mx vs atv all out

greenmx5
Posts
1641
Joined
4/1/2014
Location
USA
3/23/2018 11:51am
I've done my best to try to like this game. I upgraded all the bikes, 250 and 450.

If you get bumped in the back end coming out of a turn, you fly off the track into oblivion. You can be having fun battling, but if you wreck, your rider convulses on the ground till you're 10 seconds behind last place. The ruts do nothing but screw up your corner speed. The game relies on the clutch way too heavily (if you don't use it, you lose.) Framerate makes outdoors unplayable. The constant sounds of RC cars hitting the rev limiter when mid pack is annoying beyond belief. The controls are so touchy that leaning back is more of a risk sometimes than reward. If you lean back in the whoops, you end up looping out (not sure how that works.) Amateur "arenacross" and amateur "outdoors" are indoor and outdoor utv tracks.

The only good thing I've found with this game is its slowed down from other ones. Rhythms can be fun if they're done right in supercross. That's really all I have. They really need to build off of these little positives. I'm not a Nordic basher. I loved alive. Supercross was a letdown, but it was playable. I've been playing moto games since EA sports supercross and ricky carmichael's moto game in 2000, and I can honestly say that I've never disliked a game this much after a few hours of playing. I literally cannot get into it.

If I could return the game today and never play it again, I would. I'm trying so hard now to just get anything out of my 50 dollars. Have off work today and the lady works night shift tonight. I have a feeling I'm going to be switching back to MES by the end of the night.
3/23/2018 12:51pm
Where are you guys playing this? To me it says the game won't be available til the 27th. Am i missing something?
3/23/2018 1:28pm
rob mx wrote:
my early custom ai [img]https://p.vitalmx.com/photos/forums/2018/03/23/251416/s1200_28827366_2002697796656422_1029701024424283170_o.jpg[/img]
my early custom ai

I’ve created a fairly decent list of riders myself but have no idea how to choose what bike they ride or how to put them in a race. Could someone run it by me?

The Shop

DTR830
Posts
961
Joined
8/14/2017
Location
Mountain Top, PA, USA
3/23/2018 1:41pm
save your money
Lastander
Posts
1238
Joined
10/9/2016
Location
SE
3/23/2018 2:16pm
greenmx5 wrote:
I've done my best to try to like this game. I upgraded all the bikes, 250 and 450. If you get bumped in the back end...
I've done my best to try to like this game. I upgraded all the bikes, 250 and 450.

If you get bumped in the back end coming out of a turn, you fly off the track into oblivion. You can be having fun battling, but if you wreck, your rider convulses on the ground till you're 10 seconds behind last place. The ruts do nothing but screw up your corner speed. The game relies on the clutch way too heavily (if you don't use it, you lose.) Framerate makes outdoors unplayable. The constant sounds of RC cars hitting the rev limiter when mid pack is annoying beyond belief. The controls are so touchy that leaning back is more of a risk sometimes than reward. If you lean back in the whoops, you end up looping out (not sure how that works.) Amateur "arenacross" and amateur "outdoors" are indoor and outdoor utv tracks.

The only good thing I've found with this game is its slowed down from other ones. Rhythms can be fun if they're done right in supercross. That's really all I have. They really need to build off of these little positives. I'm not a Nordic basher. I loved alive. Supercross was a letdown, but it was playable. I've been playing moto games since EA sports supercross and ricky carmichael's moto game in 2000, and I can honestly say that I've never disliked a game this much after a few hours of playing. I literally cannot get into it.

If I could return the game today and never play it again, I would. I'm trying so hard now to just get anything out of my 50 dollars. Have off work today and the lady works night shift tonight. I have a feeling I'm going to be switching back to MES by the end of the night.
On point, i gave the game another shot, we should be able to tone down the controller sensitivity, and the clutchboost is so fucking lame, but since the game is based around the clutchboost you have no choise but to use it.
The game gets better with a upgraded bike but as you say, using the right stick is not worth the risk, and i almost scream at my TV when the AI boosts into my rear wheel and send ME flying! Fuuuuck! A patch and improvements better be coming soon
pmshortt2
Posts
653
Joined
8/17/2016
Location
USA
3/23/2018 2:24pm
rob mx wrote:
my early custom ai [img]https://p.vitalmx.com/photos/forums/2018/03/23/251416/s1200_28827366_2002697796656422_1029701024424283170_o.jpg[/img]
my early custom ai

I’ve created a fairly decent list of riders myself but have no idea how to choose what bike they ride or how to put them in...
I’ve created a fairly decent list of riders myself but have no idea how to choose what bike they ride or how to put them in a race. Could someone run it by me?
Mannnnnnn what’s up with those number plates? Why do MX games always seem to mess these up? MES got it right with that.
bowser97
Posts
44
Joined
5/11/2008
Location
Bakersfield, CA, USA
3/23/2018 2:43pm
Why is the game so dang laggy ?
zehn
Posts
7891
Joined
1/15/2013
Location
Anchorage, AK, USA
3/23/2018 2:44pm
Tough crowd. Other than the frame rate issues, I’ve been enjoying the game quite a bit.

Sure, it’s a little wonky and weird at first but once you get comfortable it’s a lot of fun IMO
rob mx
Posts
178
Joined
1/15/2017
Location
Maryville, TN, USA
3/23/2018 2:46pm
clutch works great...whe ur creating ur custom ai in the braap section hit r1 to select there riding syle and bike schemes
Nadim
Posts
4
Joined
2/19/2018
Location
Los Angeles, CA, USA
3/23/2018 2:52pm
zehn wrote:
Tough crowd. Other than the frame rate issues, I’ve been enjoying the game quite a bit. Sure, it’s a little wonky and weird at first but...
Tough crowd. Other than the frame rate issues, I’ve been enjoying the game quite a bit.

Sure, it’s a little wonky and weird at first but once you get comfortable it’s a lot of fun IMO
same. Feel bad for the devs honestly, would hate to have to deal with this shit after putting in so much work.
twotwosix
Posts
2225
Joined
9/29/2016
Location
USA
3/23/2018 3:06pm Edited Date/Time 3/23/2018 3:08pm
Some of my favorite screenshots from today! Who needs a head or legs?!









Honda11
Posts
268
Joined
1/10/2015
Location
Inside, KY, USA
3/23/2018 3:12pm
Can anyone confirm that you can choose between one and two thumb stick controls? To me, the games went to shit when they came out with the rider weight/leaning on the right thumb stick. They should have kept it simple with just the left thumb stick for steering and leaning.

I thought I read online somewhere that they said you'd be able to choose between using one and two thumb sticks.
-MAVERICK-
Posts
66993
Joined
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Location
Ontario, CA
3/23/2018 3:15pm Edited Date/Time 3/23/2018 3:20pm


And

-MAVERICK-
Posts
66993
Joined
3/26/2015
Location
Ontario, CA
3/23/2018 3:26pm Edited Date/Time 3/23/2018 3:29pm
I haven't had the chance to play the game yet since I can only pick it up Tuesday but it's day 1 of the release and they're already working on the issues and keeping everyone up to date. Atleast give them credit for that.

It took awhile for Milestone to put a message out let alone a patch and from what I've read those things were pretty much nonexistent in the MXGP series games (can't confirm, only played the first for a limited amount of time).
bowser97
Posts
44
Joined
5/11/2008
Location
Bakersfield, CA, USA
3/23/2018 3:33pm
I was optimistic about the game at first, but damn man the game blows. How can we be so far off in 2018 when reflex was so much better in 2013? I'd honestly be embarrassed to release a game this terrible. Those tracks at the beginning of the career mode are absolute junk, why would you put something like that in the game? Big let down of a game for sure.
greenmx5
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1641
Joined
4/1/2014
Location
USA
3/23/2018 3:43pm Edited Date/Time 3/23/2018 3:44pm
Honda11 wrote:
Can anyone confirm that you can choose between one and two thumb stick controls? To me, the games went to shit when they came out with...
Can anyone confirm that you can choose between one and two thumb stick controls? To me, the games went to shit when they came out with the rider weight/leaning on the right thumb stick. They should have kept it simple with just the left thumb stick for steering and leaning.

I thought I read online somewhere that they said you'd be able to choose between using one and two thumb sticks.
Theres a "classic" option for the controls that utilizes one stick (the left).
greenmx5
Posts
1641
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Location
USA
3/23/2018 3:46pm
-MAVERICK- wrote:
I haven't had the chance to play the game yet since I can only pick it up Tuesday but it's day 1 of the release and...
I haven't had the chance to play the game yet since I can only pick it up Tuesday but it's day 1 of the release and they're already working on the issues and keeping everyone up to date. Atleast give them credit for that.

It took awhile for Milestone to put a message out let alone a patch and from what I've read those things were pretty much nonexistent in the MXGP series games (can't confirm, only played the first for a limited amount of time).
I will give them that. But I am honestly done playing this thing until the patches go live. Then I'll try it again.
JB 19
Posts
4343
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3/8/2009
Location
Marion, OH, USA
3/23/2018 4:04pm
I can't believe people keep giving this company money for the same old bs. In all honesty MES is a pretty good game. No way I'm falling for the Rainbow hoodwink.
dirtmike86
Posts
1211
Joined
10/28/2015
Location
Grand Terrace, CA, USA
3/23/2018 4:09pm
-MAVERICK- wrote:
I haven't had the chance to play the game yet since I can only pick it up Tuesday but it's day 1 of the release and...
I haven't had the chance to play the game yet since I can only pick it up Tuesday but it's day 1 of the release and they're already working on the issues and keeping everyone up to date. Atleast give them credit for that.

It took awhile for Milestone to put a message out let alone a patch and from what I've read those things were pretty much nonexistent in the MXGP series games (can't confirm, only played the first for a limited amount of time).
Just share play it with someone first before you pay the $.
3/23/2018 4:26pm
When I played this morning I just screwed around in the open world which was a lot of fun. Now, I've been doing some racing, just the amateur stuff so far, and it's been boring as hell. I spent all my money on the 500 which sounds absolutely terrible. I didn't think the 2 stroke sounds could be worse than MXGP3's 2 strokes but holy crap was I wrong. If these are real bikes sounds recorded from a dyno I can sort of understand why they sound like that. The way they sound is similar to how it would sound going down a paved road. The load on the engine doesn't mimic being on a rough track. The amateur nationals are so wide open and boring you never let off the gas. I'm still giving it a chance because I haven't gotten to the "real" tracks yet. I have a feeling the pro sx tracks will be fun, but everything else will be "meh"
rob mx
Posts
178
Joined
1/15/2017
Location
Maryville, TN, USA
3/23/2018 4:32pm
don't do the career mode its horrible u can race supercross and all the nationals in the single player its great ...and this game is so much better then reflex that game was an abomination...online is great
twotwosix
Posts
2225
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Location
USA
3/23/2018 4:44pm Edited Date/Time 3/24/2018 1:28pm
The game has some really good features like the customization of the bikes including the ability to change the colors in the graphics, seat covers, sprockets, forks, etc and the massive amount of new gear, helmets, goggles, boots etc. The open worlds are cool and the fact that the game opens with you already loaded into an open world to play is a fantastic idea. The game boots up and you are immediately in a free ride. I enjoy that. The actual Supercross tracks are good. The actual National tracks are also pretty neat. As an FYI, in the beginning of the game if you are racing on a track that doesn’t start you off on an actual 20 man gate, it’s an opencross track and not an actual SX/MX. Those tracks are for UTVs and everything to race on. The difficulty is naturally set to Medium, which is pretty hard. Do yourself a favor and drop it down to Beginner or Easy for your first hour, even if you are an experienced player. Once you can buy a 450 and upgrade it properly, it does ride easier. Some of the environments, although glitchy and laggy are quite beautiful I must say.

Unfortunately the game is full of glitches and is laggy. It needs work and it sounds like they will keep working on Patches and Updates, which is good. Honestly, I expect that from them. The game should be finished and it isn’t. They have a lot of small improvements to make.
3/23/2018 4:52pm
After MES and now this steaming pile of crap, I am done buying digital versions. can't sell them or trade them back in.
How come the bike is so slow?
twotwosix
Posts
2225
Joined
9/29/2016
Location
USA
3/23/2018 4:58pm
tmauto769 wrote:
After MES and now this steaming pile of crap, I am done buying digital versions. can't sell them or trade them back in. How come the...
After MES and now this steaming pile of crap, I am done buying digital versions. can't sell them or trade them back in.
How come the bike is so slow?
You using the 250 or 450 Thomas? Dabbing the clutch?
JohnnyMc
Posts
130
Joined
2/12/2014
Location
Somewhere, CA, USA
3/23/2018 5:04pm
So far It feels like they put untamed ground gameplay with a sort of reflex air physics. Ground physics need some tweaking for sure- i wish I had Untamed around because this was unexpected. There is zero chance rear wheel breaks traction when using only steering with full throttle so they over did that but then made the leaning stick super strong maybe just to turn sharpe inside corners but it’s ridonkulous. Someone said a few pgs back they could do like barrel rolls with right stick and lol it’s true. I don’t get the extreme changes.

I was playing around and decided to try 1st person since I normally prefer 3rd person for MVA and was so surprised how perfectly the bike controlled with zero rear wheel sliding. It was fun but weird as I don’t recall the last mva game in first person where rear wheel Never broke loose. Hmm. If they could adjust traction especially rear wheel traction somehow.

Finally, does it feel like Rainbow has changed the 3rd person camera code? Something’s off like it doesn’t follow into turns very well. Maybe I’m used to the MES camera though.
potatoflake
Posts
472
Joined
9/28/2015
Location
Kennewick, WA, USA
3/23/2018 5:18pm
rob mx wrote:
clutch works great...whe ur creating ur custom ai in the braap section hit r1 to select there riding syle and bike schemes
That’s sick about the riding style!! Thanks
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC, USA
3/23/2018 5:28pm
If it is reliant upon clutch boost and preload then I'm out. I can't believe they would do that again. Nor sure I even care but it's disappointing what some of the reports are saying.
3/23/2018 5:36pm
tmauto769 wrote:
After MES and now this steaming pile of crap, I am done buying digital versions. can't sell them or trade them back in. How come the...
After MES and now this steaming pile of crap, I am done buying digital versions. can't sell them or trade them back in.
How come the bike is so slow?
twotwosix wrote:
You using the 250 or 450 Thomas? Dabbing the clutch?
the first 250 in the game, I couldn't stand playing it for more than 10 minutes to get another bike. BTW where were you at Sunday?

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