Posts
131
Joined
1/15/2018
Location
Lexington, KY, USA
Stick with me here. Most track designs these days don’t allow for great racing. Meaning it’s all about flow and one lined. Gone are the days where all the tracks had obstacles that would allow for multiple lines. Multiple lines allows the riders to demonstrate their race craft over just being able to go fast in a “groove”.
I assume Litpro is contributing to this, but I would love to see the track designs change up the obstacles some more whether materials (sand as in last night’s race), obstacles (more wall jumps or different jump types like back in the day), and split lane sections.
With current track designs it literally all comes down to the start with allowing little room for many passes. Last nights race was the exception. I loved watching the names shuffle in the position board to the left last night like a dealer shuffling the deck.
I assume Litpro is contributing to this, but I would love to see the track designs change up the obstacles some more whether materials (sand as in last night’s race), obstacles (more wall jumps or different jump types like back in the day), and split lane sections.
With current track designs it literally all comes down to the start with allowing little room for many passes. Last nights race was the exception. I loved watching the names shuffle in the position board to the left last night like a dealer shuffling the deck.
Inside talk I’ve heard(Matthews for one) has this latest track being the first misstep in a season of good track design.
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90* turns and short whoops were offset by one determining section of the track. Not my favorite this year.
During track walk, most riders thought the layout was pretty simple until they actually rode it. The sand and even the short whoop section proved to be more difficult than expected.
For the 250's, the triple-triple-triple was only for those with horsepower and technique.
Granted 90 degree corners seem to suck, but I recall seeing a few passes in these corners.
A track like last night, allowed people to yo-yo and even make passes if you made a mistake forcing riders to be on their game. Haven't seen too many one-lined tracks other than maybe SD and passes were made there as well. Good guys will always find a way to the front.
Even it being slippery played a factor. I hear too often on this forum about how all the national tracks are prepped the same and that's why the GP riders are better because they ride different soil types. Slick, hard-packed, rutted, grippy, and sandy are what makes SX tracks challenging and forces teams to develop track specific set-ups.
Last night we saw really good racing and I would argue we've been enjoying that all season long. Glad to see the track designers make a shift.
As far as this BS that the race is won at the start, I recall this year several riders working their way thru the pack to get a podium or a win. The start is part of the race and the only place you can pass 21 other riders at once. If you're good at it, you're pumped...if you suck at it you complain. Matthes and his "startercross" agenda is weak and just more Matthes moto-shock jock babble. haha
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