A New Motocross Game Approaches...

ohh_454
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10/28/2024 2:38pm

But will it be better than Reflex?

We just need reflex with updated bikes, tracks, and gear. That’s it!!

1
17
Flatliner
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10/28/2024 3:06pm
ohh_454 wrote:

We just need reflex with updated bikes, tracks, and gear. That’s it!!

Love reflex, but in 2024-25 we can do better I'm sure.

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10/28/2024 3:26pm
gerg wrote:
I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now...

I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now.  Kickstarters usually get most of their funding at the beginning and end of the period.

At current pace it might reach the all or nothing goal but I can't see it reaching a single stretch goal.

Will any unfunded stretch goals be added down the line?  I see this will have a subscription based funding model.

 

I'm most interested in cross play, track deformation, licensed bikes and track editor.

I wish you all the best.

aeffertz wrote:
I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone...

I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone will chime in. 

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter is specifically to bring on additional staff to allow game features to be completed faster thus allowing the creation of more features at launch.

The team is committed to provide the moto game of our dreams and bringing an esports focused, hyper-real sim style motocross racing game with high end graphics to PC and consoles both.  VMX has the funding to do that and the title will consistently be supported and updated.  That means even if a feature isn't available at launch, it will be able to become available.

A lot of focus was put on launching the game and providing information about the actual game and we definitely didn't push the kickstarter part enough or explain that enough prior, so it definitely started out slow.  We are actively working on changing that and providing answers and previews that are needed to boost the confidence of the awesome MX gaming community who has been let down so many times before.

Typically in game development a cinematic trailer drops and then the team continues the grungy back-end work on the title before months later you see some gameplay.  We aren't disappearing and the team is actively working on getting more previews available.

Hopefully that helps clarify a bit more and we'd love to have your support by at least pre-ordering the game at the $49 mark for the kickstarter.

 

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aeffertz
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10/28/2024 6:09pm Edited Date/Time 10/28/2024 6:51pm
gerg wrote:
I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now...

I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now.  Kickstarters usually get most of their funding at the beginning and end of the period.

At current pace it might reach the all or nothing goal but I can't see it reaching a single stretch goal.

Will any unfunded stretch goals be added down the line?  I see this will have a subscription based funding model.

 

I'm most interested in cross play, track deformation, licensed bikes and track editor.

I wish you all the best.

aeffertz wrote:
I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone...

I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone will chime in. 

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter...

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter is specifically to bring on additional staff to allow game features to be completed faster thus allowing the creation of more features at launch.

The team is committed to provide the moto game of our dreams and bringing an esports focused, hyper-real sim style motocross racing game with high end graphics to PC and consoles both.  VMX has the funding to do that and the title will consistently be supported and updated.  That means even if a feature isn't available at launch, it will be able to become available.

A lot of focus was put on launching the game and providing information about the actual game and we definitely didn't push the kickstarter part enough or explain that enough prior, so it definitely started out slow.  We are actively working on changing that and providing answers and previews that are needed to boost the confidence of the awesome MX gaming community who has been let down so many times before.

Typically in game development a cinematic trailer drops and then the team continues the grungy back-end work on the title before months later you see some gameplay.  We aren't disappearing and the team is actively working on getting more previews available.

Hopefully that helps clarify a bit more and we'd love to have your support by at least pre-ordering the game at the $49 mark for the kickstarter.

 

Yeah, I get that. I was just saying if the Kickstarter doesn’t make its $100,000 goal in a month, whatever was raised gets sent back to the donors. For example, if you guys raised $90,000 in willing donations by the deadline, wouldn’t you want to keep that $90,000 and put it towards the game vs. the donors getting refunded and you get $0 because the Kickstarter didn’t meet its goal of $100,000? Especially since the game isn’t reliant on the Kickstarter funding to be made. Basically, why would you turn away free money that could be put towards some of the ‘wishlist’ projects/game features? Grinning

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gerg
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10/28/2024 7:47pm
aeffertz wrote:
I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone...

I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone will chime in. 

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter...

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter is specifically to bring on additional staff to allow game features to be completed faster thus allowing the creation of more features at launch.

The team is committed to provide the moto game of our dreams and bringing an esports focused, hyper-real sim style motocross racing game with high end graphics to PC and consoles both.  VMX has the funding to do that and the title will consistently be supported and updated.  That means even if a feature isn't available at launch, it will be able to become available.

A lot of focus was put on launching the game and providing information about the actual game and we definitely didn't push the kickstarter part enough or explain that enough prior, so it definitely started out slow.  We are actively working on changing that and providing answers and previews that are needed to boost the confidence of the awesome MX gaming community who has been let down so many times before.

Typically in game development a cinematic trailer drops and then the team continues the grungy back-end work on the title before months later you see some gameplay.  We aren't disappearing and the team is actively working on getting more previews available.

Hopefully that helps clarify a bit more and we'd love to have your support by at least pre-ordering the game at the $49 mark for the kickstarter.

 

aeffertz wrote:
Yeah, I get that. I was just saying if the Kickstarter doesn’t make its $100,000 goal in a month, whatever was raised gets sent back to...

Yeah, I get that. I was just saying if the Kickstarter doesn’t make its $100,000 goal in a month, whatever was raised gets sent back to the donors. For example, if you guys raised $90,000 in willing donations by the deadline, wouldn’t you want to keep that $90,000 and put it towards the game vs. the donors getting refunded and you get $0 because the Kickstarter didn’t meet its goal of $100,000? Especially since the game isn’t reliant on the Kickstarter funding to be made. Basically, why would you turn away free money that could be put towards some of the ‘wishlist’ projects/game features? Grinning

Every Kickstarter has an all or nothing goal regardless.

Since Risenberg has replied saying the game is already funded, they are using Kickstarter to be able to fund extra devs to have these stretch goals available at release by the sounds of it.

Honestly it feel like a little bit of a loophole with Kickstarter.  If your game is already funded, you reach the all or nothing goal but not the first stretch goal...THEN its free money.

And if thats the case then I'm fine with it Wink

https://www.kickstarter.com/help/handbook/funding

aeffertz
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10/28/2024 8:23pm Edited Date/Time 10/28/2024 8:28pm
The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter...

The most important thing to understand is that the game is funded and will be completed whether the kickstarter goal is reached or not.  The Kickstarter is specifically to bring on additional staff to allow game features to be completed faster thus allowing the creation of more features at launch.

The team is committed to provide the moto game of our dreams and bringing an esports focused, hyper-real sim style motocross racing game with high end graphics to PC and consoles both.  VMX has the funding to do that and the title will consistently be supported and updated.  That means even if a feature isn't available at launch, it will be able to become available.

A lot of focus was put on launching the game and providing information about the actual game and we definitely didn't push the kickstarter part enough or explain that enough prior, so it definitely started out slow.  We are actively working on changing that and providing answers and previews that are needed to boost the confidence of the awesome MX gaming community who has been let down so many times before.

Typically in game development a cinematic trailer drops and then the team continues the grungy back-end work on the title before months later you see some gameplay.  We aren't disappearing and the team is actively working on getting more previews available.

Hopefully that helps clarify a bit more and we'd love to have your support by at least pre-ordering the game at the $49 mark for the kickstarter.

 

aeffertz wrote:
Yeah, I get that. I was just saying if the Kickstarter doesn’t make its $100,000 goal in a month, whatever was raised gets sent back to...

Yeah, I get that. I was just saying if the Kickstarter doesn’t make its $100,000 goal in a month, whatever was raised gets sent back to the donors. For example, if you guys raised $90,000 in willing donations by the deadline, wouldn’t you want to keep that $90,000 and put it towards the game vs. the donors getting refunded and you get $0 because the Kickstarter didn’t meet its goal of $100,000? Especially since the game isn’t reliant on the Kickstarter funding to be made. Basically, why would you turn away free money that could be put towards some of the ‘wishlist’ projects/game features? Grinning

gerg wrote:
Every Kickstarter has an all or nothing goal regardless.Since Risenberg has replied saying the game is already funded, they are using Kickstarter to be able to...

Every Kickstarter has an all or nothing goal regardless.

Since Risenberg has replied saying the game is already funded, they are using Kickstarter to be able to fund extra devs to have these stretch goals available at release by the sounds of it.

Honestly it feel like a little bit of a loophole with Kickstarter.  If your game is already funded, you reach the all or nothing goal but not the first stretch goal...THEN its free money.

And if thats the case then I'm fine with it Wink

https://www.kickstarter.com/help/handbook/funding

Am I not wording this correctly or something? I don’t think they’re doing anything shady for the record, I’m simply wondering why they’re shooting themselves in the foot with the kickstarter. The goal was set at $100k, that’s not a ‘‘stretch goal”. Unless they raise $100k, the Kickstarter campaign closes and they get $0. Even if they didn’t raise anymore money from here to the deadline, they’d lose out on over $20,000 that people are willing to donate. 

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1
10/28/2024 9:50pm

I am so far behind on mx games.. played a lot of stuff on ps2, but only spent a few minutes on one of the mxgp games a while back. Oddly enough, I bought legends yesterday because of some random reels I saw on my feed and it’s pretty fun so far. 

Is legends considered one of better mx games? 

Excited for this. My console has strictly been a CoD player for the last 4-5 years 

1
Mavetism
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10/29/2024 1:07am Edited Date/Time 10/29/2024 1:14am
I am so far behind on mx games.. played a lot of stuff on ps2, but only spent a few minutes on one of the mxgp...

I am so far behind on mx games.. played a lot of stuff on ps2, but only spent a few minutes on one of the mxgp games a while back. Oddly enough, I bought legends yesterday because of some random reels I saw on my feed and it’s pretty fun so far. 

Is legends considered one of better mx games? 

Excited for this. My console has strictly been a CoD player for the last 4-5 years 

Legends is.. I don't know I just could never get it to my liking. It feels like a cheap arcade game that wants to be a sim game. On top of that it's optimized like shit on PC, still getting FPS drops and stutters with the best hardware unless you only play 1920x1080.

Pro's of legends: The tracks feel absolutely amazing, specially the AMA DLCs (only reason I still login from time to time). Also first person POV is really good in this game.

The negatives: The gameplay. You should be able to play arcade games without having to mess with settings and bike tuning constantly. The air physics are sadly still whack. You still randomly slid or bounce out of corners (can barely hit any berms with higher speed) or constantly bounce around from tiny breaking bumps. Jumping distance still seems unreliable even though you hit the the same jumps with the same speed, sometimes you just overjump jumps without even preloading. Just overall really random.
Also career mode is probably the worst I've seen in any game and the AI is by far the slowest in any game you'll find.

It just doesn't feel rewarding compared to something like MX bikes where you actually feel like you can improve everytime. While MX bikes is hard and takes some time to get used to, it's really fun once you get the hang of it. There is a big reason why everyone swapped to MX bikes and dropped arcade games.

You should absolutely make your own experience though, Legends definitely got a bit better with all these updates since the release, just still far away from how a good arcade game should be in my opinion.

 

5
10/29/2024 3:14am
gerg wrote:
I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now...

I'm interested enough so will probably back this but trying not to be debbie downer...the Kickstarter pace isn't exactly setting the world on fire right now.  Kickstarters usually get most of their funding at the beginning and end of the period.

At current pace it might reach the all or nothing goal but I can't see it reaching a single stretch goal.

Will any unfunded stretch goals be added down the line?  I see this will have a subscription based funding model.

 

I'm most interested in cross play, track deformation, licensed bikes and track editor.

I wish you all the best.

aeffertz wrote:
I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone...

I am kinda surprised they went for the ‘All or Nothing’ approach too. Seems like this project would want any support they could get? Maybe someone will chime in. 

Not a lot of interest from video game publishers in Motocross unfortunately, this is one for the reasons Motocross: Chasing The Dream (Turborilla and LCQ Studios) had to stop production recently as they could no longer fund development without support 

Kickstarter and industry backing within the MX community is probably their best bet at getting this game out there to players 

1
10/29/2024 3:16am

But will it be better than Reflex?

ohh_454 wrote:

We just need reflex with updated bikes, tracks, and gear. That’s it!!

You can get that with mods right now though on PC at least. 

2
aeffertz
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11/19/2024 10:30am

A bump for anyone who may have missed it. 6 days left of their kickstarter campaign and they still need to raise around $14,000. It would suck to see them miss out on that chunk of change because they didn’t quite make it to their $100,000 goal.

1
SoCalMX70
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11/19/2024 10:48am
aeffertz wrote:
A bump for anyone who may have missed it. 6 days left of their kickstarter campaign and they still need to raise around $14,000. It would...

A bump for anyone who may have missed it. 6 days left of their kickstarter campaign and they still need to raise around $14,000. It would suck to see them miss out on that chunk of change because they didn’t quite make it to their $100,000 goal.

Thanks for the reminder. I game so little these days, but I want to support this type of MX game.

AVL28
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2/13/2025 1:24pm

Any new updates on this game besides what's been shared on socials? Anyone here a kickstarter contributor and heard any insider details?

1
Kyle978
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2/14/2025 7:23am
AVL28 wrote:

Any new updates on this game besides what's been shared on socials? Anyone here a kickstarter contributor and heard any insider details?

They update every couple weeks via email with what they're working on. About a month ago they showed their test map, a few days ago they shared they were working with Race Tech to make the suspension in the game feel as realistic as possible. They seem to be making good progress.

I'm regretting I didn't donate a little more to do some beta testing.

3
2/14/2025 8:02am
AVL28 wrote:

Any new updates on this game besides what's been shared on socials? Anyone here a kickstarter contributor and heard any insider details?

They post updates and videos pretty regularly in their discord 

2
EuroGuy39
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2/14/2025 8:18am Edited Date/Time 2/14/2025 8:18am
ohh_454 wrote:

We just need reflex with updated bikes, tracks, and gear. That’s it!!

Reflex is overrated, the current version of Legends is better than Reflex ever was IMO

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Moto520
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2/14/2025 8:25am

I think Reflex illustrates that we don't need all the overkill modes.   It plays like a fun game and it's not so complicated.  Keep it simple

 

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kNewc
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2/14/2025 8:34am
Moto520 wrote:
I think Reflex illustrates that we don't need all the overkill modes.   It plays like a fun game and it's not so complicated.  Keep it...

I think Reflex illustrates that we don't need all the overkill modes.   It plays like a fun game and it's not so complicated.  Keep it simple

 

Legends has Reflex camera, reflex maps, and is very similar in gameplay (minus the ice skating through turns). If you liked Reflex, once you get enough time in you'll love Legends. 

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ohh_454
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2/14/2025 8:50am
ohh_454 wrote:

We just need reflex with updated bikes, tracks, and gear. That’s it!!

Flatliner wrote:

Love reflex, but in 2024-25 we can do better I'm sure.

It’s 2025 and they haven’t done better then Reflex. 

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AVL28
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2/14/2025 8:56am

I HATED Legends at first and deleted it, it was garbage at launch. Didn’t play it for a long time then reinstalled after the New Year update to give it another try. I’m honestly impressed now, they’ve put a ton of work into making it a decent game and it’s come a long way.


That said I’d still love a more realistic sim style game on console. Hoping MTG can get some licensing on real bikes, gear, team graphics, sponsor logo gear and helmets, etc. That’s an awesome thing Legends has going for it (and honestly what drew me back in).

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1
2/14/2025 9:06am
AVL28 wrote:
I HATED Legends at first and deleted it, it was garbage at launch. Didn’t play it for a long time then reinstalled after the New Year...

I HATED Legends at first and deleted it, it was garbage at launch. Didn’t play it for a long time then reinstalled after the New Year update to give it another try. I’m honestly impressed now, they’ve put a ton of work into making it a decent game and it’s come a long way.


That said I’d still love a more realistic sim style game on console. Hoping MTG can get some licensing on real bikes, gear, team graphics, sponsor logo gear and helmets, etc. That’s an awesome thing Legends has going for it (and honestly what drew me back in).

My impression of Legends, too. HATED it at first, decided to give it another shot over Christmas, they pulled off quite a turnaround! Glad to see they're still working on it and adding new things, too.

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Deadric
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2/14/2025 9:08am Edited Date/Time 2/14/2025 9:20am
ohh_454 wrote:

We just need reflex with updated bikes, tracks, and gear. That’s it!!

Flatliner wrote:

Love reflex, but in 2024-25 we can do better I'm sure.

ohh_454 wrote:

It’s 2025 and they haven’t done better then Reflex. 

Yup. Anytime someone says "try legends, its great now" I go watch a recent YouTube video of it expecting some big update only for it to look as terrible as the day it released. The physics are just so screwed up in that game, just like any of the Milestone games. Sorry, not wasting my money. Its crazy how MX Unleashed and MX vs ATV are probably still the best two MX games after Reflex and MX Bikes. 

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3
2/14/2025 9:16am

Mx bikes has ruined every other MX game for me 

Same thing for me, haven’t tried legends since it came out really, I’ll reinstall it today and try it.

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AVL28
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2/14/2025 9:53am Edited Date/Time 2/14/2025 4:10pm
Deadric wrote:
Yup. Anytime someone says "try legends, its great now" I go watch a recent YouTube video of it expecting some big update only for it to...

Yup. Anytime someone says "try legends, its great now" I go watch a recent YouTube video of it expecting some big update only for it to look as terrible as the day it released. The physics are just so screwed up in that game, just like any of the Milestone games. Sorry, not wasting my money. Its crazy how MX Unleashed and MX vs ATV are probably still the best two MX games after Reflex and MX Bikes. 

Eh I felt the same way but it truly is better now. It’s not great, but I’d say it’s playable now at least and noticeably better than launch. Finally getting the hang of whips so it’s fun to just rip around the home compound now. The AI is still terrible though so offline/career mode racing isn’t that fun.

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1
Pop Shmoke
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2/14/2025 9:55am

Def excited for this game. I’m a nobody, but if I had to offer advice Id say change the name. It may just be a placeholder anyways I’m not sure, but if not they should make it something unique to the game. With motocross the game as the name when searching for “motocross game” every other mx game is going to pop up. If its something like “mx reflex” “mx unleashed” it makes it so the game youre searching for is the one that comes up. Also theres not an easy short hand name for motocross the game. For mx reflex its hey wanna come over and play reflex? For this its hey want to play motocross the game? Or hey want to play motocross? Which one? Just a few things to think about. 

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1
2/14/2025 2:25pm
Pop Shmoke wrote:
Def excited for this game. I’m a nobody, but if I had to offer advice Id say change the name. It may just be a placeholder...

Def excited for this game. I’m a nobody, but if I had to offer advice Id say change the name. It may just be a placeholder anyways I’m not sure, but if not they should make it something unique to the game. With motocross the game as the name when searching for “motocross game” every other mx game is going to pop up. If its something like “mx reflex” “mx unleashed” it makes it so the game youre searching for is the one that comes up. Also theres not an easy short hand name for motocross the game. For mx reflex its hey wanna come over and play reflex? For this its hey want to play motocross the game? Or hey want to play motocross? Which one? Just a few things to think about. 

MTG is the branding they use as the shorthand/logos at the arenacross series this year, Doesn’t get much easier than that. 

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2/14/2025 5:01pm

Mx bikes has ruined every other MX game for me 

Yup, got tired of watching videos of it on instagram and bought a pc haha once you get the hang of it dam is it fun. ARL tracks are sick to play the night before the actual supercross 

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2/14/2025 5:09pm

I miss the days of Motocross Madness 2

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Joey98
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2/14/2025 5:54pm
EuroGuy39 wrote:

Reflex is overrated, the current version of Legends is better than Reflex ever was IMO

I’ve truly never seen a worse take on something.

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