mx vs atv all out

gnarwhip
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Los Angeles, CA, USA
1/6/2019 6:18pm Edited Date/Time 1/6/2019 6:22pm
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second turn 5 guys blow by me like my bike is slow. I have the thq 450 fully modded out. Does the tuning matter? How do the fast guys tune the bike? Also is the 500 faster?
seraphim
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697
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Rosedale, MD, USA
1/6/2019 7:24pm
gnarwhip wrote:
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second...
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second turn 5 guys blow by me like my bike is slow. I have the thq 450 fully modded out. Does the tuning matter? How do the fast guys tune the bike? Also is the 500 faster?
it’s all about cornering, carrying momentum and shifting. tuning plays a role i guess but not much imo. once you get rolling you’re scrubbing where others may be pre loading. just like real racing, every inch of the track you can make or lose time. and someone can always go faster. you’re bikes fast enough how it is i’m sure of it
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gnarwhip
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1/6/2019 7:50pm
gnarwhip wrote:
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second...
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second turn 5 guys blow by me like my bike is slow. I have the thq 450 fully modded out. Does the tuning matter? How do the fast guys tune the bike? Also is the 500 faster?
seraphim wrote:
it’s all about cornering, carrying momentum and shifting. tuning plays a role i guess but not much imo. once you get rolling you’re scrubbing where others...
it’s all about cornering, carrying momentum and shifting. tuning plays a role i guess but not much imo. once you get rolling you’re scrubbing where others may be pre loading. just like real racing, every inch of the track you can make or lose time. and someone can always go faster. you’re bikes fast enough how it is i’m sure of it
Thanks. So you’re saying I can’t be competitive online with the automatic trans? Damn. Shifting seems like such a chore...
Donovan759
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Pittsburgh, PA, USA
1/7/2019 5:36am
gnarwhip wrote:
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second...
After playing the game for a week, it’s pretty legit. One thing that bugs me is when playing online I pull holeshots, then by the second turn 5 guys blow by me like my bike is slow. I have the thq 450 fully modded out. Does the tuning matter? How do the fast guys tune the bike? Also is the 500 faster?
seraphim wrote:
it’s all about cornering, carrying momentum and shifting. tuning plays a role i guess but not much imo. once you get rolling you’re scrubbing where others...
it’s all about cornering, carrying momentum and shifting. tuning plays a role i guess but not much imo. once you get rolling you’re scrubbing where others may be pre loading. just like real racing, every inch of the track you can make or lose time. and someone can always go faster. you’re bikes fast enough how it is i’m sure of it
gnarwhip wrote:
Thanks. So you’re saying I can’t be competitive online with the automatic trans? Damn. Shifting seems like such a chore...
That's inaccurate... There are guys who posted ridiculous lap times in this thread with automatic transmissions. Keep it on two wheels and you'll be competitive online.
1

The Shop

Sweetd31
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1/7/2019 10:11am
foreman52 wrote:
I get what you’re saying man and no way am I saying I’m the best in the game out there. But to crash in a corner...
I get what you’re saying man and no way am I saying I’m the best in the game out there. But to crash in a corner and be able to respond as quick as I want by clicking the reset button and able to still complete a section the same way I would by not crashing is nuts. I truly am giving this game a chance and I am having fun at it. I don’t need a
game to be a simulator to have fun but I really do feel there is just a lot of problems in this game that hold it back from its true potential.

I’m at the point now where I can do the common sections with minimum preload (if at all any). I see the fast lines the other guys fo but haven’t been able to get that far yet. The skill gap is awesome and probably the greatest in any MX game since Reflex IMO. They are close to a “pretty solid” MX game but still have a lot of things to fix.

We will spin some laps soon! I’m positive you will be much faster than me but just in real life you only get better by practicing with those quicker than you!
Totally agree about the automatic respawn, in fact when the game first came out, you had to finish the crash animation before you could respawn. I thought it was awesome, a game where you got punished when you crashed. But of course Nordic changed it for the loud minority complainers. The crash physics in this game are friggin sweet too, shame someone can just insta-respawn right in front of you.

We sometimes run 10 minute + 1 lap, 2 moto format, the track is tossed for the second moto, and you are punished for crashing.

In fact, congrats to Holt on going 1-1, tough competition
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VicDaMoan03
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Los Lunas, NM, USA
1/10/2019 7:08am Edited Date/Time 1/10/2019 7:17am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
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flatout111
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Raleigh, NC, USA
1/10/2019 7:24am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
Spot on. The overscaling and speed need serious attention. Do this and fix BRAAP where you can have a legitimate single player season mode and you have a winner.
1
Donovan759
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1/10/2019 7:36am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
When he said fast laps, he wasn't kidding. He would smoke me. For the average player, it plays a hell of a lot more realistic than MES. That's for sure.
1
1/10/2019 8:42am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
flatout111 wrote:
Spot on. The overscaling and speed need serious attention. Do this and fix BRAAP where you can have a legitimate single player season mode and you...
Spot on. The overscaling and speed need serious attention. Do this and fix BRAAP where you can have a legitimate single player season mode and you have a winner.
I'm thinking braap will be better in the next game. It's great at keeping the game feel new when you can have pro riders on their current ride. At least to me me a game feels old when the ai riders aren't on the bike they currently ride.

If they get the braap setup so we can pick consistency and turn off their pro riders on generic bikes and only use the braap riders. That would make the championship mode so much better.

Their supposed to be working on ai behaviors soon also. It's not perfect but the single player is much better now than it used to be.
storm1229
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Philadelphia, PA, USA
1/10/2019 8:45am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
I agree the original supercross could be scaled more realistically. But those hot laps aren't really representative of actually race pace. The track deformation knocks off about 2 to 4 seconds of laptime on supercross for even the best players. While the newer national tracks have about 5 to 7 seconds worth of falloff. Also, my camera settings are pretty weird, i use the highest field of view possible. Thus resulting in the "100mph" sense of speed. The game isn't quite perfect, but i can say it has a pretty steep learning curve, punishes players for mistakes and creates some really fun gameplay.
1
1/10/2019 8:54am
Its mostly the camera position thats making it look so fast. The scaling is fine the last thing I want is Rainbow to make a boring mx game with little bumps like MESX.
4
1/10/2019 9:05am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Put me in the "you don't get it pile" all you want, but that looks absolutely fucking ridiculous. It feels like he's going mach 5 on a big foot track.

It still shocks me how bad this game turned out. Sick
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3
VicDaMoan03
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1/10/2019 9:06am Edited Date/Time 1/10/2019 9:14am
storm1229 wrote:
I agree the original supercross could be scaled more realistically. But those hot laps aren't really representative of actually race pace. The track deformation knocks off...
I agree the original supercross could be scaled more realistically. But those hot laps aren't really representative of actually race pace. The track deformation knocks off about 2 to 4 seconds of laptime on supercross for even the best players. While the newer national tracks have about 5 to 7 seconds worth of falloff. Also, my camera settings are pretty weird, i use the highest field of view possible. Thus resulting in the "100mph" sense of speed. The game isn't quite perfect, but i can say it has a pretty steep learning curve, punishes players for mistakes and creates some really fun gameplay.
It would be just as fun if not funner if they scaled it down properly. I have the game and while all the tracks are too big, I find the tighter tracks better.

The turns in particular are ridiculous - I feel like I'm going around a NASCAR oval. For reference look at the tuff blocks that are already about 2X too big. Look how many tuff blocks you pass going around the outside of a corner. Now look at the number of tuff blocks in a real supercosss corner or MES. All Out corners and tracks in general are huge.
1
1/10/2019 9:09am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Put me in the "you don't get it pile" all you want, but that looks absolutely fucking ridiculous. It feels like he's going mach 5 on...
Put me in the "you don't get it pile" all you want, but that looks absolutely fucking ridiculous. It feels like he's going mach 5 on a big foot track.

It still shocks me how bad this game turned out. Sick
It's exactly why I only play freeride. I honestly do not like the racing aspect of the game. Freeriding and throwing/perfecting whips is definitely fun, but that's about it so far for me. I'm still trying to give it some time though
JN137
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USA
1/10/2019 9:48am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Put me in the "you don't get it pile" all you want, but that looks absolutely fucking ridiculous. It feels like he's going mach 5 on...
Put me in the "you don't get it pile" all you want, but that looks absolutely fucking ridiculous. It feels like he's going mach 5 on a big foot track.

It still shocks me how bad this game turned out. Sick
It's really not a good representation at all of how the game actually plays. It won't look or play this way for 99% of the people who play it
1
Sweetd31
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Deer Park, TX, USA
1/10/2019 11:03am Edited Date/Time 1/10/2019 11:06am
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
Donovan759 wrote:
When he said fast laps, he wasn't kidding. He would smoke me. For the average player, it plays a hell of a lot more realistic than...
When he said fast laps, he wasn't kidding. He would smoke me. For the average player, it plays a hell of a lot more realistic than MES. That's for sure.
I second this, just because it’s possible to ride balls to the wall hitting unrealistic lines, carrying ridiculous momentum, does not mean it can’t be played more realistically. I enjoy the game way more when I’m not trying to hit roller coaster lines. I prefer the 125, adds that little extra layer of struggle.

I also run my tires at 50%, it allows for geeky realistic moments that those with 100% tires can’t pull off.

*edit* preload turned off as well
1
Sweetd31
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1/10/2019 11:38am
One solution in efforts to slow people down, is to make the game more punishing. Have a “sim” setting like the old mx unleashed where you crashed way easier (I.e. strong impacts) over breaking bumps, jumps, etc.
seraphim
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Rosedale, MD, USA
1/10/2019 3:24pm
like i said on the page before, the camera setting and angle will change the gameplay completely. each of the 2 third person views play much differently. and each of those can be adjusted which can make the bike look bigger or make the bike look smaller and it all changes the sense of speed and size comparison between bike/rider and the track/environment. and then there first person view which is it’s own “game”. imo each of the views and any adjustments can make you feel like you’re playing a completely different game then with the next view. i run first person view and when i see third person view gameplay i cringe honestly.

i noticed a lot of guys are landing on their rear wheel and it’s giving a speed boost. i’m surprised you guys aren’t pointing that out as a cheat glitch and crying about it?

first person view is where it’s at tho.
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seraphim
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1/18/2019 8:31pm
i realized something was up when no matter what changes i made in tuning, i couldn’t feel much difference while racing in FPV. i’ve been playing FPV since day 1. i decided to switch it to 3rd person and i can feel the tuning changes much more, and i also think i got to a point where i personally wasn’t going to go any faster in FPV. i’m already matching or beating my fpv laptimes in third person view and i’m starting to get used to it.

i wanted to bring up something no one has talked about and that’s a comment or post from the devs talking about their plans for changing the tuning making it more in depth. i hope they do that because the current tuning doesn’t seem to really make sense, the more you think about it the more it doesn’t make sense imo. the 350 has way less power in tuning numbers but doesn’t feel much slower then the 450 imo, but i do feel the handling difference.

what’s coming next for this game??? the new moto tracks are sick and i saw a tweet looking like their interested in hiring some content creators...
Sweetd31
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1/20/2019 10:48am
As “the year of Mx vs ATV” (per devs) brews, I must comment that the improvements to MES2 look good. Still half baked physics with respect to its full potential imo, but heading in the right direction.

Million dollar question, how well will there servers work?
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Donovan759
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1/23/2019 1:20pm
Just did a couple hours of free riding online last night with my brother. Its so much fun when you slow down and try to find technical hits. Wow.. Its like opening up a whole new world to this game. Helps to have a buddy to keep it fun though.
1
1/23/2019 1:30pm
Anyone on PS4 up for some online free riding soon?

I just can't do the racing in this game, but really enjoying the free riding especially with my 2 year old and 5 year old. The love the free ride and try to ride across ponds. When it comes to racing, I'll switch to MES
2
gnarwhip
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Los Angeles, CA, USA
1/23/2019 9:37pm
After playing this game for a few weeks, it’s pretty damn good. I was a die hard Reflex guy and finally gave this game a shot, and I’m stoked I did. The best is doing huge nac nac upside down whips. They look super realistic, like Tom Parsons.
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Sweetd31
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1/25/2019 7:56pm
storm1229 wrote:
https://youtu.be/KCweqQzGa3Q
Some fast Supercross laps on Ps4
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it...
Gotta admit the more I see of this game the more ridiculous it looks. The huge tracks with the sweeping berms that you just pin it around kill it for me. I wish Rainbow would scale it down and tighten it up more like Milestone with MES.

For the next game I hope they just scale it properly. Make the rider and bike bigger, make the tracks (including width), jumps, turns, and tuff blocks smaller. Lets get the speeds much slower - that first track looks like he's going 100 MPH.
storm1229 wrote:
I agree the original supercross could be scaled more realistically. But those hot laps aren't really representative of actually race pace. The track deformation knocks off...
I agree the original supercross could be scaled more realistically. But those hot laps aren't really representative of actually race pace. The track deformation knocks off about 2 to 4 seconds of laptime on supercross for even the best players. While the newer national tracks have about 5 to 7 seconds worth of falloff. Also, my camera settings are pretty weird, i use the highest field of view possible. Thus resulting in the "100mph" sense of speed. The game isn't quite perfect, but i can say it has a pretty steep learning curve, punishes players for mistakes and creates some really fun gameplay.
I’ve even done top down shooter style just to give the game a different feel
1/25/2019 8:07pm Edited Date/Time 1/25/2019 8:22pm
gnarwhip wrote:
After playing this game for a few weeks, it’s pretty damn good. I was a die hard Reflex guy and finally gave this game a shot...
After playing this game for a few weeks, it’s pretty damn good. I was a die hard Reflex guy and finally gave this game a shot, and I’m stoked I did. The best is doing huge nac nac upside down whips. They look super realistic, like Tom Parsons.
Dude this is what a lot of us have been saying. This game rocks and it definitely gets better the more you play it.

Slightly off topic, but windham151 posted a new video about Reflex 2 being in development. Not by Rainbow/Nordic, but by Reflex content creators.
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greenmx5
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1/28/2019 4:02pm Edited Date/Time 1/28/2019 4:14pm
The new national tracks have nice layouts. But I can’t have fun with them. The bikes are so weightless in this game that when you get on a rough track, the bike randomly catches 3 feet of air off a small bump in the track and you go from 55mph down to 30 and lose all momentum.

This is the only game I’ve ever played where you can lose speed going downhill with a wide open throttle.
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1/28/2019 8:13pm Edited Date/Time 1/28/2019 8:24pm
Do you lean back a lot and pin it all the time? I only lean back very slightly and dont overly rev the bike. It makes it worse if youre bucking around holding it wide open. You really gotta focus on staying in the premade lines and you can keep a flow going by hopping through bumps smoothly like a tiny rhythm section. I know the bike does bounce around easily, its quite the opposite of MXGP games where the bikes feel very rigid. The biggest mistake beginners make is always holding it pinned and bouncing across lines in the track.
1
greenmx5
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1/29/2019 3:05pm
Do you lean back a lot and pin it all the time? I only lean back very slightly and dont overly rev the bike. It makes...
Do you lean back a lot and pin it all the time? I only lean back very slightly and dont overly rev the bike. It makes it worse if youre bucking around holding it wide open. You really gotta focus on staying in the premade lines and you can keep a flow going by hopping through bumps smoothly like a tiny rhythm section. I know the bike does bounce around easily, its quite the opposite of MXGP games where the bikes feel very rigid. The biggest mistake beginners make is always holding it pinned and bouncing across lines in the track.
I've been playing the game since day 1. I'm not sure why everything in the new tracks are so pre made. It ruins the experience in my opinion. Having to ride it like a slot car track or you bounce around like a pinball.

Im going to be "that guy" for a second, but I don't understand how track deformation has gone so far down hill since reflex. It truly was ahead of it's time. It started out as a highway of a track and tracks like sandwick would get so tore up. You made all your own lines.

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