Milestone - Monster Energy Supercross The Official Video Game

flatout111
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10/18/2017 11:46am
Donovan759 wrote:
Flatout111... You on XB1 or what? you seem like the kind of guy who's fun to game with and get your doors blown off by. Laughing
flatout111 wrote:
Xbox one, dude. Honestly, though, I have shoddy internet at home and use an aircard so gaming is kinda out. Been trying for years but hoping...
Xbox one, dude. Honestly, though, I have shoddy internet at home and use an aircard so gaming is kinda out. Been trying for years but hoping we finally get some good service.

But once I do, oh yeah dude, it's on.But that's one of the reasons a good single player championship is important to me. I also game with a couple of SX buddies at the house which is always the best. They, like me, like role playing as their favorite riders.
chaseodc wrote:
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but...
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but well worth it.
Gotcha. But don't you have a gb limit?
G-DUB
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10/18/2017 12:45pm Edited Date/Time 10/18/2017 12:48pm
G-DUB wrote:
Does anyone know if the game has heat race's and lcqs etc? I know there is potential changes with the program that are still TBA. Would...
Does anyone know if the game has heat race's and lcqs etc? I know there is potential changes with the program that are still TBA. Would be awesome if they are featured.

I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics.
Donovan759 wrote:
:huh: They have been excellent at changing things based on customer feedback. I'm not quite sure how you could say that... haha. I could list things...
Huh They have been excellent at changing things based on customer feedback. I'm not quite sure how you could say that... haha. I could list things they did for the fans based off forum requests for days. However, Don't hold out for major physics changes. They probably aren't happening. There were posts above about that which you can go back and read.

As far as the race day format, I would expect it to be true to form. Not sure why Milestone would make a supercross game with a 2 moto format.
Hmmm... OK please name me 5 things they changed that were wrong after release? I am genuinely intrigued to what they changed based in customer feedback.

I only remember them adding a 4gb patch on pc after mxgp 3 release to include resolutions higher than 720p. They never adjusted the much request rear wheel speed, never fixed any air physics, the bugs on loket, the green rain on some tracks. Oh and don't forget they attempted to speed up the ai on hardest difficulty but it was still slow.. Almost like they didn't change it at all

They are good at taking requests before the games out like 2 strokes and clutches but they are huge obvious things that are glaring. Like you say the things that need changing are major and they are not prepared to do that, thus making them not great at after release patches.

Look at alive, in 2011 when that came out I remember the scrubs were changed about a week after release. A major physics change for the better, although rainbow have their quirks at least they took constructive criticism a bit better (back then anyway)
Donovan759
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10/18/2017 1:07pm
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above.

You said: "I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics."

Which is inaccurate.

5 things they did solely based on fan feedback.
1.) Rain in MXGP 3
2.) 2 Strokes in MXGP 3
3.) More balanced bar to bar contact in MXGP 3 and even furthermore in the new supercross game.
4.) Added better scrubbing in MXGP 2 when people complained about NO in air control.
5.) Better bike customization (starting in MXGP 2).

If you're talking about patch updates I would 100% agree that they don't do much after game release if anything at all. But as you can see above... that's not what you said man.
10/18/2017 1:16pm Edited Date/Time 10/18/2017 1:17pm
Donovan759 wrote:
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above. You said: "I'm...
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above.

You said: "I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics."

Which is inaccurate.

5 things they did solely based on fan feedback.
1.) Rain in MXGP 3
2.) 2 Strokes in MXGP 3
3.) More balanced bar to bar contact in MXGP 3 and even furthermore in the new supercross game.
4.) Added better scrubbing in MXGP 2 when people complained about NO in air control.
5.) Better bike customization (starting in MXGP 2).

If you're talking about patch updates I would 100% agree that they don't do much after game release if anything at all. But as you can see above... that's not what you said man.
All great points and kudos to them for obviously listening to what the fans want but the biggest complaint the MXGP games have had is their physics and they seem to just ignore that for what ever reason. It's almost as if they are determined to get us to just accept them but to me they ruin the game.

The Shop

G-DUB
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10/18/2017 1:28pm
Donovan759 wrote:
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above. You said: "I'm...
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above.

You said: "I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics."

Which is inaccurate.

5 things they did solely based on fan feedback.
1.) Rain in MXGP 3
2.) 2 Strokes in MXGP 3
3.) More balanced bar to bar contact in MXGP 3 and even furthermore in the new supercross game.
4.) Added better scrubbing in MXGP 2 when people complained about NO in air control.
5.) Better bike customization (starting in MXGP 2).

If you're talking about patch updates I would 100% agree that they don't do much after game release if anything at all. But as you can see above... that's not what you said man.
My apologies for that @donovan, should of mentioned it.

I totally agree they were great at the pre release requests when it came to content and additions but the post release patches/fixes were virtually non existent.

Well I still have to commend milestone cus ama supercross has always been a dream game of mine, hopefully they have learned a thing or two and can really make strides with their games now and deliver those critical physics changes. Futures definitely bright for moto games.

Again my apologies for my lack of explanation manSmile
Donovan759
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10/18/2017 1:30pm
G DUB No Worries man. I appreciate it!
Donovan759
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10/18/2017 1:33pm
Donovan759 wrote:
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above. You said: "I'm...
G-DUB ... I was unaware that you were talking about post game release patches considering you didn't say that in your post above.

You said: "I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics."

Which is inaccurate.

5 things they did solely based on fan feedback.
1.) Rain in MXGP 3
2.) 2 Strokes in MXGP 3
3.) More balanced bar to bar contact in MXGP 3 and even furthermore in the new supercross game.
4.) Added better scrubbing in MXGP 2 when people complained about NO in air control.
5.) Better bike customization (starting in MXGP 2).

If you're talking about patch updates I would 100% agree that they don't do much after game release if anything at all. But as you can see above... that's not what you said man.
All great points and kudos to them for obviously listening to what the fans want but the biggest complaint the MXGP games have had is their...
All great points and kudos to them for obviously listening to what the fans want but the biggest complaint the MXGP games have had is their physics and they seem to just ignore that for what ever reason. It's almost as if they are determined to get us to just accept them but to me they ruin the game.
If you think back all the way you'll remember that biggest complaint about MXGP was no scrubbing. For mxgp 2 they added a scrub function (although it sucks). But half the time it would send you off the track when you land because it would lock up your steering for a second. In MXGP 3 they made that scrub function a little more useable. I totally understand where you're coming from though. I just want free in air whips and scrubs as does everyone else. They are making visible strides. It will happen soon.
10/18/2017 2:18pm
Lastander wrote:
The trailer looks absolutely shit, mxgp gameplay with auto-scrub/whip animations, fuck no.
Exactly
-MAVERICK-
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10/18/2017 3:56pm
Lastander wrote:
The trailer looks absolutely shit, mxgp gameplay with auto-scrub/whip animations, fuck no.
Exactly
We haven't even seen any gameplay yet with someone on pro physics so personally I would hold judgement on that if I were you guys.

As of now, sure it doesn't look perfect but those issues might or might not be resolved once you play on pro physics.

That said everyone can agree that the Milstone team is trying and are working towards the right direction.

They've listened to the community and stepped up to the plate, created a game the majority of people wanted, so let's shit on them for doing so. Makes sense! SMH.
flatout111
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10/18/2017 4:29pm Edited Date/Time 10/18/2017 4:40pm
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
86honda
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10/18/2017 4:37pm
Can you drink beer and bag Monster chicks?
zehn
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10/18/2017 4:40pm Edited Date/Time 10/18/2017 4:41pm
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
I just want the game to be fun and enjoyable to play. Playing a game with canned whips and scrubs and a rider who is stiff as a board is not fun.
flatout111
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10/18/2017 5:22pm Edited Date/Time 10/18/2017 5:27pm
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
zehn wrote:
I just want the game to be fun and enjoyable to play. Playing a game with canned whips and scrubs and a rider who is stiff...
I just want the game to be fun and enjoyable to play. Playing a game with canned whips and scrubs and a rider who is stiff as a board is not fun.
And your opinion is completely valid. To me though, whips and scrubs are one of the most overrated thing in MX gaming. They are cool but it's much more important to have proper scaled tracks, competent sensible AI and to have a good full days events and season points schedule. But again, no one's opinion is wrong.

That's probably why it's nearly impossible to please everyone. It has to be a struggle for the developers and you know when Monster Energy puts their name on it they want it to be accessible to not only the SX fans but all racing fans and as many casual gamers as possible.

I don't always agree with those theories, especially how MVA seem to put the casual fan in front of the MX/SX fan but I do understand wanting to make a game that will sell.

I think you have to make it as faithful as possible and make it for fans of the sport, first and foremost, and have a more sim, pro or hardcore setting but also have more standard modes where new or casual players may can become new fans of the game and of the sport without a horrible learning curve.

stewie94
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10/18/2017 6:23pm
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
we want the same things in a moto game Cool , as long as they give me a good championship mode with all the official riders , bikes, teams & tracks im all set
flatout111
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10/18/2017 6:43pm
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
stewie94 wrote:
we want the same things in a moto game B) , as long as they give me a good championship mode with all the official riders...
we want the same things in a moto game Cool , as long as they give me a good championship mode with all the official riders , bikes, teams & tracks im all set
Right on, man. Glad I'm not alone.
motokawi818
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10/18/2017 7:00pm
All great points and kudos to them for obviously listening to what the fans want but the biggest complaint the MXGP games have had is their...
All great points and kudos to them for obviously listening to what the fans want but the biggest complaint the MXGP games have had is their physics and they seem to just ignore that for what ever reason. It's almost as if they are determined to get us to just accept them but to me they ruin the game.
Biggest complaint has been only their air physics. Pretty much everything else is why mx vs atv is losing fans to milestone.
IceMan446
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10/19/2017 4:10am
If the in air handling and physics are the same as the MXGP game, ill pass.

Looks good but the in air handling on that game is trash.

Lets hope an update is done before the next game comes out.
willie838
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10/19/2017 4:18am
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
stewie94 wrote:
we want the same things in a moto game B) , as long as they give me a good championship mode with all the official riders...
we want the same things in a moto game Cool , as long as they give me a good championship mode with all the official riders , bikes, teams & tracks im all set
I want the same thing.

i've been playing dirtbike games since excitebike.

i've seen the good the bad and the ugly.

the videos that were posted a few back by GDub?

That looks like damn near perfection to me compared to some of the dogshit i've played.


Is it perfect? No. Could some things be better? Yes.

It looks damn good enough from those vids though. I'll be lined up handing over cash.
-MAVERICK-
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10/19/2017 4:32am
IceMan446 wrote:
If the in air handling and physics are the same as the MXGP game, ill pass. Looks good but the in air handling on that game...
If the in air handling and physics are the same as the MXGP game, ill pass.

Looks good but the in air handling on that game is trash.

Lets hope an update is done before the next game comes out.
Put it in 1st person view and you won't have to deal with looking at the goofy riding style in the 3rd person view.

I played MXGP2 in 3rd person view and couldn't stand it. Fortunately the 1st person view is excellent.

That said I personally prefer riding in the 3rd view in most games.
chaseodc
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10/19/2017 7:05am
flatout111 wrote:
Xbox one, dude. Honestly, though, I have shoddy internet at home and use an aircard so gaming is kinda out. Been trying for years but hoping...
Xbox one, dude. Honestly, though, I have shoddy internet at home and use an aircard so gaming is kinda out. Been trying for years but hoping we finally get some good service.

But once I do, oh yeah dude, it's on.But that's one of the reasons a good single player championship is important to me. I also game with a couple of SX buddies at the house which is always the best. They, like me, like role playing as their favorite riders.
chaseodc wrote:
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but...
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but well worth it.
flatout111 wrote:
Gotcha. But don't you have a gb limit?
I have an unlimited plan through my work, I was really surprised how little data gaming uses, it's not like streaming a movie. I think when I was playing COD alot I used like 3 or 4 gigs per month.. Not positive I'll have to pay attention next month..
flatout111
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10/19/2017 7:13am
chaseodc wrote:
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but...
I use a Verizon hot spot with an external boosted antenna, works awesome. Took me a bit of research to figure out the right setup but well worth it.
flatout111 wrote:
Gotcha. But don't you have a gb limit?
chaseodc wrote:
I have an unlimited plan through my work, I was really surprised how little data gaming uses, it's not like streaming a movie. I think when...
I have an unlimited plan through my work, I was really surprised how little data gaming uses, it's not like streaming a movie. I think when I was playing COD alot I used like 3 or 4 gigs per month.. Not positive I'll have to pay attention next month..
Could you pm me exactly what device you have? Unfortunately I don't think there are any unlimited plans for home use. Not sure. Thanks.
10/19/2017 7:19am
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
I don't have the patience to play through all those races against the AI. I just started playing MXGP3 because of the announcement of this new game. I am half way through the first MX2 series, winning every moto on realistic difficulty with relative ease. I'm already bored, but want to level up my own bikes for when I play online. I only play online so that's my #1 concern.
flatout111
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10/19/2017 8:38am
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
I don't have the patience to play through all those races against the AI. I just started playing MXGP3 because of the announcement of this new...
I don't have the patience to play through all those races against the AI. I just started playing MXGP3 because of the announcement of this new game. I am half way through the first MX2 series, winning every moto on realistic difficulty with relative ease. I'm already bored, but want to level up my own bikes for when I play online. I only play online so that's my #1 concern.
Yep, like I said. Everyone has different priorities and preferences.
10/19/2017 9:00am
flatout111 wrote:
Yep, like I said. Everyone has different priorities and preferences.
Indeed. I shared my opinion to validate your point. Wink
peelout
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1/6/2011
Location
Ogden, UT US
10/19/2017 9:14am Edited Date/Time 10/19/2017 9:15am
it's looking really good, not sure why all the negativity. honestly it looks like the best moto game we've seen yet. the authenticity of the teams/riders is second to none, and the physics are looking more polished than MXGP3 even.

really looking forward to seeing what the Track Editor is going to be like. in my opinion that will make it a whole new game.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
10/19/2017 9:27am
peelout wrote:
it's looking really good, not sure why all the negativity. honestly it looks like the best moto game we've seen yet. the authenticity of the teams/riders...
it's looking really good, not sure why all the negativity. honestly it looks like the best moto game we've seen yet. the authenticity of the teams/riders is second to none, and the physics are looking more polished than MXGP3 even.

really looking forward to seeing what the Track Editor is going to be like. in my opinion that will make it a whole new game.
I'm with Peelout. I think it looks amazing. But whips and scrubs being just like MXGP doesn't faze me where it does bother some. The authenticity it offers and finally getting that in Monster Energy Supercross??? Well, that's all I can ever ask for and super pumped to get it.
zehn
Posts
7860
Joined
1/15/2013
Location
Anchorage, AK US
10/19/2017 9:31am
How much are they paying you to shill for them?
norcal3737
Posts
262
Joined
1/24/2012
Location
Livermore, CA US
10/19/2017 9:48am
zehn wrote:
How much are they paying you to shill for them?
It is a little odd seeing Flatout just straight out 13yr old girl cheer lead for this game.

I get it, you want a licensed game with replicated tracks, so you can play on the couch and role play with your friends. Understood that on page 1.

I keep popping my head in and out of here hoping to get an actual game update since I do enjoy the mxgp franchise, but instead it's the same garble in here, post after post.
SKlein
Posts
1464
Joined
3/25/2014
Location
MN, MN US
10/19/2017 9:54am
zehn wrote:
How much are they paying you to shill for them?
Monster money, bro.

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