MX vs ATV Reflex Preview

ASH510
Posts
640
Joined
2/11/2009
Location
USA
5/14/2009 2:42pm
it would be sweet to have ruts that get deeper and have a LL type progression through the ranks
how about the brands of the bikes kawasaki or charge? or what ever the names were from the last one
J.Saunders144
Posts
1216
Joined
4/1/2008
Location
St. Clair, MI, USA
5/14/2009 2:43pm
wow i was affraid it was to late for the to pull their heads out of their asses and listen to us, it sounds like they have figured it out finally, im stoked for this one.
PastranaWho
Posts
1934
Joined
4/1/2008
Location
Boogie Down Bronx, NY, USA
5/14/2009 3:25pm
I would love to see more brake use on the game, everything is so wide open in most parts. But i love untamed and think they did a great job, i still play online just about everyday. thanks for posting triton.
devindavis410
Posts
564
Joined
7/5/2008
Location
Santa Paula, CA, USA
5/14/2009 3:35pm Edited Date/Time 4/16/2016 11:55pm
have any of these idea's been included?

IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game

Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)

Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)

Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.

Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)

Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.

Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.

Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.

physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.

manuel shifting:
optional, speaks for itself.

AI
very tough, not afraid to rub elbows and go big.

Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.

The Shop

ASH510
Posts
640
Joined
2/11/2009
Location
USA
5/14/2009 3:38pm
that sounds pretty good
PastranaWho
Posts
1934
Joined
4/1/2008
Location
Boogie Down Bronx, NY, USA
5/14/2009 3:39pm
have any of these idea's been included? IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game Career...
have any of these idea's been included?

IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game

Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)

Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)

Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.

Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)

Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.

Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.

Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.

physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.

manuel shifting:
optional, speaks for itself.

AI
very tough, not afraid to rub elbows and go big.

Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.
Wont happen chisle chest, its a game you want all that go get your bike and go ride.
devindavis410
Posts
564
Joined
7/5/2008
Location
Santa Paula, CA, USA
5/14/2009 4:31pm
i asked if ANY of those have been put in the game

not all
5/14/2009 5:43pm
Yes, something(s) from that list made it in. keep your eyes peeled for more info.
5/14/2009 6:01pm
i dont see many of those ideas put into the game. this game isnt just to please the MX crowd. otherwise those would just be basic features. this is an all around game, hints the buggys, monster trucks, atvs and bikes.
one of the most major things that needs fixing from the last is the online play. i think if they can having ranked and unranked, it would be easier to fill rooms. just have it be a 1 ranked server perhaps? and we need atleast 20 riders on the gate. i understand much more than that you start having server problems. but 20 shouldnt be a problem.
speed as someone else mentioned made this game feel very generic. needs slowed down. more use of brakes. more technical SX sections.
i would most likely loose my job if you guys put in all 12 rounds of the AMA national tracks. i would miss soo much work playing this game. but im sure im dreaming here. i could careless what the bikes are called. dont waste your money on those names. id rather see real MX and SX tracks.
imagine playing TP199s STL SX track!
and when designing these real tracks, maybe re watch the races and make the game realistic as far as how many jumps you can preload and jump.
Motodave
Posts
781
Joined
3/25/2007
Location
Temple City, CA, USA
5/14/2009 6:05pm
I Seriously hope they listend to us gamers feed back on the last gm..im very optimistic about this nxt game...i hope they got rid of the speed rut..( certain line you hit and you will clear everything)..i hope the bales dont turn into flying scud missles any more..and i hop they fixed the connection issue and fixed the got damn lag they had..it was horrible...I Just hope this is better than the last turd they dropped on us mxers .......2XL- plz make a real mx game and drop the got damn quads...im no longer trusting thq with my beloved mx lol..but i will probably still buy it to see
TOWBAR
Posts
32
Joined
4/22/2009
Location
Brisbane, AU
5/14/2009 6:22pm
I love untamed the game play is some much better than any previous games. But the Carrer mode is crap there is none you do 4 races and you have enough money to buy any bike any gear. you dont have to work towards anything. I would love to see the carrer aspect be improved or reintroduced were you have to make your way through the game. Having the tracks based on the actual mx and sx tracks in AMA would be awesome. I cant wait for this new one it sounds awesome with the track deformation and all that cant wait.


Can i ask thou will the new one have a greater part dedicated to the cars and trucks. if so wouldnt you be better off making two differetn games one for mxers and one for the cars. you will find people buy MX vs ATV for the bikes not the cars and all that.
Robmx522
Posts
424
Joined
2/2/2007
Location
Maryville, TN, USA
5/14/2009 6:25pm
are you guys gonna put out some user made vids showing some track deformation and 1st person views? 125's?
Crash82
Posts
9022
Joined
9/16/2006
Location
MONTGOMERY, AL, USA
5/14/2009 6:49pm
I'm getting my Xbox Friday, I hope the AI is different from the last PC game. It always seemed no matter what you did the riders were close, like if you crashed you could always catch right back up but once you caught the riders they speed up. I want it more like real life, it seemed the AI was set to always have close racing. That probably made no sense, so never mind. I guess AI is no biggy I'm getting it to race online mainly.
JP
Posts
210
Joined
4/8/2009
Location
T Street, CA, USA
5/14/2009 6:57pm
I don't really have much to contribute other then I can pretty much smoke anyone at the old game and have lap times to prove it. Shocked
5/14/2009 7:24pm
Crash82 wrote:
I'm getting my Xbox Friday, I hope the AI is different from the last PC game. It always seemed no matter what you did the riders...
I'm getting my Xbox Friday, I hope the AI is different from the last PC game. It always seemed no matter what you did the riders were close, like if you crashed you could always catch right back up but once you caught the riders they speed up. I want it more like real life, it seemed the AI was set to always have close racing. That probably made no sense, so never mind. I guess AI is no biggy I'm getting it to race online mainly.
You aren't just going nuts, they were set to do that back in MX vs. ATV Unleashed. Rubberbanding AI was ditched for Untamed.
redrider111
Posts
1031
Joined
2/17/2008
Location
Oceanside, CA, USA
5/14/2009 7:28pm
JP wrote:
I don't really have much to contribute other then I can pretty much smoke anyone at the old game and have lap times to prove it...
I don't really have much to contribute other then I can pretty much smoke anyone at the old game and have lap times to prove it. Shocked
hmm.. laptimes please?!? I think i would have you whooped! I play Untamed way to much.
Wolfman
Posts
2675
Joined
4/1/2008
Location
Bixby, OK, USA
5/14/2009 7:34pm
I am just hoping for realistic rebound characteristics, and to not get spun out nascar style when someone tags me from behind. They should be the one to go down! Also, when you land on someone or they land on you, both should go down 9 outta 10 times, just like real life. These are just the first things that came to mind.

You also loop out too easily on previous versions.
Crash82
Posts
9022
Joined
9/16/2006
Location
MONTGOMERY, AL, USA
5/14/2009 7:41pm
It would be cool if you could fight after a crash or hit a kill switch.
JP
Posts
210
Joined
4/8/2009
Location
T Street, CA, USA
5/14/2009 7:51pm
JP wrote:
I don't really have much to contribute other then I can pretty much smoke anyone at the old game and have lap times to prove it...
I don't really have much to contribute other then I can pretty much smoke anyone at the old game and have lap times to prove it. Shocked
hmm.. laptimes please?!? I think i would have you whooped! I play Untamed way to much.
Alright, give me some time, will need to hook up the PS3 when i get a chance. I took the SX season off as i had an MX only contract.

All you guys should post up some lap times. I'm pretty sure I have you all covered!
Farva
Posts
2045
Joined
4/1/2008
Location
USA
5/14/2009 8:18pm
Real bike's such as Kawasaki KTM Yamaha Honda Suzuki and Honda or made up ones like the last game?
ninety3
Posts
1176
Joined
8/16/2006
Location
Saddleback Park, CA, USA
5/14/2009 8:50pm
Looks good, any changes to the way Tough Blocks react ?
SPYGUY
Posts
2174
Joined
8/15/2006
Location
USA
5/14/2009 8:51pm Edited Date/Time 4/16/2016 11:55pm
Wishlist:


A) Real cornering where you can't rail around the entire track without ever touching the brakes.


I want to have the ability to dive to the inside of other riders on the inside, and have them get on the brakes, pivot and go right back by me as they accelerate out.



Being able to stuff someone in a corner would be awesome. Untamed had none of that because of the WFO style cornering AND the fact that if you ever lost momentum, you were screwed down the entire next straight.



B )Haybales that don't get knocked into the middle of the track and then remain there the rest of the race. It REALLY sucks online when lag has caused bales to be knocked out on YOUR track, but not anyone elses.


C) Fix the sounds


D) Why not have a multiplayer points championship built in? 8 guys get in a room and race a mini-championship of however many races they choose. Points are kept, yada yada yada.


E) No more 300ft triples. The more realism the better.
MX45
Posts
1157
Joined
11/14/2008
Location
Phoenix, AZ, USA
5/14/2009 9:13pm
This game is gunna be good!
racefan222
Posts
29
Joined
4/26/2009
Location
Blythe, CA, USA
5/14/2009 9:39pm
have any of these idea's been included? IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game Career...
have any of these idea's been included?

IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game

Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)

Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)

Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.

Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)

Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.

Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.

Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.

physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.

manuel shifting:
optional, speaks for itself.

AI
very tough, not afraid to rub elbows and go big.

Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.
The only thing I could add to this list is a good helmet view like your actually riding the bike.

My biggest hope is for real SX/MX tracks though...... PLEASE
theyouthahead
Posts
86
Joined
4/1/2008
Location
Bridgewater, NJ, USA
5/14/2009 9:46pm
just please put more downloadable tracks available online is all i ask
GuyB
Posts
35722
Joined
7/10/2006
Location
Aliso Viejo, CA, USA
5/14/2009 9:54pm
have any of these idea's been included? IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game Career...
have any of these idea's been included?

IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game

Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)

Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)

Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.

Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)

Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.

Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.

Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.

physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.

manuel shifting:
optional, speaks for itself.

AI
very tough, not afraid to rub elbows and go big.

Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.
Lemme guess...this is about to ship, and you guys are trying to add your wish list in *now*?

Oh boy.
5/14/2009 10:15pm
A lot of people think they want all this realism and don't realize that it would be the most boring game ever if the speeds and jumps matched real life, and it would be frustratingly difficult if you had to shift and clutch and use the front and back brake separately or if you broke your bones every time you crashed. It's a game, it needs to be less realistic to be fun.
jmkmx271
Posts
60
Joined
12/5/2006
Location
Temecula, CA, USA
5/14/2009 10:28pm Edited Date/Time 4/16/2016 11:55pm
PLEASE make REAL motocross tracks!!!!!!!! (Glen Helen, Washougal, Unadilla, Steel City etc...)
and the actual supercross tracks raced this year or other recent years!!

oh..and a track editor/creator
J.Saunders144
Posts
1216
Joined
4/1/2008
Location
St. Clair, MI, USA
5/14/2009 11:18pm
track editor x7,000,000
5/14/2009 11:19pm
I agree with others on the tuff blocks, and I also add will they please not have their own gravity well (get pulled in to them at times if really close)? Make it so the AI doesn't try to blatantly kamikaze the real players (block passes okay, coming completely across the track directly at the rider not okay). Also, the big career mode is fun, but I wasn't crazy about having to do the freestyle section to finish everything in Untamed, so perhaps something like MX/SX career, and an "everything" career.

Game is looking and sounding good so far. Thanks.

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