How Close is Amazing MX Virtual Reality?

Jesse318NW
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Snoqualmie, WA, USA
Edited Date/Time 3/27/2020 9:03am
Yeah its nowhere near the real thing but there are some interesting "one-off" things on youtube. It would come in handy big time during winter and times like this and for those addicted to the sport but can't risk injury anymore.

Is someone working on the perfect "real like" garage setup and commercializing it to where you can have live racing and things similar to how mountain biking setups have progressed? I would expect there would be quite a market for it and you could command a healthy price.

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levimx22
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Coalgate, OK, USA
3/26/2020 2:50pm
i used to have one of these back in the dayLaughing



if someone could figure out a way to mount it properly to make it feel like youre actually holding onto a bike then this would be the perfect combo...maybe a set up like the vr stuff they have in the pits

3
devotid
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Saginaw, MI, USA
3/26/2020 3:42pm
I have played MX Bikes with an HTC Vive VR headset and it was hands down the best VR experience that I have ever had. Ive played about 20 big titles with it so far. The triples at a Supercross track would make my stomach just drop. It was mind bendingly real. I only rode about 8 laps and was getting sick. The feeling of height was never even there with a flat screen. Even a couple enduro hill drop offs in the game were amazing in VR.

Until we get a decent Force Feedback Controller were all just dinking around on hand held controllers. The Automotive industry is so far ahead with automotive training sims. Kids are being thrown into race cars and pushing the track records with 5% of the seat time of their fathers.

Once we get a decent company to sell an affordable desk mounted controller unit that cycles and moves like a real triple clamp we will be getting somewhere. I mean even learning to use a clutch and throttle is pretty beneficial to brand new riders.

Having developed a couple of "simulations" myself.... I am very curious to see this happen in a few years.


SIDE NOTE:

There was a dude about 7-8 years ago in the MXSimulator.com Forums when Force Feedback was "new" and steering wheels were blowing up.... He made a decent setup with an old frame and handle bar setup. All the linkages were connected to the inputs of a game wheel. THrottle, brakes, clutch etc. I dont think it had any movement.... But it was a great controller.

Here are some old ass links.... Most of the pics are gone from time though.

https://www.xsimulator.net/community/threads/motorbike-simulator-good-o…

https://forum.mxsimulator.com/viewtopic.php?f=1&t=5086&hilit=Force+Feed…

There is a bunch of images on google still.... Google "doubledragoncc bike simulator" and then click on Images.

Once I get my new "man cave/ Game room" built I am going to build one from an old MX frame with 3 DOF. Pneumatic Actuators on the Forks and even a couple on Yaw.

Go to https://www.xsimulator.net/

Its the place to be for "motion sims". I havent been on there in years and I bet someone has already done what we are talking about. lol


Prototype from 10 years ago...




More refined model...



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aeffertz
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La Crosse, WI, USA
3/26/2020 4:07pm
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning the bike, weight distribution, etc. The only way you can control a car is with the steering wheel, shifter, gas and brake. Those are all easy to replicate.

You would need a full bike on a crazy hydraulic armed machine that would allow the bike to twist and turn and bump around.
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The Shop

3/26/2020 4:19pm
aeffertz wrote:
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning...
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning the bike, weight distribution, etc. The only way you can control a car is with the steering wheel, shifter, gas and brake. Those are all easy to replicate.

You would need a full bike on a crazy hydraulic armed machine that would allow the bike to twist and turn and bump around.
And ... eject you off the bike when you crash. Grinning
4
Falcon
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Menifee, CA, USA
3/26/2020 4:25pm
The biggest issue I can see with the controllers is that there will be some company that spends millions of dollars to make the equipment, hires the most experienced techs, and designs the best controls, but the software inside will still think you turn left to go left.

They'll have to spend a lot of time understanding the gyroscopic effect of the front wheel and the whole "lean to turn" thing.
3/26/2020 4:36pm
aeffertz wrote:
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning...
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning the bike, weight distribution, etc. The only way you can control a car is with the steering wheel, shifter, gas and brake. Those are all easy to replicate.

You would need a full bike on a crazy hydraulic armed machine that would allow the bike to twist and turn and bump around.
What's wrong with you, riding mx is easy all you do is sit on and twist the throttle, everyone knows that.
2
devotid
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Saginaw, MI, USA
3/26/2020 10:41pm
aeffertz wrote:
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning...
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning the bike, weight distribution, etc. The only way you can control a car is with the steering wheel, shifter, gas and brake. Those are all easy to replicate.

You would need a full bike on a crazy hydraulic armed machine that would allow the bike to twist and turn and bump around.
Click the link.... Thats exactly what the big GP teams are doing. I think the motors in these things are taken from CNC machines with 100's of ft/lbs of torque. They have 3-4 Different axis of motion and the whole thing is affected by the riders whole body inputs. Its not just a ride on the ferris wheel like the old ones. Its a rider-in-the-loop-simulation. (I think thats what they call it.)

https://www.institutcataladelpeu.com/en/the-motorcycling-rider-alex-cri…

Once the whole bike is bucking through a virtual whoop section and tossing riders around the room I think it would be pretty fun for a training tool.

OI bet someone will or is doing it already with MX Simulator or MX Bikes.

devotid
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834
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Saginaw, MI, USA
3/26/2020 10:47pm
aeffertz wrote:
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning...
It’s not going to happen any time soon. Racing a motocross bike requires way too much input. Standing, sitting, where your legs are when cornering, leaning the bike, weight distribution, etc. The only way you can control a car is with the steering wheel, shifter, gas and brake. Those are all easy to replicate.

You would need a full bike on a crazy hydraulic armed machine that would allow the bike to twist and turn and bump around.
What's wrong with you, riding mx is easy all you do is sit on and twist the throttle, everyone knows that.
The crazy and sad part is if you look at the bad reviews for the MX Bikes video game on steam.... Its astounding on how many people simply do not understand that you lean a motorcycle to steer it. They will give it a bad review because its "too hard" to steer or ride the bike. Wink

The arcady-ness of some of the moto games is pretty bad.... but then when devs make it realistic the users will complain that its too difficult. Its a slippery slope to entertain little Timmy.
ElliotB16
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Cairo, GA, USA
3/27/2020 7:39am
Would like to see VR replicate supercross whoops 😂
Denn700
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Location
Shreveport, LA, USA
3/27/2020 9:03am
Car sims are incredible now. I did about 1000 laps at a track in a sim driving a Porsche 911 GT3 and my fastest lap was a high 1:56. I went out and spent a day on the same track in a real Porsche 911 GT3 and my fastest lap was a low 1:57. I think I could get a 1:56 if I had the same amount of laps.
3
devotid
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Saginaw, MI, USA
3/27/2020 2:03pm
Denn700 wrote:
Car sims are incredible now. I did about 1000 laps at a track in a sim driving a Porsche 911 GT3 and my fastest lap was...
Car sims are incredible now. I did about 1000 laps at a track in a sim driving a Porsche 911 GT3 and my fastest lap was a high 1:56. I went out and spent a day on the same track in a real Porsche 911 GT3 and my fastest lap was a low 1:57. I think I could get a 1:56 if I had the same amount of laps.
I need to get my ol'lady one of those moto mama's. haha.

Agreed. The track you were driving on is laser scanned to a 1:1 scale. So it is is basically the exact same track. Wink I have done the same thing at Mid Ohio. 1000's of laps and went I hit the real thing even the shadows were in the same place. Its amazing. I only had a ford focus in real life so the times were not comparable to digital cars with 400 BHP. haha

I used to race karts with the guy that modeled the tracks for iRacing in the first few years. We would get together at Extreme Indoor Kart track in Clio, MI. It was 8-10 game developers and fellow online racing nerds. ALL of them could wheel. They all had 1000's of hours in sims and online racing. Even the local fast kids that ran the GoKart place were impressed. They stomped their personal best. None of them owned their own karts. Its was impressive.

1
3/27/2020 3:04pm
That MX Bikes game looks pretty damn close as far as physics goes. Graphics remind me of motocross madness 1 but I still think that game rips.

What kind of setup does one need to play this MX Bikes?

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