RV2 MUD FIM Motocross World Championship available TODAY! (2-26-13) 360/PS3/PC

2/27/2013 4:50pm
Now that is possible. I think my main objection with MUD is their decision to make it more of an arcade racer whereas all their previous titles were 4 wheel simulations. I would love them to give MUD the simulation/arcade overhaul for the next game. Keep the general feel of the racing but add a clutch, better physics and rider movement.

If you took Alive/Reflex's control/rider reflex/physics and sound and combined it with everything else that MUD did you would have a brilliant MX game. I just hope they get another chance and do make it more realistic. Not full on sim but a good mix of sim and arcade like a 2K title.

But we do agree on this. It is an excellent starting point. A full FIM license. We haven't seen a fully licensed MX game since Supercross 2000 or Supercross Circuit. They realized that a full points series (which is something the fans asked THQ for for years) is vital. They have all the real bikes, gear, riders and the AI is very smart and good and the upper echelon riders usually race as they should instead of the randomness all other MX games have. It is a good start. It needs a lot of work but the game needs support so we can see the franchise develop. I've spent money and promoted the heck out of the game despite the shortcomings it obviously has. And the ones who bought a copy have done their part. So hopefully we can see this franchise develop.
jhansen510
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GREENFIELD, MN, USA
2/27/2013 8:23pm
what is MXOT?
2/27/2013 11:47pm
I was thinking the same thing? What is MXOT? I gather it is MX Online Tournament.

In other news, the THQ MX franchise is up for auction again soon. Hope someone scoops it up. Included in the different games IP included is MX Alive Tournament. Interestimg!
2/28/2013 12:19am
that looks exactly the same as the one released here in australia like September last year.

The Shop

2/28/2013 12:40am
It is North American distribution. So yeah, it is the same game but was never available till now in the US unless you imported it.
71Fish
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2/28/2013 4:59am
First off, why do you girls care how many copies someone purchased? No, one individual buying an extra copy isn't going to make a dent in demand, but who gives a shit, it's his money and reasoning.

Second, it's a damn game. If you want a true to life sim, get off of your couch or beanbag chair and go outside and ride your real bike that I know you all must have.

IT'S A GAME. Buy one for yourself and one for a friend.
TannerMxer
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2/28/2013 5:17am
If I could just get my hands on a Reflex Track editor. Dang..
Yeah, you know how long those Reflex/Alive would survive if they had track editors? They would last 10-15 years, probably longer than Motocross Madness 2 did.
disbanded
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2/28/2013 7:19am
If I could just get my hands on a Reflex Track editor. Dang..
TannerMxer wrote:
Yeah, you know how long those Reflex/Alive would survive if they had track editors? They would last 10-15 years, probably longer than Motocross Madness 2 did.
Reflex does have a track editor. It just never took off because it is such a pain in the ass to get the tracks into the game. There are only something like 5 or so slots available for new tracks, and when you put a track in a certain slot you have to remember which slot because the track name won't show up in the game. And of course if another person you are trying to race online doesn't have the same custom track, the game will crash and everybody is out of luck.

The possibility of custom tracks are there, but it is set up so shitty that no one can actually use it.

I remember writing down the names of Reflex tracks I downloaded, then off to the side you have to match them up to a particular slot. Once you download more than 5 or so tracks, you have to delete old ones to make room for new. Very crappy setup.

And don't select an unused slot because that will also crash the game.

I still wish somebody would take Reflex and make it in to a proper mx game.
TannerMxer
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2/28/2013 7:34am
If I could just get my hands on a Reflex Track editor. Dang..
TannerMxer wrote:
Yeah, you know how long those Reflex/Alive would survive if they had track editors? They would last 10-15 years, probably longer than Motocross Madness 2 did.
disbanded wrote:
Reflex does have a track editor. It just never took off because it is such a pain in the ass to get the tracks into the...
Reflex does have a track editor. It just never took off because it is such a pain in the ass to get the tracks into the game. There are only something like 5 or so slots available for new tracks, and when you put a track in a certain slot you have to remember which slot because the track name won't show up in the game. And of course if another person you are trying to race online doesn't have the same custom track, the game will crash and everybody is out of luck.

The possibility of custom tracks are there, but it is set up so shitty that no one can actually use it.

I remember writing down the names of Reflex tracks I downloaded, then off to the side you have to match them up to a particular slot. Once you download more than 5 or so tracks, you have to delete old ones to make room for new. Very crappy setup.

And don't select an unused slot because that will also crash the game.

I still wish somebody would take Reflex and make it in to a proper mx game.
I see. I never played with the editor because I sucked at it on console. I bet you and others made some cool stuff though.

OT: I really liked Reflex, but I liked the physics in Alive better. The rider wasn't as floaty and scrubbing felt exactly as it should. I thought the scrubbing and ruts in Alive were perfect.
Crash82
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2/28/2013 7:41am
71Fish wrote:
First off, why do you girls care how many copies someone purchased? No, one individual buying an extra copy isn't going to make a dent in...
First off, why do you girls care how many copies someone purchased? No, one individual buying an extra copy isn't going to make a dent in demand, but who gives a shit, it's his money and reasoning.

Second, it's a damn game. If you want a true to life sim, get off of your couch or beanbag chair and go outside and ride your real bike that I know you all must have.

IT'S A GAME. Buy one for yourself and one for a friend.
LastCall211
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Whitehaven, MD, USA
2/28/2013 2:12pm
Went to four diff Gamestops before I got a copy of MUD. They all said they were only shipped one copy. Frankly, it really isn't very good. Holding down the A button to scrub is just dumb. It doesn't hold a candle to reflex or alive. And the textures on every track is the same. Tracks all look identical. Disappointing.
JW381
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2/28/2013 2:23pm
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As great as it was, it was an arcade physics model.

Reflex is a shitty game, period. The physics are alright when you weren't near another rider, but you could go spiraling out of control by hitting some over sized bump the wrong way, let alone riding thru the same lane as another rider. The sounds sucked, the tracks were the only real fun part of that game.

Alive had the physics down, and the track designs were pretty fun, supercross WOULD have been amazing. The business model failed in dramatic fashion, but the physics for a good MX game were there. You guys were just too busy crying endlessly about his elbows being down.

If MUD has real riders, real teams, real tracks, a points series, good AI, how is it not basically a next gen continuation of MVA Unleashed? MVA Unleashed had some real bikes, real riders, hold the gas, steer and preload.

No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept!
2/28/2013 3:10pm
I do agree that, as a whole, the motocross gaming genre is light years behind most sports. You can't compare Mud or Reflex or Alive to the quality of titles such as NBA2K13 or NHL2K10.

It's a shame really.
JW381
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2/28/2013 3:37pm
I do agree that, as a whole, the motocross gaming genre is light years behind most sports. You can't compare Mud or Reflex or Alive to...
I do agree that, as a whole, the motocross gaming genre is light years behind most sports. You can't compare Mud or Reflex or Alive to the quality of titles such as NBA2K13 or NHL2K10.

It's a shame really.
It's at least understandable considering the sizes of the respective markets. But anything even attempting to mimic titles like the 2K or Madden series would be quite nice..
NV825
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Carson City, NV, USA
2/28/2013 4:18pm
JW381 wrote:
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As...
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As great as it was, it was an arcade physics model.

Reflex is a shitty game, period. The physics are alright when you weren't near another rider, but you could go spiraling out of control by hitting some over sized bump the wrong way, let alone riding thru the same lane as another rider. The sounds sucked, the tracks were the only real fun part of that game.

Alive had the physics down, and the track designs were pretty fun, supercross WOULD have been amazing. The business model failed in dramatic fashion, but the physics for a good MX game were there. You guys were just too busy crying endlessly about his elbows being down.

If MUD has real riders, real teams, real tracks, a points series, good AI, how is it not basically a next gen continuation of MVA Unleashed? MVA Unleashed had some real bikes, real riders, hold the gas, steer and preload.

No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept!
Supercross would have been EPIC on Alive online if it would have come to life. I could play around on JS7's compound all day on the two sx tracks trying to get the rhythms down correctly. One of the most fun times I ever had was waiting for one of the JS7 Compound races to begin and it glitched and didn't start the race for forever. Everyone in the room ended up on the clay sx track battling with each other.
JW381
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2/28/2013 4:27pm
NV825 wrote:
Supercross would have been EPIC on Alive online if it would have come to life. I could play around on JS7's compound all day on the...
Supercross would have been EPIC on Alive online if it would have come to life. I could play around on JS7's compound all day on the two sx tracks trying to get the rhythms down correctly. One of the most fun times I ever had was waiting for one of the JS7 Compound races to begin and it glitched and didn't start the race for forever. Everyone in the room ended up on the clay sx track battling with each other.
That's what I'm saying! I raced with my buddy on free ride once, and we had a blast ripping around the SX tracks. Like I said, the physics and scale were finally there, it just fell apart due to a completely shitty business model. A shame, really, because I felt like it was finally going in a good direction that more accurately represented our sport.
2/28/2013 6:41pm
JW381 wrote:
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As...
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As great as it was, it was an arcade physics model.

Reflex is a shitty game, period. The physics are alright when you weren't near another rider, but you could go spiraling out of control by hitting some over sized bump the wrong way, let alone riding thru the same lane as another rider. The sounds sucked, the tracks were the only real fun part of that game.

Alive had the physics down, and the track designs were pretty fun, supercross WOULD have been amazing. The business model failed in dramatic fashion, but the physics for a good MX game were there. You guys were just too busy crying endlessly about his elbows being down.

If MUD has real riders, real teams, real tracks, a points series, good AI, how is it not basically a next gen continuation of MVA Unleashed? MVA Unleashed had some real bikes, real riders, hold the gas, steer and preload.

No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept!
hold the gas and steer in mx games huh? Come try that in mx simulator. Woohoo
I am not trying to sound all nerdish on you, but mx simulator definitely takes some skill to play.
Now with these other arcade games, you are right. Same reason I dont like call of duty.
JW381
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2/28/2013 6:48pm
JW381 wrote:
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As...
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As great as it was, it was an arcade physics model.

Reflex is a shitty game, period. The physics are alright when you weren't near another rider, but you could go spiraling out of control by hitting some over sized bump the wrong way, let alone riding thru the same lane as another rider. The sounds sucked, the tracks were the only real fun part of that game.

Alive had the physics down, and the track designs were pretty fun, supercross WOULD have been amazing. The business model failed in dramatic fashion, but the physics for a good MX game were there. You guys were just too busy crying endlessly about his elbows being down.

If MUD has real riders, real teams, real tracks, a points series, good AI, how is it not basically a next gen continuation of MVA Unleashed? MVA Unleashed had some real bikes, real riders, hold the gas, steer and preload.

No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept!
hold the gas and steer in mx games huh? Come try that in mx simulator. :woohoo: I am not trying to sound all nerdish on you...
hold the gas and steer in mx games huh? Come try that in mx simulator. Woohoo
I am not trying to sound all nerdish on you, but mx simulator definitely takes some skill to play.
Now with these other arcade games, you are right. Same reason I dont like call of duty.
No I know, bruh. Someone was saying that all you did in MUD was hold the gas and steer. And i was just sayin it was the same on countless other games.

I played the demo on MXS quite a bit, but never had the time or computing power (both software and brain cells) to turn fun laps. I watch the vids tho, I hope something real solid becomes of it!
3/1/2013 3:07am
MUD isn't just a bit holding the gas and steering (though I agree, there isn't enough braking required). However, it does require some throttle control and some braking. More than the old MVA Unleashed ever did with it's oversized tracks and how you could just fly around the berms without touching the brake or letting off.
Frodad78
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3/1/2013 6:22am
No there is no create a rider which I agree is a downside. And yes, there is too much just hold gas and steer. However, the...
No there is no create a rider which I agree is a downside. And yes, there is too much just hold gas and steer. However, the actual racing against the AI is VERY good. Reflex/Alive had the physics and control about perfect for a sim/arcade mix. MUD can't touch those games in the physics and control department.

But MUD's actual racing on the ground against the other riders is superior. Reflex's Supercross was very good but you had kamikaze riders. But the Nationals weren't that good at all and were even worse in Alive other than the BRILLIANT JS7 track, which I think is the BEST thing in console MX gaming history. In MUD you get to actually race against your competition on tracks that aren't a massive jump fest like the MVA Nationals. If there were more JS7 Compound style tracks nothing would touch Alive as they finally gave the bikes weight and the proper bike/track scaling.

As I have stated all along, MUD's control and physics are average at best. But Milestone/Blackbean did a lot right in their first try that THQ never got. So that's why I am hoping the sales are pretty good so that this developer (who are known for making good simulations) will make another MX game and hopefully make it more realistic.
Thats funny, I don't care much for the SX in Reflex but I love the outdoor tracks. There are noticeably faster lines in the game that shave time off your laps, not cutting the track either. Imagine that? An MX game where traction and line choice matter.
dsmith
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way north, IN, USA
Fantasy
3/1/2013 11:46am
poto tells you tips and tricks on how to play MUD...
CLICK HERE...
3/2/2013 2:29am
I would be curious to find out the sales numbers for the import. Anyone know any sites that show those? Must have been at least decent to bring it to the US.
3/2/2013 5:53am Edited Date/Time 3/2/2013 5:54am
JW381 wrote:
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As...
You mx gamers are a fuckin' joke. Too much "hold the gas and steer"? Ever played MX (vs ATV) Unleashed? That's all that game was. As great as it was, it was an arcade physics model.

Reflex is a shitty game, period. The physics are alright when you weren't near another rider, but you could go spiraling out of control by hitting some over sized bump the wrong way, let alone riding thru the same lane as another rider. The sounds sucked, the tracks were the only real fun part of that game.

Alive had the physics down, and the track designs were pretty fun, supercross WOULD have been amazing. The business model failed in dramatic fashion, but the physics for a good MX game were there. You guys were just too busy crying endlessly about his elbows being down.

If MUD has real riders, real teams, real tracks, a points series, good AI, how is it not basically a next gen continuation of MVA Unleashed? MVA Unleashed had some real bikes, real riders, hold the gas, steer and preload.

No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept!
https://youtu.be/0OnpkDWbeJs


No wonder there's no quality MX games on the gaming market, it's demographic is mentally inept! You must be one.
Sissypool
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Yorba Linda, CA, USA
10/4/2013 10:41pm
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company...
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company willing to make a MX game for console. Let's give them some support guys so we can get a MX franchise established.

http://www.youtube.com/watch?v=TggPjd-Y7Kw
I'm a little confused when you say "only company willing to make a MX game for console". I'm pretty sure all MX games that were made for console were made by a company... Willingly. I'm just wondering what your saying.
10/5/2013 7:12am
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company...
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company willing to make a MX game for console. Let's give them some support guys so we can get a MX franchise established.

http://www.youtube.com/watch?v=TggPjd-Y7Kw
Sissypool wrote:
I'm a little confused when you say "only company willing to make a MX game for console". I'm pretty sure all MX games that were made...
I'm a little confused when you say "only company willing to make a MX game for console". I'm pretty sure all MX games that were made for console were made by a company... Willingly. I'm just wondering what your saying.
NIce first post, and on a 7 month old thread
10/5/2013 3:17pm
Well I thought it was self explanatory but maybe not. I was saying that Milestone is the only company out NOW making a MX game on console. At the time it was MUD...and now their new MX game called MXGP.
Sissypool
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Yorba Linda, CA, USA
10/5/2013 10:44pm
Well I thought it was self explanatory but maybe not. I was saying that Milestone is the only company out NOW making a MX game on...
Well I thought it was self explanatory but maybe not. I was saying that Milestone is the only company out NOW making a MX game on console. At the time it was MUD...and now their new MX game called MXGP.
Ok, I was just wondering if you did mean Companies operating now or all companies since, like THQ making MX vs ATV but, you're not counting THQ because they're no longer an operating company, correct?
Sissypool
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10/5/2013 10:49pm Edited Date/Time 10/5/2013 10:50pm
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company...
I picked up a couple of copies today to go along with my import copies I bought about a year ago to support the only company willing to make a MX game for console. Let's give them some support guys so we can get a MX franchise established.

http://www.youtube.com/watch?v=TggPjd-Y7Kw
Sissypool wrote:
I'm a little confused when you say "only company willing to make a MX game for console". I'm pretty sure all MX games that were made...
I'm a little confused when you say "only company willing to make a MX game for console". I'm pretty sure all MX games that were made for console were made by a company... Willingly. I'm just wondering what your saying.
motoxxx599 wrote:
NIce first post, and on a 7 month old thread
Thank you, I try to stay behind the times. haha no, I had another account but, forgot my password and no longer have that email associated with it. However, you're right, it's an old thread, but I hadn't noticed it until I started playing MUD again and asked a question... well simply, I got sidetracked and decided to read this thread.

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