Upgrade to enjoy this feature!
Vital MX fantasy is free to play, but Premium users receive great benefits. Premium benefits include:
- View and download rider stats
- Pick trends
- Create a private league
- And more!
Only $10 for all 2026 SX, MX, and SMX series.
MX 2002 Featuring Ricky Carmichael was awesome for the time. The bikes handled well.
Championship Motocross featuring Ricky Carmichael for PS1 was a great game for the PS1 era.
I haven't tried the MXGP games so I have no idea how they compare to Reflex.
The Shop
Free shipping: VITALMX
Luxon 4-Post Bar Mounts
$189.95 - $239.95
I remember when the PS2 came out and one of the showcase games was ATV Offroad Fury. Even though that game only had quads, it was simply amazing to see Motocross Madness 2 level graphics and physics on a console. When Rainbow Studios released MX Unleashed I remember being so, so happy. I'd fake being sick to stay home from school to play that game. MX vs ATV Unleashed was like a bonus version of that game on console but it sparked a whole new gaming community when they released the PC version with the dev kit. Even though that community never reached the level of Motocross Madness 2, it was really fun to be involved with.
I got out of the moto pc gaming community around the time MX Simulator was created. I vaguely remember trying the beta of that game and it being terrible. There was also a new physics engine that was created for MVA around that time, wasn't there? Didn't the guy who created MX Simulator "borrow" a lot from MVA? Was there bad blood between Rainbow and that guy?
If anyone from Rainbow is still around here I ask that these steps be addressed for the next game. Fairly simple steps actually.
1- slow the freakin' game down. it is way, way too fast. Period. If the developers insist on thinking this is the actual speed of a real Supercross/Motocross race then fine...you are wrong but think what you will....at least give us a speed slider or option because this is ridiculously fast.
2-remove the push up pre-load and go back to the Reflex seat bounce
3-severely tone down the turbo clutch. it again is ridiculous. This would also help with the overall ridiculous speed of the game.
4-get someone who knows how to program AI riders. The AI is senseless in every sense of the word.
5- work on the reflex stick action. Too often when weighting the outside peg you just slide around or do something crazy. This felt best in Alive. And Reflex felt good rider wise although a touch slippery. Encore really needs to be addressed in this regard. Too unpredictable.
There is lots more that needs to be done...replica tracks, full license, realistic tracks, making it where you can't jump 5-6 obstacles like their FB page loves showing off and tons more...but these are a few simple fixes that could make the game much better. Simple except the AI programming. That needs serious work.
2. MX Sim
3. MXGP2 on PC, also moddable.
The community is dead and ruined by idiots that got the "brilliant" idea of selling content. I actually almost can't remember the last time i downloaded a good bike skin.
Rainbow Studios had a great thing with Reflex and I also think Alive had an even better, more realistic scale but didn't feel as good as Reflex, overall. But they have gone backwards with Supercross, in my opinion, other than really doing a great job on DLC and lots of track quantity. Now I understand it was trying to get something out quick and test the waters for the new owners of the franchise and to generate interest to move forward with the franchise. I also understand this is a very small team. So they worked hard. But I think they re-did lots of things that were better in the original Alive code they started off with when acquiring the IP.
I remember the first video footage announcing the new game from the studio. The initial Alive DLC SX stuff was called MVA Alive Tournament which was to be released via DLC for Alive before the team got suddenly shut down. The video was from Motosport,(with Brett Cue and Cooper Webb). It looked real good, despite the player in the video struggling somewhat but looked pretty good. The tracks did look a bit short like the 2 Alive ones released. Still, I think the direction was better with better scale and a much more realistic speed of the game. Supercross is supposed to be tight and we are also dealing with 10 less riders on the gate than in a real race. Couple that with the larger scale and you lose the tight feel that is integral to Supercross.
In retrospect I wish they would have just kept the engine the same as Alive and finished and released the promised SX tracks from Alive. Instead, there was a lot of re-tooling and changing scale and adding too many influences from Unleashed which at this point is super dated feeling, gameplay wise.
Here is that initial MVA Alive Tournament video when Nordic first put the team back together.
https://www.youtube.com/watch?v=0yepfT41PWw
That gameplay in that video, even in it's infancy, honestly, looks much more like the real sport then what we have now which is just overkill on the speed and lengths of jumps.
Encore was an improvement over Supercross but mildly as it was basically just lots more content but same engine, gameplay, basically. It is of my opinion that they REALLY need to address these 5 issues, first and foremost, for their next full game as a follow up to Encore. For the record, again, as I understand it (please correct me if I'm wrong, team) that the developers have said that when THQ shut down the studios and when Nordic bought the IP via auction that a lot of code was lost, including the core code of Reflex. If they could just take the exact code of Reflex and just build more tracks they would please nearly everyone, despite a scale that is larger than Supercross. The Reflex engine works fine on more realistic scaled tracks as well. The AMA replica tracks for Reflex on PC by Jamie T are darn near video game perfection. Fun, yet realistic and challenging.
I think Reflex had issues as well but it is far superior to what we have now and pretty much everyone agrees, consumer wise. That code appears to be lost. Or at least that is what has been hinted at.That's a shame really as it had a lot good, the best in this series, by far, despite some flaws. Alive had a great feel as well but just never saw fruition with Supercross tracks and some pretty poor Nationals designs.
I ask the team that these steps be looked seriously into and addressed for the next game. Fairly simple steps actually, for the most part. And yes, I do know all that is involved and how one change in physics changes another. Still, most of these shouldn't be that difficult to alter as a lot of it is going backwards to what you previously have done. But not back to Unleashed, please. Reflex and Alive, particularly Reflex, are your standards that you should at least be able to get back to then move forward.
The 5 major things that need to be addressed.
1- slow the game down. it is way, way too fast. Period. I realize speed is subjective. That's why all sports games have speed sliders or options. If the developers insist on thinking this is the actual speed of a real Supercross/Motocross race (which it definetly isn't) then fine...at least give us a speed slider or option because this is ridiculously fast and really detracts from the actual racing.
2-remove the push up pre-load and go back to the Reflex seat bounce.
3-severely tone down the turbo clutch. it again is overkill. This would also help with the overall hyper speed of the game.
4-get someone to completely re-program the AI riders. With all due respect, whoever did the job for Supercross and Encore is way off base. The AI is senseless in every sense of the word. (This is by far the most time consuming on the list, I realize.)
5- work on the reflex stick action. Too often when weighting the outside peg you just slide around or do something crazy. Reflex felt good. Alive, too. Encore really needs to be addressed in this regard. Too unpredictable.
There is lots more that needs to be done...replica tracks, full license, more realistic tracks, making it where you can't jump 5-6 obstacles in 1 exaggerated jump but these are a few simple fixes that could make the game SO, SO much better. Simple except the AI programming. That needs serious work.
Anyway, I thank the developers for taking the time to look at this post and thank them, again, for all their hard work.
Pit Row
Currently, my favorite is MXGP2. Truly challenging game and love the detail and realism. No other game compares. Love the different formats from MXoN to the real-life events to change it up. SX can use guidance from the Reflex world. It's the only moto game I play in the first person view which to me says how good this game already is. If MXGP2 can get the creator-track-initis of the MCM2 days or even get the Mad Skills week-to-week or $$$ championships down the road, it'll be tough to top for years to come I believe.
I vote MXGP2 and will stick with them going forward. MX Simulator should be be my favorite, as I am a long time Sim Racer and appreciate the Sim factor, but IMHO MX Sim is not Simmy, its just stupid hard which is not inducive to learning or fun. It needs a lot more polish and useable help/aids for people to progress.
when MX Unleashed came out i was blown away.
my personal favorite has to be MXvsATV Unleashed on PC. that or Excitebike
After not playing Reflex for several years, I picked it up again. I have been playing Supercross Encore on Steam with an xbox one controller.
Relfex is leaps and bounds better. Even the default tracks, way better.
Add in the custom tracks that Reflex has through community tracks.
I'm going to buy Supercross Encore on xbox one for the online racing but for PC Reflex wins hands down.
Better handling, better scrubs. Only thing I don't like is the reflex part when the arrows come up.
Post a reply to: Vital MX Poll: What is the Best Motocross Video Game of All Time?