A New Motocross Game Approaches...

Tiki
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10/11/2026 9:13am
You don’t need a 1600 pc. I have $400 laptop that plays MXB like it’s nothing. ReShade and it looks and runs smooth. That being said once...

You don’t need a 1600 pc. I have $400 laptop that plays MXB like it’s nothing. ReShade and it looks and runs smooth. 

That being said once this game releases for console imma have to get it. 

Tiki wrote:
You honestly think your $400 computer can crunch the graphics out of this? You are completely delulu. You need to share what you are smoking.MXB https://www.pcgamebenchmark.com/mx-bikes-system-requirements...

You honestly think your $400 computer can crunch the graphics out of this? You are completely delulu. You need to share what you are smoking.

MXB https://www.pcgamebenchmark.com/mx-bikes-system-requirements  Win XP 4GB RAM 2GB GPU
MXTG https://www.pcgamebenchmark.com/motocross-the-game-system-requirements 32GB RAM 8GB GPU Your laptop wont even run it. 

Here's the current market. This isnt a secret. https://technoidinc.com/blogs/gaming-pc/minimum-system-requirements-for…

W2E5 wrote:
While I somewhat agree, those are the Minimum specs for MXB and Recommended for MXTG, so not apples to apples.Minimum specs for for MXTG:OS: Windows 10...

While I somewhat agree, those are the Minimum specs for MXB and Recommended for MXTG, so not apples to apples.

Minimum specs for for MXTG:
OS: Windows 10 - 64 bits
PROCESSOR: Ryzen 3 5300G / i3-12100F
MEMORY: 16 GB RAM
GRAPHICS: RX 6500 XT / GTX 1650 Super
DIRECTX: Version 11
NETWORK: Broadband Internet connection
STORAGE: 30 GB available space

You should not need a fire breathing gaming PC to run this unless you are maxing out the graphics and lighting.  I got a few UE5 games running playable on a Steam Deck.  Of course this could always be a poorly optimized mess like most modern games.

 

I will agree, though running at minimums could add a latency to your game which will result in the rest of the people you are racing are through the finish line while you are still on the track.  And $1600 is far from fire breathing. $3200 yeah.

That said, we are two years later and don't even have a public beta? Yeah a $400 laptop will currently play what we have. 

1
10/11/2026 9:40am
This isn’t mx bikes though, you can see pretty clearly from the video that it’s got much higher quality graphics. I’m wondering if my $900 computer...

This isn’t mx bikes though, you can see pretty clearly from the video that it’s got much higher quality graphics. I’m wondering if my $900 computer will run it 😂

I know, and I’m wondering that too.

1
Gator724
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10/11/2026 1:14pm

Game is starting to look really good.. I was questioning it 6 months ago with some of the gameplay. Developing nice tho 

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Gator724
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10/11/2026 1:15pm

Hate that gta is setting the standard for games to be so expensive, is mtg gonna be $80?

1

The Shop

Windhamfan
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10/11/2026 5:48pm

Why no console release? Wouldn’t you do that first? 

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Pop Shmoke
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10/16/2026 11:10am

I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if theyve cracked the code and make the bike and rider move realistically while not having to be a complete sim thats crazy hard to learn. Those are fun and have their place, but sometimes you just wanna hop in a game and play without having to be a professional. Itd be crazy if they managed to pull it off where it looks realistic but isnt insanely hard to play.

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-MAVERICK-
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10/16/2026 12:22pm
Pop Shmoke wrote:
I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if...

I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if theyve cracked the code and make the bike and rider move realistically while not having to be a complete sim thats crazy hard to learn. Those are fun and have their place, but sometimes you just wanna hop in a game and play without having to be a professional. Itd be crazy if they managed to pull it off where it looks realistic but isnt insanely hard to play.

If I remember correctly it's more sim than arcade, but you'll be able to adjust the assist level to your liking so it's easier to play. 

2
Darth Blaze
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10/16/2026 1:31pm

Just give us a playable demo already 😫

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Zycki11
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10/17/2026 7:24pm

Count me in, will see yall on the starting line when my thumbs don’t make me look like Brandon 

1
10/18/2026 10:00am
Pop Shmoke wrote:
I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if...

I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if theyve cracked the code and make the bike and rider move realistically while not having to be a complete sim thats crazy hard to learn. Those are fun and have their place, but sometimes you just wanna hop in a game and play without having to be a professional. Itd be crazy if they managed to pull it off where it looks realistic but isnt insanely hard to play.

I really hope it’s about as hard as MX Bikes and similar controls. Games that are a challenge to learn are far more rewarding and fun once you get good. Then again bikes is a lot easier than sim and I enjoy bikes more. 

5
Zycki11
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10/19/2026 9:07am

Take my money

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-MAVERICK-
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10/19/2026 10:13am
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-MAVERICK-
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10/19/2026 10:41am
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-MAVERICK-
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10/19/2026 10:43am
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Motofinne
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10/19/2026 10:55am

Okay i'm sold, definitely buying it when it gets released.

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peelout
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10/19/2026 11:10am Edited Date/Time 10/20/2026 9:36am

looks really solid.

any updates on when it will be available for console?

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Zycki11
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10/19/2026 11:11am Edited Date/Time 10/19/2026 11:11am
peelout wrote:

looks really solid.

any updates on when it will be available for console?

I will find you, and I will hunt you down on that starting line lol 

1
10/19/2026 11:58am

actually getting excited about this game

 

3
jazza167
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10/19/2026 12:22pm
peelout wrote:

looks really solid.

any updates on when it will be available for console?

Zycki11 wrote:

I will find you, and I will hunt you down on that starting line lol 

Count me in. Have to get some vital lobbies happening. 

4
Tiki
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10/19/2026 12:45pm
-MAVERICK- wrote:

I think this guy is expecting too much and making excuses. Looks great. Let it out. Let people break it in Beta. 

6
matze
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10/19/2026 12:48pm
peelout wrote:

looks really solid.

any updates on when it will be available for console?

Zycki11 wrote:

I will find you, and I will hunt you down on that starting line lol 

jazza167 wrote:

Count me in. Have to get some vital lobbies happening. 

Yeah, I always wondered why that isn’t already a thing in MX Bikes. I thought about starting a Vital Race Series in MXB, but I’m too busy nowadays.

Hopefully someone does it one day, Im talking a proper VitalMX championship in MXB (or MTG, then), with a DC server, leaderboards, prizes, etc.

Hey, if anyone reads this and I’ve given you the idea and you end up doing it, you’re welcome 😄

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Rotaholic
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10/19/2026 12:49pm

Lets see some deformed rutted tracks

4
10/19/2026 1:06pm

Was a skeptic but game looks like it has actual potential...

1
1
10/20/2026 5:16am
Pop Shmoke wrote:
I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if...

I’m wondering how much its going to be like a sim vs arcade. It has the look of the sim games for sure. I wonder if theyve cracked the code and make the bike and rider move realistically while not having to be a complete sim thats crazy hard to learn. Those are fun and have their place, but sometimes you just wanna hop in a game and play without having to be a professional. Itd be crazy if they managed to pull it off where it looks realistic but isnt insanely hard to play.

...except there isn't a single sim available for console, which is what this will be for a lot of us. There's plenty of shitty arcade moto games available on console

1
BoxcarWilly
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10/20/2026 6:35am

Hopefully the customization isn't blocked behind endless microtransactions. 

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Tiki
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10/20/2026 7:16am

Hopefully the customization isn't blocked behind endless microtransactions. 

How do you think they make money? 

This is easy to figure; Its been two years of salaries for a team and the game cost $80 dollars. (As an example) You have $2 to $2.5 million spent. Maybe more. Add the marketing and wholesale cost. They need to sell at minimum 35,000 copies to get that money back. 

Yes, I'd expect microtransactions to be a reality. 

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BoxcarWilly
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10/20/2026 7:23am
Tiki wrote:
How do you think they make money? This is easy to figure; Its been two years of salaries for a team and the game cost $80 dollars...

How do you think they make money? 

This is easy to figure; Its been two years of salaries for a team and the game cost $80 dollars. (As an example) You have $2 to $2.5 million spent. Maybe more. Add the marketing and wholesale cost. They need to sell at minimum 35,000 copies to get that money back. 

Yes, I'd expect microtransactions to be a reality. 

The video game industry survived for decades without them. 

2
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Tiki
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10/20/2026 7:42am Edited Date/Time 10/20/2026 7:43am
Tiki wrote:
How do you think they make money? This is easy to figure; Its been two years of salaries for a team and the game cost $80 dollars...

How do you think they make money? 

This is easy to figure; Its been two years of salaries for a team and the game cost $80 dollars. (As an example) You have $2 to $2.5 million spent. Maybe more. Add the marketing and wholesale cost. They need to sell at minimum 35,000 copies to get that money back. 

Yes, I'd expect microtransactions to be a reality. 

The video game industry survived for decades without them. 

The video game industry survived for decades without them. 

Not really. If you are my age, it may seem like yesterday,  Its a viable business model for these guys. Below is just console and PC, mobile they really push this. I can remember buying Manufacture bike skins in one of the last games I played, that was probably 2010. 16 years now?

The First was in 1999. 27 years ago.
https://en.wikipedia.org/wiki/QuizQuiz_%28video_game%29
"Released in 1999, it was one of the first free-to-play games using a microtransaction revenue model."

Roughly Half the Games survive on this and 30% of all the top games use it. 
https://newzoo.com/articles/post-pandemic-growth-pc-console
"PC monetization remains structurally microtransaction-led. In 2025, microtransactions accounted for 48% of PC revenue ($20.6B ), while premium game sales represented 29% ($12.5B )."

https://www.polygon.com/gaming/562733/oblivion-remastered-bethesda-horse-armor-dlc/
"Back in 2006, $2.50 downloadable content was a joke — an insult to a generation of people who were used to buying a game with everything included. "

3
10/20/2026 7:55am

IRacing has desensitized me to the cost of DLC/microstransactions at this point.

1

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