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As for why there hasn't been a video or gameplay video released as of yet it's because they are still tweaking things. They know that if they release a video and things are off that it's going to turn fans/buyers away. They really only have one shot to demonstrate their product. After the previous game releases they know it's critical to have a good marketing video.
Personally, I think the reason they are releasing songs is because they had to change their marketing strategy after Milestone made their announcement. They probably already had a video done and ready to go but had to revise things after Milestone's announcement so instead of staying silent and ignoring the fans until their new video is ready to be launched they are doing that to somewhat stay relevant. I think it would be a wiser choice to release more gameplay images over songs to keep the fans interested and wanting more but I don't work for the company.
But you're right in terms of what they are doing so far, it's not making people run out to pre-order the game.
do you ever think that maybe it’s because of how big of shit stains you guys are when you see the gameplay? how critical you are and what it probably does to the morale of the staff after putting in as much hard word as they do trying to work under the direction of some guy upstairs in an office telling them what they can and can’t do.
every other mxvsatv game that has been released...just read the comments...you all do nothing but shit on the game, complain and stamp your feet like children. most of you don’t even deserve any pre-release gameplay, all you’ll do is whine about it anyway
the longer gameplay is out, regardless of if the game is good or not, the longer they have to sit online and listen to you all bitch and complain about what you don’t like and what they didn’t put in the game...completely overlooking what they did tho
I replied to someone's comment about the release date being in January and they liked my reply.
That said I'm not sure why it's not posted on their website. Probably has to do with the fact that it could be pushed back a couple months. Definitely in Q1 of 2018 so January-March.
Edit: Ron-Ron also said January 2018.
Source Racer X Interview
can you tell us the story about using newspaper wrapped around your feet for shoes again? especially the part where you emphasize how grateful you were to even have the newspaper?
no. i think they're not releasing gameplay because they're fucked in light of what the competition is bringing to the table.
any bitching they're getting is reaping the harvest for past games put out, from the population of people that actually play the shit out of them and are passionate about them.
If a game is bad, it's bad. And if they don't want to listen to their buyers then they deserve a shitload of negative feedback.
Simples. No more bitching and moaning, staff don't get there feelings hurt by stranger's comments, and we all get on with life.
One of THE most important aspects of game development is consumer feedback. Two examples. Take NBA2K...and yes, their budget is thru the roof....they constantly are asking for feedback and implementing what their fans want. They want to know what you like and more importantly what you dislike.
Another example is the Japanese Fire Pro Wrestling series. Yes, wrestling is fake but Fire Pro is an amazing series that was programmed by less than 5 people. And it's been going for over 25 years since the NES days right up 2017 on PC/PS4 with Fire Pro World. Look that series up on Steam and you will see EXACTLY how a company, even a tiny one, should build a game thru fan feedback. They, again, thrive on what their hardcore fans ask for and develop the game around those consumers. It is impressive. Rainbow needs to take notes. Not just Rainbow. Any developer could learn a thing or two from Spike Chunsoft.
So, big or small, input from the hardcore fans are important aspects in a game series growing and progressing. Yes, some people just bitch and whine. But lots of people give constructive input. Being honest isn't a crime. Sometimes you need people to call you out if you're just being lazy. Those are the people who actually care.
Rainbow has a history of just doing what they want. This is fact. Look at their FB and Youtube channels. Aside from the bring back Reflex crap, there is so much venom from consumers for Encore. They have been making console MX games since the early 2000s. They should have this pretty much dialed in. And it's not just direction. Ok, let's say they don't care about the hardcore MX fan and just want an all around off road game. Ok. But it still has to be done correctly. But the game is called MX vs ATV. I would think the MX community would be a large portion of their demographic.
Aside from most of Reflex and some aspects of Alive (JS7 stuff) their games have always been average at best...to me, that is.
Again, been at this for nearly 15 years...and more if count MCM. Yet, never an official license, very unrealistic track designs at times (scale, design, etc), OEM bikes you must purchase separate on the more current games, really poor and unintelligent AI...I've seen riders riding down the track backwards on Encore, no valid points series or complete race days with SX qualifiers, heats, lcqs, mains or 2 moto MX formats, no proper career mode...though MTX did it quite nicely in their one and only MX game, no full race replays, very limited control advancements other than the admittedly brilliant rider reflex. Examples being no rear brake, no proper shifting. Stale to zero presentation. The list goes on.
This is all magnified by Milestone coming along and with the MXGP series just really advancing the genre. Yes, we know the whips and scrubs are weak. But they get almost everything else right and above everything, even if it's not all perfect or to one's liking, they push the envelope and try and move forward giving us all the things I listed above that Rainbow hasn't. And that seems to be progressing even further with their new Supercross game. And Milestone started MX in 2012 with MUD. It was almost universally hated...though it did have some good points, albeit very arcade.. so they listened and did a 180 and gave us MXGP.
What's frustrating is that you can tell that Rainbow does have a good core simcade engine in there. Reflex was solid, Alive I think was even better with proper track scale and weight but the game was cut so short and hampered by poor tracks other than the JS ones. But for the most part it's been just lethargy in their progression of the series. They've become complacent due to little competition. That has now changed. So we shall see how they react..
But no, I disagree that everyone is bitchy whiners and thus that is why they should not or have not released any gameplay There are a lot of people who want all MX games to be good and solid and take a lot of time to try to open discussion for them improving their series. I have spent countless hours trying to CONSTRUCTIVELY critisize their games and to give ideas of what the MX community at least wants in a game. For the most part, it has fallen on deaf ears.
Again, I hope they turn it around. But I'm not holding my breath. Their track record is they do what they think is cool and don't seem to really care what the MX fans want.
All my opinion. Right, wrong or indifferent.
Pit Row
if a track could prove that it's layout and likeness was used and that the parent company gained a profit from using said likeness....of courseit wouldbe a lawsuit.
now if it was a community build track editor generated track- it'd be ok, as tat wasn't part of the original product sold for profit by company xyz
There's also a clear difference between stating your opinion and whining. What would you like us to do? Applaud them and tell them everything is great? Expect them to not be able to take criticism? Screw that man. You're gonna have guys that shit on the game, but from what I've seen, the majority on here at least try to give constructive criticism. I'm not talking about Facebook comments made by a bunch of ass-hats.
The MX vs ATV team will be there and you'll be able to play the game.
If any of you are going, please do us all a favor, take your phone out and grab some footage or let someone film you while you play.
Thanks.
Sincerely all Vital MX gamers.
Looks like the setup is in a trailer so they might not let you take footage. They were at the Ironman GNCC and still no footage to be found. They might be strict on that but nothing like trying.
I believe Michael said he played it while it was still in Alpha mode. At this point it's probably in Beta mode but more than likely in Demo mode since they are letting the public play it. Seeing as they've demoed it at a couple events now and that there's no clip on YouTube I'm thinking they are being strict with people shooting footage. It's really unusual not to have footage from a public event.
As for his opinion he stated that it was more of a simcade than arcade style game which is good. Also, don't quote me on this but I also believe he mentioned something about real tracks or it might of been realistic style tracks.
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