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Reflex 2 please
both games had great qualities and not so great also.. the smart decision would be to take the good, drop the bad, add some badass, and possibly some DLC or user content (not possible on the current gen) and it'd be a great game.
I do like some of the physics in Alive like the turning style, but no foot off the pegs like reflexs physics had.
I kinda like the scale in alive, but it's toooo much to be honest way to scaled, and you can't float over jumps like in real life or Reflex for that matter...
Keep Reflex scrubs and whips FOR SURE! No doubt your too stiff in Alive terrible whip and scrub style...
Pit Row
Nope..
In reflex when going through whoops leaning back, if you start to wheelie too much usually the back wheel will hit the next whoop and slam the front back down, just like real life!!
in Alive you just flip over backwards, and WTF alive with its no momentum/flow and general dumbing down of what reflex had achieved.
Fix rider collisions in reflex, bring in the JS7 tracks, and at least 12 more superx tracks = reflex 2!
here's hoping..
I brought an xbox so I wouldn't have to upgrade my pc's all the time
yes, the game can be frustrating until you get it down. Once you do, it is light years ahead of alive.
Anyone who could break a minute on Stonepoint 1 (PS3 times) would agree
But I was nasty at reflex, that was when I tore my acl so I had nothing to do but play that game, going for lap times was fun but juming nasty sections was the funnest. Because there was no seat bounce/turbo shit. You actually had to be good and know how to keep your speed. Alive made it too easy.
If anyone knows what I'm talking about, on tracks like manchester 2 and kingston 2. Their were rythem sections that were so hard to hit right but if you did it was the best and fastest way through.
Manchester 2 was my favorite though, did anyone else quad 5 through the big rythem section? or step on the last table right before the finish?
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