MXGP3 - Best motocross game ever made

RG1
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6/5/2017 2:35am
RG1 wrote:
Not even the best MXGP game let alone the best MX game ever.
Mxracer6y wrote:
You are literally retarded, and not worth speaking another word too if you think for one second that MXGP or MXGP2 are better.. Like it isn't...
You are literally retarded, and not worth speaking another word too if you think for one second that MXGP or MXGP2 are better.. Like it isn't even a potential debate.. there is nothing about either of the first 2 games that comes close to 3.... 100% troll post. so please find yourself something better to do.

You've never even played the game

Besides, the videos and game play that I've posted speaks for itself. Hands down one of the greatest motocross game ever made, and will ever be made.

Top 7 motocross games ever made (in no particular order )

MXvsATV Unleashed
MXGP 3
MX Simulator
MXvsATV Reflex
MCM2
Supercross circuit
Excitebike/excitebike 64

I have played the game thanks. I prefer MXGP2. Don't get me wrong MXGP3 has some good features. I like the track deformation, the graphics are good and the bikes noises are better, but the track scaling is awful compared to MXGP2, and that ruins it for me.

Playing on first person camera made MXGP2 realistic and fun to me. The laptimes were far more realistic and so were the tracks.

So no, not a troll post. My genuine opinion. I think this game is a disappointment.
Mxracer6y
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6/5/2017 3:57am
Narwhal wrote:
Well, I ran a full season of Mx2 class in MXGP 3 over the weekend, and I've gotta say, the game is fun. Visually, it is...
Well, I ran a full season of Mx2 class in MXGP 3 over the weekend, and I've gotta say, the game is fun. Visually, it is breathtaking for a motocross game I really enjoyed the time I was playing, and craved more. However, I can't help but feel the tracks are the right width, but the jumps are so weak, small, and lack any bit of skill. I can't count the times where I would overjump things and there were no consequences. I played on realistic AI difficulty, realistic physics and manual shifting. I think milestone is headed in the right direction, however I'm not sold on the series until they fix the scaling and the awful air physics. Very fun game, but still needs some work.

Until then, I'll be playing MX simulator and waiting for MX LCQ to release.
IMO the aid physics have been fixed... what do you not like about it now? because it's completely different from mxgp1 and 2...
6/5/2017 5:23am
The scaling has always been a bit of a problem with this series - I actually remember moaning about it in MXGP2 before I'd seen or played anything from MXGP3. Along with the scaling, I find a couple of the layout decisions really perplexing this time around. I don't understand the decision making behind altering a large part of Glen Helen to its real life counterpart, or some of the jumps on Matterley, or once again the lack of sand round Lommel. At what point did someone think that less accurate layouts were something desired by fans and would be a welcome edition to the series?

On the other hand some of the other layouts are (imo) fantastic e.g Loket etc. So it's very weird (doubly so considering that they've got a few of these right in previous iterations) how some are spot on but others are seriously underwhelming. Still love the game but that aspect is a little frustrating.
BobbyLight
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6/5/2017 6:48am Edited Date/Time 6/5/2017 6:50am
JK105 wrote:
Damn looks pretty good ! Trying to get a pc build together but wow never knew how many different options are out there when it comes...
Damn looks pretty good ! Trying to get a pc build together but wow never knew how many different options are out there when it comes to that stuff. You pc guys what do you use?
For this game on 1080p, a nice i5 , 16gb of ram, and a gtx1060 would be plenty. I recommend www.reddit.com/r/buildapc for info and www.reddit.com/r/buildapcsales for good deals. You can price everything on www.pcpartpicker.com . you can get ~$40 windows keys on www.reddit.com/r/microsoftsoftwareswap


Pc players on 1440p, are there any upscaling issues going on? I haven't bought it yet due to the steam reviews saying there are.

The Shop

Bennett59
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6/5/2017 7:08am
BobbyLight wrote:
For this game on 1080p, a nice i5 , 16gb of ram, and a gtx1060 would be plenty. I recommend www.reddit.com/r/buildapc for info and www.reddit.com/r/buildapcsales for...
For this game on 1080p, a nice i5 , 16gb of ram, and a gtx1060 would be plenty. I recommend www.reddit.com/r/buildapc for info and www.reddit.com/r/buildapcsales for good deals. You can price everything on www.pcpartpicker.com . you can get ~$40 windows keys on www.reddit.com/r/microsoftsoftwareswap


Pc players on 1440p, are there any upscaling issues going on? I haven't bought it yet due to the steam reviews saying there are.
Your 100% correct that's my exact specs game runs effortlessly and crisp. No over clocking either and I have a older 2nd gen i5. I even have a Nvidia Shield that we use kodi on and other apps and I can stream my games to living room also and no issues. I have not messed with my graphic settings yet.
Bennett59
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6/5/2017 7:12am
For ppl having the skip race issues when you return to pits hold or tap rb (xbox one controller) and it will rush through time so you can continue without skipping race glitch
Mxracer6y
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6/5/2017 8:56am
RG1 wrote:
I have played the game thanks. I prefer MXGP2. Don't get me wrong MXGP3 has some good features. I like the track deformation, the graphics are...
I have played the game thanks. I prefer MXGP2. Don't get me wrong MXGP3 has some good features. I like the track deformation, the graphics are good and the bikes noises are better, but the track scaling is awful compared to MXGP2, and that ruins it for me.

Playing on first person camera made MXGP2 realistic and fun to me. The laptimes were far more realistic and so were the tracks.

So no, not a troll post. My genuine opinion. I think this game is a disappointment.
Meh, i have to respectfully disagree... I went back and tried to play MXGP2... It just feels awful... the bikes have no power behind them... The whole game just feels off... but the tracks are definitely beautiful, and maybe the scaling is better? I cant really say for sure.. Personally i think they are pretty much the same scaling on the tracks.. maybe im wrong idk

But IMO MXGP3 just feels right in every way.... To me it feels like an improved mxreflex.. In the sense that it does everything that i liked about reflex, in a much better, more polished way..
Mxracer6y
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6/5/2017 9:01am
The scaling has always been a bit of a problem with this series - I actually remember moaning about it in MXGP2 before I'd seen or...
The scaling has always been a bit of a problem with this series - I actually remember moaning about it in MXGP2 before I'd seen or played anything from MXGP3. Along with the scaling, I find a couple of the layout decisions really perplexing this time around. I don't understand the decision making behind altering a large part of Glen Helen to its real life counterpart, or some of the jumps on Matterley, or once again the lack of sand round Lommel. At what point did someone think that less accurate layouts were something desired by fans and would be a welcome edition to the series?

On the other hand some of the other layouts are (imo) fantastic e.g Loket etc. So it's very weird (doubly so considering that they've got a few of these right in previous iterations) how some are spot on but others are seriously underwhelming. Still love the game but that aspect is a little frustrating.
Hmmm im not really sure why they decided to change parts of tracks, or why some are much better...

Im guessing it had something to do with resource management? Like maybe they spent much more time, money, resources, and energy into other things they felt were more important than researching tracks? maybe? idk


I do know the game has been rebuilt from the ground up... like none of it is the same as the first 2 games....its all brand new under the unreal engine... But one would think they would be able to use the track data from their previous games... unless of course developers have changed (in the same way from reflex to alive.. brand new dev's building a game from the ground up... only in Reflex's case they fucking took a giant shit on it and ruined it forever)
Dimblewambie
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6/5/2017 9:12am
Played a few rounds of MX2 career last night, as well as running the compound a bit to get used to the different feel. 3 feels so much faster and free'er than 2. Like mentioned above scaling is off compared to 2, but nothing like MX/ATV games. Audio is much more pleasing as well. A few things I don't like are when you land on the gas there is an instant burst of speed for say 10 feet, it is really hard to crash, the wheelie hop is strange, and the AI isn't difficult at all. All the positive points seem to have been touched on already so I concur with most of it. Overall I think it's great and an improvement from 2, will probably get to some online today and see how that is. I probably played over the 2hr steam return limit so it better be good, lol.
6/5/2017 9:14am
The scaling has always been a bit of a problem with this series - I actually remember moaning about it in MXGP2 before I'd seen or...
The scaling has always been a bit of a problem with this series - I actually remember moaning about it in MXGP2 before I'd seen or played anything from MXGP3. Along with the scaling, I find a couple of the layout decisions really perplexing this time around. I don't understand the decision making behind altering a large part of Glen Helen to its real life counterpart, or some of the jumps on Matterley, or once again the lack of sand round Lommel. At what point did someone think that less accurate layouts were something desired by fans and would be a welcome edition to the series?

On the other hand some of the other layouts are (imo) fantastic e.g Loket etc. So it's very weird (doubly so considering that they've got a few of these right in previous iterations) how some are spot on but others are seriously underwhelming. Still love the game but that aspect is a little frustrating.
I was about to write pretty much the same thing. The tracks were great in the last game, but they have really messed up some for this one, and it's just because of the jump scaling. I can still remember the feeling when I was able to nail some jumps for the first time in the last game, like the downhill triple and the quad after it at Matterley. In this one however I haven't found any jump that would have been challenging in any way even on a 250. Some jumps that are really big in real life are just average in the game, and so many jumps look more like mounds of dirt rather than jumps. Then again like you mentioned, some tracks don't have these problems, like Saint Jean or Loket for example. I also think that the track deformation is really good, but at a place like Lommel or Valkenswaard it should do it more and faster than at a hardpack track.
Don't get me wrong, I really enjoy this game and overall I think it's better than the last one. I just can't get my head around why they have gone backwards and messed around and changed the tracks, which worked perfectly in the last game. Also the fact that I can't put my last name on the back of the jersey, or change the font and size of the number on either the jersey or bike is unbelievebly lazy. And I have to ride around in old gear from the last game.Dry
RG1
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6/5/2017 9:19am
RG1 wrote:
I have played the game thanks. I prefer MXGP2. Don't get me wrong MXGP3 has some good features. I like the track deformation, the graphics are...
I have played the game thanks. I prefer MXGP2. Don't get me wrong MXGP3 has some good features. I like the track deformation, the graphics are good and the bikes noises are better, but the track scaling is awful compared to MXGP2, and that ruins it for me.

Playing on first person camera made MXGP2 realistic and fun to me. The laptimes were far more realistic and so were the tracks.

So no, not a troll post. My genuine opinion. I think this game is a disappointment.
Mxracer6y wrote:
Meh, i have to respectfully disagree... I went back and tried to play MXGP2... It just feels awful... the bikes have no power behind them... The...
Meh, i have to respectfully disagree... I went back and tried to play MXGP2... It just feels awful... the bikes have no power behind them... The whole game just feels off... but the tracks are definitely beautiful, and maybe the scaling is better? I cant really say for sure.. Personally i think they are pretty much the same scaling on the tracks.. maybe im wrong idk

But IMO MXGP3 just feels right in every way.... To me it feels like an improved mxreflex.. In the sense that it does everything that i liked about reflex, in a much better, more polished way..
The tracks are the biggest thing that irritate me about the new game. The most frustrating thing is that the worst tracks are ones that they had really good on the previous one. I'm going to play it some more and see if I can get into it.
Dimblewambie
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6/5/2017 9:19am
I was able to change the name on the jersey, font (only the name) and number in rider setup or info. Can't remember what they called that section but it was one of the first things it had me do.
Motodave15
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6/5/2017 9:39am
well, hopefully the pc community will be better than it was on mxgp2.

I will pick this up, Im sure my pc can handle it:

I5-4650k
asus mobo z87k
16gb ram
gtx 1060 3gb

as for the greatest mx games list.

1. Supercross Circuit
2. Mx Vs Atv unleashed
3. Motocross madness 2
4. mx vs Atv reflex
5. MX Rider
Dimblewambie
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6/5/2017 10:22am
Motodave15 wrote:
well, hopefully the pc community will be better than it was on mxgp2. I will pick this up, Im sure my pc can handle it: I5-4650k...
well, hopefully the pc community will be better than it was on mxgp2.

I will pick this up, Im sure my pc can handle it:

I5-4650k
asus mobo z87k
16gb ram
gtx 1060 3gb

as for the greatest mx games list.

1. Supercross Circuit
2. Mx Vs Atv unleashed
3. Motocross madness 2
4. mx vs Atv reflex
5. MX Rider
I'll be on there this game and wasn't for mxgp2 so there's one more racer. The game seems pretty well optimized, my computer handled it no problem with all the stock graphics settings. It was a bit weird, on dynamic FPS it stayed a steady 65fps and the graphics card was barely at a jog. Perfectly smooth the entire time though, that's all that matters
Mxracer6y
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6/5/2017 10:25am
RG1 wrote:
The tracks are the biggest thing that irritate me about the new game. The most frustrating thing is that the worst tracks are ones that they...
The tracks are the biggest thing that irritate me about the new game. The most frustrating thing is that the worst tracks are ones that they had really good on the previous one. I'm going to play it some more and see if I can get into it.
I look at it like this : Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers

Idk, im just really into the game right now.. everything feels great about it... With the fans throwing confetti and all thats going on around the track (as far as environment, fans, sponsor signage) Its all very immersive
matze
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6/5/2017 11:54am Edited Date/Time 6/5/2017 11:58am
Mxracer6y wrote:
I look at it like this : Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers Idk...
I look at it like this : Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers

Idk, im just really into the game right now.. everything feels great about it... With the fans throwing confetti and all thats going on around the track (as far as environment, fans, sponsor signage) Its all very immersive
'Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers'

No, theyre not.

We get it, you love the game. I think its good, too. Its a step in the right direction. But theyre lightyears away from 'More than real'. Air physics still feels like shit, no updated gears, tracks are a step backwards and i think its a little too easy..

The fans? really? haha thats nothing special.. nearly always the same clone. Looks like they placed them last minute
RG1
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6/5/2017 11:59am
Mxracer6y wrote:
I look at it like this : Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers Idk...
I look at it like this : Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers

Idk, im just really into the game right now.. everything feels great about it... With the fans throwing confetti and all thats going on around the track (as far as environment, fans, sponsor signage) Its all very immersive
I'm just not sure I agree with that first statement. The biggest problem I have is that this developer has already made tracks better than this, and now they've gone backwards. Which makes no sense to me. I also think that the replica tracks that were put onto MX vs ATV Supercross are a lot more realistic than the ones in MXGP3.

As I said before, the game has it's good points, but there's also a lot about it that I'm disappointed with.
Mxracer6y
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6/5/2017 12:10pm
RG1 wrote:
I'm just not sure I agree with that first statement. The biggest problem I have is that this developer has already made tracks better than this...
I'm just not sure I agree with that first statement. The biggest problem I have is that this developer has already made tracks better than this, and now they've gone backwards. Which makes no sense to me. I also think that the replica tracks that were put onto MX vs ATV Supercross are a lot more realistic than the ones in MXGP3.

As I said before, the game has it's good points, but there's also a lot about it that I'm disappointed with.
I actually haven't played MX vs ATV supercross more than one race, hated it :\

So i can't say much for those tracks... also, i was referring to other devs, not themselves from previous games.. and idk, i think the tracks are very similar to the ones from GP1 & 2... Either way im happy with them, and I still think this is the best MX game we've had in a very long time, as far as the whole package goes
Mxracer6y
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6/5/2017 12:21pm Edited Date/Time 6/5/2017 12:22pm
matze wrote:
'Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers' No, theyre not. We get it, you love...
'Even if mxgp3 tracks arent perfect.... they are lightyears ahead of any other tracks produced by major developers'

No, theyre not.

We get it, you love the game. I think its good, too. Its a step in the right direction. But theyre lightyears away from 'More than real'. Air physics still feels like shit, no updated gears, tracks are a step backwards and i think its a little too easy..

The fans? really? haha thats nothing special.. nearly always the same clone. Looks like they placed them last minute
No,no.. I didn't mean like.. the fans individually.. I just meant the whole atmosphere around the tracks.. it just feels more immersive than most examples so far from other devs..


And yes, I get the game isn't perfect, and if we want to pick it apart for not having updated gear and tracks arent perfect...But look what we have to compare it too... Up until recently, our best games didn't even have licensed bikes... and the gear selection compared to say.. reflex.. is much deeper.. alot more things to customize. ( I can't speak for MX vs ATV supercross)


Also look at it this way... MX Simulator is considered one of the best and most realistic motocross games ever..... That came with absolutely no bikes, no gear.. and looked fucking terrible.. the tracks blew... BUT the community is what makes the game great. All the best tracks.. all the track replicas.. all the bikes, the gear.. etc. is ALL fan made.

People are already modding mxgp2, as there is already an american riders pack for download that includes the top americans.. Dungey, roczen, tomac, reed, stewart.. etc. Im sure tracks will soon follow... So I have high hopes of modding MXGP3 into what we want it to be

Its not perfect, but its definitely our best example of a great motocross game that has the whole package..

Gonzo0100
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6/5/2017 1:04pm
Not that my opinion matters, but MXGP3 is a VERY good game. I have been around the motocross gaming, and general gaming, communities for a lot of years. I have made tracks for games starting all the way back in MCM1, skinned in MCM2 and helped some guys push Reflex to its breaking point with Mods (bikes, skins, tracks etc.. this was years and years ago).. Oh and I rode / raced motocross for about 15 years.

To say this is the best MX Game ever is a bit too far, it doesn't "change" the way motocross games have been made or break any molds. On the other hand it does everything very well. It balances, as someone else said, a simulator and arcade feel. It lets u balance the rider, use the clutch, shift the bike, and scrub. What really impressed me is the way scrubbing works. The earlier you scrub, the better the result, though too early, and you crash. It makes sense in my mind. Scrub too late and you are just a spode doing a butt whip. My favorite of course....

The deforming terrain works well, the tracks are technical, yet balanced. My biggest issues with the game are the bike models / physics, they are so stiff, they need more flex and pivoting. The tracks are good, but at times feel un-finished.

Lastly, do not get this confused with a supercross game. This is a pure motocross game. There aren't any supercross tracks in the game (that I can tell) and I doubt it would feel right, the compound is the closest thing and its not great. Its properly titled MXGP in this respect, its not trying to be anything else, and I think it does it damn well. I'm just about to finished up my first career championship in the MX2 class and will see where online racing takes me after that. Ive never been good at these games, but I do enjoy them.

Whether this will stand the test of time like reflex and or MCM2, i somewhat doubt it, but as of now its the best game on the market.
gerg
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AU
6/5/2017 5:20pm Edited Date/Time 6/5/2017 5:26pm
Finally got this and downloaded last night on PC.
I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just like MXGP1 its very playable in first person view.

There's a couple of gripes the same as most have.
* The clutch, especially off the start line just seems woeful. Out of corners, flicking the clutch seems to do nothing to make it worth using.
* The start sequence itself is just underwhelming. They could have at least build the atmosphere a little and have a countdown board or something to hype it up more. 2c
* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective.
* Speaking of leaning forward and backwards. There's no visual indicator in first person view that you are leaving forward or backward.

While I dont mind the scrub animation, I dont like the way its activated by pressing the sticks in opposite directions.

Finally, isnt this supposed to be the official MXGP game? If so why is the max race length only 15 laps and not the full 30 mins plus 2?

/nit pick
Mxracer6y
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6/5/2017 6:14pm
gerg wrote:
Finally got this and downloaded last night on PC. I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just...
Finally got this and downloaded last night on PC.
I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just like MXGP1 its very playable in first person view.

There's a couple of gripes the same as most have.
* The clutch, especially off the start line just seems woeful. Out of corners, flicking the clutch seems to do nothing to make it worth using.
* The start sequence itself is just underwhelming. They could have at least build the atmosphere a little and have a countdown board or something to hype it up more. 2c
* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective.
* Speaking of leaning forward and backwards. There's no visual indicator in first person view that you are leaving forward or backward.

While I dont mind the scrub animation, I dont like the way its activated by pressing the sticks in opposite directions.

Finally, isnt this supposed to be the official MXGP game? If so why is the max race length only 15 laps and not the full 30 mins plus 2?

/nit pick
"* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective."


That is not true... The right analog stick moves the rider left and right, (and also front to back)
Mxracer6y
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6/5/2017 6:15pm
Gonzo0100 wrote:
Not that my opinion matters, but MXGP3 is a VERY good game. I have been around the motocross gaming, and general gaming, communities for a lot...
Not that my opinion matters, but MXGP3 is a VERY good game. I have been around the motocross gaming, and general gaming, communities for a lot of years. I have made tracks for games starting all the way back in MCM1, skinned in MCM2 and helped some guys push Reflex to its breaking point with Mods (bikes, skins, tracks etc.. this was years and years ago).. Oh and I rode / raced motocross for about 15 years.

To say this is the best MX Game ever is a bit too far, it doesn't "change" the way motocross games have been made or break any molds. On the other hand it does everything very well. It balances, as someone else said, a simulator and arcade feel. It lets u balance the rider, use the clutch, shift the bike, and scrub. What really impressed me is the way scrubbing works. The earlier you scrub, the better the result, though too early, and you crash. It makes sense in my mind. Scrub too late and you are just a spode doing a butt whip. My favorite of course....

The deforming terrain works well, the tracks are technical, yet balanced. My biggest issues with the game are the bike models / physics, they are so stiff, they need more flex and pivoting. The tracks are good, but at times feel un-finished.

Lastly, do not get this confused with a supercross game. This is a pure motocross game. There aren't any supercross tracks in the game (that I can tell) and I doubt it would feel right, the compound is the closest thing and its not great. Its properly titled MXGP in this respect, its not trying to be anything else, and I think it does it damn well. I'm just about to finished up my first career championship in the MX2 class and will see where online racing takes me after that. Ive never been good at these games, but I do enjoy them.

Whether this will stand the test of time like reflex and or MCM2, i somewhat doubt it, but as of now its the best game on the market.
They released the MX Monster cup supercross track as a DLC... so yes we now have supercross tracks, ill post a vid
gerg
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6/5/2017 6:28pm
gerg wrote:
Finally got this and downloaded last night on PC. I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just...
Finally got this and downloaded last night on PC.
I'm impressed thats for sure, it runs really well and the physics/handling are pretty good and just like MXGP1 its very playable in first person view.

There's a couple of gripes the same as most have.
* The clutch, especially off the start line just seems woeful. Out of corners, flicking the clutch seems to do nothing to make it worth using.
* The start sequence itself is just underwhelming. They could have at least build the atmosphere a little and have a countdown board or something to hype it up more. 2c
* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective.
* Speaking of leaning forward and backwards. There's no visual indicator in first person view that you are leaving forward or backward.

While I dont mind the scrub animation, I dont like the way its activated by pressing the sticks in opposite directions.

Finally, isnt this supposed to be the official MXGP game? If so why is the max race length only 15 laps and not the full 30 mins plus 2?

/nit pick
Mxracer6y wrote:
"* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one...
"* You can only lean forwards or backwards, not sure if 100% but pretty sure you could weight inside and outside peg in the first one to make cornering more effective."


That is not true... The right analog stick moves the rider left and right, (and also front to back)
orly?? Man how did I miss that?!!!

Could swear the control options only said forward and back.

Thanks
Ryguy125
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6/5/2017 6:28pm
How are you guys playing it? I thought US release got pushed back until the 20th of this month?
potatoflake
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9/28/2015
Location
Kennewick, WA US
6/5/2017 6:31pm
Motodave15 wrote:
well, hopefully the pc community will be better than it was on mxgp2. I will pick this up, Im sure my pc can handle it: I5-4650k...
well, hopefully the pc community will be better than it was on mxgp2.

I will pick this up, Im sure my pc can handle it:

I5-4650k
asus mobo z87k
16gb ram
gtx 1060 3gb

as for the greatest mx games list.

1. Supercross Circuit
2. Mx Vs Atv unleashed
3. Motocross madness 2
4. mx vs Atv reflex
5. MX Rider
Gotta love that goose button
Mxracer6y
Posts
196
Joined
7/4/2011
Location
Saugus, MA US
6/5/2017 6:58pm
Ryguy125 wrote:
How are you guys playing it? I thought US release got pushed back until the 20th of this month?
I don't really know either why it says that, or how its released on steam, but it is..

So yea, if you have steam you can buy and download it there
motoman617
Posts
617
Joined
6/10/2012
Location
Camarillo, CA US
6/5/2017 9:26pm
I also posted this in the original MXGP3 thread but if you are looking for this on the PC side I got it for $22 off CDKeys.com. You get your game code and activate it in Steam. Legit site. Have been buying from them for a while now.

I'm running a i7 7700k with 16gb ram and a EVGA GTX 1080ti. Game runs great at 2560x1440.

Overall I like MXGP 3 better than MXGP 2. Tracks were better in 2 but the bikes always felt slow and to floaty in the air in 2. I never really got into 2 like I did MXGP 1. In 3 the bikes are easier to control. Feel more natural in the air. I even cross rutted a few times in turns and that was kinda cool to see. You just can't go flat out all the time.

Game has it bugs sure but I have fun playing it and that is what counts.
jonesaustin
Posts
2647
Joined
7/6/2009
Location
Austin, TX US
6/5/2017 9:33pm
I bought the last one and never played it past 5 laps. Just seemed slow and heavy. I've also seen people rip MX vs ATV for video game physics? No, the "feel" of it is closer to what your mind goes through racing. If MXGP3 made the physics twitchier, more responsive, and faster, then I'll get it. If it's like, in any way, the last one, no.
potatoflake
Posts
473
Joined
9/28/2015
Location
Kennewick, WA US
6/5/2017 11:32pm
I bought the last one and never played it past 5 laps. Just seemed slow and heavy. I've also seen people rip MX vs ATV for...
I bought the last one and never played it past 5 laps. Just seemed slow and heavy. I've also seen people rip MX vs ATV for video game physics? No, the "feel" of it is closer to what your mind goes through racing. If MXGP3 made the physics twitchier, more responsive, and faster, then I'll get it. If it's like, in any way, the last one, no.
It's like the last one of the bones weren't so dang heavy

It's more twitchy and responsive and really fun but ain't no best mx game ever

I like mxgp1 over 2 which isn't saying much but this ones sweet

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