Milestone - Monster Energy Supercross The Official Video Game

flatout111
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1/29/2018 12:42pm
Donovan759 wrote:
^ I hear what you're saying flatout. But I want AI to be faster so I have to do battle with someone for 3 laps before...
^ I hear what you're saying flatout. But I want AI to be faster so I have to do battle with someone for 3 laps before making the pass stick and getting by. That's more realistic and that's why I don't like the AI as slow as it is.

That being said, I love these games and cant wait for this to come out.
I'm not disagreeing with you, man. I would love the AI to be smart and fast so everyone, not just slowpokes like me, have a challenge. With that being said, though, people in hell want ice water. It is an important aspect that I hope they continue to improve upon but I do have to reiterate that this is their first attempt at Supercross.

Programmog great, smart, fast AI must be a challenge. Or at least for a MX game on limited budgets. Rainbow has been at this for nearly 20 years and I saw AI riders going down the track backwards in Encore. Countless times. EA SX 2000 had good AI as far as trying to beat them on Pro but I wouldn't necessarily call their riding intelligent. MTX career AI got really freaking hard to the point it felt like they were cheating. To me.

Reflex AI was abysmal. They would land on you and take you out every other few seconds. Riding totally wreckless. Sim has very slow AI programmed...when it's even done...in initial disc tracks. I thought MXGP3 had pretty decent AI. No, not fast enough for most fast guys but at least you could race them without it being a demolition derby.

The fact is, we have never had AI in a MX game that could please everyone. I hope that they can be decent in MES and keep improving.
flatout111
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1/29/2018 12:44pm
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire...
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
HandicapMX wrote:
Thanks guys, maybe I'll email them and ask. I don't want a digital copy, I'd rather have the real physical copy.
You can get it digitally on psn or Xbox live. Search for game and get special edition. Its 10.00 more and includes season pass, etc.

To my knowledge, there is no SE physical copy. No retailer has it listed.
-MAVERICK-
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1/29/2018 12:44pm
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire...
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
HandicapMX wrote:
Thanks guys, maybe I'll email them and ask. I don't want a digital copy, I'd rather have the real physical copy.
Check the previous page, I answered your question.
craigathan404
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1/29/2018 12:51pm
flatout111 wrote:
Milestone has never been one for a lot of patches. So we shall see on that one. I've heard that doing a major patch is very...
Milestone has never been one for a lot of patches. So we shall see on that one. I've heard that doing a major patch is very expensive for consoles. Probably costs thru Sony and Microsoft.

But again, I think it would be best to let's see where the game stands once out. Yeah, as in most MX games, some will prob be able to smoke the AI but we need to wait and see. I've never really had that problem but again I do things a bit different.

If you have zero assists, manual shifting, dual braking, hardest difficulty and for sure are using ZERO rewind then I'd suggest trying the 8 second runoff after crashing. It may not be ideal but resetting with no penalty is not at all realistic so we should be able to do our part to help game out as well. Asking for blazing AI but instantly resetting after a crash seems off to me.

Milestone should implement an option for a penalty after crashing of some sort. But again, I realize that is for more the hardcore fan.

Just saying, though, it does even things up quite a bit.
Flat out, 8 seconds isn’t enough. I just wait at the starting gate for 30 seconds. And if I crash I’ll just purposely retire from the GP. If it’s a bad crash I’ll even skip the next one or two GPs and still win the title. And this is with all assists off, no HUD, and hardest difficulty and first person view.

I totally understand where you are coming from, sometimes you gotta handicap yourself to make the game more fun, but when you’re charging people for a triple A title, it should be a triple a game. Especially when codemasters have had ZERO issue with AI difficulty in their game.

I agree though, guess I’m just gonna have to wait and see if the AI are any better! Cheers!

The Shop

flatout111
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1/29/2018 12:59pm
flatout111 wrote:
Milestone has never been one for a lot of patches. So we shall see on that one. I've heard that doing a major patch is very...
Milestone has never been one for a lot of patches. So we shall see on that one. I've heard that doing a major patch is very expensive for consoles. Probably costs thru Sony and Microsoft.

But again, I think it would be best to let's see where the game stands once out. Yeah, as in most MX games, some will prob be able to smoke the AI but we need to wait and see. I've never really had that problem but again I do things a bit different.

If you have zero assists, manual shifting, dual braking, hardest difficulty and for sure are using ZERO rewind then I'd suggest trying the 8 second runoff after crashing. It may not be ideal but resetting with no penalty is not at all realistic so we should be able to do our part to help game out as well. Asking for blazing AI but instantly resetting after a crash seems off to me.

Milestone should implement an option for a penalty after crashing of some sort. But again, I realize that is for more the hardcore fan.

Just saying, though, it does even things up quite a bit.
Flat out, 8 seconds isn’t enough. I just wait at the starting gate for 30 seconds. And if I crash I’ll just purposely retire from the...
Flat out, 8 seconds isn’t enough. I just wait at the starting gate for 30 seconds. And if I crash I’ll just purposely retire from the GP. If it’s a bad crash I’ll even skip the next one or two GPs and still win the title. And this is with all assists off, no HUD, and hardest difficulty and first person view.

I totally understand where you are coming from, sometimes you gotta handicap yourself to make the game more fun, but when you’re charging people for a triple A title, it should be a triple a game. Especially when codemasters have had ZERO issue with AI difficulty in their game.

I agree though, guess I’m just gonna have to wait and see if the AI are any better! Cheers!
Lol. Right on, man. Remind me to never race against you, dude. Smile Sounds like you are fast as f.

Again, all valid. And yeah, Codemasters have it dialed and that is the bar other developers should strive for. I'm just saying that no other SX game has done great in the AI department either with, in some cases years of experience, so I think it's a touch unrealistic to expect Milestone to do so in their first SX game.

But hey, I feel your pain, man. Totally valid. I doubt any MX/SX game's AI has given you any challenge, correct?

craigathan404
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1/29/2018 2:17pm
flatout111 wrote:
Lol. Right on, man. Remind me to never race against you, dude. :) Sounds like you are fast as f. Again, all valid. And yeah, Codemasters...
Lol. Right on, man. Remind me to never race against you, dude. Smile Sounds like you are fast as f.

Again, all valid. And yeah, Codemasters have it dialed and that is the bar other developers should strive for. I'm just saying that no other SX game has done great in the AI department either with, in some cases years of experience, so I think it's a touch unrealistic to expect Milestone to do so in their first SX game.

But hey, I feel your pain, man. Totally valid. I doubt any MX/SX game's AI has given you any challenge, correct?

Yeah you’re totally right. I can think back to the first original few MvA’s and they were all pretty bad in the AI department. Oh well. Maybe I should actually get out and ride my real bike, LOL.
motoholt
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1/29/2018 7:50pm
i like how everyone is complaining about the AI but no one has played the game. now that’s a knee-slapper
craigathan404
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1/29/2018 7:58pm
motoholt wrote:
i like how everyone is complaining about the AI but no one has played the game. now that’s a knee-slapper
Well if you look at the videos that have been posted in this thread, they dont exactly look great, and Milestones AI have never been fast either. I hope theyre fast this time around. And believe me, I’m not a milestone hater. Have almost 40 days played between MXGP2 and MXGP3.
Donovan759
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1/30/2018 5:03am
motoholt wrote:
i like how everyone is complaining about the AI but no one has played the game. now that’s a knee-slapper
Well if you look at the videos that have been posted in this thread, they dont exactly look great, and Milestones AI have never been fast...
Well if you look at the videos that have been posted in this thread, they dont exactly look great, and Milestones AI have never been fast either. I hope theyre fast this time around. And believe me, I’m not a milestone hater. Have almost 40 days played between MXGP2 and MXGP3.
Yeah, I'm not sure how its up to question as to whether or not the AI is difficult.

1. Look at Milestone's track record.
2. Look at the videos showing realistic difficulty and a player who has played the game for a total of 3 races absolutely destroying it.

Its pretty clear that as it stands the AI should be more difficult.

I love all milestones games. The AI in Ride 2 is very difficult to beat. I want it to be that hard in their mx games as well. I don't need to play the game to see its not hard to beat right now. People have been asking for this since MXGP1. I'd say its time...
baldeagle8
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1/30/2018 6:09am Edited Date/Time 1/30/2018 6:13am
Longtime lurker but finally decided to make an account...

I agree with flatout about racing "realistically" to get the best experience against the AI. Yeah it will suck if the AI in the Supercross game won't give us as much of a challenge compared to F1 games perhaps.

In the EA supercross 2000 game you will notice that the AI will never triple into a corner, (they will double and single out) so to keep things fair I won't triple into corners as well, even if it is the fastest option.

Another game I play is F1 06 and there are a couple of tracks where the AI don't handle certain corners well. So again I will purposely go a little slower in those corners to keep things fair. I understand this isn't the optimal way of doing things, but it's making the best of a situation.

Finally I would like to see a AI slider for individual tracks like F1 2017 introduced. Like a 80-110% scale. We know from past MXGP games that AI consistency lacks from track to track so if we could adjust the AI with a % scale, this would help keep a 17 round championship more interesting.
-MAVERICK-
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1/30/2018 9:09am
baldeagle8 wrote:
Longtime lurker but finally decided to make an account... I agree with flatout about racing "realistically" to get the best experience against the AI. Yeah it...
Longtime lurker but finally decided to make an account...

I agree with flatout about racing "realistically" to get the best experience against the AI. Yeah it will suck if the AI in the Supercross game won't give us as much of a challenge compared to F1 games perhaps.

In the EA supercross 2000 game you will notice that the AI will never triple into a corner, (they will double and single out) so to keep things fair I won't triple into corners as well, even if it is the fastest option.

Another game I play is F1 06 and there are a couple of tracks where the AI don't handle certain corners well. So again I will purposely go a little slower in those corners to keep things fair. I understand this isn't the optimal way of doing things, but it's making the best of a situation.

Finally I would like to see a AI slider for individual tracks like F1 2017 introduced. Like a 80-110% scale. We know from past MXGP games that AI consistency lacks from track to track so if we could adjust the AI with a % scale, this would help keep a 17 round championship more interesting.
I don't agree with altering your play style (going slower) for it to be fair. It's a racing game and the point of racing is to get to the finish line as fast as you can.

The AI should simply be smarter/faster and harder to beat. This means that you would be forced to put in consistant fast laps and make less mistakes if you want to win. That is what makes it realistic.

It doesn't matter what type of game it is when you set the difficulty higher the game should be harder to play.

As for the AI in MES I'm sure it'll be difficult for some players including the casual fans but it'll also be easy for a lot of guys including a lot of us on here. The good news is that it's something they can tweak after the release but whether they'll do it or not is up to them.

Besides the AI in MES won't matter much for most people since most will be playing online after they've completed the career/story mode.
motoholt
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1/30/2018 3:21pm
-MAVERICK- wrote:
I don't agree with altering your play style (going slower) for it to be fair. It's a racing game and the point of racing is to...
I don't agree with altering your play style (going slower) for it to be fair. It's a racing game and the point of racing is to get to the finish line as fast as you can.

The AI should simply be smarter/faster and harder to beat. This means that you would be forced to put in consistant fast laps and make less mistakes if you want to win. That is what makes it realistic.

It doesn't matter what type of game it is when you set the difficulty higher the game should be harder to play.

As for the AI in MES I'm sure it'll be difficult for some players including the casual fans but it'll also be easy for a lot of guys including a lot of us on here. The good news is that it's something they can tweak after the release but whether they'll do it or not is up to them.

Besides the AI in MES won't matter much for most people since most will be playing online after they've completed the career/story mode.
I’m not referring to going slower because the AI is slower, I’m referring to a very important aspect of racing in real life that requires going slower in order to go faster. Kevin Windham is a great example. Or simply slowing down to hit an inside line might be faster than railing outside corner. So that’s what I mean in terms of going slower. This is in reference to people in the videos who are jumping into corners and such. Doing these types of things in the game and playing the track the way it supposed to will make the game look much more realistic

I’m speak to texting this while walking a dog so forgive my clarity. What I’m trying to say is I feel like any real reason why the game looks unrealistic from the preview videos we’ve seen this far is due To how The player is playing the game more than bad physics in the game being incorrectly made. Now that’s not to say the game doesn’t have mistakes and I’m definitely not saying it’s perfect but just like most Noto games Once you learn them you can learn them to play in a way that looks and feels much more realistic and not go homeboy come on boy Ranger call Ranger call Ranger call Range once you learn them you can learn them to play in a way that looks and feels much more realistic
flatout111
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1/30/2018 4:11pm Edited Date/Time 1/30/2018 4:18pm
-MAVERICK- wrote:
I don't agree with altering your play style (going slower) for it to be fair. It's a racing game and the point of racing is to...
I don't agree with altering your play style (going slower) for it to be fair. It's a racing game and the point of racing is to get to the finish line as fast as you can.

The AI should simply be smarter/faster and harder to beat. This means that you would be forced to put in consistant fast laps and make less mistakes if you want to win. That is what makes it realistic.

It doesn't matter what type of game it is when you set the difficulty higher the game should be harder to play.

As for the AI in MES I'm sure it'll be difficult for some players including the casual fans but it'll also be easy for a lot of guys including a lot of us on here. The good news is that it's something they can tweak after the release but whether they'll do it or not is up to them.

Besides the AI in MES won't matter much for most people since most will be playing online after they've completed the career/story mode.
motoholt wrote:
I’m not referring to going slower because the AI is slower, I’m referring to a very important aspect of racing in real life that requires going...
I’m not referring to going slower because the AI is slower, I’m referring to a very important aspect of racing in real life that requires going slower in order to go faster. Kevin Windham is a great example. Or simply slowing down to hit an inside line might be faster than railing outside corner. So that’s what I mean in terms of going slower. This is in reference to people in the videos who are jumping into corners and such. Doing these types of things in the game and playing the track the way it supposed to will make the game look much more realistic

I’m speak to texting this while walking a dog so forgive my clarity. What I’m trying to say is I feel like any real reason why the game looks unrealistic from the preview videos we’ve seen this far is due To how The player is playing the game more than bad physics in the game being incorrectly made. Now that’s not to say the game doesn’t have mistakes and I’m definitely not saying it’s perfect but just like most Noto games Once you learn them you can learn them to play in a way that looks and feels much more realistic and not go homeboy come on boy Ranger call Ranger call Ranger call Range once you learn them you can learn them to play in a way that looks and feels much more realistic
I concur. I've never got how there are some...not everyone...but some who complain about a game like MVA Encore not being realistic...which it def isn't and I'm honestly not a fan...but then people are jumping 5 and 6 jumps at a time because the game let's you do such garbage. The rewind feature and super fast reset after crashing are areas where players can and will take advantage of Milestone game's deficiencies.

It would be great to have super smart, super fast AI like in the Codemasters games but I think we also have to allow for the fact that MES is Milestone's first SX game. And honestly, can anyone name a SX or MX game with great AI? I think MXGP is at least decent and they are somewhat competent. I think Supercross would be harder to program competent AI then MX. But I'm just guessing as I really don't know.

I do expect them to make Supercross as realistic as possible while still keeping it accessible to the general public but I also think we should play the game as realistic as possible as well.

That's just my two cents. But I see both sides of the argument.

greenmx5
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1/30/2018 4:17pm Edited Date/Time 1/30/2018 4:18pm
MX vs ATV Untamed had the most difficult AI in a moto game that I can recall. I can lap the field on the hardest difficulty in a 15 lap race in mxgp 3, but on Untamed's hardest difficulty I had lots of trouble. If you make a mistake, you got a lot of catching up to do.
aeffertz
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1/30/2018 6:14pm
And people are saying this game play mimics real life... Wow.

I wish somebody new would come in and redo their physics code. It's ruining what could be the best arcade moto game.
motoholt
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1/30/2018 6:43pm
aeffertz wrote:
And people are saying this game play mimics real life... Wow. I wish somebody new would come in and redo their physics code. It's ruining what...
And people are saying this game play mimics real life... Wow.

I wish somebody new would come in and redo their physics code. It's ruining what could be the best arcade moto game.
dude. again. the guy sucks. how can you even get a sense of the physics when the guy playing is sending into corner and zig-zagging all over the track. the game looks like it’s going to be amazing. that first person view with the goggle outline is going to wild. the engine sounds are on point and even with the guy sucking balls you can still feel a lot of realism.

there’s no doubt the physics aren’t going to be perfect but to say the game doesn’t mimic real life more then it does is silly imo. the gameplay looks like shit because of how bad the player is. but i can see past that and tell there’s a ton of potential as is
redrider400
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1/30/2018 8:25pm Edited Date/Time 1/30/2018 8:27pm
-MAVERICK- wrote:
aeffertz wrote:
And people are saying this game play mimics real life... Wow. I wish somebody new would come in and redo their physics code. It's ruining what...
And people are saying this game play mimics real life... Wow.

I wish somebody new would come in and redo their physics code. It's ruining what could be the best arcade moto game.
I agree. Every thing is perfect but the physics. It's like the bikes suspension doesn't compress and decompress off the face of jumps, this causing the bikes to go flat and too fast off of jumps. That's why every video is nothing but people casing the shit out of everything.
NVA57
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1/30/2018 11:24pm
motoholt wrote:
dude. again. the guy sucks. how can you even get a sense of the physics when the guy playing is sending into corner and zig-zagging all...
dude. again. the guy sucks. how can you even get a sense of the physics when the guy playing is sending into corner and zig-zagging all over the track. the game looks like it’s going to be amazing. that first person view with the goggle outline is going to wild. the engine sounds are on point and even with the guy sucking balls you can still feel a lot of realism.

there’s no doubt the physics aren’t going to be perfect but to say the game doesn’t mimic real life more then it does is silly imo. the gameplay looks like shit because of how bad the player is. but i can see past that and tell there’s a ton of potential as is
It's the funky physics that allows him to ride that bad.
Nas
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1/31/2018 4:30am
motoholt wrote:
dude. again. the guy sucks. how can you even get a sense of the physics when the guy playing is sending into corner and zig-zagging all...
dude. again. the guy sucks. how can you even get a sense of the physics when the guy playing is sending into corner and zig-zagging all over the track. the game looks like it’s going to be amazing. that first person view with the goggle outline is going to wild. the engine sounds are on point and even with the guy sucking balls you can still feel a lot of realism.

there’s no doubt the physics aren’t going to be perfect but to say the game doesn’t mimic real life more then it does is silly imo. the gameplay looks like shit because of how bad the player is. but i can see past that and tell there’s a ton of potential as is
Yes, the guy sucks, but you can still see how the bike behaves. Just by looking at the video you can see it's damn near impossible to crash. I mean it's like playing bumpercars, you just bounce from one rider to another. Not to mention the air movment, iron suspension,...

Don't get me wrong, I like that we are getting new mx/sx games, but they need to start progressing. Milestone has developed mxgp 1,2,3 and they gradualy improved and listen to some suggestions by the community. But this games just looks like a step backward, physics vise. The game looks graphically beautiful, but ultimately what will atrackt players is the physics, challanges and overall the realism. They need to start listening to the community more and not be afraid to make bigger changes.

Just my thoughts pointed out...
flatout111
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1/31/2018 6:13am
Milestone stated that Supercross was made for the Supercross fan but also made to appeal to a larger audience. This is their first US first release in any moto game and is getting a big push. Monster Energy being behind this game means money.

Sure, I would like it as sim as possible without being frustrating but they also want to appeal to fans new to sport. The more casual approach while in assisted mode is probably due to the involvement and license thru Monster. The more sim normal mode may not be as sim as the hardcore fans want but I do think it will be a good balance of both. Simcade I like to call it.

I think the game will be an improvement from MXGP but the physics aren't going to be super sim. Yes, they need to work on how the bike's suspension works but i do think they are making advancements with each MX/SX game. That is all I ask for. They already do so much more right than the competition so I'm not worried about them as a developer.
flatout111
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1/31/2018 6:46am
I, too, want the game to be as realistic as possible with a nice learning curve. Not where it takes me months to get good but a game deep and intuitive. I do think they can and will overhaul the physics sometime in the near future.

They seem to listen to the fans but progression does take time and they have several franchises ongoing. I urge everyone to support the franchise. They have given us a lot with MXGP and now finally getting a licensed SX game.
Donovan759
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1/31/2018 7:04am
Huh I just don't get it. Why did milestone choose to let these guys deface their product like this...
gt757
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1/31/2018 7:27am
well those high whoops look pretty good to me, i can't wait for the game to come out, i actually won a copy in Glendale this past weekend and thought if i was lucky enough i might be getting a disc but no, it was a download Sad
1/31/2018 7:54am
I'm impressed with the track editor, but these guys clearly have no idea how a SX track works lol.
peelout
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1/31/2018 8:52am
holy Jeebus i think that's Brandon playing the custom track
yz133rider
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1/31/2018 9:00am
Just played mxgp3 last night. I absolutely hate that game. Mxgp2 was miles better. 3 is awful.
peelout
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1/31/2018 9:02am
yz133rider wrote:
Just played mxgp3 last night. I absolutely hate that game. Mxgp2 was miles better. 3 is awful.
agree 100%
yz133rider
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1/31/2018 9:04am
yz133rider wrote:
Just played mxgp3 last night. I absolutely hate that game. Mxgp2 was miles better. 3 is awful.
peelout wrote:
agree 100%
From whats known the engine or whatever for 3 will be the same for mes. So we can expect it to suck also it would seem

They need to go back to mxgp2 and tweak from there. 3 was a massive step backwards unplayable for me

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