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I've played Sim a bit and while I understand the appeal, I don't have the time or inclination to sink 100 hours into the game before I can successfully navigate a SX track for one lap without falling over 5 times.
I think we can do better than both.
So yes....I can't wait to have THAT for an AMA Supercross game. Hope they somehow pull it off!
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BTW. Calling someone a dumbass for posting a promising MX game videos (which is in beta, so clearly he needs some feedback from moto community) is a dumbass move. Assuming that nobody gives a shit just because you don't is dumb as well.
I can't wait to get more info on this game. So pumped for this.I think Milestone are going to really give us what no one said could be done. A fully licensed official Supercross video game.
And yeah, I know some are not fond of the gameplay. Honestly, I prefer the Stadium series Supercross in MXGP2 to Encore's tracks (though I am very glad to have replicas finally from Rainbow.) Yes, their air physics need work but there is so much more important aspects that Milestone gets right. And yes, I liked how Reflex felt but it has been said, even by the developers, that the Reflex code has evolved and I kinda think the core code is now buried in the newer games and pretty much irretrievale. Regardless, Reflex did do great things with gameplay but it also had a slew of issues and shortcomings as well. My opinion, of course.
Things that Milestone really gets that, to me, are far more important than "whips and scrubs".
Proper, realistic game speed...seems simple but most don't get it
Nothing exaggerated. No turbo clutch. No jumping 5 jumps constantly
A proper pull back pre-load, again not exaggerated
A realistic, 1 to 1 track scale..again, something so simple but often overlooked
22 riders on the gate creating the tight feeling of Supercross
You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again
A great rear brake allowing you to slide out in corners with precision
Weighting outside peg works great and you can control bike
Best ground physics in a console game
Shifting that works
More intelligent AI that you can actually RACE
Some actual weight to the bike
Bike tuning that makes a difference
A presentation that smokes all other MX/SX games
Full race replays and camera
Meticulously detailed, ACCURATE factory bikes, gear, teams and riders. The showroom feature of the factory bikes is breathtaking
Full license is so important, great atmosphere
It is all MX/SX!!
If we get a tweaked improved version of what we got with MXGP 2 for 2018 Official Supercross (or Monster Energy Supercross who Milestone has licenses with, obviously) then it will be, hands down, to me, the best game ever. Period. I am stoked that this is in their hands and can't wait to hear an official announcement.
1. Supercross plays very slowly. There are often sections where you often have to slow down significantly to hit a section and it feels really unatural. This leads to my next point...
2. The track design is VERY one dimensional. They design the tracks to have one specific rhythm, there is one or two doubles that have the option to be tripled but is hard to do it consistently.
3. Whoops need to have a marginal increase in skill, maybe make it to where if you lean too far back or forward it will slow you down. Also add a penalty if you try to turn in the whoops. You still want it to be an arcade game at it's core so don't make crashing in the whoops easy to do either. They also need to be bigger, mostly for aesthetics.
4. Bike control and rear brake need to be improved significantly. The rear brake virtually does nothing as far as adjusting the attitude of the bike or for pivoting in a corner. This affects your ability to downside a jump correctly and thus get the best run to make a bigger rhythm.
5. Add deformation and the textures need to be improved because it currently looks like perfectly laid out soil. Mx vs Atv usually gets this right.
6. First person view needs to be better. They should take away the funky thing that arcade games do that changes the position of the riders head, it just makes it hard to stay on course. Do able, but not very fun. So, just make it static. They could also increase the field of view so that more of the bike is showing.
A lot of the track design is dictated by the physics of the game. You have to design your rhythm sections according to how fast the bikes accelerate and how much seat bouncing is a factor. I think once you have that down the tracks should be tested by people other than those in house because often they just aren't that fast or have much experience.
I'm just stoked at the idea we may get a Supercross game with the level of authenticity of MXGP 2. That, to me, is huge!
Plus gas and steering , how many god damn fingers do you guys have anyway?
Let the rider move more in the air and actually be able to manipulate the bike
Rear brake tap in the air should do so like in real life
Realistic sounds.... 250f's are raspy and should rev high while 450's more throaty
Making contact while racing. Please make it to where you have the ability to take someone out or stay up right.
The progress from MUD to MXGP2 has been very positive. The only thing that they are lacking is the air physics but even that got way better if we compare MXGP to MXGP2.
I knew right from the second I saw info on Mud (which I pre-ordered, immediately), that Milestone were going at this the RIGHT WAY! By acquiring an official license and then building around that. Yes, Mud was the wrong direction gameplay wise but they QUICKLY changed that and have been making the best MX games since. The very first image they ever released, MX wise, was a web site and splash page with none other than then MX2 rider Ken Roczen decked out in animated glory. Now THAT, to me, is a great starting point!
I have all their MX games in my collection. And, though I'm not a MotoGP fan, their MotoGP games are pretty great as well.
This team gets it. And now they are bringing us exactly what I've always wanted. The 2018 Official Supercross video game.
They are definitely aiming high, did you guys read the list of features in the game?!
Washing your own bike after the race
Pit Row
I'm more of a AMA fan so the idea of Supercross getting the same treatment authenticity wise as MXGP 2 is the best news I've heard in a long time, gaming wise. I enjoy Rainbows official tracks as well. I just want to replicate the whole experience of the sport as close as possible, not just in one facet.
I've been downloading the tracks for him, and A1 was awesome. So far, 17 sx track has been some of my favorite.
if this is true I'm buying one tonight,
The button layout is the part I scratch my head over the most and finally just decided to join the brakes
Think you could give a rundown of the rest of your layout?... just curious
Right trigger gas
Left trigger front brake
Left bumper clutch
Analog left steering
Analog right rider weight
X button rear brake.... So yeah I do have to take thumbs off sometimes. I forgot.
Back paddles can be assigned to replace face
Buttons so I put manual shifting there on back paddles. I would like to put rear brake back there as well but the back paddle button feels super foreign at first. So still working on that.
A lot going on for sure but nice to have lots of control.
We know Milestone were taking Pro Rider 3D modeling photos at A1 of the Barns Pro team (Aldredge, Champion). That was probably supposed to not be let out but hard to keep things under wraps these days. Milestone has said that MotoGP 17, MXGP 3 and an unannounced game will be coming in 2017 with an announcement of the unannounced game coming relatively soon. The unannounced game has to be the Official Supercross video game. They have a great relationship with Monster Energy so it makes sense. Curious if anyone has seen anything else.
I will never give Rainbow another cent of my money for a game. The last 3 games have all sucked so bad I played them for 5 minutes and tossed them in the trash.
I gotta say it sounds pretty damn cool.
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