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I've also noticed that it seems like there's no happy medium with the weather. I've gone through the whole series with a dry track at every out door round and There series I'm on now, it's rained literally every single time we were outside. This is in career mode. I'm doing 20 minute mains. On Round 14 so I'm praying it doesn't corrupt because this is when it usually does...
Go to non moto and there is a PS4 thread in there for us now.
#XboxFTW #PS4isForQuadRiders
I was honestly curious, I thought you misspelled it on purpose, and you were making fun of something. Or, maybe you were making fun of the MES game. I get the impression you don't like MES much, yet you're constantly posting on it. So do you like it? I haven't spent a ton of time in the game, but so far I think it's great. And, if you compare it to all the other MX/SX games we've had, it is more authentic at capturing SX. Sure, there are some issues, but what past MX game didn't have issues, specifically online. They all had issues! Again, not an excuse, all games released to the public should work as advertised, but few do.
I couldn't care less if you spelled something wrong. Yes, I've been following this thread, but don't have multiple hours to read every post on every single page.
Pit Row
But, the tuff block issue online sounds very very similar to what would happen in Untamed online. It's basically an issue of, well im guessing some sort of lag between servers and positioning of the different players on the track visually. In untamed, people would blow out corners full of tuff blocks without losing any momentum online. And when you had friends on, and they or you were the ones doing it, you had no idea yourself.
It actually seems like it happens some in single player too, especially with the big "square" blocks on the inside of some 180 turns, the collision mapping is way off and (atleast in first person) you may be visually way clear of them but still get caught up in an invisible wall.
After Untamed the crew from Rainbow added some weight and gravity/traction to the blocks as it was ridiculous in that game online. Look up some videos and i bet you it will be very similar to what u guys are experiencing online. What one person does simply doesnt register fast enough and his line takes out all the tuff blocks, were in his game he was perfectly smooth through the corner.
Food for thought.
The track editor is one of the biggest reasons why a lot of people bought the game but it needs work. They desperately need to add a search feature so that you can search for user created tracks. Personally I think they should also add a column/tabs for friend tracks. For example I created the Vital MX community on PS4. Why? Because the guys that post on here have a passion for MX/SX and playing with them is a lot more enjoyable. I know they won't create a bunch of shitty tracks and they'll be more on the realistic side of things yet there's no way for me to play any of them without scrolling through 2000+ tracks/pages which takes a tremendous amount of time. I don't race any of the online tracks for that specific reason.
As for the #Authenticity bit it's just us guys poking fun at Flatout since he's probably dropped that word or different variations of it in what seems like everyone of his posts since the thread started. He knows it and doesn't take it personally. It's all in good fun.
Just upload them and then when you want to choose a track select online tracks, click the R1 button and your tracks will be listed.
Who cares if people waste their time playing your kid's track. I'm sure you already wasted your time playing random tracks from other user's.
I tend to agree with you on most of the things we want out of an official supercross game. Though I think you said before you like to be in zoomed close to the rider. I actually wish there was a setting for a further view, both Alive and Supercross 2000 you could get a distant 3rd person view.
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