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In order to do what the OP suggests then every jump needs to be built with a downhill slope landing (so you can land as far down the hill as you want). 99-ish% of jumps aren't built with the landing on a downhill though, so if you want a long landing, the landing "pad" gets really shallow and harsh (shitty landings).
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If we do extend landings so faster guys can go further, don't we then get to an issue of the landings becoming too flat? Unless we build the jumps taller, but then we have an issue of jumps being blind, which could lead to more people being landed on. I don't know if there really is a good way to go about this to make things that much better.
Shitty landings are the biggest issue in local MX. Track builders need to build for when things go wrong not for when someone hits it perfect. Rolled landings, runout after obstacles, longer safety decks, etc..You can't be 100% safe but you can definitely mitigate injuries by doing this.......
I laugh at the fella all upset that not everyone sends it to backside instantly and how dare you jump some tables to 50-75% distance. LOL. Sometimes even those of us who've ridden a track countless time, clearing all the jumps, like to warm-up and feel the track/face/body out before sending a 4th gear tapped jump. Relax bud.
Mathematically, a 3:1 face should have a 3:1 to 4:1 landing.
The only safe jump is no jump. Jumps small in height are really the only jumps that are safe for beginners to learn on.
I need to go fill up my cup.
His right elbow is down, looks like he's having to pull up on the bars, just bad technique
I mean, really....pfft
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