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Instagram followers
MES just over 9000
All Out closing in in 45K
Facebook likes
MES just over 75K
All Out 178K
Things that make you go hmm.
But that, in no way, means it will be the superior game. All Out looks essentially like the same game we got from Rainbow 14 years ago where Monster Energy Supercross not only brings authenticity to the max and first official game since 2000 but also gives us a track editor.
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Scanning faces for all out??
If you guys want some hilarious entertainment, read through the comments on MvA’s Facebook page. Idk who took over their social media but they’re effing hilarious. No remorse.
Oh well, mistakes happen.
With that said, Rainbow is definitely getting more views on most of their social media videos. People are definitely hyped on the sic and phat whips.
Long and short gameplay vids are coming in the following weeks. That's what they told me.
Pit Row
In the end it's not about who has the most followers or the most likes it's about how the game plays. That's the single most important thing.
I've said it before and say it again, by the amount of views and replies each thread has on here it's fair to say people are equally interested in both games.
Unleashed: Wheelie to go faster, double pre-load glitch, and track cuts.
Untamed: Whiskey throttle glitch / boost.
Reflex: Whip glitch.
Alive: Trick button glitch / scrub glitch / wheelie glitch.
MVA SX: Whip / nose down glitch / double pre-load glitch.
I wonder what glitch people will find in this game that they are not aware exist yet?
I think it's great that they can both push each other to make better games.
Still wish EA would get back into it but I don't see that happening since the numbers are too small. It's a shame because with the resources they have they could make something really incredible.
Yes, gameplay is crucial, but let's stop trading one for the other, let's demand both. Plenty of other genre games have both great gameplay and graphics, why not our sport. And maybe I'm alone here, but not one MX/SX game has had fantastic physics overall. Sure, some games have had decent components, but overall nothing captured our sport yet. For example, Reflex had decent air physics, but the ground physics sucked. And a motocross bike weighs around 240 lbs. You shouldn't be able to twirl it around like a BMX bike.
Yes, there's interest in both games and I hope both get a fair shot.
Yes, that's why true Capitalism works, competition makes products and services better.
Enemies? I'm not sure I believe that. If I was a company and had 100% of a market and then suddenly another company came in and started making a similar product going after my potential customers. I'd be pretty upset by that.
It's great for the consumer though, competition is healthy and it does raise the bar.
Big AAA studio's have pretty much unlimited budgets so it's easier for them to have games that look great graphically and have good gameplay. They can hire the best people, can dedicate certain teams to focus on 1 specific aspect of the game as oppose to multiple things. That goes a long way in making a game look and play great.
Powersliding corners is always fun.
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