Posts
4996
Joined
4/1/2008
Location
Ontario, CA
Edited Date/Time
5/30/2014 6:26pm
You guys all busy playing it or not into it?
I like it, it's good. Good career mode, solid AI, really good tracks and graphics, decent bike/rider control. I wish our US mx nationals had a game like this.
Anybody played with bike setup and have some good tips?
I like it, it's good. Good career mode, solid AI, really good tracks and graphics, decent bike/rider control. I wish our US mx nationals had a game like this.
Anybody played with bike setup and have some good tips?
.....why has it taken soooooo long to get a game like this?
the mxvsatv crew will hopefully learn a lot from this game, we dont want dune buggys, atv's, shitty tracks, short course, boost buttons and all other bs that detracts from the game
well done milestone !!!!!!!!
The Shop
DeCal Works Huge Plastic Inventory of UFO and Polisport kits.
Luxon 4-Post Bar Mounts
$189.95 - $239.95
I'm still working my way through the mx2 class on realistic AI and it's good, I don't win every moto. I like the diversity of the tracks, I have some strong ones and some weak ones so it makes for a great championship series.
There was another guy from NY selling them on eBay that was legit.
Milestone Community Manager [developer] 10 hours ago
Hi Onxyia,
probably the multiplayer wasn't available on Tuesday for server's maintenance. Please try again now.
For everyone else, we are sorry for the lack of new info. Our team is focusing on the reported bugs, monitoring these topics every day.
More news will come soon.
Sorry to keep you waiting.
Milestone Team
Does dialing in your suspension help? What works best and where?
What's the best technique to corner better? Leaning forward seems good for fast corners, leaning into the corner works ok in tight corners but I wash out lots. The AI turn under me in the tight stuff.
The career wasn't even a challenge, pretty lame. Kinda defeats the whole purpose.
I actually suggested this to both the MXGP and MVA developers over a year ago. At least in MXGP you can re-map it to work.
Manual transmission. Remap upshift to L3 (where you click left analog down) and downshift to R3 (click right analog down). This way you can shift without ever moving your fingers from the sticks for rider/bike control.
Much better than the default control scheme!! It takes a little getting used to but once you do it is awesome.
Are your lap times faster this way or you do this because it's just more realistic and challenging?
I want to figure out what suspension set up helps the bike.
The single player would be just about perfect if the game didn't come with God mode enabled - that is to say almost no (sometimes literally none) punishment for crashing. As an experiment I completed a 15 lap race earlier, only this time every time I crashed; I forced myself to wait a genuine full 10 secs before getting going again. Suffice to say I got my ass kicked by the AI (instead of finishing 30 odd seconds ahead etc). It put some much needed tension into every lap, knowing that I had to be perfect and couldn't afford the smallest crash. I only wish it was like that by default. Still awesome though.
Pit Row
People whine about the issues, but the positives outweigh the negatives! Takes a few hours to adjust to the riding physics, but once you master them, the game really becomes fun....career mode is a blast to play as well.
Good job milestone!
The photo mode alone is worth the money!!
The way I am playing now, is 5 lap motos, and from previous experience, I know what tracks I cream the AI at, and which ones are about even. With that I give the AI a big head start, and then there is that tension back into of having ride perfectly to catch up and win, hoping it will make career mode a bit more interesting as well, instead of being picked up by a top team after a couple of races.
I agree that the rider resets too quickly after crashing, no penalty.
Reflex = 266 hours
MXGP = 30 hours - ready to throw in the trash
My 'friend list' has gone from numerous MXGP players - to - everybody back to Reflex.
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