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now, with that being said, i actually do think to some extent, you can only go so fast in FPV due to the physics. for example, in third person view, the fastest riders in the game exploit certain aspects of the physics that help you gain more speed and carry momentum. in third person view, you can land on the rear wheel for a "speed exploit: as some would call it, and theres a way to corner that involves leaning forward that helps you carry a ton of momentum. these two examples are something you cant take advantage of in FPV. of course you can land on the rear wheel and you can lean forward in corners while in FPV, but because of the gameplay difference between the views due to the physics, in FPV, you dont get the "speed boost" that you do in third person view. now, im not saying you cant go fast in FPV, you certainly can. but theres a reason why the TOP fastest guys online play in third person view. around the time the Hometown Nationals DLC dropped, I decided to switch from FPV to third person view. I was racing a guy by the name on FUHBOI666, hes one of the fastest guys on XBOX. he was smoking me and i couldnt go any faster in FPV. i played third person view on those tracks and actually got faster lap times in third person view within days by riding the way i explained above. of course i didnt really like playing in that view but thats when i found out about certain ways to gain speed over say, someone playing FPV. or anyone in any view for that matter.
again, to anyone else reading, im not saying you cant go fast in FPV. im not saying people that play FPV cant smoke people playing third person view. but what i am saying, and ive literally been playing this game since DAY 1, is that the max speed potential in third person view is much greater than in FPV. FPV forces you to "play the game more realistically" for lack of better words. third person view, you can really use the physics to gain speed. its that simple. this isnt the only game thats like this.
Im not saying they need to switch up the laptime leaderboards between the views, but I do think it would be cool to have "view specific" lobbies like they do for vehicle class. so, based on your response saying the difference in gameplay should have separation of interfaces....if what you mean is what i just said about having the ability to race with other racers playing in a specified view, than I agree with you. or at the least, if a laptime is posted in FPV, than maybe add that next to your laptime and bike size on the leaderboards and the riders information bar.
remember, FPV view your closer to the ground, which makes everything around you go by faster which can give you the sense that you are actually going faster. but the laptimes speak for themselves. the fastest riders in the game play in 3rd person view.
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when rainbow sends a patch out and you turn your game on and the gameplay feels different....you hop online and tell everyone “they changed the physics!!!” but the change in gameplay between views, the obvious major differences in bike/rider feel isn’t physics related. it’s ONLY the view. gotcha
If you honestly believe that, then you must be the type of person that thinks adding NAPA Auto Parts Octane Booster to your car will make it go faster -_-
Pit Row
again, it’s like this in all games. it has to be by design. in FPV what you’re experiencing is that of the screen and the bars/front end, for lack of a better explanation...you are the TV/computer screen. in third person view, there is an object out in the middle of the screen that is moving around. i really don’t know how else to say it, and i shouldn’t have too, this isn’t new stuff. this difference naturally gives the game a different feel between views....and like i said before, what you feel during gameplay is the physics.
when you play a motocross game and you play with a 125 ...a 250f...and a 450f....that difference you feel between the bikes, is a difference in physics...not the physics engine.
you people are a bunch of walnuts
and the fastest guys on xbox play third person view. i know because i’ve talked to some and some have told me about others. again, God knows i have to clarify..i’m not saying some fast laps you see aren’t in FPV. the laps i see some people run...its only getting done by riding in a way only third person view let’s you ride the bike. the overall gameplay and physics of that specific view
If I learned anything from MX vs ATV/Rainbow, they like to drop hints on social media... anddd it happens to be round 1 of 6 perfectly uniform tracks that "did not sign license agreement" per doubters on the internet
#1- I am bored with the current physics, but simply due to the old saying "for every smoking hot broad, there is a dude tired of f#@%ing her". I am ready for their next title
#2- IF you tune to jump to the moon, max preload frequently, and hall mach 5 constantly, you will boom to the moon
#3- The "moon" physics has a lot to do with track design and steepness/magnitude/scaling of jumps. The more "realistically" scaled/pitched tracks and jumps feel good (Unadilla, Oakland), while others like Ironman, Budds Creek, Big Horn, Crescent lakes, East Rutherford have re-re booters and some overscale.
Still a solid game, I just knew the high was not going to last forever. Amazing it lasted well over a year.
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