Milestone - Monster Energy Supercross The Official Video Game

flatout111
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1/28/2018 1:49pm
JJO741 wrote:


Best gameplay I've seen so far.
Looking good!!!
-MAVERICK-
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1/28/2018 11:30pm
MOTOX77 wrote:
Game looks awesome..the only real bitch I have is i wish the whoops were bigger..they look waaaaay to easy
I can't remember in what video it was but the whoops were bigger than what we've been seeing.

You'll be able to choose from 3 different sizes in the track editor.
levimx22
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1/28/2018 11:39pm
JJO741 wrote:


Best gameplay I've seen so far.
video now unavailable for some reason...kind of odd

The Shop

1/29/2018 12:40am
You can race custom made tracks online, am I right?
Donovan759
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1/29/2018 5:21am
Blastabone wrote:
You can race custom made tracks online, am I right?
Yes. Most likely in private invite lobbies though. I don't see how they would incorporate them into public lobbies and put them up for vote alongside 2017 tracks when not everyone may have the same tracks downloaded. We'll see though. Maybe they can make it similar to COD DLC and only make the custom tracks available that everyone in the lobby has downloaded.

Tracks can be downloaded and shared. Top rated tracks will be at the top of the custom track download list. (Similar to liveries on Forza).
1/29/2018 7:05am
Nice riding. Game physics look decent with someone competent behind the controller. But... the AI is slow. Looked like you already had a 10 second lead on the first lap. The AI is going to ruin the career mode. Yes, the game needs to be accessible to everyone, but on realistic difficulty, Dungey or Roczen should be right behind (or in front) after that first lap.
1/29/2018 7:06am
-MAVERICK- wrote:
I agree but the track looks good.

The online experience will be better than racing the AI.
Yes. Daytona looks really good!
1/29/2018 7:12am
Yeah but, as someone said, there's a problem for the carreer in the game. I mean, it's gonna be so boring for those who wants to...
Yeah but, as someone said, there's a problem for the carreer in the game. I mean, it's gonna be so boring for those who wants to do the same race format of 20 laps...
Yeah, that was me. The AI needs to be a challenge on realistic, the top guys need to be there in every race, otherwise whats the point of a career. If there's no challenge, why bother with heats and semis and LCQ. You'll skip the semis and LCQ anyway, but you'll more than likely play just the mains because there's no challenge to qualify and race in your heats. An easy AI eliminates variations in gameplay experience, it makes things predictable and dull.
1/29/2018 7:21am
flatout111 wrote:
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition...
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition who has been at this forever.

When the game is in a somewhat good rider's hands, the game looks really good. That's all I need to know.

I'm not so worried about playing against the AI thru championship mode. I try to ride completely realistic. That, in a lot of cases, means not being that fast. I have even, in the past, given an 8 second runoff if I go down to allow ample time for a crash and remount. I never kill the AI. Maybe Im just not that good but again, I ride realistically. Manual shifting, separate braking and realistic riding.

I cannot wait to get it in just a few days. Super stoked. Sure, there are things that can be better but there is also a TON of things that are great. I am glad we have a licensed Supercross game again. It looks awesome and I know as they progress in the game series that it will get even better.
I agree with most of your past posts, but you're wrong about the AI. I shouldn't have to make up things and play out scenarios in my head to make the AI tougher. It should simply be tougher when I play the game on hard or realistic modes. I should be fighting tooth-in-nail to get on the podium. Yes, the game needs to be accessible, that is what easy and normal modes are for.

The game looks great, online should be fun, the track editor looks great, but the career mode is going to be stale after one playthrough because of how easy you can crush the AI. Hopefully, they will release a patch or something?
1/29/2018 8:24am
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
1/29/2018 8:28am
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
flatout111
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1/29/2018 8:29am Edited Date/Time 1/29/2018 8:33am
flatout111 wrote:
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition...
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition who has been at this forever.

When the game is in a somewhat good rider's hands, the game looks really good. That's all I need to know.

I'm not so worried about playing against the AI thru championship mode. I try to ride completely realistic. That, in a lot of cases, means not being that fast. I have even, in the past, given an 8 second runoff if I go down to allow ample time for a crash and remount. I never kill the AI. Maybe Im just not that good but again, I ride realistically. Manual shifting, separate braking and realistic riding.

I cannot wait to get it in just a few days. Super stoked. Sure, there are things that can be better but there is also a TON of things that are great. I am glad we have a licensed Supercross game again. It looks awesome and I know as they progress in the game series that it will get even better.
Mean Dean wrote:
I agree with most of your past posts, but you're wrong about the AI. I shouldn't have to make up things and play out scenarios in...
I agree with most of your past posts, but you're wrong about the AI. I shouldn't have to make up things and play out scenarios in my head to make the AI tougher. It should simply be tougher when I play the game on hard or realistic modes. I should be fighting tooth-in-nail to get on the podium. Yes, the game needs to be accessible, that is what easy and normal modes are for.

The game looks great, online should be fun, the track editor looks great, but the career mode is going to be stale after one playthrough because of how easy you can crush the AI. Hopefully, they will release a patch or something?
In console simcade MX games, I have always had to handicap certain aspects to make it a bit more realistic. Its no big deal. Sure it would be nice to have crazy smart AI but at least they ride somewhat in control. The competition crashes everywhere and you can't even race them.

I'm not saying it's ideal but in Encore i refused to use the clutch because it was basically like cheating and have such a fake boost plus you could jump entire sections. That's not fun to me so I don't do it. In MXGP Stadium series, I do the 8 second runoff thing and between that and riding realistic I generally have tight race.. We'll see on this one.

Heck, I may just not be as good as you cats either.

But yeah I get you shouldn't have to handicap but honestly no MX game's AI has been super intelligent and realistically fast without being fake feeling and felt like they were cheating. Hoping this one pleases everyone. We'll see. 2 weeks!!
vikingBoy
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1/29/2018 9:01am
Wait so you can cut the corner a little? That actually might make this game fun then. Which game was it, unleashed? You could cut the corner a bit and get really cool timing rhythms going around the track, that MADE that game awesome, even though it was super unrealistic. I played the crap out of that game!
1/29/2018 9:14am
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire...
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting it for me for Valentine's Day (as long as I take her out for the weekend before Valentine's Day hahahah) but I want to make sure she gets the correct version.
1/29/2018 9:22am
HandicapMX wrote:
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting...
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting it for me for Valentine's Day (as long as I take her out for the weekend before Valentine's Day hahahah) but I want to make sure she gets the correct version.
I tried to find it for you but im from sweden so it's hard to find it, maybe someone here can help you but check the playstation store
-MAVERICK-
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1/29/2018 9:29am
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire...
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
HandicapMX wrote:
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting...
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting it for me for Valentine's Day (as long as I take her out for the weekend before Valentine's Day hahahah) but I want to make sure she gets the correct version.
If you look on the Playstion or Xbox store you can choose which version you want if you decide to buy a digital copy.

I sent my brother to Gamestop to pre-order it and asked him to make sure to ask for the special edition. Not sure if the lady at Gamestop was new or what but said there was no special edition. He texted me saying that so I took a pic of my TV screen and sent it to him. She said it wasn't in the system.

She told him that it might be a digital download exclusive. To be honest I've never heard of that so my guess is that if you pre-order in stores you'll receive a special code on your receipt or in the game box itself.

I've bought a lot of games and a lot of special edition copies so I'm not too worried about it. The store will either get two different version of the game or it'll simply be a code. More than will be a code.
-MAVERICK-
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1/29/2018 9:32am
HandicapMX wrote:
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting...
Do you know how to get the special edition one? Or do you automatically get it when you pre order it online? My fiancé is getting it for me for Valentine's Day (as long as I take her out for the weekend before Valentine's Day hahahah) but I want to make sure she gets the correct version.
I tried to find it for you but im from sweden so it's hard to find it, maybe someone here can help you but check the...
I tried to find it for you but im from sweden so it's hard to find it, maybe someone here can help you but check the playstation store
If you're searching for it on the PSN store go to search where the magnifying glass is and type in Monster Energy and it should pop right up. From there select the copy you want. Normal or special edition. In Canada the special edition is $10 more.
motoholt
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1/29/2018 9:41am
-MAVERICK- wrote:
I just took a look at the video and customising bikes in this game will be a lot of fun. The combinations of things you can...
I just took a look at the video and customising bikes in this game will be a lot of fun. The combinations of things you can change are practically endless. I mean you can even select the color of the spoke nipples.

It looks like we'll be able to save multiple different styles for each bike. This I like simply because you won't have to redo your bike of choice everytime you want to change it up.
we’ve been doing the same custom stuff with mxgp3 too
flatout111
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1/29/2018 9:46am Edited Date/Time 1/29/2018 9:47am
I think the SE may be digital only or as Mav said a code. But there is no mention of it on Gamestops web site either. And 59.99 is price for physical copy so may just be digital since it is 10 bucks more..
DoctorJD
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1/29/2018 10:07am
flatout111 wrote:
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition...
Totally. I think the game looks great. Again, this is Milestone's first ever Supercross game. In my opinion, they are doing way better than the competition who has been at this forever.

When the game is in a somewhat good rider's hands, the game looks really good. That's all I need to know.

I'm not so worried about playing against the AI thru championship mode. I try to ride completely realistic. That, in a lot of cases, means not being that fast. I have even, in the past, given an 8 second runoff if I go down to allow ample time for a crash and remount. I never kill the AI. Maybe Im just not that good but again, I ride realistically. Manual shifting, separate braking and realistic riding.

I cannot wait to get it in just a few days. Super stoked. Sure, there are things that can be better but there is also a TON of things that are great. I am glad we have a licensed Supercross game again. It looks awesome and I know as they progress in the game series that it will get even better.
Mean Dean wrote:
I agree with most of your past posts, but you're wrong about the AI. I shouldn't have to make up things and play out scenarios in...
I agree with most of your past posts, but you're wrong about the AI. I shouldn't have to make up things and play out scenarios in my head to make the AI tougher. It should simply be tougher when I play the game on hard or realistic modes. I should be fighting tooth-in-nail to get on the podium. Yes, the game needs to be accessible, that is what easy and normal modes are for.

The game looks great, online should be fun, the track editor looks great, but the career mode is going to be stale after one playthrough because of how easy you can crush the AI. Hopefully, they will release a patch or something?
I think the weak AI is part of their plan. Well, I think they try to strike a balance. You know it's possible for the devs to set the AI to run as fast as they wanted to. Why don't they offer that as an option? If you could set the AI almost infinitely difficult, then I think people would be less apt to buy a new release. Why buy the new game when you haven't mastered the previous title? Conversely, if you've mastered the old one, you're waiting with baited breath for the new title to come out.

I say this because I played F1 2014 for three years. Between damage settings, AI strength, and physics, you could damn-near make that game unbeatable. Which is why I played it for three years instead of buying 2015, 2016, 2017, etc. Just a theory, but one that I think holds water.
craigathan404
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1/29/2018 11:17am
I know this has been brought up before, but go play a F1 codemasters game.

Easy difficulty, you can smoke the AI. Then turn it to hard(not expert) and it’s a mega challenge. All 20 races you are fighting tooth and nail for positions. Make a mistake or crash? You usually can’t fight your way back to the podium, or top 5.

Now, go play on the hardest difficulty. In my experience, if you aren’t hitting EVERY corner perfect, or every braking zone, you’re done. You understeer a little in one turn and the guy behind you blows your doors off. (Just like in real F1, and supercross)

That’s how this upcoming supercross game should be. A difficulty level for new players, one for people who are pretty good at racing games, and another for people who are the “hardcore sim” guys. It baffles me that Milestone just makes two different difficulty levels and even the hardest one I could beat with my eyes closed, with a 30 second headstart and crash a couple times.

I’ve said this before, but why don’t they let a high level player like myself (top 10 in the world on some tracks) or others do some laps and races, and then just have the AI do the same thing. Surely they have the programming and tech to do this?

Just my 2 cents. Does anyone know if that’s impossible? Someone get in touch with milestone and tell them I’ll do some laps for free to make the game better for everyone Laughing
1/29/2018 11:18am
DoctorJD wrote:
I think the weak AI is part of their plan. Well, I think they try to strike a balance. You know it's possible for the devs...
I think the weak AI is part of their plan. Well, I think they try to strike a balance. You know it's possible for the devs to set the AI to run as fast as they wanted to. Why don't they offer that as an option? If you could set the AI almost infinitely difficult, then I think people would be less apt to buy a new release. Why buy the new game when you haven't mastered the previous title? Conversely, if you've mastered the old one, you're waiting with baited breath for the new title to come out.

I say this because I played F1 2014 for three years. Between damage settings, AI strength, and physics, you could damn-near make that game unbeatable. Which is why I played it for three years instead of buying 2015, 2016, 2017, etc. Just a theory, but one that I think holds water.
Sure, all games are made to be accessible to some extent, otherwise, if they're impossible to play, then nobody would. I think that's obvious and not what I meant at all. Yes, the game should be near difficult to beat If I choose it to be by playing on the "realistic" difficulty. Whats the point of a career mode if I can beat the AI on the highest difficulty with my eyes closed. It's pointless. There's no suspense, there's no challenge, and ultimately you end up with a dull game. Sure there are other options than just career, but the career mode should be challenging IF you choose "realistic" difficulty. Would you play Madden if you could just throw a hail mary every time and score? Boxing or UFC, just throw one punch and it knocks the opponent out every time?

You're also saying that if a game is harder, you'll keep it longer? Depends on whats offered in the next game? By saying that, you just endorsed that a challenging game is a fun game that you'll want to play. It works both ways if the game is easy to beat and no challenge are you less likely to buy the next one?

I just want options. If I suck at the game I can play on beginner difficulty, if I want a nail-biting challenge in the career then I play in realistic (and maybe doing so unlocks something special in-game).

I don't think it's too much to ask.
1/29/2018 11:21am
I know this has been brought up before, but go play a F1 codemasters game. Easy difficulty, you can smoke the AI. Then turn it to...
I know this has been brought up before, but go play a F1 codemasters game.

Easy difficulty, you can smoke the AI. Then turn it to hard(not expert) and it’s a mega challenge. All 20 races you are fighting tooth and nail for positions. Make a mistake or crash? You usually can’t fight your way back to the podium, or top 5.

Now, go play on the hardest difficulty. In my experience, if you aren’t hitting EVERY corner perfect, or every braking zone, you’re done. You understeer a little in one turn and the guy behind you blows your doors off. (Just like in real F1, and supercross)

That’s how this upcoming supercross game should be. A difficulty level for new players, one for people who are pretty good at racing games, and another for people who are the “hardcore sim” guys. It baffles me that Milestone just makes two different difficulty levels and even the hardest one I could beat with my eyes closed, with a 30 second headstart and crash a couple times.

I’ve said this before, but why don’t they let a high level player like myself (top 10 in the world on some tracks) or others do some laps and races, and then just have the AI do the same thing. Surely they have the programming and tech to do this?

Just my 2 cents. Does anyone know if that’s impossible? Someone get in touch with milestone and tell them I’ll do some laps for free to make the game better for everyone Laughing
Couldn't agree more.
flatout111
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1/29/2018 11:28am Edited Date/Time 1/29/2018 11:53am
I think it would be a good idea to wait until the game comes out before we proclaim the AI is not competent. The demo may have not been all the game has. Rarely are demos set to max difficulty. I realize the players were able to change difficulty but who knows how Milestone had those levels set. Most developers set It for the more casual fan.

It probably was right and may have been it's max skill setting and I know some criticize MXGP and it's AI so it may be 100% valid. But I think we should wait till it's in our hands before proclaiming the AI worthless.

However, I do agree that a lot of developers could learn a thing or two from Codemasters. For sure.

What I would like is more intelligent AI, not just unrealistic speeds. But AI that runs good lines, rarely crashes AND has great but realistic speed.
-MAVERICK-
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1/29/2018 11:31am
I know this has been brought up before, but go play a F1 codemasters game. Easy difficulty, you can smoke the AI. Then turn it to...
I know this has been brought up before, but go play a F1 codemasters game.

Easy difficulty, you can smoke the AI. Then turn it to hard(not expert) and it’s a mega challenge. All 20 races you are fighting tooth and nail for positions. Make a mistake or crash? You usually can’t fight your way back to the podium, or top 5.

Now, go play on the hardest difficulty. In my experience, if you aren’t hitting EVERY corner perfect, or every braking zone, you’re done. You understeer a little in one turn and the guy behind you blows your doors off. (Just like in real F1, and supercross)

That’s how this upcoming supercross game should be. A difficulty level for new players, one for people who are pretty good at racing games, and another for people who are the “hardcore sim” guys. It baffles me that Milestone just makes two different difficulty levels and even the hardest one I could beat with my eyes closed, with a 30 second headstart and crash a couple times.

I’ve said this before, but why don’t they let a high level player like myself (top 10 in the world on some tracks) or others do some laps and races, and then just have the AI do the same thing. Surely they have the programming and tech to do this?

Just my 2 cents. Does anyone know if that’s impossible? Someone get in touch with milestone and tell them I’ll do some laps for free to make the game better for everyone Laughing
At the very least they could record the online lap times over a certain period of time, take an average of the top, mid and lower level players and release a patch.

Plenty of games keep track of online records. You can check world leaderboards, compare stats with your friend list, etc.

I'm sure it can't be that difficult to do.
flatout111
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1/29/2018 12:02pm Edited Date/Time 1/29/2018 12:03pm
I know this has been brought up before, but go play a F1 codemasters game. Easy difficulty, you can smoke the AI. Then turn it to...
I know this has been brought up before, but go play a F1 codemasters game.

Easy difficulty, you can smoke the AI. Then turn it to hard(not expert) and it’s a mega challenge. All 20 races you are fighting tooth and nail for positions. Make a mistake or crash? You usually can’t fight your way back to the podium, or top 5.

Now, go play on the hardest difficulty. In my experience, if you aren’t hitting EVERY corner perfect, or every braking zone, you’re done. You understeer a little in one turn and the guy behind you blows your doors off. (Just like in real F1, and supercross)

That’s how this upcoming supercross game should be. A difficulty level for new players, one for people who are pretty good at racing games, and another for people who are the “hardcore sim” guys. It baffles me that Milestone just makes two different difficulty levels and even the hardest one I could beat with my eyes closed, with a 30 second headstart and crash a couple times.

I’ve said this before, but why don’t they let a high level player like myself (top 10 in the world on some tracks) or others do some laps and races, and then just have the AI do the same thing. Surely they have the programming and tech to do this?

Just my 2 cents. Does anyone know if that’s impossible? Someone get in touch with milestone and tell them I’ll do some laps for free to make the game better for everyone Laughing
-MAVERICK- wrote:
At the very least they could record the online lap times over a certain period of time, take an average of the top, mid and lower...
At the very least they could record the online lap times over a certain period of time, take an average of the top, mid and lower level players and release a patch.

Plenty of games keep track of online records. You can check world leaderboards, compare stats with your friend list, etc.

I'm sure it can't be that difficult to do.
Milestone has never been one for a lot of patches. So we shall see on that one. I've heard that doing a major patch is very expensive for consoles. Probably costs thru Sony and Microsoft.

But again, I think it would be best to let's see where the game stands once out. Yeah, as in most MX games, some will prob be able to smoke the AI but we need to wait and see. I've never really had that problem but again I do things a bit different.

If you have zero assists, manual shifting, dual braking, hardest difficulty and for sure are using ZERO rewind then I'd suggest trying the 8 second runoff after crashing. It may not be ideal but resetting with no penalty is not at all realistic so we should be able to do our part to help game out as well. Asking for blazing AI but instantly resetting after a crash seems off to me.

Milestone should implement an option for a penalty after crashing of some sort. But again, I realize that is for more the hardcore fan.

Just saying, though, it does even things up quite a bit.
Donovan759
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1/29/2018 12:11pm
^ I hear what you're saying flatout. But I want AI to be faster so I have to do battle with someone for 3 laps before making the pass stick and getting by. That's more realistic and that's why I don't like the AI as slow as it is.

That being said, I love these games and cant wait for this to come out.
1/29/2018 12:41pm Edited Date/Time 1/29/2018 12:50pm
HandicapMX wrote:
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to...
Mav, do I recall you saying something about a deluxe edition or something about preordering the game, or was that just for MVA? I'm about to pre order the game online and I want to make sure I get the best version I can get.
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire...
There is a standard edition and a special edition that includes the season pass and a playstation theme and the exclusive Monster Energy Supercross - Redfire Custom Rider Pack
Thanks guys, maybe I'll email them and ask. I don't want a digital copy, I'd rather have the real physical copy.

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