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edit. aaaand i cant embed a video..
I think the supercross physics and tracks in Alive were awesome besides the fact they were really short and the whoop physics need a lot of work. The scale was realistic and the tracks definitely had flow to them as long as you were precise with the controls. I enjoyed it.
Neither are perfect and I guess if your idea of a good MX game is a fantasy world where you just pin it all the way around the track and jump 150 ft. triples and throw crazy whips then Reflex would be your choice. I simply prefer the direction of more realistic scale, the bikes feeling like they weigh 200+ lbs, feeling of bottom end power and having to slow way down in the corners. I really could care less about "style" and "sick whips" and the like. Just me though.
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Well going by the post on the Vital facebook page we are getting some type of Alive based version of the new game.
Check it out, the old bike dropping instantly and the awkward shit looking physics in the Whoops look like they are returning. Two of the biggest let downs of Alive.
Seriously who mono's through whoops like that!
As far as that goes.....I never did get MCM2 to run right on my Win XP system.....I haven't even tried Win 7.......is anyone git it to work on win 7?
Basically try to be clean and not turn the bike in all different directions in the air, or if I would come short in a rhythm section, slow down and double out... I kind of forced myself to slow down the gameplay and it gave a more scaled or realistic, sensation.
I had the two thumb sticks worked out pretty well too, to the point where I could come at a jump reasonably fast, chop the throttle, then push both sticks to the left or right on the face of the jump and do a variation of a scrub and turn-down...
I enjoyed it, but scale wise, track builders like Spodeboy on mcm2 made tracks that you really had to have the timing down, in order to get a clean lap... Man I've hit tab a few times
Can't play anything now anyway... I gave my 360 to my nephew about 2 years ago.
Still getting things up and running at this point.
https://youtu.be/uFpTxlk8vxI
Pit Row
The very fact that they are mentioning Alive has my hopes set real low for this one. I expect them to fuck it up once again.
There were so many blatant things wrong about Alive that I will forever question this team's judgement.
Now if they were to tell us that they were going to build on Reflex, then I might listen. Take Reflex and add better graphics, real bikes, real tracks, real riders, better scaling, and the ability to adjust the bikes suspension to handle the gnarly track wear and then they'd have a game we'd all love. Just keep it simple.
Instead they have a lame interface, shitty upgrade system, crap DLC, whoop glitching, weird rider mannerisms....etc etc etc...
Alive sucked. Still sucks. And will always suck.
Thankfully that MXGP game is going to provide some good competition. If they get the feel right, and make the track wear/rut usage gnarly enough, we will forget all about the MXvATV series.
Is better than this.
Just enough difficulty and fun. I thought the track was well designed and the ration between the rider and the track was just right. The jumps didn't seem 150 feet long and 15 feet high. Also the speed seemed pretty close to what it looks like in real life. I just wish they could have the braking be better and have the front and rear be accurate. Might be asking a lot but it really needs that.
The deformation was tough also with some of the jumps and I thought thats what really set reflex apart.
The sound in both games were completely shit though.
I really hope the new developers try to compete with the MXgp game and really step their game up and take it to the next level. Especially since it will be all supercross, the only drawback to the MXgp game.
https://youtu.be/m0gEab5fBKo
I've hit most of those lines
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