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Saw this post on IG. I cant tell if my eyes are deceiving me or not. But this frame does not look factory compared to a current 2024 Honda. Especially in the head tube area, looks like it’s been extended and raised up by an Inch or two. The whole frame looks thinner as well.

Stock 450 for comparison.

It's just a computer rendering to show off the graphics. Not an actual photo.
Holy shit I think you’re right. Renders are getting really good then.
Dude I saw this IG post earlier and did the same thing, immediately opened Safari to look up how the stock CRF frame looked because the head tube looked way off, lol
Not a rendering, but the contrast, brightness and shadows are tweaked heavily by some image filters (maybe "AI") and they are for sure making that frame look way more slim than the real life deal.
Makes me think of those 2004/2005 SuzuKasaki 250F steel frames...
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The head tube is wayyy off, surely that's more than lighting and shit?
Looks like some weird AI shenanigans.
Either way, with how many side on pics of Honda's there are about, weird not to just photoshop a real one.
It looks like the tank is smaller than normal, and has sort of Yamaha/KTM ( ish ) looking radiator shrouds.
AI is the devil, Bobby!
The renderings can be done to be 3d so You can take a single rendering. And then have a model you can spin around and make images from multiple angles and with different backgrounds, etc. Without having to re photoshop the bike for each angle you want.
I photoshop my renderings now, But plan on changing over to 3d renderings. It is becoming easier to license a 3d model than it is to find HIGH quality photos of bikes to photoshop. Plus the places offering the models are also offering parts to add on to the renderings like pipes, levers, covers, and stuff. I'm very new to that side of things. But my brother in law was showing me some basics and when You know what You are doing, its also much faster to do a realistic render with a model. Especially if You will want multiple angles of the bike. A lot more can be automated as far as surfaces and reflections , etc. the little details that make it hard to tell if it is real or rendering. And then also move the images around to get different angles so that all of the renders You do, do not look exactly the same over and over.
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