MX vs ATV Reflex Preview

Robmx522
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5/16/2009 5:22pm
there is no boost in the new game
dennisjonon
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5/16/2009 6:33pm
Robmx522 wrote:
there is no boost in the new game
boost?

preload?
Robmx522
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Maryville, TN, USA
5/16/2009 7:25pm
there is small preload from seat bouncing just "lean back" ... there is no more roost boost aka bejesus boost
5/17/2009 9:53pm
i know what you mean about "boost" and i hope they dont have that in reflex, cause people always do that to me on xbox live on mx vs atv untamed, and its a total cheater way of going way faster.

The Shop

5/18/2009 3:24am
PLEASE PLEASE PLEASE BRING BACK THE D-PAD LEFT/RIGHT CONTROLS!!!!!!

I HATE using the analog control on the last release. I love the game, but PLEASE make this an option for the player!!! I harldy ever played untamed because of being forced to use the analog/variable control pad.

This is not a "threat", but if there is not an option to use the left/right D-Pad on this game, I wont be buying it this time around.

Other than that huge mistake last time around, still love your games.
5/18/2009 3:39am
Don't let the people that programed the last game for the PSP near this one....Hire the people that did MX Vs. ATV on the edge. They know how to convert a game to the PSP platform....
Robmx522
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Maryville, TN, USA
5/18/2009 5:00pm
yes there is sx
Triton
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Redmond, WA, USA
5/18/2009 5:11pm
There are a load of events. We will be giving out more info in bits. A small sample was shown for the preview.
Short 43
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Germantown, TN, USA
5/18/2009 7:05pm
Triton wrote:
There are a load of events. We will be giving out more info in bits. A small sample was shown for the preview.
Game looks great, and I know it has a lot of time put into it. But please fix the numbers on the bikes.
dennisjonon
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santa clarita, CA, USA
5/18/2009 7:35pm
cant wait to see a #336 on thereWink
Robmx522
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Maryville, TN, USA
5/19/2009 6:04am
i love the new numbers they look more realistic ...besides i'm sure there are gonna be multiple templates to pick from
Crash82
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MONTGOMERY, AL, USA
5/19/2009 7:31am
I just picked up this projector and a roll of screen material for an unreal price. My screen will be 120inch x 64inch or somthing like that.......

http://www.eiki.com/Products/LC-XB25/

titanmx61
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Suffolk, VA, USA
5/19/2009 7:54am
Triton, any way we can get a trial disc or beta test of the game?
peelout719
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5/19/2009 8:20am
i just hope there is some sort of "update" feature to fix any broken features in the game. the online of the last game was fun except the freezing, sound glitches, hay bales, mega-ultra boost, etc.

also, if the back of the box has the "Downloadable Content" box marked, please fulfill that promise.

i'm looking forward to this game. i griped and moaned a lot about the last game but still enjoyed playing it.
dennisjonon
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santa clarita, CA, USA
5/19/2009 9:37am
peelout719 wrote:
i just hope there is some sort of "update" feature to fix any broken features in the game. the online of the last game was fun...
i just hope there is some sort of "update" feature to fix any broken features in the game. the online of the last game was fun except the freezing, sound glitches, hay bales, mega-ultra boost, etc.

also, if the back of the box has the "Downloadable Content" box marked, please fulfill that promise.

i'm looking forward to this game. i griped and moaned a lot about the last game but still enjoyed playing it.
X2
mxrider48
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Port Byron, IL, USA
5/19/2009 10:08am
i heard in pro physics you use both sticks, regular physics you can use the old style.

is this true? i think the old way is more my style.


also downloading more tracks would be sikk, hopefully its gonna happen

lil hanny256
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Yakima, WA, USA
5/19/2009 10:14am
have any of these idea's been included? IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game Career...
have any of these idea's been included?

IDEAS FOR A NEW MX GAME!!!!! please make another, like MX Unleashed but with these in the game

Career Mode:
start off in the (you choose) Lites West Coast SX season, or Lites East Coast SX season (8 rounds each, and replicas of current sx season, and real riders who raced in that coast that season) If you finish in the top 20 in points then you will be able to race the Davey Coombs East/West Shootout. After supercross, you will race the AMA Lucas Oil Motocross Nationals (12 rounds, replicas, rough, rutted, 40 man gates) You can run the Lites class for up to 3 years, before you are forced to move up to the premier class, but you can move up whenever you want (depending on your contract)

Rider:
You choose the riders height (small, average, tall) and style (loose, normal, aggressive) and weight (skinny, average, bulldog) --- each will have their advantages (small riders will get good starts, but may get bucked around on rough tracks, while taller riders will be good in whoops, and bulldog style riders will be good on rough stuff)

Gear:
All the normal gear companys, if your on a factory team you will get gear for free. If a privateer, then youll buy their stuff. When your a privateer, littler sponsors may offer you a contract and you will need to run their logo on your jersey/helmet in order to get their paycheck at the end of the week.

Teams:
Factory Lites Teams (pc monster kawi, geico honda, makita suzuki, star yamaha)
Satelite Lites Teams (canidae kawi, yot, mdk ktm, tld honda)
Privateer Lites Teams (Fun Center Suzuki, Atomic Kawasaki, bbmx, motoconcepts honda)
Teams will not be labeled factory, satelite, or privateer.. but depending on how you do in the amateur ranks/past season, you will earn a offer from a few teams.. example: if you did poorly in previous season, you will get a offer from BBMX and Atomic Kawi (examples), if you were top 10 then yot and mdk ktm (examples), and if you were top 5 then pc monster kawi and makita suzuki (examples).
Same goes for SX/MX Class, but factory teams are (Monster Kawi, Makita Suzuki, Red Bull Honda, Team Yamaha) Satelite (Geico Honda, L&M, JGRMX, etc)

Team Contracts:
factory teams will have standards ex: must finish top 10 every weekend (250K at end of season) -> satelite teams = make every main and get 3 top 10s (youll get 100K at end of season) -> privateer teams = make every main (50K at end of season) (examples)
450 factory -> top 7 every weekend (1million at end of season) 450 satelite -> top 15 every weekend (500K at end of season) 450 privateer -> make every main (100K at end of season) (examples)
if you cannot complete each task, youll be dropped at the end of the season, if you do suceed.. you can extend your contract or recieve a better team offer.

Custom Team/Graphics:
If your un-happy with the teams your offered, and you have the bank.. make your own team! hire other riders that are in need of help, and pay for everything yourself.. just make sure you have enough coin to make it to each race and pay for your riders. Youll also have a fantasy workshop where you create your own bike graphics/setup/what gear&color your team will wear.

Injuries:
Kinda like the game SKATE.. youll be able to get injured (optional) and if you - example: break your hand, youll be out for 3 weeks/rounds -> broken leg/concusion, youll be out for 6 weeks/rounds -> broken femur/more then 2 bones, then youll be out for possibly most the season. once again, thats optional.. your career may be fiddled with injures, be careful.

physics/tracks:
realistic physics and tracks, cant hold it WFO everywhere.. bumps kick you weird, you can get cross rutted, etc.

manuel shifting:
optional, speaks for itself.

AI
very tough, not afraid to rub elbows and go big.

Tearoffs
your screen gets muddy, so you pull a tearoff.. if you run out of tearoffs, then youll have a tough moto.
that sounds so sick, thats exactly what ive wanted for a moto game. it just needs to HAPPEN now!
Triton
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Redmond, WA, USA
5/19/2009 10:47am
mxrider48 wrote:
i heard in pro physics you use both sticks, regular physics you can use the old style. is this true? i think the old way is...
i heard in pro physics you use both sticks, regular physics you can use the old style.

is this true? i think the old way is more my style.


also downloading more tracks would be sikk, hopefully its gonna happen

No... but you won't have any issues playing with the new controls.. they are really easy to get into.. I also think they help people that haven't quite made the jump from the D-Pad.
Robmx522
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Maryville, TN, USA
5/19/2009 1:38pm
bring it on elliot!
mxrider48
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Port Byron, IL, USA
5/19/2009 2:03pm
mxrider48 wrote:
i heard in pro physics you use both sticks, regular physics you can use the old style. is this true? i think the old way is...
i heard in pro physics you use both sticks, regular physics you can use the old style.

is this true? i think the old way is more my style.


also downloading more tracks would be sikk, hopefully its gonna happen

Triton wrote:
No... but you won't have any issues playing with the new controls.. they are really easy to get into.. I also think they help people that...
No... but you won't have any issues playing with the new controls.. they are really easy to get into.. I also think they help people that haven't quite made the jump from the D-Pad.
is gas X anymore?
Triton
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5/19/2009 2:32pm
? Smile

mxrider48
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Port Byron, IL, USA
5/19/2009 2:36pm
Triton wrote:
? :) [img]https://images.businessweek.com/ss/06/08/plane_products/image/gas-x_strips.jpg[/img]
? Smile

haha

on untamed u could customize the controls for throttle to be the X button like older versions. i hated the R1 throttle set up.

possible?
5/19/2009 2:40pm
I have a couple questions.

First. Is it gonna make a foot peg deep rut everytime you ride over something? Or is it gonna start as a small rut and slowly but progressively get deeper?

And two. One of my biggest complaint's about the last games was that I could hold it WFO around every track. Supercross or motocross or supermoto it didnt matter. It was all wfo. I want to use the brakes. Not just tap the brakes real quick to square up a corner but have to actually slow down on corner entry and things like that. So, will we have to use brakes in this one?
Triton
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Redmond, WA, USA
5/19/2009 2:45pm
REIDY-171 wrote:
I have a couple questions. First. Is it gonna make a foot peg deep rut everytime you ride over something? Or is it gonna start as...
I have a couple questions.

First. Is it gonna make a foot peg deep rut everytime you ride over something? Or is it gonna start as a small rut and slowly but progressively get deeper?

And two. One of my biggest complaint's about the last games was that I could hold it WFO around every track. Supercross or motocross or supermoto it didnt matter. It was all wfo. I want to use the brakes. Not just tap the brakes real quick to square up a corner but have to actually slow down on corner entry and things like that. So, will we have to use brakes in this one?
1. no then yes
2. you're gonna need more than just brakes. Smile
Triton
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5/19/2009 2:46pm
mxrider48 wrote:
haha

on untamed u could customize the controls for throttle to be the X button like older versions. i hated the R1 throttle set up.

possible?
Can't comment on that kind of stuff yet. There will be options.
Clutch
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Location
USA
5/19/2009 3:03pm
Two things I would like to see different from untamed are...

1. It was way too easy to get called back if you accidently left the track markers.

2. It seemed like the other riders where almost magnetized to you and if you so much as touched another rider you would fall down.

Are these things addressed with the "reflex" deal?
jackson222
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Location
Nsw, AU
5/19/2009 3:57pm
REIDY-171 wrote:
I have a couple questions. First. Is it gonna make a foot peg deep rut everytime you ride over something? Or is it gonna start as...
I have a couple questions.

First. Is it gonna make a foot peg deep rut everytime you ride over something? Or is it gonna start as a small rut and slowly but progressively get deeper?

And two. One of my biggest complaint's about the last games was that I could hold it WFO around every track. Supercross or motocross or supermoto it didnt matter. It was all wfo. I want to use the brakes. Not just tap the brakes real quick to square up a corner but have to actually slow down on corner entry and things like that. So, will we have to use brakes in this one?
Triton wrote:
1. no then yes
2. you're gonna need more than just brakes. Smile
Out of all the new things ive heard about this game so far, the fact that we will actually have to use the brakes is my favourite haha!
peelout719
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Ogden, UT, USA
5/19/2009 4:01pm
are the outdoors tracks 3.73 miles wide?

aside from 2 tracks, the nationals in the last game were a waste of space.

i've been a HUGE fan of Excitebike since i was old enough to play it... goin on 20 years now. anyway, i've been playing it again on my wii and to this day, it's one of the most realistic moto games out. comparing the now-gen games to excitebike is impossible, but to this day, no game has ever immersed me into playing like excitebike.
motoxcwat
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Westminster, CA, USA
5/19/2009 4:35pm
I've asked for this since motocross madness 1. Realistic crashes, fall down, get up, run to bike, pick up bike, restart bike if it shuts down on ya, maybe even a hold the clutch in option. Cmon guys how hard can it be.

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