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Hey everyone, I thought I'd pop in and touch on a few things:
Bike physics as it pertains to it's power did not get a change in this patch, so there shouldn't be any difference in that regard. The gearing changes we made only effected how your clutching interacted with downshifting into first when you're going really fast. That does not mean there isn't a bug, so if you can provide some video it may help us hunt down the problem if it exists.
Lead Designer Mike M is planning on doing another pass on the AI. This last pass did cover behavior and line choice, but the main priority was simply getting them to run more competitive lap times. Now that they can rip, he'll be able to spend more time on behavior. Thanks for the feedback in this regard, he watches this forum and it's very useful.
We also wish that the Time of Day setting could be a user interface option that you could toggle, but we're not quite there. Our priority this patch was to add a new piece of tech (TOD with individualized deformation), and make sure that it works. If you are continually getting the same TOD, make sure you don't go the casino, because you've got really bad luck (or good luck if you're getting the one you want :D). The systems picker is randomized with a certain likelihood that you'll get each of the different TOD's.
Would love to see you guys mixing it up with our more casual fans on our social platforms, to see how your ideas gel with theirs. Would be great for our feedback collecting efforts for All Out and what follows.
Cheers,
Devon
The Shop
Luxon 4-Post Bar Mounts
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DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
That would just be a shit show lol.
Could be entertaining?
I'll have to double check my updates but I'm fairly certain it's up-to-date and I'm not seeing any Time of Day changes on my system (PS4).
Time Trail - Bike Tuning/Selection + Setting Profiles
Please add the tuning/vehicle selection to the Time Trial mode. It would allow users to accurately test and tune and see immediately whether or not it was better on the lap times. Adding setting profiles would be nice as well. I could see running a profile for each mode or even in some cases a particular track.
Controller Profiles - Gyro/Axis Control for leaning/steering on PS4
I can do this on PC no problem, just add a configuration to single stick, then map the gyro/axis to the Thumb Stick. It's a bit of a novelty, but still fun to do.
Bug Report
Also, one bug report. If you go into the tuning menu and edit the sliders using the Thumbsticks and D-Pad then move down to the next slider and adjust it will adjust the setting on the non selected sliders. Make sense?
Misc Wishlist
It would be nice to be able to set our "home' track/location. So when the game boots up I want to be sitting at RC's track. Also, at the end of a series, add the tab for track selection, I don't necessarily want to continue to the next round or Exit to the current home track.
Really enjoying the game, keep up the good work, you guys do amazing stuff with such a small team.
Also tried to sway some people that quit after 5 minutes and so on.
Never a reaction, a notice or whatnot, sent multiple ”bug reports” to your Facebook but only got the spam reply.
But when im guessing a relative to Tyler comments ”i wuld like some really fasst Suszuki quads with some monster stickers or a grave diggur monster truck”, it gets the ”yeah fam we hear you, that would be lit BRO!!???”, but thats maybe the target customer these days, it got boring trying to do the marketing for you is what im getting at.
I havent started the game since FH4 launched, and im still holding out for another update of the sounds, tuning settings and some other things before i give it another go, but man i miss talking smack and battling with Sophisticate and the guys when RS444 called us out for clutch glitching ?
Yes, if done well then created Nationals can be fine but they will NEVER replace the special feeling you get when replicating one of these iconic masterpieces we have on our circuit. And it is made even more special in that we haven't had it on console in nearly 15 years.
Nothing anyone says will alter my opinion on that. I hope they can pull it off. If they do it will be huge.
Monster Energy SX and MXGP are both officially represented. Why can't Lucas Oil Pro Motocross be done so as well?
I’ve always just assumed it is because sx is FIM and easier to deal with, so milestone was able to do so. Same goes for the mxgp seriess.. FIM national tracks. But they also get all the major bike brands. Maybe in the same contract? Just speculating. Then again mxvsatv series has the major bike brands too, but we have to pay for them lol.
I support both games and really like the direction the current mxvsatv series devs are handling the game (updating, taking peoples feedback, hopefully from real moto riders.. It really is bad ass). I prefer gp pro though.
The consistency the game has online is actually pretty good. Some kinks like voting for weather/track at the very last second makes you lose connection.. rarely do lobbies crash. The fast riders have some epic battles that seriously look like your usual moto battle on TV. I have some videos recorded to back this up lol game looks sick once you get good.
battles just dicing it up but you have to be careful because of shit servers when more than 7 riders.
Both have steep learning curves (more so mxvsatv).
The thing is with mxgp series is their games are always somewhat similar but with updated/tweaked physics. Mxgp 1 probably was the most fun (once you get over the annoying drifting, literally like the only way to turn in that game lol). but you could really manual and roll thru whoops And if executed correctly was really rewarding fun. Could also soak up jumps. You can manual in gp pro but it doesn’t feel right haha.
I think if these devs from either company would invite the top online guys from either the mxgp series/mxvsatv series over to their offices we would be more help than the real pros they bring in (this could just be for publicity, and that makes total sense).
Because the top online guys literally know the game that well that they know all the littlest kinks and what tweaks would make
The next game even better.
Also, mx vs atc is always a new game every time (in terms of how it’s played) why not build off the same game every release instead of starting from scratch?
PS: I was one of the fastest on reflex that game was great. Game like reflex with good cornering physics would be best moto game ever.
Idk just rambling
They plan for content through the end of the calendar year 2019, so don’t ride replicas off just yet. But highly unlikely that is what is dropping in December
Pit Row
I cant think of a parody, psuedo-name, or play on words involving Crescent Lakes
One, I love the AMA Outdoor Motocross tracks. The tracks are iconic and as much a part of motocross as the riders, teams and bikes are. Actually, more so. They are historic in most cases. So it's only natural that if you love the sport you want to be able to ride on 1 to 1 scale tracks of the real tracks. Plus it also is cool to ride it and compare lines to real life. Even if it is an arcade style game. Anyone who denies those facts are just fooling themselves.
It was genuinely exciting to be able to ride their 2017 SX track replicas in Encore the week of the race. Unfortunately it was on a really poor game. All Out is a great platform. It with nice replica tracks would be so good. Hence the Goat Farm.
Two, the Stewart Compound and Goat Farm are literally amazing and the best thing this company has ever produced. Every other National... in my opinion.... has been subpar and not that good. I know some disagree with that and that's cool but to me, unless they are replicating a real track, their Outdoor tracks are always average at best and usually subpar.
That is why I want replicas. But, it never seems to happen. We'll see but if these tracks were going to be replicas they def wouldn't showcase a non replica track as the first teaser so I think it's going to be what we usually get and just made up tracks. I'll support it but I'm not going to lie. Hugely disappointing.
Again, they may be good tracks but they are going to have to be significantly improved from the games initial MX tracks. And I'll just be bummed as I really hoped we'd finally get real tracks. It's only been 14 years.
But hey, it is what it is. Hoping for the best.
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