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I only remember them adding a 4gb patch on pc after mxgp 3 release to include resolutions higher than 720p. They never adjusted the much request rear wheel speed, never fixed any air physics, the bugs on loket, the green rain on some tracks. Oh and don't forget they attempted to speed up the ai on hardest difficulty but it was still slow.. Almost like they didn't change it at all
They are good at taking requests before the games out like 2 strokes and clutches but they are huge obvious things that are glaring. Like you say the things that need changing are major and they are not prepared to do that, thus making them not great at after release patches.
Look at alive, in 2011 when that came out I remember the scrubs were changed about a week after release. A major physics change for the better, although rainbow have their quirks at least they took constructive criticism a bit better (back then anyway)
You said: "I'm stoked either way, I still don't hold out hope for them to fix the physics though. Milestone haven't exactly been the best at implementing consumers feedback when it comes to physics."
Which is inaccurate.
5 things they did solely based on fan feedback.
1.) Rain in MXGP 3
2.) 2 Strokes in MXGP 3
3.) More balanced bar to bar contact in MXGP 3 and even furthermore in the new supercross game.
4.) Added better scrubbing in MXGP 2 when people complained about NO in air control.
5.) Better bike customization (starting in MXGP 2).
If you're talking about patch updates I would 100% agree that they don't do much after game release if anything at all. But as you can see above... that's not what you said man.
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I totally agree they were great at the pre release requests when it came to content and additions but the post release patches/fixes were virtually non existent.
Well I still have to commend milestone cus ama supercross has always been a dream game of mine, hopefully they have learned a thing or two and can really make strides with their games now and deliver those critical physics changes. Futures definitely bright for moto games.
Again my apologies for my lack of explanation man
As of now, sure it doesn't look perfect but those issues might or might not be resolved once you play on pro physics.
That said everyone can agree that the Milstone team is trying and are working towards the right direction.
They've listened to the community and stepped up to the plate, created a game the majority of people wanted, so let's shit on them for doing so. Makes sense! SMH.
Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.
So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.
And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.
But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.
But are those type games considered arcade, simcade? Just curious everyone's opinion.
That's probably why it's nearly impossible to please everyone. It has to be a struggle for the developers and you know when Monster Energy puts their name on it they want it to be accessible to not only the SX fans but all racing fans and as many casual gamers as possible.
I don't always agree with those theories, especially how MVA seem to put the casual fan in front of the MX/SX fan but I do understand wanting to make a game that will sell.
I think you have to make it as faithful as possible and make it for fans of the sport, first and foremost, and have a more sim, pro or hardcore setting but also have more standard modes where new or casual players may can become new fans of the game and of the sport without a horrible learning curve.
Looks good but the in air handling on that game is trash.
Lets hope an update is done before the next game comes out.
Pit Row
i've been playing dirtbike games since excitebike.
i've seen the good the bad and the ugly.
the videos that were posted a few back by GDub?
That looks like damn near perfection to me compared to some of the dogshit i've played.
Is it perfect? No. Could some things be better? Yes.
It looks damn good enough from those vids though. I'll be lined up handing over cash.
I played MXGP2 in 3rd person view and couldn't stand it. Fortunately the 1st person view is excellent.
That said I personally prefer riding in the 3rd view in most games.
really looking forward to seeing what the Track Editor is going to be like. in my opinion that will make it a whole new game.
I get it, you want a licensed game with replicated tracks, so you can play on the couch and role play with your friends. Understood that on page 1.
I keep popping my head in and out of here hoping to get an actual game update since I do enjoy the mxgp franchise, but instead it's the same garble in here, post after post.
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