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The reason why the older titles were amazingly fun was that regular people made awesome fantasy style tracks that humans could never conjure up in real life. *** Replicas do not make games fun*** Out of this world, amazing scenery and obstacles make the game fun. Then the better tracks get cult followings with online play and the creators end up making sequels which creates even greater anticipation & something to actually look forward too.
Waiting for the devs to post a new screenshot or video every 2 months about DLC is lame and it sucks because this game is GOOD, but the chain & ball the devs have on it these days makes it suck. I haven't even been able to get in an online lobby ONCE.. Frigging I could race online using MCM1 wtf is going on
My god I miss the old days.
It's also easier to release DLC after DLC for a game where there's a storyline that goes with it. Racing games are pretty limited in that department. Track packs is about all they can do. Sure track packs are cool but they still get stale after a while. After that they can update to new model bikes, gear, graphics, etc. That brings in some money but far off from what games like GTA V can provide.
Besides that I'm sure a lot of people don't even upgrade graphics and gear sets once they have something they like. Reason being, you simply don't see it once you start playing and it doesn't affect the outcome of your experience. I'm not saying people don't spend money on those things, I'm just saying it's a racing game and it's more of a set it, forget it and go racing. That's the whole point of the game. The racing experience.
Would it be cool to have an MX game with an in depth career mode like the bigger games like F1, NBA, etc.? Yes, for sure but once it's completed there's very little room if any for improvement/DLC after that. Start as privateer and earn your way to a factory ride, then what? Defend title after title? Storyline would get very boring and quick. The only way I see they could provide new storylines is if they expand into different racing leagues, like GNCC, Enduro, etc. simply because it then provides new challenges. That said the core of the storyline would be the same.
Let us pick the riders we race, that would let us use the braap riders who we put on the correct oem bike. The braap riders need to have a consistency setting though, the top finishing guys in real life should be able to set as top in the game. With the braap riders you can pick reckless, aggressive, or show boat, I don’t know why there is not a consistency setting or even a plain clean riding setting. Ai riders still need improved as well they are all inconsistent and reckless.
If they did all of this you would have a really good single player mode that everyone could enjoy. I know they need to get the online working good also there are plenty who play it. The single player can’t be overlooked though a good competitive ai would make championship mode fun for all. I don’t blame the online players for getting so mad when it isn’t working correctly it’s basically the only way to get any competition as of now. I think if you could actually have some good racing with the ai they could still enjoy playing when they can’t get into an online match for whatever reason.
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Some photos of the new track deformation. 15 lap with ai.
i noticed something i hadn’t noticed before. if you ghost race, you set a good lap and make sure to take nice lines. that ghost will save and as long as you don’t beat that ghost, he’s going to keep doing lap after lap. the cool thing about it is the ghost that keeps doing laps, continues to rut the track up over and over in the same exact line. so after 4 laps or whatever of following the ghost, he’s already made a perfect rut through the corners that keeps getting deeper and deeper. i think it’s more noticeable now because of the increase in deformation. or maybe previous to now the ghost didn’t add to the deformation lap to lap. i noticed this in the first or second track that SYS did recently. i will say the ruts do look really good.
it's been about 2 months since i last played, i really like the feel of it. the terrain def is much better and 1st person feels like it's spot on. i tried 3rd person for one race and was all over the place.
Overall though this game is great. I bumped my clutch setting up some and the handling isn't quite as loose feeling, but I can consistently hit the line I want more often than not now. It's nice that the lip of the jump wears forcing line changes also.
Pit Row
Still looking forward to it though. Must have had to do with the one track that wouldn't work on the YouTube videos.
But how about bringing back Endurocross? Like either replicas from the series or something close and realistic? I can't imagine it would be that hard to license thru Eric Perronard and company. I wasn't a huge Untamed fan but man, I played the crap out of those two Endurocross tracks and really loved them.
It's a total different kind of racing. And in games like this and Pro...esp MVA where things get stale kinda quickly with a lot of wfo... adding a complete different type of racing is a no brainer, especially since it was very much universally well received before.
Slower, more technical. Different. And with the new physics engine and rider reflex it would be great. Just needs to be scaled correctly.
The Reazon?
A 6-8 race series would be perfect.
That being said, I don't game that often. So I'm not all that butthurt when this stuff takes longer to come out because I have way too much on my plate day to day to be upset about a 2 week delay in a DLC release for my favorite game.
I just hope these guys keep dropping DLC and really expand this game big time.
Ex.
Wait until a project is done, tested and beta tested by a small community. Once all checks are complete, make an announcement.
"Exciting news coming tomorrow."
*Next Day*
"AX DLC releases tomorrow"
*Next Next Day*
Nordic Releases product.
Boom. Everyone's mind is blown, everyone has a boner and everyone buys the new DLC.
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