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Playing on first person camera made MXGP2 realistic and fun to me. The laptimes were far more realistic and so were the tracks.
So no, not a troll post. My genuine opinion. I think this game is a disappointment.
On the other hand some of the other layouts are (imo) fantastic e.g Loket etc. So it's very weird (doubly so considering that they've got a few of these right in previous iterations) how some are spot on but others are seriously underwhelming. Still love the game but that aspect is a little frustrating.
Pc players on 1440p, are there any upscaling issues going on? I haven't bought it yet due to the steam reviews saying there are.
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But IMO MXGP3 just feels right in every way.... To me it feels like an improved mxreflex.. In the sense that it does everything that i liked about reflex, in a much better, more polished way..
Im guessing it had something to do with resource management? Like maybe they spent much more time, money, resources, and energy into other things they felt were more important than researching tracks? maybe? idk
I do know the game has been rebuilt from the ground up... like none of it is the same as the first 2 games....its all brand new under the unreal engine... But one would think they would be able to use the track data from their previous games... unless of course developers have changed (in the same way from reflex to alive.. brand new dev's building a game from the ground up... only in Reflex's case they fucking took a giant shit on it and ruined it forever)
Don't get me wrong, I really enjoy this game and overall I think it's better than the last one. I just can't get my head around why they have gone backwards and messed around and changed the tracks, which worked perfectly in the last game. Also the fact that I can't put my last name on the back of the jersey, or change the font and size of the number on either the jersey or bike is unbelievebly lazy. And I have to ride around in old gear from the last game.
I will pick this up, Im sure my pc can handle it:
I5-4650k
asus mobo z87k
16gb ram
gtx 1060 3gb
as for the greatest mx games list.
1. Supercross Circuit
2. Mx Vs Atv unleashed
3. Motocross madness 2
4. mx vs Atv reflex
5. MX Rider
Idk, im just really into the game right now.. everything feels great about it... With the fans throwing confetti and all thats going on around the track (as far as environment, fans, sponsor signage) Its all very immersive
No, theyre not.
We get it, you love the game. I think its good, too. Its a step in the right direction. But theyre lightyears away from 'More than real'. Air physics still feels like shit, no updated gears, tracks are a step backwards and i think its a little too easy..
The fans? really? haha thats nothing special.. nearly always the same clone. Looks like they placed them last minute
As I said before, the game has it's good points, but there's also a lot about it that I'm disappointed with.
So i can't say much for those tracks... also, i was referring to other devs, not themselves from previous games.. and idk, i think the tracks are very similar to the ones from GP1 & 2... Either way im happy with them, and I still think this is the best MX game we've had in a very long time, as far as the whole package goes
Pit Row
And yes, I get the game isn't perfect, and if we want to pick it apart for not having updated gear and tracks arent perfect...But look what we have to compare it too... Up until recently, our best games didn't even have licensed bikes... and the gear selection compared to say.. reflex.. is much deeper.. alot more things to customize. ( I can't speak for MX vs ATV supercross)
Also look at it this way... MX Simulator is considered one of the best and most realistic motocross games ever..... That came with absolutely no bikes, no gear.. and looked fucking terrible.. the tracks blew... BUT the community is what makes the game great. All the best tracks.. all the track replicas.. all the bikes, the gear.. etc. is ALL fan made.
People are already modding mxgp2, as there is already an american riders pack for download that includes the top americans.. Dungey, roczen, tomac, reed, stewart.. etc. Im sure tracks will soon follow... So I have high hopes of modding MXGP3 into what we want it to be
Its not perfect, but its definitely our best example of a great motocross game that has the whole package..
To say this is the best MX Game ever is a bit too far, it doesn't "change" the way motocross games have been made or break any molds. On the other hand it does everything very well. It balances, as someone else said, a simulator and arcade feel. It lets u balance the rider, use the clutch, shift the bike, and scrub. What really impressed me is the way scrubbing works. The earlier you scrub, the better the result, though too early, and you crash. It makes sense in my mind. Scrub too late and you are just a spode doing a butt whip. My favorite of course....
The deforming terrain works well, the tracks are technical, yet balanced. My biggest issues with the game are the bike models / physics, they are so stiff, they need more flex and pivoting. The tracks are good, but at times feel un-finished.
Lastly, do not get this confused with a supercross game. This is a pure motocross game. There aren't any supercross tracks in the game (that I can tell) and I doubt it would feel right, the compound is the closest thing and its not great. Its properly titled MXGP in this respect, its not trying to be anything else, and I think it does it damn well. I'm just about to finished up my first career championship in the MX2 class and will see where online racing takes me after that. Ive never been good at these games, but I do enjoy them.
Whether this will stand the test of time like reflex and or MCM2, i somewhat doubt it, but as of now its the best game on the market.
I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just like MXGP1 its very playable in first person view.
There's a couple of gripes the same as most have.
* The clutch, especially off the start line just seems woeful. Out of corners, flicking the clutch seems to do nothing to make it worth using.
* The start sequence itself is just underwhelming. They could have at least build the atmosphere a little and have a countdown board or something to hype it up more. 2c
* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective.
* Speaking of leaning forward and backwards. There's no visual indicator in first person view that you are leaving forward or backward.
While I dont mind the scrub animation, I dont like the way its activated by pressing the sticks in opposite directions.
Finally, isnt this supposed to be the official MXGP game? If so why is the max race length only 15 laps and not the full 30 mins plus 2?
/nit pick
That is not true... The right analog stick moves the rider left and right, (and also front to back)
Could swear the control options only said forward and back.
Thanks
So yea, if you have steam you can buy and download it there
I'm running a i7 7700k with 16gb ram and a EVGA GTX 1080ti. Game runs great at 2560x1440.
Overall I like MXGP 3 better than MXGP 2. Tracks were better in 2 but the bikes always felt slow and to floaty in the air in 2. I never really got into 2 like I did MXGP 1. In 3 the bikes are easier to control. Feel more natural in the air. I even cross rutted a few times in turns and that was kinda cool to see. You just can't go flat out all the time.
Game has it bugs sure but I have fun playing it and that is what counts.
It's more twitchy and responsive and really fun but ain't no best mx game ever
I like mxgp1 over 2 which isn't saying much but this ones sweet
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