Upgrade to enjoy this feature!
Vital MX fantasy is free to play, but Premium users receive great benefits. Premium benefits include:
- View and download rider stats
- Pick trends
- Create a private league
- And more!
Only $10 for all 2026 SX, MX, and SMX series.
how about the brands of the bikes kawasaki or charge? or what ever the names were from the last one
IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game
Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)
Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)
Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.
Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)
Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.
Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.
Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.
physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.
manuel shifting:
optional, speaks for itself.
AI
very tough, not afraid to rub elbows and go big.
Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.
The Shop
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Luxon 4-Post Bar Mounts
$189.95 - $239.95
not all
one of the most major things that needs fixing from the last is the online play. i think if they can having ranked and unranked, it would be easier to fill rooms. just have it be a 1 ranked server perhaps? and we need atleast 20 riders on the gate. i understand much more than that you start having server problems. but 20 shouldnt be a problem.
speed as someone else mentioned made this game feel very generic. needs slowed down. more use of brakes. more technical SX sections.
i would most likely loose my job if you guys put in all 12 rounds of the AMA national tracks. i would miss soo much work playing this game. but im sure im dreaming here. i could careless what the bikes are called. dont waste your money on those names. id rather see real MX and SX tracks.
imagine playing TP199s STL SX track!
and when designing these real tracks, maybe re watch the races and make the game realistic as far as how many jumps you can preload and jump.
Can i ask thou will the new one have a greater part dedicated to the cars and trucks. if so wouldnt you be better off making two differetn games one for mxers and one for the cars. you will find people buy MX vs ATV for the bikes not the cars and all that.
You also loop out too easily on previous versions.
Pit Row
All you guys should post up some lap times. I'm pretty sure I have you all covered!
A) Real cornering where you can't rail around the entire track without ever touching the brakes.
I want to have the ability to dive to the inside of other riders on the inside, and have them get on the brakes, pivot and go right back by me as they accelerate out.
Being able to stuff someone in a corner would be awesome. Untamed had none of that because of the WFO style cornering AND the fact that if you ever lost momentum, you were screwed down the entire next straight.
B )Haybales that don't get knocked into the middle of the track and then remain there the rest of the race. It REALLY sucks online when lag has caused bales to be knocked out on YOUR track, but not anyone elses.
C) Fix the sounds
D) Why not have a multiplayer points championship built in? 8 guys get in a room and race a mini-championship of however many races they choose. Points are kept, yada yada yada.
E) No more 300ft triples. The more realism the better.
My biggest hope is for real SX/MX tracks though...... PLEASE
Oh boy.
and the actual supercross tracks raced this year or other recent years!!
oh..and a track editor/creator
Game is looking and sounding good so far. Thanks.
Post a reply to: MX vs ATV Reflex Preview