.

Neither are perfect and I guess if your idea of a good MX game is a fantasy world where you just pin it all the way around the track and jump 150 ft. triples and throw crazy whips then Reflex would be your choice. I simply prefer the direction of more realistic scale, the bikes feeling like they weigh 200+ lbs, feeling of bottom end power and having to slow way down in the corners. I really could care less about "style" and "sick whips" and the like. Just me though.
Pretty much how I feel and what I've been getting at.

The Shop

Markee
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1/10/2014 4:22pm
trb989 wrote:
Now you guys started talking about whip glitching and different rhythm sections, i decided to record couple of them to video.. Maybe not the fastest lines...
Now you guys started talking about whip glitching and different rhythm sections, i decided to record couple of them to video.. Maybe not the fastest lines but finding new jumps and new lines keeps this game still alive for me. Tried alive but didnt like it, at all. And about recording a videogame? Yup, winter really is this boring! Laughing


edit. aaaand i cant embed a video..
You can record a video game of a glitch, but can't embed a video, you high as a birds dick.
Aaryn234
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Fantasy
1/10/2014 6:31pm Edited Date/Time 1/10/2014 6:35pm
MXvATV SX on Vital FB PAGE

Well going by the post on the Vital facebook page we are getting some type of Alive based version of the new game.

Check it out, the old bike dropping instantly and the awkward shit looking physics in the Whoops look like they are returning. Two of the biggest let downs of Alive.

Seriously who mono's through whoops like that!
JW381
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1/10/2014 6:35pm
trb989 wrote:
Now you guys started talking about whip glitching and different rhythm sections, i decided to record couple of them to video.. Maybe not the fastest lines...
Now you guys started talking about whip glitching and different rhythm sections, i decided to record couple of them to video.. Maybe not the fastest lines but finding new jumps and new lines keeps this game still alive for me. Tried alive but didnt like it, at all. And about recording a videogame? Yup, winter really is this boring! Laughing


edit. aaaand i cant embed a video..
Nothing against you personally but how does this, or any Reflex video for that matter, not end the argument? Looks nothing like anything that resembles real supercross.
jeffro503
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1/10/2014 6:42pm
I made a couple tracks once. I still have one PC just for MCM2. [img]http://i77.photobucket.com/albums/j77/factorydad/spodelist_zps327f6fc7.jpg[/img]
I made a couple tracks once.
I still have one PC just for MCM2.
Well I'll be damned! I have DL and raced on just about every one of your tracks Spode! I went by the name VDR-KAW503 back in the day and basically lived on the microsoft game rooms. It's how originally met Scottie as well. Man those were some great nights. Best racing / gaming nights I ever had were between 2000 - 2005.

As far as that goes.....I never did get MCM2 to run right on my Win XP system.....I haven't even tried Win 7.......is anyone git it to work on win 7?
1/10/2014 7:01pm Edited Date/Time 1/10/2014 7:07pm
I've never played alive, but when I used to play Reflex, I would always try to play as realistically as the game would allow...
Basically try to be clean and not turn the bike in all different directions in the air, or if I would come short in a rhythm section, slow down and double out... I kind of forced myself to slow down the gameplay and it gave a more scaled or realistic, sensation.

I had the two thumb sticks worked out pretty well too, to the point where I could come at a jump reasonably fast, chop the throttle, then push both sticks to the left or right on the face of the jump and do a variation of a scrub and turn-down...

I enjoyed it, but scale wise, track builders like Spodeboy on mcm2 made tracks that you really had to have the timing down, in order to get a clean lap... Man I've hit tab a few timesLaughing

Can't play anything now anyway... I gave my 360 to my nephew about 2 years ago.Silly
JW381
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1/10/2014 7:02pm
EZZA 95B wrote:
I've never played alive, but when I used to play Reflex, I would always try to play as realistically as the game would allow... Basically try...
I've never played alive, but when I used to play Reflex, I would always try to play as realistically as the game would allow...
Basically try to be clean and not turn the bike in all different directions in the air, or if I would come short in a rhythm section, slow down and double out... I kind of forced myself to slow down the gameplay and it gave a more scaled or realistic, sensation.

I had the two thumb sticks worked out pretty well too, to the point where I could come at a jump reasonably fast, chop the throttle, then push both sticks to the left or right on the face of the jump and do a variation of a scrub and turn-down...

I enjoyed it, but scale wise, track builders like Spodeboy on mcm2 made tracks that you really had to have the timing down, in order to get a clean lap... Man I've hit tab a few timesLaughing

Can't play anything now anyway... I gave my 360 to my nephew about 2 years ago.Silly
I did that with untamed.
1/10/2014 7:14pm Edited Date/Time 1/10/2014 7:16pm
JW381 wrote:
I did that with untamed.
VMX racing was pretty realistic for it's time... You couldn't over-jump even if you tried, and it was WFO or nothing, but fun. If you would do a nac-nac, a guy would yell,"MEGA BIG NAAAC-NAAAC!". Sorry, got carried away remembering things.Laughing
MX45
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1/10/2014 8:16pm
Aaryn234 wrote:
[url=https://www.facebook.com/photo.php?v=10151852550156301&set=vb.114905316300&type=2&theater]MXvATV SX on Vital FB PAGE[/url] Well going by the post on the Vital facebook page we are getting some type of Alive based version of...
MXvATV SX on Vital FB PAGE

Well going by the post on the Vital facebook page we are getting some type of Alive based version of the new game.

Check it out, the old bike dropping instantly and the awkward shit looking physics in the Whoops look like they are returning. Two of the biggest let downs of Alive.

Seriously who mono's through whoops like that!
Don't worry, that game build is 2 years old.
Still getting things up and running at this point.
JW381
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1/11/2014 12:38pm
JW381 wrote:
I did that with untamed.
EZZA 95B wrote:
VMX racing was pretty realistic for it's time... You couldn't over-jump even if you tried, and it was WFO or nothing, but fun. If you would...
VMX racing was pretty realistic for it's time... You couldn't over-jump even if you tried, and it was WFO or nothing, but fun. If you would do a nac-nac, a guy would yell,"MEGA BIG NAAAC-NAAAC!". Sorry, got carried away remembering things.Laughing
I actually remember VMX racing, there was a guy named Cody Cooper you could play as haha I was like 6 or 7 at the time, my friend had it. Good times as a kid Smile
JW381
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2/4/2014 12:48am
Not to "resurrect" this dead thread, but saw this video and thought I might switch up my vote a little. Reflex on this scale actually looks pretty sick. The video is kind of annoying because of the dweeb playing, but the track looks fun. I wouldn't mind some Reflex with Alive style SX tracks.

https://youtu.be/uFpTxlk8vxI
40Plus_922mx
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2/4/2014 1:02am
I made a couple tracks once. I still have one PC just for MCM2. [img]http://i77.photobucket.com/albums/j77/factorydad/spodelist_zps327f6fc7.jpg[/img]
I made a couple tracks once.
I still have one PC just for MCM2.
jeffro503 wrote:
Well I'll be damned! I have DL and raced on just about every one of your tracks Spode! I went by the name VDR-KAW503 back in...
Well I'll be damned! I have DL and raced on just about every one of your tracks Spode! I went by the name VDR-KAW503 back in the day and basically lived on the microsoft game rooms. It's how originally met Scottie as well. Man those were some great nights. Best racing / gaming nights I ever had were between 2000 - 2005.

As far as that goes.....I never did get MCM2 to run right on my Win XP system.....I haven't even tried Win 7.......is anyone git it to work on win 7?
I do remember your team. I know what you mean. Get home from work. Eat dinner then race till the sun comes up. Great times.
GOONrider27
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Greensburg, PA, USA
2/11/2014 2:18pm
Hopefully it's way better than alive. I like the realism of alive, I just think the tracks should be more like tracks not riding on off-road trails with jumps and corners. And improve the whips/scrubs, and make it so that you start off as a nobody and make sponsors and improve getting your name out there, actually going through the career as a racer, have/create a private track to practice on. And mostly don't make James Stewart indestructible, he had perfect hole shots and mainly raced perfectly while all the other computers sucked. And also, the 450's had no where near the power they have in real life and they wheelied too much, you'd hit the gas after wrecking and your bike would flip. Those are my opinions..
TannerMxer
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2/11/2014 2:29pm
2thefront wrote:
Played both again last night. I think Alive is closer to what it needs to be than Reflex. While Alive had some momentum issues on landings...
Played both again last night. I think Alive is closer to what it needs to be than Reflex. While Alive had some momentum issues on landings, Reflex was the exact opposite. Almost impossible to kill momentum unless you're going over the bars. The bike feels so light and super soft. It needs to be somewhere in the middle. The bike needs to feel like it weighs 200+ lbs.

I think the supercross physics and tracks in Alive were awesome besides the fact they were really short and the whoop physics need a lot of work. The scale was realistic and the tracks definitely had flow to them as long as you were precise with the controls. I enjoyed it.

Neither are perfect and I guess if your idea of a good MX game is a fantasy world where you just pin it all the way around the track and jump 150 ft. triples and throw crazy whips then Reflex would be your choice. I simply prefer the direction of more realistic scale, the bikes feeling like they weigh 200+ lbs, feeling of bottom end power and having to slow way down in the corners. I really could care less about "style" and "sick whips" and the like. Just me though.
JW381 wrote:
Pretty much how I feel and what I've been getting at. [img]https://redsitewins.files.wordpress.com/2011/08/x-all-the-things-meme-generator-thank-you-73fc65.png[/img]
Pretty much how I feel and what I've been getting at.

Yup, I believe Alive is a better physics engine. I agree completely.
velocitygear
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Spokane, WA, USA
2/11/2014 3:45pm
TRON wrote:
I personally didn't care for the reflex style control, but it would be cool if there was an option in the new game to revert back...
I personally didn't care for the reflex style control, but it would be cool if there was an option in the new game to revert back to the old style controls. JMO
++1
2/11/2014 7:20pm
Downloaded alive on my 360 last night and of course the servers are down so no stewart compound... the ONLY redeeming quality of that turd sandwich of a game.
2/11/2014 8:15pm
I just got a copy of reflex for the pc and I can't get the controller setup like my ps3 controller. I downloaded a bunch of Shit but it's like a couple keys are not doing what they are supposed to. I have a logitech dual action controller. I've used it on other games with no issues this is the first time is not worked properly.
2/11/2014 9:18pm Edited Date/Time 2/11/2014 9:27pm
[img]https://2.bp.blogspot.com/-rLHpEHrXcWg/TskKIQGKmOI/AAAAAAAABgQ/CkY1WGbvazs/s1600/yawn.png[/img]
Agreed.

The very fact that they are mentioning Alive has my hopes set real low for this one. I expect them to fuck it up once again.

There were so many blatant things wrong about Alive that I will forever question this team's judgement.

Now if they were to tell us that they were going to build on Reflex, then I might listen. Take Reflex and add better graphics, real bikes, real tracks, real riders, better scaling, and the ability to adjust the bikes suspension to handle the gnarly track wear and then they'd have a game we'd all love. Just keep it simple.

Instead they have a lame interface, shitty upgrade system, crap DLC, whoop glitching, weird rider mannerisms....etc etc etc...

Alive sucked. Still sucks. And will always suck.

Thankfully that MXGP game is going to provide some good competition. If they get the feel right, and make the track wear/rut usage gnarly enough, we will forget all about the MXvATV series.
mxgoon
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2/12/2014 12:52am
No one can tell me this....



Is better than this.

IceMan446
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2/12/2014 1:13am Edited Date/Time 2/12/2014 1:15am
mxgoon wrote:
No one can tell me this....



Is better than this.

The bottom track was one of my favorites on reflex.

Just enough difficulty and fun. I thought the track was well designed and the ration between the rider and the track was just right. The jumps didn't seem 150 feet long and 15 feet high. Also the speed seemed pretty close to what it looks like in real life. I just wish they could have the braking be better and have the front and rear be accurate. Might be asking a lot but it really needs that.

The deformation was tough also with some of the jumps and I thought thats what really set reflex apart.

The sound in both games were completely shit though.

I really hope the new developers try to compete with the MXgp game and really step their game up and take it to the next level. Especially since it will be all supercross, the only drawback to the MXgp game.
2/12/2014 6:55am
JW381 wrote:
Not to "resurrect" this dead thread, but saw this video and thought I might switch up my vote a little. Reflex on this scale actually looks...
Not to "resurrect" this dead thread, but saw this video and thought I might switch up my vote a little. Reflex on this scale actually looks pretty sick. The video is kind of annoying because of the dweeb playing, but the track looks fun. I wouldn't mind some Reflex with Alive style SX tracks.

https://youtu.be/uFpTxlk8vxI
Now your coming aroun, just a few minor tweaks to reflex and you have an amazing game!
TannerMxer
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Ventura, CA, USA
2/13/2014 5:49pm
mxgoon wrote:
No one can tell me this....



Is better than this.

It is obvious if you enjoy mx games that are arcade style and completely unrealistic (see the Reflex) vid below, then Reflex is your game of choice. If you are like me, and enjoy the closer, simulation style, then Alive is more realistic. Look, in Alive on the 2 supercross tracks, you can't just pin it everywhere. You have to be calculated. In Reflex, 9 times out of 10, you can just pin it and clear a 300 yard stadium in two jumps. That's not as fun to me.

https://youtu.be/m0gEab5fBKo
Bodieg3
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Haleyville, AL, USA
2/13/2014 5:58pm
mxgoon wrote:
No one can tell me this....



Is better than this.

TannerMxer wrote:
It is obvious if you enjoy mx games that are arcade style and completely unrealistic (see the Reflex) vid below, then Reflex is your game of...
It is obvious if you enjoy mx games that are arcade style and completely unrealistic (see the Reflex) vid below, then Reflex is your game of choice. If you are like me, and enjoy the closer, simulation style, then Alive is more realistic. Look, in Alive on the 2 supercross tracks, you can't just pin it everywhere. You have to be calculated. In Reflex, 9 times out of 10, you can just pin it and clear a 300 yard stadium in two jumps. That's not as fun to me.

https://youtu.be/m0gEab5fBKo
Whoever that is in that vid must have some serious cheat codes cause I've played reflex many hours n won countless races online with full gates and I've never made but acouple of those jumps much less combo a section like those . I had to let off n use timeing to make those sections
yzjs7
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2/13/2014 6:25pm
Bring on mxgp! Curious how mx supercross will be
MXisLIFE
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2/13/2014 6:40pm
mxgoon wrote:
No one can tell me this....



Is better than this.

TannerMxer wrote:
It is obvious if you enjoy mx games that are arcade style and completely unrealistic (see the Reflex) vid below, then Reflex is your game of...
It is obvious if you enjoy mx games that are arcade style and completely unrealistic (see the Reflex) vid below, then Reflex is your game of choice. If you are like me, and enjoy the closer, simulation style, then Alive is more realistic. Look, in Alive on the 2 supercross tracks, you can't just pin it everywhere. You have to be calculated. In Reflex, 9 times out of 10, you can just pin it and clear a 300 yard stadium in two jumps. That's not as fun to me.

https://youtu.be/m0gEab5fBKo
Bodieg3 wrote:
Whoever that is in that vid must have some serious cheat codes cause I've played reflex many hours n won countless races online with full gates...
Whoever that is in that vid must have some serious cheat codes cause I've played reflex many hours n won countless races online with full gates and I've never made but acouple of those jumps much less combo a section like those . I had to let off n use timeing to make those sections
theres no way… ive been trying al those and they just never seemed possible
Grieby54
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Castle Rock, CO, USA
2/13/2014 6:53pm Edited Date/Time 2/14/2014 6:44am
Cheat codes? Seriously?

I've hit most of those lines
2/13/2014 8:07pm
Whip glitch. I've hit most of those same lines, too.

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