EA Sports Supercross 2013

jasonv43
Posts
10280
Joined
4/1/2008
Location
Thousand Oaks, CA, USA
Edited Date/Time 11/30/2012 10:05am
This is the PR we need to be seeing:

|
8/12/2012 9:17pm
thats a good way to start rumors. lol.
jasonv43
Posts
10280
Joined
4/1/2008
Location
Thousand Oaks, CA, USA
8/12/2012 10:17pm
thats a good way to start rumors. lol.
Wink
8/13/2012 3:54am
Damnit!

I got so excited.

Justin

The Shop

8/13/2012 7:12am
EA has a FB page and a Twitter account. It will take thousands of different people requesting Supercross for a corporate giant like EA to even consider doing it but it can't hurt to show them that there is a demographic for our sport. So I encourage everyone to hit their pages up and request it. Petitions and FB likes will only go so far. it has to be in THEIR plans but then again extra support and fan requests could be the thing to push it thru if they possibly are considering it.

In reality though it probably takes a good 2 cycle years to complete a quality game so we would never see Supercross 2013. Possibly 2014ish.

We can only hope and try.
Triton
Posts
618
Joined
10/1/2006
Location
Redmond, WA, USA
8/13/2012 9:48am Edited Date/Time 8/13/2012 9:51am
I'll start my thread later today but let me do a high level perspective for this to happen.

If made in house -
Someone has to do the initial pitch = a month or so
If next stage approved, they have to do all kinds of paperwork, P&L (profit / loss), projected budget, dates, etc. 2-3 months
If actually greenlit, they need to go on a massive hiring spree (top talent is minimum of 6 months per hire) - so 1 year to get a small launch team in place.
Dev space - They can't just magically make desks appear, need to find location. 6 - 12 months for locating and approving space
Business logistics - (HR, Management team, etc) 6 - 12 months

I'd say 1 year to ramp in a kick off team and thats being very aggressive.

Next comes technology. 2 years and that is cooking
Licensing - 1 year and that is tight as they would be forging new relationships unless they found someone to bridge the gaps.

So I'd say if EA went full bore and said we have to have this (meaning they see min 2-3 million copies out of the gate) and with rumors of new consoles around the corner, they'd be pushing to have a launch for SX season of 2015 more likely 2016.

Want it quicker? Than they would need to find a studio that has something great, take them over, clean it up and publish it. That might get them out by 2014. Again would have to be swift.



EA Sports does all traditional sports by the way. All their motorized games and racers come out of Vancouver Canada for the most part for those that don't know.

( I guess I should state that this is just personal opinion based on my experience and I don't have a clue on EA's workings nor am I making any true claims about their capabilities.)
8/13/2012 1:18pm Edited Date/Time 8/13/2012 1:24pm
Well, there you go. And that comes from someone with plenty of experience in this field. Not to burst bubbles but it wouldn't hurt if you went to the wewanteasupercross fb page and sorta let them know what all this involves. I totally admire everyone there's dedication and desire for the game but the game will NEVER come out in 2013. As you said, more like 2015 or 2016.

But first things first. and that means showing that there is a market for this and in that regard the fb comments and twitter comments certainly can't hurt. If EA (or anyone else) decides to do a SX game then more than likely it has been in their minds for a while and has little to do with petitions or fb pages. However, it can't hurt. Not at all. And if they are on the edge it may just be the push needed.

However, if we, me, Triton, MX45, heck anyone could contact THQ and see if they might would sell the Reflex/Alive code (since they obviously have no plans for it) that would certainly speed things up. (Or I would think it would. Triton, again, is the person to ask.) But again, I am pretty clueless about all this. In this regard we are best to put our faith in Triton and MX45 for how all this works. They are the developers. They are the gaming gurus. And they are people we can trust. =)
8/13/2012 1:32pm
Didn't they have a meeting a few months ago about whether or not they should make it? I know they were considering it.
SPYGUY
Posts
2169
Joined
8/15/2006
Location
USA
8/13/2012 1:33pm
Seems like 2XL would be the best bet to come out with a decent game. Lots of former Rainbow guys over there.
mx 219
Posts
4040
Joined
8/15/2010
Location
South Central, PA, USA
8/13/2012 2:30pm Edited Date/Time 8/13/2012 2:31pm
Triton wrote:
I'll start my thread later today but let me do a high level perspective for this to happen. If made in house - Someone has to...
I'll start my thread later today but let me do a high level perspective for this to happen.

If made in house -
Someone has to do the initial pitch = a month or so
If next stage approved, they have to do all kinds of paperwork, P&L (profit / loss), projected budget, dates, etc. 2-3 months
If actually greenlit, they need to go on a massive hiring spree (top talent is minimum of 6 months per hire) - so 1 year to get a small launch team in place.
Dev space - They can't just magically make desks appear, need to find location. 6 - 12 months for locating and approving space
Business logistics - (HR, Management team, etc) 6 - 12 months

I'd say 1 year to ramp in a kick off team and thats being very aggressive.

Next comes technology. 2 years and that is cooking
Licensing - 1 year and that is tight as they would be forging new relationships unless they found someone to bridge the gaps.

So I'd say if EA went full bore and said we have to have this (meaning they see min 2-3 million copies out of the gate) and with rumors of new consoles around the corner, they'd be pushing to have a launch for SX season of 2015 more likely 2016.

Want it quicker? Than they would need to find a studio that has something great, take them over, clean it up and publish it. That might get them out by 2014. Again would have to be swift.



EA Sports does all traditional sports by the way. All their motorized games and racers come out of Vancouver Canada for the most part for those that don't know.

( I guess I should state that this is just personal opinion based on my experience and I don't have a clue on EA's workings nor am I making any true claims about their capabilities.)
Let me know if Im wrong, but you said every MVA has sold at least 1 million copies, or is that wrong?

Ive done the math, profit will be made. I was 'in talks' (I use that term lightly) with some pretty good guys about doing a game. I know little about developing games, I was more or less going to help as much as I could and I wanted to add insight with what I wanted. THe only reason I did not do it is because I didnt want a multi-million dollar monkey on my back in case things fell through with a publisher. THat and I dont have multi-millions I would need an investor.

Of course, I wanted a big time publisher as well and I have heard horror stories of working with them, you would almost need a small publisher or have a really good connection with a publisher and since i have no connections in the video game world I chose not to pursue the project.

I was interested in using the Cry engine and I had roughly 4-6 mill estimate in paying employees (3 yr period). Of course game engine would cost several mill on top of that.
Triton
Posts
618
Joined
10/1/2006
Location
Redmond, WA, USA
8/13/2012 2:50pm
SPYGUY wrote:
Seems like 2XL would be the best bet to come out with a decent game. Lots of former Rainbow guys over there.
There is a reason they haven't. Smile Risk ($) vs. Reward

They have the talent, there is no denying that but they also have the smarts to know what is realistic in returns.
Triton
Posts
618
Joined
10/1/2006
Location
Redmond, WA, USA
8/13/2012 2:57pm
mx 219 wrote:
Let me know if Im wrong, but you said every MVA has sold at least 1 million copies, or is that wrong? Ive done the math...
Let me know if Im wrong, but you said every MVA has sold at least 1 million copies, or is that wrong?

Ive done the math, profit will be made. I was 'in talks' (I use that term lightly) with some pretty good guys about doing a game. I know little about developing games, I was more or less going to help as much as I could and I wanted to add insight with what I wanted. THe only reason I did not do it is because I didnt want a multi-million dollar monkey on my back in case things fell through with a publisher. THat and I dont have multi-millions I would need an investor.

Of course, I wanted a big time publisher as well and I have heard horror stories of working with them, you would almost need a small publisher or have a really good connection with a publisher and since i have no connections in the video game world I chose not to pursue the project.

I was interested in using the Cry engine and I had roughly 4-6 mill estimate in paying employees (3 yr period). Of course game engine would cost several mill on top of that.
Profit is not a guarentee in any game. It is calculated but it is also a bet.

Big publishers can be great, (I love my current one), and some can be terrible (previous one - well that's not fair, it was really 2 key execs that crashed the party).

Cry engine will get you on the screen, you need game logic, UI, networking, audio, you still need physics, their simulation of collision and reactionary objects is pretty good. Don't get sold be their tech demos on physics. Their main purpose was to get a main character on a boat or a jeep through the jungle. Not run simulated motors and suspension at 60hz+ with min of 12 guys.

4-6 mill you could swing if you stayed lean but then again, most AAA Marketing budgets come in well above 5-10 mill.
Triton
Posts
618
Joined
10/1/2006
Location
Redmond, WA, USA
8/13/2012 3:00pm
Well, there you go. And that comes from someone with plenty of experience in this field. Not to burst bubbles but it wouldn't hurt if you...
Well, there you go. And that comes from someone with plenty of experience in this field. Not to burst bubbles but it wouldn't hurt if you went to the wewanteasupercross fb page and sorta let them know what all this involves. I totally admire everyone there's dedication and desire for the game but the game will NEVER come out in 2013. As you said, more like 2015 or 2016.

But first things first. and that means showing that there is a market for this and in that regard the fb comments and twitter comments certainly can't hurt. If EA (or anyone else) decides to do a SX game then more than likely it has been in their minds for a while and has little to do with petitions or fb pages. However, it can't hurt. Not at all. And if they are on the edge it may just be the push needed.

However, if we, me, Triton, MX45, heck anyone could contact THQ and see if they might would sell the Reflex/Alive code (since they obviously have no plans for it) that would certainly speed things up. (Or I would think it would. Triton, again, is the person to ask.) But again, I am pretty clueless about all this. In this regard we are best to put our faith in Triton and MX45 for how all this works. They are the developers. They are the gaming gurus. And they are people we can trust. =)
Speaking soley for me, it's not something that is in my current plan nor am I contractually allowed to seek. Maybe one day I can sell the idea here but who knows. I'd be stoked if we could and I'd want nothing to do with the old code or tech. The stuff here is amazing.
8/13/2012 3:10pm
I heard that, Triton. Well, with that being said and knowing your background and also knowing where you came from and the fact that I would say the MVA series was, as a whole, pretty successful with some longevity, has your company ever expressed any interest or any talks of MX? That is, if you can say.
2thefront
Posts
1072
Joined
4/10/2011
Location
Mascotte, FL, USA
8/13/2012 10:49pm
EA is a bleeding company. They're not going to get into anything that's not significantly profitable.
G-DUB
Posts
184
Joined
8/3/2012
Location
AF
8/15/2012 5:13am
I heard that, Triton. Well, with that being said and knowing your background and also knowing where you came from and the fact that I would...
I heard that, Triton. Well, with that being said and knowing your background and also knowing where you came from and the fact that I would say the MVA series was, as a whole, pretty successful with some longevity, has your company ever expressed any interest or any talks of MX? That is, if you can say.
good question? well Triton?
1-forty-8
Posts
1764
Joined
9/9/2011
Location
GB
8/15/2012 1:33pm
2thefront wrote:
EA is a bleeding company. They're not going to get into anything that's not significantly profitable.
I don't see why everyone wants them to make a MX game, the new SSX sucks balls. Imagine that but with bikes instead of boards lol oh dear..
AUS_Twisted
Posts
1150
Joined
4/1/2008
Location
Melbourne, AU
8/16/2012 2:54am
It's a shame Microsoft were so hard to work with in the late 90's - early 2000's (like THQ by the sounds of it), would have been awesome to see the Monster Truck Madness and Motocross Madness series continue on.
Whiteboy57
Posts
35
Joined
12/12/2011
Location
Los Altos, CA, USA
8/20/2012 9:19am
ah men twisty.
JW381
Posts
10638
Joined
7/21/2009
Location
Harrisburg, OR, USA
8/20/2012 2:17pm
Hate to be Buzz Killington over here, but it's never going to happen. If it does, it won't be anything close to what you want or expect. Once you accept that, as I did, you'll sleep so much easier at night.

Just go try to ride as often as you can, that's as close as you'll get to a(n) SX video game lol
Whiteboy57
Posts
35
Joined
12/12/2011
Location
Los Altos, CA, USA
8/21/2012 5:07am
yes ride all the time and play mcm2 and create tracks... we can revive this old gem of a mx game!!!
Skip376
Posts
317
Joined
7/7/2012
Location
USA
8/21/2012 2:01pm


To bad 989 studios never followed up
8/26/2012 4:28am
MAN!!!! Supercross Circuit was the SHIT!

I wonder if I can get that on the PS market place

Justin
8/26/2012 10:54am
WILDMAN442 wrote:
MAN!!!! Supercross Circuit was the SHIT!

I wonder if I can get that on the PS market place

Justin
you think it was the shit because when it came out, compared to other games in the same generation, it was. but now if you played it, youd be like man, this sucks.
Ramrod
Posts
4994
Joined
4/1/2008
Location
Ontario, CA
8/26/2012 3:57pm
WILDMAN442 wrote:
MAN!!!! Supercross Circuit was the SHIT!

I wonder if I can get that on the PS market place

Justin
you think it was the shit because when it came out, compared to other games in the same generation, it was. but now if you played...
you think it was the shit because when it came out, compared to other games in the same generation, it was. but now if you played it, youd be like man, this sucks.
You have to put it in perspective. Imagine that game now with Reflex controls and some cleaning up. That would be the shit!
22Ryann
Posts
834
Joined
11/29/2010
Location
AU
8/27/2012 4:17am
Whiteboy57 wrote:
yes ride all the time and play mcm2 and create tracks... we can revive this old gem of a mx game!!!
lol!!! bryannnn dreamming
EOD_SANDMAN
Posts
1
Joined
11/30/2012
Location
Orting, WA, USA
11/30/2012 10:05am
Bitch slap the old mxvsatv team.....Fix the crash AI on reflex, add ghost lap functionality, create 10+ tracks each of DLC SX & MX and I will be good for another couple years.

Post a reply to: EA Sports Supercross 2013

The Latest