Milestone - Monster Energy Supercross The Official Video Game

rob mx
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10/19/2017 10:04am
i'm with flat oot and peel oot ...game looks amazing compared to the bullshit we normally get
flatout111
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10/19/2017 10:07am
We've gotten quite a bit of content, interviews and video already from Milestone so I doubt we get a lot more other than the occasional video to push the game.

Hey, I'm stoked to get this kinda game finally. I'm not apologizing for it. Sorry if it bothers you.
Motodave15
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10/19/2017 10:39am
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
Hold up wait a minute, let me put some salt up in it.

NHL is not a good example, because that series has lost all innovation and the A.I are fucking tards. It looks good on the outside, but its bankrupt on the inside which sucks ass. There is sooo much more i can elaborate on in regards to this series, as ive played the series since nhlpa 92 on my sega (damn, This makes me feel old at 28 lol).

NBA2k18, is more of a simulation/ story game now, but its fucking epic... the stuff within the game makes it so awesome..
for any moto game or series to get to their level, They would need to create a Amatuer to Pro rank, semicade (simulation/ arcade) game with sponsorships from the days your on 65ccs trying to get to lorrettas to the day you first turn pro and throughout your pro career... In 2k you have sponsorship negotiations, and the sponsors pay you and throughout the season they will post you on a billboard have you do different things, you also go to meetings and choose what image of yourself you want on the billboard, its fucking in depth..after certain games, you get interviewed by the commentary crew, and you get to choose your responses which is really fun for numerous reason (They give you multiple choices, and its your decision to say something good or dumb and cocky, depending on the question). 1. being it can cost you sponsorships and make your team hate you and even piss of the GM, which will cause you to get traded if your teammate rating drops to low etc.... Another thing is that the voice acting for this game is not canned, theres so many lines of scripts.. Ive only heard the commentator say something twice onetime in my whole 82 game career season mode...For Moto to make something of this caliber, It would become the holy grail... but i realistically, do not think this is possible unless Monster opens up the pocketbooks huge and the sponsors want in to produce a game of this caliber.

I like the direction of this game though, with being a legit replica.(I've wanted this since, ea sports supercross) ..Now if they can avoid the barebones internals... I would love to be able to use my previous season results to do contract negotiations and team testing would be a great addition, like during the week you go back to your home and run 3-5 laps testing a random new part (sent to you from the factory on the bike.. if you're a factory rider etc.. I would love for them to show the podium and let you choose a response etc. (as long as they do not can the scripts etc)

as for the physics, 3rd person players just want to see a rider who is as loose as the original mx unleased, but have the bike control physics/scrub wise of mx simulator
The first person player, wants to have a responsive bike etc.. (rear brake, bringing the nose down quickly etc).

flatout111
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10/19/2017 10:43am Edited Date/Time 10/19/2017 10:47am
flatout111 wrote:
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and...
Question for you guys. We all kinda want different things from our moto games. Some want great air physics, some want simulation, some want fun and enjoyable.

Really high on my list...actually, number 1... is authenticity and replicating the real series such as Monster Energy Supercross, Lucas Oil Pro Motocross or MXGP with all their respective teams, riders, bikes, tracks, venues, etc and replicating the weekends events realistically. And having the game look and play like the real races in correct game speeds, track scale, etc.

So that's why I my favorite MX games have been the EA Sports Supercross series, the MXGP series and even MX Rider which covered the MXGP series back in 01 when called MX1. I enjoy fully licensed games that authentically represent their MX or SX series.

And, being more of a Monster Energy Supercross fan than anything else, that's why I am looking forward to Milestone's Supercross game Like no other game, ever. Like I've always said. I want a NBA2K of Supercross.

But with that being said, what exactly are games like NBA2K, NHL18? I'm not an NBA fan at all but I like how they make games that look and feel real but in reality they are far from simulation. I do like the NHL. But those games capture the essence and look and feel of their sports but are far from simulators.

But are those type games considered arcade, simcade? Just curious everyone's opinion.
Motodave15 wrote:
Hold up wait a minute, let me put some salt up in it. NHL is not a good example, because that series has lost all innovation...
Hold up wait a minute, let me put some salt up in it.

NHL is not a good example, because that series has lost all innovation and the A.I are fucking tards. It looks good on the outside, but its bankrupt on the inside which sucks ass. There is sooo much more i can elaborate on in regards to this series, as ive played the series since nhlpa 92 on my sega (damn, This makes me feel old at 28 lol).

NBA2k18, is more of a simulation/ story game now, but its fucking epic... the stuff within the game makes it so awesome..
for any moto game or series to get to their level, They would need to create a Amatuer to Pro rank, semicade (simulation/ arcade) game with sponsorships from the days your on 65ccs trying to get to lorrettas to the day you first turn pro and throughout your pro career... In 2k you have sponsorship negotiations, and the sponsors pay you and throughout the season they will post you on a billboard have you do different things, you also go to meetings and choose what image of yourself you want on the billboard, its fucking in depth..after certain games, you get interviewed by the commentary crew, and you get to choose your responses which is really fun for numerous reason (They give you multiple choices, and its your decision to say something good or dumb and cocky, depending on the question). 1. being it can cost you sponsorships and make your team hate you and even piss of the GM, which will cause you to get traded if your teammate rating drops to low etc.... Another thing is that the voice acting for this game is not canned, theres so many lines of scripts.. Ive only heard the commentator say something twice onetime in my whole 82 game career season mode...For Moto to make something of this caliber, It would become the holy grail... but i realistically, do not think this is possible unless Monster opens up the pocketbooks huge and the sponsors want in to produce a game of this caliber.

I like the direction of this game though, with being a legit replica.(I've wanted this since, ea sports supercross) ..Now if they can avoid the barebones internals... I would love to be able to use my previous season results to do contract negotiations and team testing would be a great addition, like during the week you go back to your home and run 3-5 laps testing a random new part (sent to you from the factory on the bike.. if you're a factory rider etc.. I would love for them to show the podium and let you choose a response etc. (as long as they do not can the scripts etc)

as for the physics, 3rd person players just want to see a rider who is as loose as the original mx unleased, but have the bike control physics/scrub wise of mx simulator
The first person player, wants to have a responsive bike etc.. (rear brake, bringing the nose down quickly etc).

Agreed. The EA NHL series is a bad example. I preferred the old 2K hockey titles. Actually, if any of you have NHL 2K3 I'm actually in the credits. I was pretty proud of that contribution to Treyarch. I've helped out with a couple different gaming companies thru the years.

But no, no Monster money. Smile

The Shop

10/19/2017 10:46am
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I don't care if it's Anaheim SX or Kansas City SX or Snowman SX, I just want to play on fun tracks that seem realistic.

I remember having a blast free riding on mx vs atv and checking out the environments. Also, remember mx2002 and the free riding in that game? The canyon or whatever, and the school yard? I had more fun doing that than I do playing mxpg3. Mxgp3 is an awesome game, but honestly I get so bored playing it. It's the same thing over and over. I'd love it if mxgp had a free ride mode or something. But I am stoked on the new sx game coming! The physics look like the best we've seen for a MX game.

Another note, am I the only one that hates playing in 1st person? I feel like you can barely see anything, it might be cool on VR. But I like looking at my rider and set up while I'm racing too lol.
Motodave15
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10/19/2017 11:05am
HandicapMX wrote:
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I...
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I don't care if it's Anaheim SX or Kansas City SX or Snowman SX, I just want to play on fun tracks that seem realistic.

I remember having a blast free riding on mx vs atv and checking out the environments. Also, remember mx2002 and the free riding in that game? The canyon or whatever, and the school yard? I had more fun doing that than I do playing mxpg3. Mxgp3 is an awesome game, but honestly I get so bored playing it. It's the same thing over and over. I'd love it if mxgp had a free ride mode or something. But I am stoked on the new sx game coming! The physics look like the best we've seen for a MX game.

Another note, am I the only one that hates playing in 1st person? I feel like you can barely see anything, it might be cool on VR. But I like looking at my rider and set up while I'm racing too lol.
I hate first person as well... i have always hated it....I Need 3rd person or a cockpit view like in car racing games.
Motodave15
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10/19/2017 11:11am
flatout111 wrote:
Agreed. The EA NHL series is a bad example. I preferred the old 2K hockey titles. Actually, if any of you have NHL 2K3 I'm actually...
Agreed. The EA NHL series is a bad example. I preferred the old 2K hockey titles. Actually, if any of you have NHL 2K3 I'm actually in the credits. I was pretty proud of that contribution to Treyarch. I've helped out with a couple different gaming companies thru the years.

But no, no Monster money. Smile

If 2k could manipulate the right analog control stick to were it worked really well and smoothly and then give us a hockey career like their nba series...They would sell soo many fucking copies, They would not know what to do with the money...Hockey games are more pigeonholed than the MX market.

which is something i never considered until now.

Mx gaming fans were lucky.. we have 4 games to choose from... mxsim, mxgp, MVAAllOut and now MES

us hockey fans have 1.... fucking EA nhl and it sucks lol.

I'm pretty sure their are more hockey fans/ beer league players that game and want a good hockey game then all of moto haha

Out little sport is doing alright by the gaming measure lol
chaseodc
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10/19/2017 1:02pm
DELTAmx19 wrote:
Found an interview with one of the devs, talking about Ralph 's role in the game among other things [url=http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/]http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/[/url]
Found an interview with one of the devs, talking about Ralph 's role in the game among other things http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/
Just read it and 2 things stood out to me, the editor sounds sick and will add a whole new level of intrest into the future after release. The other is the physics having 2 setting, seems that this is different from MXGP3? Might be the answer for the guys liking for better more free feel.
DELTAmx19
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10/19/2017 1:23pm
DELTAmx19 wrote:
Found an interview with one of the devs, talking about Ralph 's role in the game among other things [url=http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/]http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/[/url]
Found an interview with one of the devs, talking about Ralph 's role in the game among other things http://www.hardcoregamer.com/2017/10/19/milestone-talks-progression-and-enhancement-in-monster-energy-supercross-the-official-videogame/276341/
chaseodc wrote:
Just read it and 2 things stood out to me, the editor sounds sick and will add a whole new level of intrest into the future...
Just read it and 2 things stood out to me, the editor sounds sick and will add a whole new level of intrest into the future after release. The other is the physics having 2 setting, seems that this is different from MXGP3? Might be the answer for the guys liking for better more free feel.
Agreed. Also, I play offline the majority of the time so hearing the depth that will be added to career mode and presintation is just aweaome. This team really has upped there game every release so far. Even if they are atill working out the physics of freeing up the whips, I know it will be a good game. Heck, supercross on mxgp2 was sick once I got used to the physics..the game had a ton of flow and you could stay low and essentially scrub without using the opposite stick direction canned scrub
-MAVERICK-
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10/19/2017 1:27pm
Pretty good interview.

Few things that stood out

- 2017 tracks
- Most riders & Most stadiums???
- Track editor = can upload to online community and vote for best tracks. Available to download.
- Online = single races and full championship series
- 2 different physics mode = entry level and pro-physics for more hardcore/realistic feel.
- Sheheen will command the race
- Unreal Engine isn't really designed for racing games so they had to tweak it for their needs and expectations. Future will be even better.
flatout111
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10/19/2017 1:28pm
Great interview. Thanks. Really stoked for the tv style presentation, on screen graphic overlays, cut scenes and with Ralph on board. To date, my favorite game has been EA Supercross 2000 and they were really the last to somewhat attempt a tv style presentation like most sports games do. Nice.
DELTAmx19
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10/19/2017 1:39pm
-MAVERICK- wrote:
Pretty good interview. Few things that stood out - 2017 tracks - Most riders & Most stadiums??? - Track editor = can upload to online community...
Pretty good interview.

Few things that stood out

- 2017 tracks
- Most riders & Most stadiums???
- Track editor = can upload to online community and vote for best tracks. Available to download.
- Online = single races and full championship series
- 2 different physics mode = entry level and pro-physics for more hardcore/realistic feel.
- Sheheen will command the race
- Unreal Engine isn't really designed for racing games so they had to tweak it for their needs and expectations. Future will be even better.
I heard on the facebook page that the monster kawi 450 team won't be included i.e Tomac and Grant due to a liscensing issue...which is strange considering the title of the game
10/19/2017 1:42pm Edited Date/Time 10/19/2017 1:43pm
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled Grinning Something tells me there wont be much difference though. Maybe it just isn't done yet.

I don't think its entirely unreasonable to want a bike that doesn't look like its riding on the moon, I mean they nailed everything from the graphics to the licensing, A+ on all that, so why not get the bike and air physics right too?

But I also understand the importance of appealing to the widest audience possible, so I'm just hoping there is a noticeable difference between the normal and pro settings and they don't half ass it.

Also that's insane if none of the Monster Energy Kawi guys are going to be in the game, considering their title sponsor is on the cover.. Wonder what the details on that are about.

DELTAmx19
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10/19/2017 1:54pm
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled :lol: Something...
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled Grinning Something tells me there wont be much difference though. Maybe it just isn't done yet.

I don't think its entirely unreasonable to want a bike that doesn't look like its riding on the moon, I mean they nailed everything from the graphics to the licensing, A+ on all that, so why not get the bike and air physics right too?

But I also understand the importance of appealing to the widest audience possible, so I'm just hoping there is a noticeable difference between the normal and pro settings and they don't half ass it.

Also that's insane if none of the Monster Energy Kawi guys are going to be in the game, considering their title sponsor is on the cover.. Wonder what the details on that are about.

I can only guess that nailing the air physics is a heck of a lot harder than we think or I'm positive they would have done it already. One thing i think is cool is that they really seemed to nail the riding styles of the pros...when you see screenshots of Dungey- it's his same upright posture. I wonder if you will be able to customize your own rider style.
zehn
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10/19/2017 1:59pm
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled :lol: Something...
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled Grinning Something tells me there wont be much difference though. Maybe it just isn't done yet.

I don't think its entirely unreasonable to want a bike that doesn't look like its riding on the moon, I mean they nailed everything from the graphics to the licensing, A+ on all that, so why not get the bike and air physics right too?

But I also understand the importance of appealing to the widest audience possible, so I'm just hoping there is a noticeable difference between the normal and pro settings and they don't half ass it.

Also that's insane if none of the Monster Energy Kawi guys are going to be in the game, considering their title sponsor is on the cover.. Wonder what the details on that are about.

DELTAmx19 wrote:
I can only guess that nailing the air physics is a heck of a lot harder than we think or I'm positive they would have done...
I can only guess that nailing the air physics is a heck of a lot harder than we think or I'm positive they would have done it already. One thing i think is cool is that they really seemed to nail the riding styles of the pros...when you see screenshots of Dungey- it's his same upright posture. I wonder if you will be able to customize your own rider style.
A certain game got pretty damn close almost 10 years ago...
-MAVERICK-
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10/19/2017 2:04pm
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled :lol: Something...
I mean this whole physics thing could be squashed in two seconds if they just showed us a video with the pro settings enabled Grinning Something tells me there wont be much difference though. Maybe it just isn't done yet.

I don't think its entirely unreasonable to want a bike that doesn't look like its riding on the moon, I mean they nailed everything from the graphics to the licensing, A+ on all that, so why not get the bike and air physics right too?

But I also understand the importance of appealing to the widest audience possible, so I'm just hoping there is a noticeable difference between the normal and pro settings and they don't half ass it.

Also that's insane if none of the Monster Energy Kawi guys are going to be in the game, considering their title sponsor is on the cover.. Wonder what the details on that are about.

That's the weird thing though Monster has athletes in the game. Chad Reed, Cooper Webb, Pro Circuit Kawasaki Team, etc.

If Tomac & Grant aren't included I seriously don't get the reasoning behind that decision. That's just odd and considering neither of them have been shown in still pictures, video clips or gameplay clips it's certainly pointing towards them not being included in the game.
DELTAmx19
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10/19/2017 2:04pm
zehn wrote:
A certain game got pretty damn close almost 10 years ago...
LOL! Too bad that team were not the ones to actually figure the physics out.
zehn
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10/19/2017 2:09pm
zehn wrote:
A certain game got pretty damn close almost 10 years ago...
DELTAmx19 wrote:
LOL! Too bad that team were not the ones to actually figure the physics out.
Care to explain?
DELTAmx19
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10/19/2017 2:15pm
zehn wrote:
A certain game got pretty damn close almost 10 years ago...
DELTAmx19 wrote:
LOL! Too bad that team were not the ones to actually figure the physics out.
zehn wrote:
Care to explain?
They hired an outside company to write the code for the physics and it is now lost for good. That's why we haven't seen anything quite up to par since.
gym_jackets
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10/19/2017 2:17pm
-MAVERICK- wrote:
That's the weird thing though Monster has athletes in the game. Chad Reed, Cooper Webb, Pro Circuit Kawasaki Team, etc. If Tomac & Grant aren't included...
That's the weird thing though Monster has athletes in the game. Chad Reed, Cooper Webb, Pro Circuit Kawasaki Team, etc.

If Tomac & Grant aren't included I seriously don't get the reasoning behind that decision. That's just odd and considering neither of them have been shown in still pictures, video clips or gameplay clips it's certainly pointing towards them not being included in the game.
Tomac hasn't really been a shining star in the court of public opinion anyway as of late.
10/19/2017 2:20pm
-MAVERICK- wrote:
That's the weird thing though Monster has athletes in the game. Chad Reed, Cooper Webb, Pro Circuit Kawasaki Team, etc. If Tomac & Grant aren't included...
That's the weird thing though Monster has athletes in the game. Chad Reed, Cooper Webb, Pro Circuit Kawasaki Team, etc.

If Tomac & Grant aren't included I seriously don't get the reasoning behind that decision. That's just odd and considering neither of them have been shown in still pictures, video clips or gameplay clips it's certainly pointing towards them not being included in the game.
Yeah that is very strange... I honestly can't think of a legitimate reason why the exposure wouldn't be anything but beneficial for all parties involved. Dry Who knows, obviously some $$$ conflict. If I was Tomac or Grant I'd be pretty bummed out.
rob mx
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10/19/2017 6:16pm
great news about the track editor ....and i wish there pro physics were as hard as mx simulator so all you guys crying about it would cry because its so hard ...i don't need simulation physics to have fun racing with friends i just wanna block pass and have realistic corner speed and preload ....
flatout111
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10/23/2017 6:35am
Hoping all Monster Energy Supercross relevant discussion will come back here under the original thread instead of continuing to create multiple threads. Makes it easier for everyone to find all related info.

GDub, thank you for the comparison video. In the future hopefully we can put all Milestone Supercross related posts in this thread Maverick initially started. Thanks!

One thing I am real excited about is a bit of a different approach this time from Milestone. They are stressing its not just about the racing but also about the show, the presentation. Implementing cut scenes and a tv style presentation is exactly what I've been hoping for since Supercross 2000.

I had a chance to speak with Ralph Sheheen about his role in the game and he said that he thought I personally would love how they did it. I think they are really trying to capture not only the racing aspect of our sport but the presentation, the atmosphere and the all around spirit of the sport. Ralph seemed stoked how it turned out.

They are going for a balance between accessible to new fans But also have enough simulation aspects for us hardcore fans.

I always said that having Art Eckman and David Bailey made Supercross 2000 sound more like the real sport than any other MX/SX game despite it being early stages of sports game commentary. It gave the game the atmosphere of Supercross.

Monster Energy Supercross looks to raise that to a whole new level. Hoping to get more info from Ralph on details. If do so, I'll post it here.
Motofinne
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10/23/2017 6:51am
Btw if anyone wants to take a sneak peak at what we could expect of the career mode/team system buy MotoGP 17.

I think they will use the same base as in that game.
craigathan404
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10/23/2017 7:56pm
Also one other thing I’d like to see, is atleast make the AI more consistent over the span of a championship series.

I can skip the first 4 GP of the season, and effectively give the leaders 150-200 point lead over me, but by the end of the season I can still win the championship.

In MXGP3, it’s a total guessing game. Cairoli will go 1-19 or 2-18 every race. Two totally polarizing scores every GP, same goes with the rest of the field.

Would love to see them tidy that feature up, especially with Dungey being in the game, would hope they accurately reflect the consistency of the top riders.
mxgoon
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10/24/2017 2:09am
IceMan446 wrote:
If the in air handling and physics are the same as the MXGP game, ill pass. Looks good but the in air handling on that game...
If the in air handling and physics are the same as the MXGP game, ill pass.

Looks good but the in air handling on that game is trash.

Lets hope an update is done before the next game comes out.
-MAVERICK- wrote:
Put it in 1st person view and you won't have to deal with looking at the goofy riding style in the 3rd person view. I played...
Put it in 1st person view and you won't have to deal with looking at the goofy riding style in the 3rd person view.

I played MXGP2 in 3rd person view and couldn't stand it. Fortunately the 1st person view is excellent.

That said I personally prefer riding in the 3rd view in most games.
Exactly.

If your playing MXGP3 in 3rd person your doing it wrong.

tobz
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10/24/2017 4:25am
HandicapMX wrote:
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I...
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I don't care if it's Anaheim SX or Kansas City SX or Snowman SX, I just want to play on fun tracks that seem realistic.

I remember having a blast free riding on mx vs atv and checking out the environments. Also, remember mx2002 and the free riding in that game? The canyon or whatever, and the school yard? I had more fun doing that than I do playing mxpg3. Mxgp3 is an awesome game, but honestly I get so bored playing it. It's the same thing over and over. I'd love it if mxgp had a free ride mode or something. But I am stoked on the new sx game coming! The physics look like the best we've seen for a MX game.

Another note, am I the only one that hates playing in 1st person? I feel like you can barely see anything, it might be cool on VR. But I like looking at my rider and set up while I'm racing too lol.
You can have all the tracks and series in the world on one game, but if the physics are shit, the game is shit. If the physics are boring, the game is boring.
flatout111
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10/24/2017 6:11am
HandicapMX wrote:
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I...
I couldn't care less about a series and all that bullshit. I want fun tracks to ride on that are realistic and good realistic physics. I don't care if it's Anaheim SX or Kansas City SX or Snowman SX, I just want to play on fun tracks that seem realistic.

I remember having a blast free riding on mx vs atv and checking out the environments. Also, remember mx2002 and the free riding in that game? The canyon or whatever, and the school yard? I had more fun doing that than I do playing mxpg3. Mxgp3 is an awesome game, but honestly I get so bored playing it. It's the same thing over and over. I'd love it if mxgp had a free ride mode or something. But I am stoked on the new sx game coming! The physics look like the best we've seen for a MX game.

Another note, am I the only one that hates playing in 1st person? I feel like you can barely see anything, it might be cool on VR. But I like looking at my rider and set up while I'm racing too lol.
tobz wrote:
You can have all the tracks and series in the world on one game, but if the physics are shit, the game is shit. If the...
You can have all the tracks and series in the world on one game, but if the physics are shit, the game is shit. If the physics are boring, the game is boring.
And you are totally entitled to your opinion. Mine is that it doesn't matter how good your physics are...no one has truly captured great physics, in my opinion...that if you have moronic or untrained AI and no valid point series to play thru that all you get is one off exhibition races. And thus nothing to truly play for other than one race. Which is the definition of boring, to me.

It would be like playing Madden but you have no season mode. Just one game. Now THAT totally loses me. I can deal with average air physics especially when you have solid ground physics and good, somewhat realistic cornering. Whipping and scrubbing just are not that important. To me, at least.

But literally this is up to each individual as to what is important to them. Capturing the sport, the authenticity, the atmosphere, the correct bikes, team's, riders, stadiums, gear, accurate points series and having pretty accurate scaling and speeds are more crucial to me than having a bit better air physics and not having any of the former.

But again, it's up to each individual. There's no right nor wrong. Just preference.

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