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They know better than that. They've learned from every video game they've put out and have receive feedback from the community so don't try and make excuses for what you're seeing.
First SX game or not those issues especially the riders bouncing off one another like ping pong balls is inexcusable in my opinion.
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I do think it is a lot of how you ride though that either makes it somewhat realistic or not. Heck, EA Supercross (not the first, the second more arcade game) was arcade as hell and I still felt like it felt more realistic than games like Unleashed with it's air balloon physics. Arcade physics aren't the greatest in the world for sure but having a game with correct scaling and close to the correct game speed as well as accurate replica tracks and not exaggerated jumping goes a long way for me in making it feel right. To me, at least.
Unfortunately for you if you don't have good internet you'll be playing alone since there's no split screen multiplayer in this game. After constantly beating the AI and doing the career and single races over and over again I think the game will become quite boring for you even with the track editor.
But hey, maybe you're talking about something else.
I thought MXGP 2 was the dead on right speed and 3 a bit too fast. Supercross slows the game down a litle just due to nature of the tracks but it still seems a bit fast. Nothing too bad, though.
Maybe I am a fanboy. I just like a developer who tries to capture our sport and has the balls to get the license instead of just making all the fake tracks, bikes, etc. And it's not like I haven't enjoyed MVA any. I loved Alive's JS7 stuff. Best console MX stuff ever imo.
The bobble head banging AI.
The AI riders need to be smarter & faster.
The ping pong bouncing off the other riders.
The skating rink corner traction.
Air physics. (It's a bike not a plane, can't steer a bike in the air)
Otherwise things are looking pretty good.
Did you ever stop and think that maybe acquiring a licence isn't cheap and that the MX vs ATV team might not have the budget to go after it?
With Milestone it was easier simply because Monster is the series sponsor and Feld controls all the events.
With the outdoor nationals you're not only dealing with the series sponsor, the series promoter but you're also dealing with individual track owners and that's a major obstacle to overcome in my opinion. Each track owner has opinions, demands, etc. It's difficult to reach an agreement where everyone is on the same page. Some could be willing to let them incorporate the track for free while other's might only willing to do so if they're paid a certain amount of money. Yes it's been done before but not recently and things might of been easier to deal with back then. The days of handshake deals are long gone.
You might say well the MXGP series has all the real tracks which is correct but I believe Luongo runs his series similar to the way Feld does it. He controls everything. If a track doesn't want to pay his fee he simply goes elsewhere where someone else is willing to pay the fee. I believe some of the places his series goes to it's the Government or town/city that pays the fee and not the track owners.
Concerning the fake tracks, are you seriously saying that even though MES has a track editor that you'll complete ignore it because created tracks are not aunthentic to the game? I hope not because the whole point is to let your imagination run free and create your own masterpiece. Those tracks won't be authentic but you can't say you won't have fun riding them. It's the same thing with the MX vs ATV tracks. Just because something is not authentic it doesn't mean it won't be fun.
Also, All Out will have real bikes but you'll have to get them through DLC. I'm not a fan of that but they'll be available.
Just a thought!
I totally realize Outdoors is a whole other animal. But we were told SX wasn't possible. Well obviously it is.
I'm cool with non replicas as long as they feel like they could be real. Too many times non replica tracks in MVA games were too fantastic. Their Alive/Encore Nationals for example.
But again. I want both games to be great. So far Milestone has raised the bar with so much more, to me. But full days events and full points series and authenticity are higher on my priorities than whips, freestyle and free riding. But any preference is valid. Its up to each of us to decide what means the most to them.
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Both Milestone and Nordic could easily make good Nationals but both must get game speed toned down a bit as too fast gameplay really rears its head in Outdoor tracks.
The video posted a page back showed half of the pack bunching up in a rhythm section, stacking up on top of each other and all just carry on with zero crashes. It just feels way too arcade-y.
So I think those are the only two options. You can of course put it on realistic, manual shifting and separate braking but looks like Assisted or Normal are it for physics.
I'm a little concerned about the game now. I was going to preorder, but I may wait. Sure, the track editor and online racing should be fun, but the career mode is probably going to suck and here's why... it's waaaay too easy. Both Saurone and Motoverte's videos are on realistic and they blew away the AI in three laps after making multiple mistakes.
Whats the point of racing a realistic race day (qualifier, heats, semis, LCQ, and main) if there is no challenge. Sure you'll qualify right out of your heat, but it's going to ruin the career mode. That was one of the problems with the MXGP games, the AI was way too easy, so playing through the career wasn't very fun because there was no challenge.
On realistic difficulty, you shouldn't be able to crash on a triple, blow a corner, smash into a bunch tuff blocks and still be in the lead. Disappointing.
https://youtu.be/V5zpPksHohA?rel=0
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