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I haven't tried the search feature yet so I don't know if a list of tracks starts popping up as soon as you start typing or if it only appears after you entered the complete name. I'm hoping they start showing up as soon as you start typing.
Having a unique prefix will only help if it works that way. If you have to enter the complete specific track name the search feature will be sort of useless. It should pick up on common SX words like say Atlanta. Enter that and list every track that has Atlanta in the title. Anyone know if it already works that way?
They should patch it so that you can also search by PSN/Xbox name. Would be so much easier.
At least there's a search feature now so that's an upgrade.
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mes’ physics allow for good racing, but imo it’s horrendous for free riding. don’t you feel like a stiff board riding around the desert hitting little hip jumps? i feel like most of you are still in awe of the graphics, because it damn sure can’t be the actual gameplay.
the motocross track is a dream. excellent track. but the motocross aspect of the game, especially in comparison to all out, really show the box that you’re in, in terms of what you can do on the bike. i would love to ride that track on all out. i can’t put my finger on what it is, but the turning physics seem different then the way they felt while riding the sx tracks. maybe it’s just the increased speed. i liked their approach to be different with the sx track but overall i think they could have done better. when i think about what these developers could be doing in games, i just feel like the possibilities are endless.
i’ve gone back to MES a few times now for updates and DLC, but imo all out is so much more fun. in-game and online. like i said, mes’ physics imo don’t allow for fun “freeriding”. racing? definitely
there’s nothing like MES’ graphics tho. sheesh. on another level
So excited for the dunes in All Out but unfortunately they don't feel "soft" or deform like a pliable surface. You aim at one of those sumbitches on the 500 and you may never land
it’s funny to me how my perception of things change over time. like the dunes and the national tracks. i love them now
I was really hoping it said "with ruts and traction" lol.
glad milestone is listening and working on making it better
I would kinda have to agree with you on the bike physics. Why have a compound if you don't really have control of the bike to do insane whips etc?
I thought being a DLC, Milestone would have had time to perfect this track.
Peace guys!
Milestone, Please make tracks searchable by creator . Searching a track by name is like ordering food off a blank menu? How does the person know what they want if they can see it?
Pit Row
Since I covered Seattle to Vegas, I am going back to A1 and start making the rest. Here is a shot at A1 progress.
Will milestone update riders and teams. By this point in the season There are a lot of filling riders and riders out. EA sports games give me the option to update rosters every so often. Milestone could go a long ways with this game if they offer an updated roster of riders with new teams new year all available on one update, optional of course
I tried to make the corners somewhat open because of the lack of traction on the online tracks.
1). Please consider removing the cement bases from the bottom of the finish line structure that arch over the top of the jump. The tracks already suffer from being a tad too narrow. Plus they aren't there in real life.
2). Please consider removing the Tuff blocks in the track editor.
3). Please consider allowing us to race our own tracks with the AI prior to uploading them. This has an effect on the finished product and will keep from having us re-upload it to make such changes.
4). Please consider adding a simple "save" option without having to rename it every time or trust the save option upon exiting the editor.
5). Please consider removing any fixed objects ( Podium ) that exist on the stadium floor so we can use every inch if needed.
6). Along those same lines please consider making the smallest stadiums about 5% larger as the conventional seven lane SX tracks don't always fit inside the editor build areas forcing us to use the HUGE stadiums.
7). Please consider allowing longer tracks names.
8). Please consider a search by creator option.
9). Please consider adding these objects to the editor.
a. Rollers - 5' & 10' long both 6" and 12" height.
b. A couple sand options.
c. 1/2 lane smaller jumps
d. Elevated on-off turns
e. A few more corner options with 22.5 degree bends.
f. A third whoop option only a tad larger than the current large whoops with peaky cupped faces. We could then mix and match with the other 2 current ones.
g. A start straight with no turn at the end that funnels down to the stock track width where we can make it go anywhere we want, or add a roller or even right handed.
h. A dragons back that has a much more defined whoops up the front of it.
Ok, that ought to do it for now.
P.S. Thank you for the game and all your hard work. I have a life again. Please send me anything you want me to test. Or an editor where I can create objects to submit to you for approval. I work for free.
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