New game coming? Supercross 2018

zehn
Posts
7868
Joined
1/15/2013
Location
Anchorage, AK US
1/12/2017 3:11pm
Chill bro. Just cus you love Mx Sim doesn't mean other people can't enjoy other MX games. Not everyone has the time to get good at...
Chill bro. Just cus you love Mx Sim doesn't mean other people can't enjoy other MX games. Not everyone has the time to get good at sim so the Mx vs Atv series is good for them.
Awood wrote:
Nah, and I'm not like dumbass g dub posting videos every day of a game nobody gives a shit about. I like games that are fun...
Nah, and I'm not like dumbass g dub posting videos every day of a game nobody gives a shit about. I like games that are fun and realistic and you can whip in. Who cares if a game looks decent and has real riders, if it's not fun to play for more than 5 minutes nobody will want to play it. You idiots who keep buying the trash MXGP games are what make them enough money to continue. And they know they can milk you without improving.
That's funny you say that because if somebody picked up Sim for the first time and played it for 5 minutes they would probably say it was the worst MX game ever made. I've gotten countless hours of enjoyment out of Reflex, Alive, Supercross, and the MXGP games so your assertion that they aren't fun is bullshit. They just aren't fun to you and you don't get to determine what is fun and what isn't for everybody else.

I've played Sim a bit and while I understand the appeal, I don't have the time or inclination to sink 100 hours into the game before I can successfully navigate a SX track for one lap without falling over 5 times.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/12/2017 4:06pm Edited Date/Time 1/12/2017 4:09pm
I just wish every time there is any talk of another MX/SX game that it wouldn't turn into a MX Sim/Reflex thread. :/

I think we can do better than both.
SEE ARE125
Posts
5671
Joined
3/28/2012
Location
TN US
1/12/2017 4:14pm
Why don't they make ONE game with TWO different modes, arcade and simulation? Every other game I play seems to have this feature, and if done properly it would keep both parties happy.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/12/2017 10:16pm
A couple of people have brought the game up on Milestone's FB page so curious if they talk about it soon with the cat being out of the bag, so to speak. Really pumped for this. They've got the Barns Pro guys and CC. I bet they pull the whole license thing off that everyone said couldn't be done. Man, that would be amazing. I know some have issues with MXGP 2 but honestly for sheer authenticity it is mind blowing how accurate each bike, each rider, each track, heck each number font is replicated.

So yes....I can't wait to have THAT for an AMA Supercross game. Hope they somehow pull it off! Smile

The Shop

Turbojez
Posts
2419
Joined
8/5/2015
Location
PL
1/13/2017 1:58am
Chill bro. Just cus you love Mx Sim doesn't mean other people can't enjoy other MX games. Not everyone has the time to get good at...
Chill bro. Just cus you love Mx Sim doesn't mean other people can't enjoy other MX games. Not everyone has the time to get good at sim so the Mx vs Atv series is good for them.
Awood wrote:
Nah, and I'm not like dumbass g dub posting videos every day of a game nobody gives a shit about. I like games that are fun...
Nah, and I'm not like dumbass g dub posting videos every day of a game nobody gives a shit about. I like games that are fun and realistic and you can whip in. Who cares if a game looks decent and has real riders, if it's not fun to play for more than 5 minutes nobody will want to play it. You idiots who keep buying the trash MXGP games are what make them enough money to continue. And they know they can milk you without improving.
zehn wrote:
That's funny you say that because if somebody picked up Sim for the first time and played it for 5 minutes they would probably say it...
That's funny you say that because if somebody picked up Sim for the first time and played it for 5 minutes they would probably say it was the worst MX game ever made. I've gotten countless hours of enjoyment out of Reflex, Alive, Supercross, and the MXGP games so your assertion that they aren't fun is bullshit. They just aren't fun to you and you don't get to determine what is fun and what isn't for everybody else.

I've played Sim a bit and while I understand the appeal, I don't have the time or inclination to sink 100 hours into the game before I can successfully navigate a SX track for one lap without falling over 5 times.
I 100% agree with the statement above. I've spent a lot of time playing reflex, and I still come back to this game every now and then just to spin a few laps. Not to mention it gets extremely fun when you're having some friends over for a beer and you start playing 1v1. It always ends at 4AM and everyone's wasted. And Reflex's physics didn't require 100 hours of gameplay from you just to not crash in every corner. I enjoyed MXGP as well, it was a really cool game.

BTW. Calling someone a dumbass for posting a promising MX game videos (which is in beta, so clearly he needs some feedback from moto community) is a dumbass move. Assuming that nobody gives a shit just because you don't is dumb as well.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/13/2017 9:08am Edited Date/Time 1/13/2017 9:16am
So I just actually spoke to Ralph Sheheen via Twitter. He actually worked with Milestone and did commentary on their latest MotoGP video game. I asked if he might do commentary on the 2018 Official Supercross video game from Milestone. He said he would love to and "we'll see". How awesome would that be to FINALLY after 17 years (Eckman/Bailey in EA Supercross) to have audio commentary in a Supercross game.

I can't wait to get more info on this game. So pumped for this.I think Milestone are going to really give us what no one said could be done. A fully licensed official Supercross video game.

And yeah, I know some are not fond of the gameplay. Honestly, I prefer the Stadium series Supercross in MXGP2 to Encore's tracks (though I am very glad to have replicas finally from Rainbow.) Yes, their air physics need work but there is so much more important aspects that Milestone gets right. And yes, I liked how Reflex felt but it has been said, even by the developers, that the Reflex code has evolved and I kinda think the core code is now buried in the newer games and pretty much irretrievale. Regardless, Reflex did do great things with gameplay but it also had a slew of issues and shortcomings as well. My opinion, of course.

Things that Milestone really gets that, to me, are far more important than "whips and scrubs".

Proper, realistic game speed...seems simple but most don't get it
Nothing exaggerated. No turbo clutch. No jumping 5 jumps constantly
A proper pull back pre-load, again not exaggerated
A realistic, 1 to 1 track scale..again, something so simple but often overlooked
22 riders on the gate creating the tight feeling of Supercross
You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again
A great rear brake allowing you to slide out in corners with precision
Weighting outside peg works great and you can control bike
Best ground physics in a console game
Shifting that works
More intelligent AI that you can actually RACE
Some actual weight to the bike
Bike tuning that makes a difference
A presentation that smokes all other MX/SX games
Full race replays and camera
Meticulously detailed, ACCURATE factory bikes, gear, teams and riders. The showroom feature of the factory bikes is breathtaking
Full license is so important, great atmosphere
It is all MX/SX!!

If we get a tweaked improved version of what we got with MXGP 2 for 2018 Official Supercross (or Monster Energy Supercross who Milestone has licenses with, obviously) then it will be, hands down, to me, the best game ever. Period. I am stoked that this is in their hands and can't wait to hear an official announcement.

SVT-Cobra
Posts
132
Joined
3/25/2016
Location
AL US
1/13/2017 2:08pm
There are four supercross tracks in MXGP2, two baseball stadiums and two football stadiums. I hold the fastest lap time on one and am top 20 on the rest so hopefully that qualifies me to speak on what kind of changes they need to make for this to be successful. They are close, really close to having a very great product.

1. Supercross plays very slowly. There are often sections where you often have to slow down significantly to hit a section and it feels really unatural. This leads to my next point...

2. The track design is VERY one dimensional. They design the tracks to have one specific rhythm, there is one or two doubles that have the option to be tripled but is hard to do it consistently.

3. Whoops need to have a marginal increase in skill, maybe make it to where if you lean too far back or forward it will slow you down. Also add a penalty if you try to turn in the whoops. You still want it to be an arcade game at it's core so don't make crashing in the whoops easy to do either. They also need to be bigger, mostly for aesthetics.

4. Bike control and rear brake need to be improved significantly. The rear brake virtually does nothing as far as adjusting the attitude of the bike or for pivoting in a corner. This affects your ability to downside a jump correctly and thus get the best run to make a bigger rhythm.

5. Add deformation and the textures need to be improved because it currently looks like perfectly laid out soil. Mx vs Atv usually gets this right.

6. First person view needs to be better. They should take away the funky thing that arcade games do that changes the position of the riders head, it just makes it hard to stay on course. Do able, but not very fun. So, just make it static. They could also increase the field of view so that more of the bike is showing.

A lot of the track design is dictated by the physics of the game. You have to design your rhythm sections according to how fast the bikes accelerate and how much seat bouncing is a factor. I think once you have that down the tracks should be tested by people other than those in house because often they just aren't that fast or have much experience.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/13/2017 3:55pm
I personally think the game speed of 2 is perfect in the Stadium series. Watching replays or GoPro footage looks spot on in comparison to real life. Some of your other points are valid, though. But it is overall the best game.

I'm just stoked at the idea we may get a Supercross game with the level of authenticity of MXGP 2. That, to me, is huge!
kmp1219
Posts
278
Joined
7/27/2016
Location
Carmel, IN US
1/13/2017 5:01pm
A supercross version of mxgp2 is literally my dream
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/13/2017 5:14pm
kmp1219 wrote:
A supercross version of mxgp2 is literally my dream
Yeah, I've been wanting this for years! So excited for this game!
MR. X
Posts
6913
Joined
6/24/2010
Location
North Tonawanda, NY US
1/13/2017 5:32pm
flatout111 wrote:
So I just actually spoke to Ralph Sheheen via Twitter. He actually worked with Milestone and did commentary on their latest MotoGP video game. I asked...
So I just actually spoke to Ralph Sheheen via Twitter. He actually worked with Milestone and did commentary on their latest MotoGP video game. I asked if he might do commentary on the 2018 Official Supercross video game from Milestone. He said he would love to and "we'll see". How awesome would that be to FINALLY after 17 years (Eckman/Bailey in EA Supercross) to have audio commentary in a Supercross game.

I can't wait to get more info on this game. So pumped for this.I think Milestone are going to really give us what no one said could be done. A fully licensed official Supercross video game.

And yeah, I know some are not fond of the gameplay. Honestly, I prefer the Stadium series Supercross in MXGP2 to Encore's tracks (though I am very glad to have replicas finally from Rainbow.) Yes, their air physics need work but there is so much more important aspects that Milestone gets right. And yes, I liked how Reflex felt but it has been said, even by the developers, that the Reflex code has evolved and I kinda think the core code is now buried in the newer games and pretty much irretrievale. Regardless, Reflex did do great things with gameplay but it also had a slew of issues and shortcomings as well. My opinion, of course.

Things that Milestone really gets that, to me, are far more important than "whips and scrubs".

Proper, realistic game speed...seems simple but most don't get it
Nothing exaggerated. No turbo clutch. No jumping 5 jumps constantly
A proper pull back pre-load, again not exaggerated
A realistic, 1 to 1 track scale..again, something so simple but often overlooked
22 riders on the gate creating the tight feeling of Supercross
You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again
A great rear brake allowing you to slide out in corners with precision
Weighting outside peg works great and you can control bike
Best ground physics in a console game
Shifting that works
More intelligent AI that you can actually RACE
Some actual weight to the bike
Bike tuning that makes a difference
A presentation that smokes all other MX/SX games
Full race replays and camera
Meticulously detailed, ACCURATE factory bikes, gear, teams and riders. The showroom feature of the factory bikes is breathtaking
Full license is so important, great atmosphere
It is all MX/SX!!

If we get a tweaked improved version of what we got with MXGP 2 for 2018 Official Supercross (or Monster Energy Supercross who Milestone has licenses with, obviously) then it will be, hands down, to me, the best game ever. Period. I am stoked that this is in their hands and can't wait to hear an official announcement.

You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again A great rear brake allowing you to slide out in corners with precision Weighting outside peg works great and you can control bike

Plus gas and steering , how many god damn fingers do you guys have anyway?Laughing
Zycki11
Posts
7779
Joined
4/1/2008
Location
Edwardsville, IL US
1/13/2017 5:40pm
IMO Outside of what has been mentioned.
Let the rider move more in the air and actually be able to manipulate the bike
Rear brake tap in the air should do so like in real life
Realistic sounds.... 250f's are raspy and should rev high while 450's more throaty
Making contact while racing. Please make it to where you have the ability to take someone out or stay up right.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/13/2017 8:01pm
MR. X wrote:
[i]You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again A great rear brake allowing...
You HAVE to use both brakes and throttle control. It is a MUST which is VERY important and often overlooked, again A great rear brake allowing you to slide out in corners with precision Weighting outside peg works great and you can control bike

Plus gas and steering , how many god damn fingers do you guys have anyway?Laughing
I've got that crazy Xbox One Elite controller. So with a little practice I am using both analogs, gas, front brake, rear brake, clutch and manually shifting. Makes for a very enjoyable and challenging MX experience.
Motofinne
Posts
11445
Joined
1/4/2014
Location
FI
1/14/2017 12:02am
The thing is, look at how rapid the progress from Milestones side has been. 3 MX games. MUD, MXGP, MXGP2.

The progress from MUD to MXGP2 has been very positive. The only thing that they are lacking is the air physics but even that got way better if we compare MXGP to MXGP2.

flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/14/2017 12:12am Edited Date/Time 1/14/2017 12:27am
Motofinne wrote:
The thing is, look at how rapid the progress from Milestones side has been. 3 MX games. MUD, MXGP, MXGP2. The progress from MUD to MXGP2...
The thing is, look at how rapid the progress from Milestones side has been. 3 MX games. MUD, MXGP, MXGP2.

The progress from MUD to MXGP2 has been very positive. The only thing that they are lacking is the air physics but even that got way better if we compare MXGP to MXGP2.

Agreed, they have made tremendous strides in just 3 games. The amount of authenticity in MXGP 2 is in line with all the other big market sports games (Madden, NBA2K, etc). That alone makes me a huge fan and gets me behind this team. I think that gets under appreciated by the MX gaming community, honestly. I mean, they have every rider, every track 1:1, every bike, every piece of gear, every team, every number font...meticulously accurately detailed. In our sport, THAT is saying something. We've never seen anything close to the level of authenticity that this team brings to the sport of motocross.

I knew right from the second I saw info on Mud (which I pre-ordered, immediately), that Milestone were going at this the RIGHT WAY! By acquiring an official license and then building around that. Yes, Mud was the wrong direction gameplay wise but they QUICKLY changed that and have been making the best MX games since. The very first image they ever released, MX wise, was a web site and splash page with none other than then MX2 rider Ken Roczen decked out in animated glory. Now THAT, to me, is a great starting point!

I have all their MX games in my collection. And, though I'm not a MotoGP fan, their MotoGP games are pretty great as well.

This team gets it. And now they are bringing us exactly what I've always wanted. The 2018 Official Supercross video game.
1/14/2017 5:43am
bondsmx wrote:
You guys should keep an eye out for the lcq game.. I learned about it from this thread, and once I looked into it, I know...
You guys should keep an eye out for the lcq game.. I learned about it from this thread, and once I looked into it, I know most of those guys... I know they can make incredible tracks/skins/models and things of those nature. So, if they can nail the psychics and feel, they could knock it outta the park.
Yo Bobby. You still get on MX Sim at all? Curious of your thoughts on the 2017 SX tracks so far this season. Smile
mx836
Posts
5577
Joined
4/2/2008
Location
; BF
1/14/2017 5:55am
I don't care for the physics of MXGP2 at all whether on the ground or in the air. The rest of the game is good, but I just don't enjoy playing it so no matter how good all that other stuff is, it really doesn't matter. MX Sim is the most rough around the edges MX game we have and I don't care about any of that stuff because the physics are so good and the list of awesome tracks is never ending and constantly evolving. Looking forward to this game if they can do something about the game play. Same with MX vs ATV games. No desire to play at all although I buy every game to support these guys.
1-forty-8
Posts
1764
Joined
9/9/2011
Location
GB
1/14/2017 6:31am
That lcq game has my attention.

They are definitely aiming high, did you guys read the list of features in the game?!

Washing your own bike after the race Laughing
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/14/2017 7:57am
Lol. I hear ya. I actually think, gameplay wise that my favorite MX game was Alive's JS7 stuff but the rest of the game was kinda garbage. Correct scale and realistic speeds mean a lot to me. Yeah, Milestone struggles with some aspects gameplay wise but again, it's only their 3rd game. The thing is that they get almost everything else perfect. The whole package and the full license mean a lot to me.

I'm more of a AMA fan so the idea of Supercross getting the same treatment authenticity wise as MXGP 2 is the best news I've heard in a long time, gaming wise. I enjoy Rainbows official tracks as well. I just want to replicate the whole experience of the sport as close as possible, not just in one facet.
bondsmx
Posts
164
Joined
5/21/2009
Location
Valley Acres, CA US
1/14/2017 9:00am
Yo Bobby. You still get on MX Sim at all? Curious of your thoughts on the 2017 SX tracks so far this season. Smile
I have been so busy with my real track, I don't play much anymore. But, my boy got bit by the bug.. he plays mx sim every day now, getting fast too.
I've been downloading the tracks for him, and A1 was awesome. So far, 17 sx track has been some of my favorite.
snackfedbear
Posts
1062
Joined
10/18/2016
Location
Southern, CA US
1/14/2017 9:08am
flatout111 wrote:
I've got that crazy Xbox One Elite controller. So with a little practice I am using both analogs, gas, front brake, rear brake, clutch and manually...
I've got that crazy Xbox One Elite controller. So with a little practice I am using both analogs, gas, front brake, rear brake, clutch and manually shifting. Makes for a very enjoyable and challenging MX experience.
How does that elite controller play into the controls? if I'm not mistaken it has two extra paddles on the handles right?? can you actually assign actions to those buttons?

if this is true I'm buying one tonight,

The button layout is the part I scratch my head over the most and finally just decided to join the brakes
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/14/2017 10:29am
Yes, I assigned manual shifting to those back paddle controllers. That way you can still keep thumbs on analogs at all times. And fingers for gas, brake, clutch. It's really hard at first but it's cool.
snackfedbear
Posts
1062
Joined
10/18/2016
Location
Southern, CA US
1/14/2017 10:38am
flatout111 wrote:
Yes, I assigned manual shifting to those back paddle controllers. That way you can still keep thumbs on analogs at all times. And fingers for gas...
Yes, I assigned manual shifting to those back paddle controllers. That way you can still keep thumbs on analogs at all times. And fingers for gas, brake, clutch. It's really hard at first but it's cool.
Heck yea that's awesome. I was under the assumption that those were just secondary left and right movements.
Think you could give a rundown of the rest of your layout?... just curious
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/14/2017 11:08am
For MXGP 2..

Right trigger gas
Left trigger front brake
Left bumper clutch
Analog left steering
Analog right rider weight
X button rear brake.... So yeah I do have to take thumbs off sometimes. I forgot.
Back paddles can be assigned to replace face
Buttons so I put manual shifting there on back paddles. I would like to put rear brake back there as well but the back paddle button feels super foreign at first. So still working on that.

A lot going on for sure but nice to have lots of control.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
1/14/2017 11:13am Edited Date/Time 1/14/2017 11:16am
I used to map shifting to L3 and R3 on the original MXGP on Xbox 360....Where you click the analogs down. That feels great too. I actually suggested this clicking analog for shifting to Rainbow on their forums and it ended up in MX ATV Supercross as a preset. Smile No credit, though. Lol.
flatout111
Posts
2694
Joined
10/17/2015
Location
Raleigh, NC US
2/10/2017 8:58am Edited Date/Time 2/10/2017 8:59am
So...anyone seen any trace of Milestone at the other Supercross rounds? I would think that if anyone has seen anything that maybe GuyB or Michael Lindsey would have seen something, possibly, but they may have been asked to keep quiet as well, which I understand.

We know Milestone were taking Pro Rider 3D modeling photos at A1 of the Barns Pro team (Aldredge, Champion). That was probably supposed to not be let out but hard to keep things under wraps these days. Milestone has said that MotoGP 17, MXGP 3 and an unannounced game will be coming in 2017 with an announcement of the unannounced game coming relatively soon. The unannounced game has to be the Official Supercross video game. They have a great relationship with Monster Energy so it makes sense. Curious if anyone has seen anything else.
kaptkaos
Posts
1087
Joined
11/17/2015
Location
Miami, FL US
2/10/2017 9:50am
MXGP2 is a fantastic game, if they made a version with US tracks and SX it would be hands down the best ever.

I will never give Rainbow another cent of my money for a game. The last 3 games have all sucked so bad I played them for 5 minutes and tossed them in the trash.
Skymx99
Posts
53
Joined
8/26/2009
Location
Bowling Green, KY US
2/10/2017 10:30am
bondsmx wrote:
You guys should keep an eye out for the lcq game.. I learned about it from this thread, and once I looked into it, I know...
You guys should keep an eye out for the lcq game.. I learned about it from this thread, and once I looked into it, I know most of those guys... I know they can make incredible tracks/skins/models and things of those nature. So, if they can nail the psychics and feel, they could knock it outta the park.
Thanks for the kind words Bobby! We are working hard to make this game what we all have wanted for a long time. We are all doing this in our free time and have limited resources, but we have a super talented group of guys that are giving it 110%. I know we can't make everyone happy, but I believe we will turn some heads with this one for sure!
1-forty-8
Posts
1764
Joined
9/9/2011
Location
GB
2/10/2017 10:36am
Skymx99 wrote:
Thanks for the kind words Bobby! We are working hard to make this game what we all have wanted for a long time. We are all...
Thanks for the kind words Bobby! We are working hard to make this game what we all have wanted for a long time. We are all doing this in our free time and have limited resources, but we have a super talented group of guys that are giving it 110%. I know we can't make everyone happy, but I believe we will turn some heads with this one for sure!
How long before we see anything of the game?

I gotta say it sounds pretty damn cool.
Skymx99
Posts
53
Joined
8/26/2009
Location
Bowling Green, KY US
2/10/2017 10:46am
We are hoping to have a teaser video released in the somewhat near future. I don't have dates for that stuff, but it is coming. We will let everyone know when it's out. In the mean time, look us up on facebook @lcqstudios. This thing is starting to come together, so we will be releasing news and updates as we go along.

Post a reply to: New game coming? Supercross 2018

The Latest