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I wasn't a fan of running the same tracks over and over in Alive to build up XP to unlock perks to go faster. The idea was great, but the execution wasn't. Everyone wants to start out as an amateur and work up to a pro with factory bikes with factory parts, which is essentially what that did, but it seemed tedious and time consuming and more like work as opposed to racing. Not sure how I would change it to make it different, but it definitely needs to be changed. The clutch boost was a pro/con for me. It is unrealistic(more so on 250Fs), but I like the fact that you actually have to use the clutch to go fast. I don't think a clutch should just be there and not be used, there needs to be some sort of benefit from properly using the clutch during the race. I also think the lack of SX on the disc hurt Alive. SX is wildly more popular with the public than MX, and when those casual fans buy a game, they want to race SX. The fact that it was non-existent hurt it a lot. Also, 2-strokes are a must, and I think they should have different characteristics than their 4-stroke counterparts.
I haven't played MXSim, it definitely looks cool and is very realistic, but the bottom line is sales. MXSim caters to the core crowd, but I think the average MX/SX fan would be lost and wouldn't play it due to the complexity and learning curve. There is such a fine line between realism and ease of use, and you need a good balance of both for the game to sell.
THE SUPERCROSS IN ALIVE!
1. Feels like you pop in the air for WAY TOO LONG till you finally land....
1. Stiff when jumping and landing
2. Way too slow feels like I'm moving at 20mph! (MXGP) Bad comments already about the speed Alive has.
3. Way too scaled down way too much! (Reflex I want speed, i want to fly in distance not sky rocket to the sky and fallin like a huge ton of bull crap meanwhile get stopped from 20mph to 2mph LAME)
3. Can't even throw a proper whip without it being all loop sided (Reflex was smooth to the touch to scrub like light weight like it should be...)
4. When holding back you POP A WHEELIE WTF!
5. Let not mention about the whoops in Alive omg you wheelie all of em! Unrealistic there (Reflex you can wheelie some like real life in the beginning then your back shocks springs go up and down that's realistic!)
MX vs ATV Alive GOOD POINTS!
1. Rider style in turning positioning
2. The width of the track is good maybe %10 more widder. But otherwise good
3. Gotta be ease on throttle control, but should still be able to give more throttle though
hm... that's about it I'll let you know more if i edit , that's why less people play Alive because it isn't up to par with Reflex and more people vote for Reflex because of it's fast pace and getting rhythem to jump rythem sections and feels realistic it was just missing tracks, but otherwise a very well legit racing game...
MX vs ATV REFLEX GOOD POINTS
1. Speed / Rythem / Nice sized jumps / Reflex scrubs feel more freely like you can do more. Whats not like about that? If someone tells me the that Reflex has way too big jumps like 200ft. well your wrong you go out and hit a AMA supercross triple you wouldn't lol , sure it should be scaled down alittle bit , but other that i want that speed and distance like in real life ... we want reflex realstic #2
I would suggest to players that weren't skilled at Reflex to flop over to MXGP coming out in March 2014 because you got that slow feeling racing there and won't have to worry about throwin' that bike around and whine about crashing ...
Don't let us see another MX vs ATV Alive (Fail #2) Keep heading towards MX vs ATV Reflex #2 with some of the good points i've mentioned from Alive which was very much
Why do you think THQ got shutdown mostly because MX vs ATV Alive blew , don't make the same mistake twice.
+ In Reflex you need that speed , rythem , keeping momentum for distance of jumping to throw some sit scrubs and bring them back which is sweet exspecially when your battling someone online , getting the speed , meanwhile keeping your momentum , and scrubbin these nice jumps...
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You could jump straight to SX from say a top 10-15 place finish in the arena-x championship but only be picked up by a small team or run a privateer effort, while a top three finish in arena-x would have teams like Geiko, PC or KTM wanting you to sign
Then six months after the game is released a Motocross Championship be available as Download content with all the updated riding gear and bike graphics!
Then instead of new games each year, some subtle updates that allow you to download all the new bikes and teams with correct riders numbers each season!
I would also destroy and delete the free ride shit or race in the woods or those things that no body really care or race. If i were this guys i would take note of what is happening in the AMA SX , AMA MX and would copy exactly what riders have to do in a year of racing. Testing, practice, SX, MX , Getting sponsors, getting factory parts or bikes. And get good results, if not next year you will be privateer and will have to work harder to get on top again. That would be the dream game for me!
One thing that really bugged me about Alive was how long it took to progress with skill level. The game starts you out with a handicap that slows you down (by that I mean the difference between pro and am), then only has two tracks available to you. So you have to race the same tracks over and over until you get more skill. That may be "realistic" to some but I play video games to have fun, that part of Alive felt like work.
Apart from the issues with connecting to online games that Reflex had, it's bad ass.
If it was up to me I would fix the issues with the servers, update the graphics and sounds, new tracks and a track editor and add a story mode and away ya go. Don't touch the physics!!!!
@Mxgood, Agreed
Reflex is never going to be forgottin, best racing game to date... Just needed more tracks and better AI and more to the ONLINE to give us players to enjoy ... Better Career and customizable for bikes and riders and we're set, don't bother with Alive or ATVS keep it simple as MX vs ATV Supercross (Using the reflex codes and mechanics)
Like i said though use Alives collision mechanics from not crashing with riders, and the riders positioning in turns were good! We just need to update Reflex with newer things like mentioned and build off of that like the majority wants!
MX vs ATV Supercross (Reflex #2) FTW!
One more thing plus were talking about 2014 450F's here should be hittin' nice sized jumps. BTW my MX vs ATV Alive been collecting dusts since the game came out after playing it for awhile and know it was rushed and dumped down with its scaled down slowness taking soo much away from Reflex ... KEEP REFLEX for christmas sakes and bring Online again till another Reflex comes out "MX vs ATV Supercross" :D
Pit Row
Alive sucks period (besides scale)
-turning was terrible, dude to the lack of rider movement
- hitting a triple and stopping upon landing is not real nd or even video game nd
- I reached lvl 25 on alive due to shear determination
- The game sucks even maxed out level and with clutch master and scrub master on... its too mechanical.. No fluidness
- whoop riding is not fluid nor even close to fun
- Collision detection and falling are non existent in the game.
- clutch boost can be abused to hell and back upon landing.
Now on the contrary, alive did well was
- The scale
- speed
That's about it.
Reflex
- much more fluid... Go play them back to back
- scrubbing way way sicker
- scale is retarded though
- The retarded rut deflections are annoying.
- Outdoor tracks in reflex are better hands down than alive
- flying scud missiles (tuffblocks). Albiet toned down from untamed.. were still annoying and could fuck up your race
- A.I needs improvement
Ideal game.. Imo.. (subject to debate, among mx game pros)
- reflex brought down to alives scale
- alives ruts
- moto depot
- It needs a Offline career like Supercross circuit!!! Fucking mandatory in my eyes
- Bikes need more tunning
- online point system ala (grid 1) if you played it
- Bike malfunctions (this is debatable thought, depending on how it's implemented
- Huge whoops like mx sims 2013 sx season
Glad to hear they are combing both Alive and Reflex, for hopefully the best mixture.
Things I would like to see...
- A true points championship (look at EA supercross 2000 for how it should be done)
- Pro riders racing to their ability (No more random AI abilities)
- Alive scale
- Alive traction
- Reflex bike control
- Mix between Reflex and Alive bar banging
- Authentic tracks
Here are some facts: (xbox 360 sales)
Mx vs atv reflex - Sold the most.. with .62 million units sold Sells as of December 7th
Alive sold a whole but ton less with .49 million untis...Total sells as of december 7th
- Reflex had way more races and tournaments from the get go.
- Alive I think there was a few tournaments but because of the spotty online connections it was vastly hard to get alot of good riders in the same rooms etc
- Alot of fast as players moved on to mx sim or MVA because alive was so bad.
"THE SUPERCROSS IN ALIVE!"
1.) If you're not going fast in the game and you need to preload you will be in the air for a long time.
2.) It's not stiff when landing or jumping. You need to land with both tires on the ground at the same time and hit the landing perfectly to keep your momentum.
3.) Just because you're slow doesn't mean everyone and the game is slow.
4.) The scaling is extremely precise via the stewart compound. The stewart compound are the best tracks on the game and an incredible basis for how fast the bikes should be and how effectively the bikes should scrub. The two DLC supercross tracks were not very good. However, the stewart supercross tracks are amazing.
5.) The faster you are going the faster you can scrub, just like in real life. You need to go faster in Alive to get a good scrub.
6.) Pin your bike and lean back in real life and you'll pop a wheelie...
7.) I admit the game is flawed when it comes to the whoops. The modifier needs to be held for you to hit them properly and this does indeed need to be fixed.
Reflex-
Fort Dodge 2: 1:24
Kingston 1: 1:37
Alive-
JS7 Pro Loop: 2:14
Stewart South Track: 1:20
Bamboo Hills: 1:34
Maison de Moto: 1:22
I am completely convinced that the problem with people converting from Reflex to Alive are and were their egos. The game takes some time to get a feel for and the players who were invested in Reflex were not willing to accept that. As a whole, Alive is a better platform for future Mx games. The Mx community was never delivered the full package of what Alive has to offer.
I am not trying to completely praise Alive and bad mouth reflex because they are both flawed.
Alive:
-125's and 250's should get better traction than 450's
-The whip glitch should be removed
-The stunt modifier should not be needed to hit whoops
-The clutch should not provide such a boost when used properly
-The stewart compounds outdoor and supercross tracks are perfect
-Supercross scaling needs serious attention when creating tracks from scratch
-The brake and gas gyros after the update are much better
-Bike setting adjustments should be added
Reflex:
-Going fast should not entail the use of only one stick in a multistick control scheme...
-The scaling is too big; the bike is in the air for an eternity
-bar banging is non-existent due to crashing
-no traction anywhere
-braking is not even a part of the game
-whip glitch should be removed
-the clutch should be part of the game
IMO Alive is just a better game in general and going back towards a Reflex style platform is a move in the wrong direction. I know the developers of Alive put their heart and soul into the game and I appreciate their hard word and passion. I want what is best for all the people who enjoy motocross video games. It is a shame that most of you didn't play Alive long enough to enjoy it and just dismissed it as garbage before getting the full experience.
Also, if any of the Alive developers read this I would like for you to get in touch with me. I will like to be involved in any sort of beta testing or community input that is needed. I have a lot of time invested into both games. Feel free to private message me.
I for one was a die hard reflex fan from the first day I played the demo. I love reflex physics and my only real complaint was that there wasn't a higher difficulty than all time. other than playing online, the races get pretty boring once you've gotten everything down and winning by 20, 30 + secs.
I was so excited for alive, and the first moto I played I wanted to throw my controller through my television. I was struggling to get by and pay rent at the time and had just wasted my money on what I thought was a total piece of shit at the time. I forced myself to play it anyways and it actually got pretty damn fun. there are MAJOR flaws but the gameplay and physics are actually quite good once at race speed and with all the factory chassis and everything unlocked.
recently our copy of reflex started freezing and my room mates play alive constantly, Ive actually really started enjoying playing it and even having a little fun riding the 125 on all time against the 450s.
Me and my friends love reflex and alive, and the games are so different we don't really bother comparing them much, we just take the good with the bad and enjoy both games for what they are. we're all super excited for this new game, If its being worked on by the original guys then I know we're in good hands.
let me see if i missed the boat by passing it up.
Sorry , but your reply wasn't good enough to even to compare terrible gameplay of Alive to Reflex ... Won't happen..
If you haven't read previous replys and actually a previous reply also said Reflex sold WAY more then Alive those are the facts.
Please for the sake of us 80% of Reflex fans compared of 20% of Alive fans give any suggestions from MvA this would be your #1 fail of creating a game to go in Alive's direction ... This would be a nightmare
@Willie, good luck playing with reflex it has more free-ness to throw your scrubs and not jump straight in the air and drop basically straight down from the sky lol have fun get used to it and enjoy !
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