MX vs ATV Reflex Preview

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5/14/2009 12:37 PM
Edited Date/Time: 4/16/2016 11:55 PM

I know there is the THQ thread but I thought i would throw this all into one.

Current Preview on Gamespot (More tomorrow):
http://www.gamespot.com/xbox360/driving/mxvsatvreflex/news.html?sid=6209671&tag=gumballs;img;3

Preview Trailer on Gamespot
http://www.gamespot.com/xbox360/driving/mxvsatvreflex/video/6209691/mx-vs-atv-reflex-announcement-trailer?tag=videos;title;1

More stuff will be coming along with more Moto related stuff. We'll be getting with all the moto outlets soon. Hopefully something cool here with Gibby too.

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Design Director, Turn10 Studios (my posts in no way reflect the views of my company.)

5/14/2009 12:39 PM

Looks awesome to me.
Can't wait for sure!

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From dirt bikes to dirty strikes! Bowl on PBA tour @wozbowls. Oh...and I'm MXPTV.

5/14/2009 12:43 PM

Sign me up. smile

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5/14/2009 12:48 PM

Is this gameplay or cinematics? Either way I am ready to put my money down for it.

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5/14/2009 12:49 PM

How about the hay bales? Did you quit having them come flying out into the track? Man that really ruins a race when 14 teef blocks come into your lines. I do love the game, and I am looking forward to it coming out.

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United States of America

5/14/2009 12:53 PM

This is in game footage.

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Race Tech Director of Marketing
www.racetech.com
Proud supporters of VitalMX. Ask me about the VitalMX Discount!

5/14/2009 1:03 PM

Riesenberg448 wrote:

This is in game footage.

Photo
OH MAMMA!
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5/14/2009 1:05 PM

i dont know if anyone noticed but in all of the shots that i've seen, it looks like all of the riders r wearing the alpinestars neckbrace

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5/14/2009 1:08 PM

rpm wrote:

i dont know if anyone noticed but in all of the shots that i've seen, it looks like all of the riders r wearing the alpinestars neckbrace

i saw that too i think its great that they are supporting neck braces

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5/14/2009 1:24 PM

Camp332 wrote:

How about the hay bales? Did you quit having them come flying out into the track? Man that really ruins a race when 14 teef blocks come into your lines. I do love the game, and I am looking forward to it coming out.

What happened, nobody saw this post? What am I on freakin mute over here?

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United States of America

5/14/2009 1:24 PM

can the mods toss this in the game section so it stays around a little longer please.

is the online gaming any different? how many players at once? will we see real MX and SX tracks?

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5/14/2009 1:25 PM

We have addressed many of the griefs from last time.

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Design Director, Turn10 Studios (my posts in no way reflect the views of my company.)

5/14/2009 1:29 PM

Triton wrote:

We have addressed many of the griefs from last time.

Thanks!

I'm a big fan of the game, and just like any consumer, I like to see improvement with each new version.

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United States of America

5/14/2009 1:33 PM

i like how the bike setup some what effected the riding last time. id like to see that go a little farther. id also like to have more scale jumps. like the gaps and what you can jump and cant jump. i hope this new "save your ass" feature will fix the slight case of a small jump to going over the bars issue.

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5/14/2009 1:39 PM

the horrible sound of the bike ?????
untamed just was not all that good and not fun

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5/14/2009 1:40 PM

For the most part, I have always really enjoyed your games. If you can stick in even just a simple supercross track editor, it would seal the deal for me.

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5/14/2009 1:44 PM

The only people who can critique this game are the people who have put their time in. Don't play it for 2 hours, and complain. You need to have some serious time in to have a valid complaint. In my opinion, of course.

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United States of America

5/14/2009 1:47 PM

My main complaint was the sound of the bikes. It was horrible! I had to play it on mute.

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5/14/2009 1:48 PM

Did you guys change the controls to something similar to Skate 2?

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5/14/2009 1:50 PM

Camp332 wrote:

The only people who can critique this game are the people who have put their time in. Don't play it for 2 hours, and complain. You need to have some serious time in to have a valid complaint. In my opinion, of course.

I don't have a problem listening to feedback good or bad from anyone. It's always a goal to have to make the game fun for everyone from when they first pick up the controller to continuing to challenge the player after 6 months of playing and mastering the game. I'm pretty certain as you guys start seeing more and more you'll see this really is a brand new and much improved MX vs. ATV game.

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Race Tech Director of Marketing
www.racetech.com
Proud supporters of VitalMX. Ask me about the VitalMX Discount!

5/14/2009 1:56 PM

crowe176 wrote:

Did you guys change the controls to something similar to Skate 2?

No we are introducing our own that makes it super fun and easier to play but also deep for how much control you have. Not trying to be cryptic but the easy answer is steer with one and lean/move your rider with the other.. It is really easy to pick up. If you are railing a berm you can keep turning but use your weight to change how you are getting traction. Just like a real bike. Loads of fun.

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Design Director, Turn10 Studios (my posts in no way reflect the views of my company.)

5/14/2009 1:57 PM

Triton wrote:

No we are introducing our own that makes it super fun and easier to play but also deep for how much control you have. Not trying to be cryptic but the easy answer is steer with one and lean/move your rider with the other.. It is really easy to pick up. If you are railing a berm you can keep turning but use your weight to change how you are getting traction. Just like a real bike. Loads of fun.

That sounds sweet!

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5/14/2009 2:01 PM

crowe176 wrote:

Did you guys change the controls to something similar to Skate 2?

Triton wrote:

No we are introducing our own that makes it super fun and easier to play but also deep for how much control you have. Not trying to be cryptic but the easy answer is steer with one and lean/move your rider with the other.. It is really easy to pick up. If you are railing a berm you can keep turning but use your weight to change how you are getting traction. Just like a real bike. Loads of fun.

Will there be a full gate this time instead of 12 racers. How bout on the beginning of career mode type thing, there is Loretta Lynn's, thus moving to pro or something. That would be sweet.

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5/14/2009 2:04 PM

why the fuck do people post pics of stupid girls kissing ?

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mR reDneck frOm tennEssee

5/14/2009 2:05 PM

triton are there gonna be any more vids and are those sounds the ones from the in game racing?

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mR reDneck frOm tennEssee

5/14/2009 2:17 PM

Can I have it now Please?

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"fortunately I keep my feathers numbered.....for just such an occasion"

5/14/2009 2:18 PM

More and more info will be released up until we ship. I don't have a schedule of all the stuff but lots of info will be put out. Our website will get a ton of updates too as we move forward. A lot of work is being put into the audio. There will probably be more on that later.

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Design Director, Turn10 Studios (my posts in no way reflect the views of my company.)

5/14/2009 2:19 PM

Oh and if you want to see my ugly mug talking, there is an interview about the game now up on the preview link.

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Design Director, Turn10 Studios (my posts in no way reflect the views of my company.)

5/14/2009 2:22 PM

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Race Tech Director of Marketing
www.racetech.com
Proud supporters of VitalMX. Ask me about the VitalMX Discount!

5/14/2009 2:26 PM

Sounds pretty cool. Graphics look to be a little bit better this time around.

How well does the terrain deformation work? If you keep hitting the same line in a muddy corner, does the "rut" keep getting deeper? Also has the speed been slowed down? Ive always disliked the rocket ship feel of this series. just seems unrealistic hitting sx triples at 70 MPH.


Oh and, Are you gay Robmx522? lol
just enjoy the rambunctious drunken ladies that Tiki kindly provided to the thread. sheesh!tongue

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